mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
00cade072c
It's a bit flaky for particles, especially at higher frame rates, but that's due to supporting only 64 overlapping pixels. A reasonable solution is probably switching to a priority heap for the "sort" and upping the limit.
1611 lines
49 KiB
C
1611 lines
49 KiB
C
/*
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vulkan_bsp.c
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Vulkan bsp
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/heapsort.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/math/bitop.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/qf_translucent.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/barrier.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/scrap.h"
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#include "QF/Vulkan/staging.h"
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#include "QF/simd/types.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#define TEX_SET 3
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#define SKYBOX_SET 4
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typedef struct bsp_push_constants_s {
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quat_t fog;
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float time;
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float alpha;
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float turb_scale;
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} bsp_push_constants_t;
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static const char * __attribute__((used)) bsp_pass_names[] = {
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"depth",
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"g-buffer",
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"sky",
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"turb",
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};
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static QFV_Subpass subpass_map[] = {
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[QFV_bspDepth] = QFV_passDepth,
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[QFV_bspGBuffer] = QFV_passGBuffer,
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[QFV_bspSky] = QFV_passTranslucentFrag,
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[QFV_bspTurb] = QFV_passTranslucentFrag,
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};
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static void
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add_texture (texture_t *tx, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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vulktex_t *tex = tx->render;
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if (tex->tex) {
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tex->tex_id = bctx->registered_textures.size;
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DARRAY_APPEND (&bctx->registered_textures, tex);
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tex->descriptor = Vulkan_CreateTextureDescriptor (ctx, tex->tex,
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bctx->sampler);
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}
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}
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static inline void
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chain_surface (const bsp_face_t *face, bsp_pass_t *pass, const bspctx_t *bctx)
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{
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int ent_frame = pass->ent_frame;
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// if the texture has no alt animations, anim_alt holds the sama data
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// as anim_main
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const texanim_t *anim = ent_frame ? &bctx->texdata.anim_alt[face->tex_id]
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: &bctx->texdata.anim_main[face->tex_id];
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int anim_ind = (bctx->anim_index + anim->offset) % anim->count;
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int tex_id = bctx->texdata.frame_map[anim->base + anim_ind];
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DARRAY_APPEND (&pass->face_queue[tex_id],
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((instface_t) { pass->inst_id, face - bctx->faces }));
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}
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static void
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register_textures (mod_brush_t *brush, vulkan_ctx_t *ctx)
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{
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texture_t *tex;
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for (unsigned i = 0; i < brush->numtextures; i++) {
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tex = brush->textures[i];
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if (!tex)
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continue;
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add_texture (tex, ctx);
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}
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}
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static void
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clear_textures (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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if (bctx->main_pass.face_queue) {
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for (size_t i = 0; i < bctx->registered_textures.size; i++) {
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DARRAY_CLEAR (&bctx->main_pass.face_queue[i]);
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}
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free (bctx->main_pass.face_queue);
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bctx->main_pass.face_queue = 0;
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}
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bctx->registered_textures.size = 0;
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}
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void
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Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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clear_textures (ctx);
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add_texture (r_notexture_mip, ctx);
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{
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// FIXME make worldmodel non-special. needs smarter handling of
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// textures on sub-models but not on main model.
