quakeforge/libs/video/renderer
2010-01-13 06:35:33 +00:00
..
gl Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
sw fix the missing crosshair 2009-12-23 01:26:14 +00:00
sw32 fix the missing crosshair 2009-12-23 01:26:14 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c fix a bogus range check. this could have caused an infinite loop 2009-12-23 06:28:11 +00:00
r_efrag.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_ent.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_graph.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_light.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00