mirror of
https://git.code.sf.net/p/quake/quakeforge
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5f93c115ff
They're now an enum, and the flag part of the name is all lowercase, but now the flag definitions and names list will never get out of sync.
321 lines
7.7 KiB
C
321 lines
7.7 KiB
C
/*
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model.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// Models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/iqm.h"
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#include "QF/model.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/plugin/vid_render.h"
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#include "compat.h"
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#include "mod_internal.h"
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vid_model_funcs_t *mod_funcs;
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#define MOD_BLOCK 16 // allocate 16 models at a time
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static struct DARRAY_TYPE (model_t *) mod_known = {0, 0, MOD_BLOCK};
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static size_t mod_numknown;
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VISIBLE texture_t *r_notexture_mip;
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cvar_t *gl_mesh_cache;
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cvar_t *gl_subdivide_size;
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cvar_t *gl_alias_render_tri;
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cvar_t *gl_textures_external;
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static void Mod_CallbackLoad (void *object, cache_allocator_t allocator);
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VISIBLE void
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Mod_Init (void)
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{
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byte *dest;
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int m, x, y;
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int mip0size = 16*16, mip1size = 8*8, mip2size = 4*4, mip3size = 2*2;
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r_notexture_mip = Hunk_AllocName (sizeof (texture_t) + mip0size + mip1size
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+ mip2size + mip3size, "notexture");
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r_notexture_mip->width = r_notexture_mip->height = 16;
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r_notexture_mip->offsets[0] = sizeof (texture_t);
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + mip0size;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + mip1size;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + mip2size;
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for (m = 0; m < 4; m++) {
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dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
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for (y = 0; y < (16 >> m); y++)
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for (x = 0; x < (16 >> m); x++) {
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if ((y < (8 >> m)) ^ (x < (8 >> m)))
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*dest++ = 0;
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else
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*dest++ = 0xff;
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}
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}
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}
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VISIBLE void
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Mod_Init_Cvars (void)
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{
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gl_subdivide_size =
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Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL,
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"Sets the division value for the sky brushes.");
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gl_mesh_cache = Cvar_Get ("gl_mesh_cache", "256", CVAR_ARCHIVE, NULL,
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"minimum triangle count in a model for its mesh"
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" to be cached. 0 to disable caching");
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gl_alias_render_tri =
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Cvar_Get ("gl_alias_render_tri", "0", CVAR_ARCHIVE, NULL, "When "
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"loading alias models mesh for pure triangle rendering");
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gl_textures_external =
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Cvar_Get ("gl_textures_external", "1", CVAR_ARCHIVE, NULL,
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"Use external textures to replace BSP textures");
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}
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VISIBLE void
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Mod_ClearAll (void)
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{
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size_t i;
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model_t **mod;
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for (i = 0, mod = mod_known.a; i < mod_numknown; i++, mod++) {
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//FIXME this seems to be correct but need to double check the behavior
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//with alias models
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if (!(*mod)->needload && (*mod)->clear) {
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(*mod)->clear (*mod, (*mod)->data);
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}
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if ((*mod)->type != mod_alias)
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(*mod)->needload = true;
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if ((*mod)->type == mod_sprite)
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(*mod)->cache.data = 0;
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}
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}
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model_t *
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Mod_FindName (const char *name)
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{
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size_t i;
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model_t **mod;
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if (!name[0])
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Sys_Error ("Mod_FindName: empty name");
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// search the currently loaded models
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for (i = 0, mod = mod_known.a; i < mod_numknown; i++, mod++)
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if (!strcmp ((*mod)->path, name))
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break;
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if (i == mod_numknown) {
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if (mod_numknown == mod_known.size) {
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model_t *block = calloc (MOD_BLOCK, sizeof (model_t));
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for (i = 0; i < MOD_BLOCK; i++) {
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DARRAY_APPEND (&mod_known, &block[i]);
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}
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mod = &mod_known.a[mod_numknown];
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}
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memset ((*mod), 0, sizeof (model_t));
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strncpy ((*mod)->path, name, sizeof (*mod)->path - 1);
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(*mod)->needload = true;
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mod_numknown++;
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Cache_Add (&(*mod)->cache, *mod, Mod_CallbackLoad);
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}
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return *mod;
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}
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static model_t *
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Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
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{
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uint32_t *buf;
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// load the file
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buf = (uint32_t *) QFS_LoadFile (QFS_FOpenFile (mod->path), 0);
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if (!buf) {
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if (crash)
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Sys_Error ("Mod_LoadModel: %s not found", mod->path);
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return NULL;
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}