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mod_brush_t *brush = &r_refdef.worldmodel->brush;
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register_textures (brush, ctx);
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}
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for (int i = 0; i < num_models; i++) {
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model_t *m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->path == '*')
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continue;
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// world has already been done, not interested in non-brush models
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// FIXME see above
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if (m == r_refdef.worldmodel || m->type != mod_brush)
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continue;
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mod_brush_t *brush = &m->brush;
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brush->numsubmodels = 1; // no support for submodels in non-world model
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register_textures (brush, ctx);
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}
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bspctx_t *bctx = ctx->bsp_context;
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int num_tex = bctx->registered_textures.size;
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texture_t **textures = alloca (num_tex * sizeof (texture_t *));
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textures[0] = r_notexture_mip;
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for (int i = 0, t = 1; i < num_models; i++) {
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model_t *m = models[i];
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// sub-models are done as part of the main model
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if (!m || *m->path == '*') {
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continue;
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}
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mod_brush_t *brush = &m->brush;
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for (unsigned j = 0; j < brush->numtextures; j++) {
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if (brush->textures[j]) {
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textures[t++] = brush->textures[j];
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}
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}
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}
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// 2.5 for two texanim_t structs (32-bits each) and 1 uint16_t for each
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// element
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size_t texdata_size = 2.5 * num_tex * sizeof (texanim_t);
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texanim_t *texdata = Hunk_AllocName (0, texdata_size, "texdata");
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bctx->texdata.anim_main = texdata;
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bctx->texdata.anim_alt = texdata + num_tex;
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bctx->texdata.frame_map = (uint16_t *) (texdata + 2 * num_tex);
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int16_t map_index = 0;
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for (int i = 0; i < num_tex; i++) {
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texanim_t *anim = bctx->texdata.anim_main + i;
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if (anim->count) {
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// already done as part of an animation group
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continue;
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}
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*anim = (texanim_t) { .base = map_index, .offset = 0, .count = 1 };
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bctx->texdata.frame_map[anim->base] = i;
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if (textures[i]->anim_total > 1) {
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// bsp loader multiplies anim_total by ANIM_CYCLE to slow the
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// frame rate
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anim->count = textures[i]->anim_total / ANIM_CYCLE;
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texture_t *tx = textures[i]->anim_next;
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for (int j = 1; j < anim->count; j++) {
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if (!tx) {
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Sys_Error ("broken cycle");
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}
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vulktex_t *vtex = tx->render;
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texanim_t *a = bctx->texdata.anim_main + vtex->tex_id;
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if (a->count) {
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Sys_Error ("crossed cycle");
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}
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*a = *anim;
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a->offset = j;
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bctx->texdata.frame_map[a->base + a->offset] = vtex->tex_id;
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tx = tx->anim_next;
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}
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if (tx != textures[i]) {
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Sys_Error ("infinite cycle");
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}
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};
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map_index += bctx->texdata.anim_main[i].count;
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}
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for (int i = 0; i < num_tex; i++) {
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texanim_t *alt = bctx->texdata.anim_alt + i;
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if (textures[i]->alternate_anims) {
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texture_t *tx = textures[i]->alternate_anims;
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vulktex_t *vtex = tx->render;
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*alt = bctx->texdata.anim_main[vtex->tex_id];
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} else {
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*alt = bctx->texdata.anim_main[i];
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}
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}
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// create face queue arrays
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bctx->main_pass.face_queue = malloc (num_tex * sizeof (bsp_instfaceset_t));
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for (int i = 0; i < num_tex; i++) {
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bctx->main_pass.face_queue[i]
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= (bsp_instfaceset_t) DARRAY_STATIC_INIT (128);
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}
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}
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typedef struct {
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msurface_t *face;
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model_t *model;
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int model_face_base;
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} faceref_t;
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typedef struct DARRAY_TYPE (faceref_t) facerefset_t;
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static void
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count_verts_inds (const faceref_t *faceref, uint32_t *verts, uint32_t *inds)
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{
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msurface_t *surf = faceref->face;
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*verts = surf->numedges;
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*inds = surf->numedges + 1;
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}
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typedef struct bspvert_s {
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quat_t vertex;
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quat_t tlst;
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} bspvert_t;
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typedef struct {
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bsp_face_t *faces;
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uint32_t *indices;
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bspvert_t *vertices;
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uint32_t index_base;
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uint32_t vertex_base;
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int tex_id;
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} buildctx_t;
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static void
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build_surf_displist (const faceref_t *faceref, buildctx_t *build)
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{
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msurface_t *surf = faceref->face;
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mod_brush_t *brush = &faceref->model->brush;;
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int facenum = surf - brush->surfaces;
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bsp_face_t *face = &build->faces[facenum + faceref->model_face_base];
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// create a triangle fan
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int numverts = surf->numedges;
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face->first_index = build->index_base;
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face->index_count = numverts + 1; // +1 for primitive restart
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face->tex_id = build->tex_id;
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face->flags = surf->flags;
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build->index_base += face->index_count;
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for (int i = 0; i < numverts; i++) {
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build->indices[face->first_index + i] = build->vertex_base + i;
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}
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build->indices[face->first_index + numverts] = -1; // primitive restart
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bspvert_t *verts = build->vertices + build->vertex_base;
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build->vertex_base += numverts;
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mtexinfo_t *texinfo = surf->texinfo;
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mvertex_t *vertices = brush->vertexes;
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medge_t *edges = brush->edges;
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int *surfedges = brush->surfedges;
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for (int i = 0; i < numverts; i++) {
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vec_t *vec;
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int index = surfedges[surf->firstedge + i];
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if (index > 0) {
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// forward edge
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vec = vertices[edges[index].v[0]].position;
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} else {
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// reverse edge
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vec = vertices[edges[-index].v[1]].position;
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}
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VectorCopy (vec, verts[i].vertex);
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verts[i].vertex[3] = 1; // homogeneous coord
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vec2f_t st = {
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DotProduct (vec, texinfo->vecs[0]) + texinfo->vecs[0][3],
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DotProduct (vec, texinfo->vecs[1]) + texinfo->vecs[1][3],
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};
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verts[i].tlst[0] = st[0] / texinfo->texture->width;
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verts[i].tlst[1] = st[1] / texinfo->texture->height;
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if (surf->lightpic) {
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//lightmap texture coordinates
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//every lit surface has its own lighmap at a 1/16 resolution
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//(ie, 16 albedo pixels for every lightmap pixel)
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const vrect_t *rect = surf->lightpic->rect;
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vec2f_t lmorg = (vec2f_t) { VEC2_EXP (&rect->x) } * 16 + 8;
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vec2f_t texorg = { VEC2_EXP (surf->texturemins) };
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st = ((st - texorg + lmorg) / 16) * surf->lightpic->size;
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verts[i].tlst[2] = st[0];
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verts[i].tlst[3] = st[1];
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} else {
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// no lightmap for this surface (probably sky or water), so
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// make the lightmap texture polygone degenerate
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verts[i].tlst[2] = 0;
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verts[i].tlst[3] = 0;
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}
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}
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}
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void
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Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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bspctx_t *bctx = ctx->bsp_context;
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if (!num_models) {
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return;
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}
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facerefset_t *face_sets = alloca (bctx->registered_textures.size
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* sizeof (facerefset_t));
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for (size_t i = 0; i < bctx->registered_textures.size; i++) {
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face_sets[i] = (facerefset_t) DARRAY_STATIC_INIT (1024);
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}
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for (int i = 0; i < bctx->num_models; i++) {
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DARRAY_CLEAR (&bctx->main_pass.instances[i].entities);
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}
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free (bctx->main_pass.instances);
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bctx->num_models = 0;
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// run through all surfaces, chaining them to their textures, thus
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// effectively sorting the surfaces by texture (without worrying about
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// surface order on the same texture chain).
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int face_base = 0;
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for (int i = 0; i < num_models; i++) {
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model_t *m = models[i];
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// sub-models are done as part of the main model
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// and non-bsp models don't have surfaces.