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char *name = QFS_FileBase (mod->path);
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strncpy (mod->name, name, sizeof (mod->name - 1));
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mod->name[sizeof (mod->name) - 1] = 0;
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free (name);
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// fill it in
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mod->vpath = qfs_foundfile.vpath;
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mod->fullbright = 0;
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mod->shadow_alpha = 255;
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mod->min_light = 0.0;
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// call the apropriate loader
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mod->needload = false;
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mod->hasfullbrights = false;
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switch (LittleLong (*buf)) {
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case IQM_SMAGIC:
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if (strequal ((char *) buf, IQM_MAGIC)) {
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if (mod_funcs)
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mod_funcs->Mod_LoadIQM (mod, buf);
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}
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break;
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case IDHEADER_MDL: // Type 6: Quake 1 .mdl
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case HEADER_MDL16: // QF Type 6 extended for 16bit precision
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if (strequal (mod->path, "progs/grenade.mdl")) {
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mod->fullbright = 0;
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mod->shadow_alpha = 255;
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} else if (strnequal (mod->path, "progs/flame", 11)
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|| strnequal (mod->path, "progs/bolt", 10)) {
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mod->fullbright = 1;
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mod->shadow_alpha = 0;
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}
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if (strnequal (mod->path, "progs/v_", 8)) {
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mod->min_light = 0.12;
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} else if (strequal (mod->path, "progs/player.mdl")) {
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mod->min_light = 0.04;
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}
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if (mod_funcs)
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mod_funcs->Mod_LoadAliasModel (mod, buf, allocator);
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break;
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case IDHEADER_MD2: // Type 8: Quake 2 .md2
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// Mod_LoadMD2 (mod, buf, allocator);
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break;
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case IDHEADER_SPR: // Type 1: Quake 1 .spr
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if (mod_funcs)
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mod_funcs->Mod_LoadSpriteModel (mod, buf);
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break;
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case IDHEADER_SP2: // Type 2: Quake 2 .sp2
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// Mod_LoadSP2 (mod, buf);
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break;
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default: // Version 29: Quake 1 .bsp
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// Version 38: Quake 2 .bsp
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Mod_LoadBrushModel (mod, buf);
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break;
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}
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free (buf);
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return mod;
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}
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/*
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Mod_LoadModel
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Loads a model into the cache
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*/
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static model_t *
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Mod_LoadModel (model_t *mod, qboolean crash)
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{
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if (!mod->needload) {
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if (mod->type == mod_alias && !mod->aliashdr) {
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if (Cache_Check (&mod->cache))
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return mod;
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} else
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return mod; // not cached at all
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}
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return Mod_RealLoadModel (mod, crash, Cache_Alloc);
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}
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/*
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Mod_CallbackLoad
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Callback used to load model automatically
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*/
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static void
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Mod_CallbackLoad (void *object, cache_allocator_t allocator)
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{
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if (((model_t *)object)->type != mod_alias)
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Sys_Error ("Mod_CallbackLoad for non-alias model? FIXME!");
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// FIXME: do we want crash set to true?
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Mod_RealLoadModel (object, true, allocator);
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}
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/*
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Mod_ForName
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Loads in a model for the given name
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*/
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VISIBLE model_t *
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Mod_ForName (const char *name, qboolean crash)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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Sys_MaskPrintf (SYS_dev, "Mod_ForName: %s, %p\n", name, mod);
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return Mod_LoadModel (mod, crash);
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}
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VISIBLE void
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Mod_TouchModel (const char *name)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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if (!mod->needload) {
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if (mod->type == mod_alias)
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Cache_Check (&mod->cache);
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}
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}
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VISIBLE void
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Mod_Print (void)
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{
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size_t i;
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model_t **mod;
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Sys_Printf ("Cached models:\n");
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for (i = 0, mod = mod_known.a; i < mod_numknown; i++, mod++) {
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Sys_Printf ("%8p : %s\n", (*mod)->cache.data, (*mod)->path);
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}
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}
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float
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RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
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{
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int i;
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vec3_t corner;
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for (i = 0; i < 3; i++)
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corner[i] = max (fabs (mins[i]), fabs (maxs[i]));
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return VectorLength (corner);
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}
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