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if (!m || m->type != mod_brush) {
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continue;
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}
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m->render_id = bctx->num_models++;
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if (*m->path == '*') {
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continue;
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}
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mod_brush_t *brush = &m->brush;
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dmodel_t *dm = brush->submodels;
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for (unsigned j = 0; j < brush->numsurfaces; j++) {
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if (j == dm->firstface + dm->numfaces) {
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// move on to the next sub-model
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dm++;
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if (dm == brush->submodels + brush->numsubmodels) {
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// limit the surfaces
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// probably never hit
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Sys_Printf ("Vulkan_BuildDisplayLists: too many faces\n");
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brush->numsurfaces = j;
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break;
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}
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}
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msurface_t *surf = brush->surfaces + j;
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// append surf to the texture chain
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vulktex_t *tex = surf->texinfo->texture->render;
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DARRAY_APPEND (&face_sets[tex->tex_id],
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((faceref_t) { surf, m, face_base }));
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}
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face_base += brush->numsurfaces;
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}
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bctx->main_pass.instances = malloc (bctx->num_models
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* sizeof (bsp_instance_t));
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for (int i = 0; i < bctx->num_models; i++) {
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DARRAY_INIT (&bctx->main_pass.instances[i].entities, 16);
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}
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// All vertices from all brush models go into one giant vbo.
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uint32_t vertex_count = 0;
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uint32_t index_count = 0;
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uint32_t poly_count = 0;
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// This is not optimal as counted vertices are not shared between faces,
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// however this greatly simplifies display list creation as no care needs
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// to be taken when it comes to UVs, and every vertex needs a unique light
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// map UV anyway (when lightmaps are used).
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for (size_t i = 0; i < bctx->registered_textures.size; i++) {
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for (size_t j = 0; j < face_sets[i].size; j++) {
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faceref_t *faceref = &face_sets[i].a[j];
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uint32_t verts, inds;
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count_verts_inds (faceref, &verts, &inds);
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vertex_count += verts;
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index_count += inds;
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poly_count++;
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}
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}
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size_t atom = device->physDev->properties->limits.nonCoherentAtomSize;
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size_t atom_mask = atom - 1;
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size_t frames = bctx->frames.size;
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size_t index_buffer_size = index_count * frames * sizeof (uint32_t);
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size_t vertex_buffer_size = vertex_count * sizeof (bspvert_t);
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index_buffer_size = (index_buffer_size + atom_mask) & ~atom_mask;
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qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device, "bsp",
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vertex_buffer_size,
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ctx->cmdpool);
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qfv_packet_t *packet = QFV_PacketAcquire (stage);
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bspvert_t *vertices = QFV_PacketExtend (packet, vertex_buffer_size);
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// holds all the polygon definitions: vertex indices + poly_count
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// primitive restart markers. The primitive restart markers are included
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// in index_count.
|
|
// so each polygon within the list:
|
|
// index count-1 indices
|
|
// index
|
|
// ...
|
|
// "end of primitive" (~0u)
|
|
free (bctx->faces);
|
|
free (bctx->poly_indices);
|
|
free (bctx->models);
|
|
bctx->models = malloc (bctx->num_models * sizeof (bsp_model_t));
|
|
bctx->faces = malloc (face_base * sizeof (bsp_face_t));
|
|
bctx->poly_indices = malloc (index_count * sizeof (uint32_t));
|
|
|
|
face_base = 0;
|
|
for (int i = 0; i < num_models; i++) {
|
|
if (!models[i] || models[i]->type != mod_brush) {
|
|
continue;
|
|
}
|
|
int num_faces = models[i]->brush.numsurfaces;
|
|
bsp_model_t *m = &bctx->models[models[i]->render_id];
|
|
m->first_face = face_base + models[i]->brush.firstmodelsurface;
|
|
m->face_count = models[i]->brush.nummodelsurfaces;
|
|
while (i < num_models - 1 && models[i + 1]
|
|
&& models[i + 1]->path[0] == '*') {
|
|
i++;
|
|
m = &bctx->models[models[i]->render_id];
|
|
m->first_face = face_base + models[i]->brush.firstmodelsurface;
|
|
m->face_count = models[i]->brush.nummodelsurfaces;
|
|
}
|
|
face_base += num_faces;;
|
|
}
|
|
|
|
// All usable surfaces have been chained to the (base) texture they use.
|
|
// Run through the textures, using their chains to build display lists.
|
|
// For animated textures, if a surface is on one texture of the group, it
|
|
// will effectively be on all (just one at a time).
|
|
buildctx_t build = {
|
|
.faces = bctx->faces,
|
|
.indices = bctx->poly_indices,
|
|
.vertices = vertices,
|
|
.index_base = 0,
|
|
.vertex_base = 0,
|
|
};
|
|
for (size_t i = 0; i < bctx->registered_textures.size; i++) {
|
|
build.tex_id = i;
|
|
for (size_t j = 0; j < face_sets[i].size; j++) {
|
|
faceref_t *faceref = &face_sets[i].a[j];
|
|
build_surf_displist (faceref, &build);
|
|
}
|
|
}
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"R_BuildDisplayLists: verts:%u, inds:%u, polys:%u\n",
|
|
vertex_count, index_count, poly_count);
|
|
if (index_buffer_size > bctx->index_buffer_size) {
|
|
if (bctx->index_buffer) {
|
|
dfunc->vkUnmapMemory (device->dev, bctx->index_memory);
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
|
|
}
|
|
bctx->index_buffer
|
|
= QFV_CreateBuffer (device, index_buffer_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, bctx->index_buffer,
|
|
"buffer:bsp:index");
|
|
bctx->index_memory
|
|
= QFV_AllocBufferMemory (device, bctx->index_buffer,
|
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
|
|
index_buffer_size, 0);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
|
|
bctx->index_memory, "memory:bsp:index");
|
|
QFV_BindBufferMemory (device,
|
|
bctx->index_buffer, bctx->index_memory, 0);
|
|
bctx->index_buffer_size = index_buffer_size;
|
|
void *data;
|
|
dfunc->vkMapMemory (device->dev, bctx->index_memory, 0,
|
|
index_buffer_size, 0, &data);
|
|
uint32_t *index_data = data;
|
|
for (size_t i = 0; i < frames; i++) {
|
|
uint32_t offset = index_count * i;
|
|
bctx->frames.a[i].index_data = index_data + offset;
|
|
bctx->frames.a[i].index_offset = offset * sizeof (uint32_t);
|
|
bctx->frames.a[i].index_count = 0;
|
|
}
|
|
}
|
|
if (vertex_buffer_size > bctx->vertex_buffer_size) {
|
|
if (bctx->vertex_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
|
|
}
|
|
bctx->vertex_buffer
|
|
= QFV_CreateBuffer (device, vertex_buffer_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
|
|
bctx->vertex_buffer, "buffer:bsp:vertex");
|
|
bctx->vertex_memory
|
|
= QFV_AllocBufferMemory (device, bctx->vertex_buffer,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
vertex_buffer_size, 0);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
|
|
bctx->vertex_memory, "memory:bsp:vertex");
|
|
QFV_BindBufferMemory (device,
|
|
bctx->vertex_buffer, bctx->vertex_memory, 0);
|
|
bctx->vertex_buffer_size = vertex_buffer_size;
|
|
}
|
|
|
|
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite];
|
|
bb.barrier.buffer = bctx->vertex_buffer;
|
|
bb.barrier.size = vertex_buffer_size;
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
|
|
0, 0, 0, 1, &bb.barrier, 0, 0);
|
|
VkBufferCopy copy_region = { packet->offset, 0, vertex_buffer_size };
|
|
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
|
|
bctx->vertex_buffer, 1, ©_region);
|
|
bb = bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead];
|
|
bb.barrier.buffer = bctx->vertex_buffer;
|
|
bb.barrier.size = vertex_buffer_size;
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
|
|
0, 0, 0, 1, &bb.barrier, 0, 0);
|
|
QFV_PacketSubmit (packet);
|
|
QFV_DestroyStagingBuffer (stage);
|
|
for (size_t i = 0; i < bctx->registered_textures.size; i++) {
|
|
DARRAY_CLEAR (&face_sets[i]);
|
|
}
|
|
|
|
}
|
|
|
|
static int
|
|
R_DrawBrushModel (entity_t ent, bsp_pass_t *pass, vulkan_ctx_t *ctx)
|
|
{
|
|
transform_t transform = Entity_Transform (ent);
|
|
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
|
|
model_t *model = renderer->model;
|
|
float radius;
|
|
vec3_t mins, maxs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
mat4f_t mat;
|
|
Transform_GetWorldMatrix (transform, mat);
|
|
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
|
|
radius = model->radius;
|
|
if (R_CullSphere (pass->frustum, (vec_t*)&mat[3], radius)) { //FIXME
|
|
return 1;
|
|
}
|
|
} else {
|
|
VectorAdd (mat[3], model->mins, mins);
|
|
VectorAdd (mat[3], model->maxs, maxs);
|
|
if (R_CullBox (pass->frustum, mins, maxs))
|
|
return 1;
|
|
}
|
|
if (Vulkan_Scene_AddEntity (ctx, ent) < 0) {
|
|
return 0;
|
|
}
|
|
|
|
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
|
|
ent.reg);
|
|
pass->ent_frame = animation->frame & 1;
|
|
pass->inst_id = model->render_id;
|
|
pass->inst_id |= renderer->colormod[3] < 1 ? INST_ALPHA : 0;
|
|
if (!pass->instances[model->render_id].entities.size) {
|
|
bsp_model_t *m = &bctx->models[model->render_id];
|
|
bsp_face_t *face = &bctx->faces[m->first_face];
|
|
for (unsigned i = 0; i < m->face_count; i++, face++) {
|
|
// enqueue the polygon
|
|
chain_surface (face, pass, bctx);
|
|
}
|
|
}
|
|
DARRAY_APPEND (&pass->instances[model->render_id].entities,
|
|
renderer->render_id);
|
|
return 1;
|
|
}
|
|
|
|
static inline void
|
|
visit_leaf (mleaf_t *leaf)
|
|
{
|
|
// since this leaf will be rendered, any entities in the leaf also need
|
|
// to be rendered (the bsp tree doubles as an entity cull structure)
|
|
if (leaf->efrags)
|
|
R_StoreEfrags (leaf->efrags);
|
|
}
|
|
|
|
// 1 = back side, 0 = front side
|
|
static inline int
|
|
get_side (const bsp_pass_t *pass, const mnode_t *node)
|
|
{
|
|
// find the node side on which we are
|
|
vec4f_t org = pass->position;
|
|
|
|
return dotf (org, node->plane)[0] < 0;
|
|
}
|
|
|
|
static inline void
|
|
visit_node (bsp_pass_t *pass, const mnode_t *node, int side)
|
|
{
|
|
bspctx_t *bctx = pass->bsp_context;
|
|
int c;
|
|
|
|
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
|
|
// seems to be microscopically faster even on modern hardware
|
|
side = (-side) & SURF_PLANEBACK;
|
|
// chain any visible surfaces on the node that face the camera.
|
|
// not all nodes have any surfaces to draw (purely a split plane)
|
|
if ((c = node->numsurfaces)) {
|
|
const bsp_face_t *face = bctx->faces + node->firstsurface;
|
|
const int *frame = pass->face_frames + node->firstsurface;
|
|
int vis_frame = pass->vis_frame;
|
|
for (; c; c--, face++, frame++) {
|
|
if (*frame != vis_frame)
|
|
continue;
|
|
|
|
// side is either 0 or SURF_PLANEBACK
|
|
// if side and the surface facing differ, then the camera is
|
|
// on backside of the surface
|
|
if (side ^ (face->flags & SURF_PLANEBACK))
|
|
continue; // wrong side
|
|
|
|
chain_surface (face, pass, bctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline int
|
|
test_node (const bsp_pass_t *pass, int node_id)
|
|
{
|
|
if (node_id < 0)
|
|
return 0;
|
|
if (pass->node_frames[node_id] != pass->vis_frame)
|
|
return 0;
|
|
mnode_t *node = pass->brush->nodes + node_id;
|
|
if (R_CullBox (pass->frustum, node->minmaxs, node->minmaxs + 3))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
R_VisitWorldNodes (bsp_pass_t *pass, vulkan_ctx_t *ctx)
|
|
{
|
|
const mod_brush_t *brush = pass->brush;
|
|
typedef struct {
|
|
int node_id;
|
|
int side;
|
|
} rstack_t;
|
|
rstack_t *node_ptr;
|
|
rstack_t *node_stack;
|
|
int node_id;
|
|
int front;
|
|
int side;
|
|
|
|
node_id = 0;
|
|
// +2 for paranoia
|
|
node_stack = alloca ((brush->depth + 2) * sizeof (rstack_t));
|
|
node_ptr = node_stack;
|
|
|
|
while (1) {
|
|
while (test_node (pass, node_id)) {
|
|
mnode_t *node = brush->nodes + node_id;
|
|
side = get_side (pass, node);
|
|
front = node->children[side];
|
|
if (test_node (pass, front)) {
|
|
node_ptr->node_id = node_id;
|
|
node_ptr->side = side;
|
|
node_ptr++;
|
|
node_id = front;
|
|
continue;
|
|
}
|
|
// front is either not a node (ie, is a leaf) or is not visible
|
|
// if node is visible, then at least one of its child nodes
|
|
// must also be visible, and a leaf child in front of the node
|
|
// will be visible, so no need for vis checks on a leaf
|
|
if (front < 0) {
|
|
mleaf_t *leaf = brush->leafs + ~front;
|
|
if (leaf->contents != CONTENTS_SOLID) {
|
|
visit_leaf (leaf);
|
|
}
|
|
}
|
|
visit_node (pass, node, side);
|
|
node_id = node->children[side ^ 1];
|
|
}
|
|
if (node_id < 0) {
|
|
mleaf_t *leaf = brush->leafs + ~node_id;
|
|
if (leaf->contents != CONTENTS_SOLID) {
|
|
visit_leaf (leaf);
|
|
}
|
|
}
|
|
if (node_ptr != node_stack) {
|
|
node_ptr--;
|
|
node_id = node_ptr->node_id;
|
|
side = node_ptr->side;
|
|
mnode_t *node = brush->nodes + node_id;
|
|
visit_node (pass, node, side);
|
|
node_id = node->children[side ^ 1];
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
bind_texture (vulktex_t *tex, uint32_t setnum, VkPipelineLayout layout,
|
|
qfv_devfuncs_t *dfunc, VkCommandBuffer cmd)
|
|
{
|
|
VkDescriptorSet sets[] = {
|
|
tex->descriptor,
|
|
};
|
|
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
layout, setnum, 1, sets, 0, 0);
|
|
}
|
|
|
|
static void
|
|
push_fragconst (bsp_push_constants_t *constants, VkPipelineLayout layout,
|
|
qfv_device_t *device, VkCommandBuffer cmd)
|
|
{
|
|
qfv_push_constants_t push_constants[] = {
|
|
//{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
|
|
{ VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
field_offset (bsp_push_constants_t, fog),
|
|
sizeof (constants->fog), &constants->fog },
|
|
{ VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
field_offset (bsp_push_constants_t, time),
|
|
sizeof (constants->time), &constants->time },
|
|
{ VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
field_offset (bsp_push_constants_t, alpha),
|
|
sizeof (constants->alpha), &constants->alpha },
|
|
{ VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
field_offset (bsp_push_constants_t, turb_scale),
|
|
sizeof (constants->turb_scale), &constants->turb_scale },
|
|
};
|
|
QFV_PushConstants (device, cmd, layout, 4, push_constants);
|
|
}
|
|
|
|
static void
|
|
bsp_begin_subpass (QFV_BspSubpass subpass, VkPipeline pipeline,
|
|
VkPipelineLayout layout, qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
VkCommandBuffer cmd = bframe->cmdSet.a[subpass];
|
|
|
|
dfunc->vkResetCommandBuffer (cmd, 0);
|
|
VkCommandBufferInheritanceInfo inherit = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
|
|
rFrame->renderpass->renderpass, subpass_map[subpass],
|
|
rFrame->framebuffer,
|
|
0, 0, 0,
|
|
};
|
|
VkCommandBufferBeginInfo beginInfo = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
|
|
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
|
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
|
|
};
|
|
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
|
|
|
|
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "bsp:%s",
|
|
bsp_pass_names[subpass]),
|
|
{0, 0.5, 0.6, 1});
|
|
|
|
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
pipeline);
|
|
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
|
|
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
|
|
|
|
VkBuffer buffers[] = { bctx->vertex_buffer, bctx->entid_buffer };
|
|
VkDeviceSize offsets[] = { 0, bframe->entid_offset };
|
|
dfunc->vkCmdBindVertexBuffers (cmd, 0, 2, buffers, offsets);
|
|
dfunc->vkCmdBindIndexBuffer (cmd, bctx->index_buffer, bframe->index_offset,
|
|
VK_INDEX_TYPE_UINT32);
|
|
|
|
VkDescriptorSet sets[] = {
|
|
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
|
|
Vulkan_Scene_Descriptors (ctx),
|
|
Vulkan_Translucent_Descriptors (ctx, ctx->curFrame),
|
|
};
|
|
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
layout, 0, 3, sets, 0, 0);
|
|
|
|
//XXX glsl_Fog_GetColor (fog);
|
|
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
}
|
|
|
|
static void
|
|
bsp_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
QFV_duCmdEndLabel (device, cmd);
|
|
dfunc->vkEndCommandBuffer (cmd);
|
|
}
|
|
|
|
static void
|
|
bsp_begin (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
//XXX quat_t fog;
|
|
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
|
|
bframe->cmdSet.a[QFV_bspDepth]);
|
|
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
|
|
qfvPushDebug (ctx, "bsp_begin_subpass");
|
|
bsp_begin_subpass (QFV_bspDepth, bctx->depth, bctx->layout, rFrame);
|
|
bsp_begin_subpass (QFV_bspGBuffer, bctx->gbuf, bctx->layout, rFrame);
|
|
qfvPopDebug (ctx);
|
|
}
|
|
|
|
static void
|
|
bsp_end (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspDepth], ctx);
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspGBuffer], ctx);
|
|
}
|
|
|
|
static void
|
|
turb_begin (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passTranslucentFrag],
|
|
bframe->cmdSet.a[QFV_bspTurb]);
|
|
|
|
qfvPushDebug (ctx, "bsp_begin_subpass");
|
|
bsp_begin_subpass (QFV_bspTurb, bctx->turb, bctx->layout, rFrame);
|
|
qfvPopDebug (ctx);
|
|
}
|
|
|
|
static void
|
|
turb_end (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspTurb], ctx);
|
|
}
|
|
|
|
static void
|
|
sky_begin (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passTranslucentFrag],
|
|
bframe->cmdSet.a[QFV_bspSky]);
|
|
|
|
qfvPushDebug (ctx, "bsp_begin_subpass");
|
|
if (bctx->skybox_tex) {
|
|
bsp_begin_subpass (QFV_bspSky, bctx->skybox, bctx->layout, rFrame);
|
|
} else {
|
|
bsp_begin_subpass (QFV_bspSky, bctx->skysheet, bctx->layout, rFrame);
|
|
}
|
|
qfvPopDebug (ctx);
|
|
}
|
|
|
|
static void
|
|
sky_end (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspSky], ctx);
|
|
}
|
|
|
|
static void
|
|
clear_queues (bspctx_t *bctx, bsp_pass_t *pass)
|
|
{
|
|
for (size_t i = 0; i < bctx->registered_textures.size; i++) {
|
|
DARRAY_RESIZE (&pass->face_queue[i], 0);
|
|
}
|
|
for (int i = 0; i < pass->num_queues; i++) {
|
|
DARRAY_RESIZE (&pass->draw_queues[i], 0);
|
|
}
|
|
for (int i = 0; i < bctx->num_models; i++) {
|
|
pass->instances[i].first_instance = -1;
|
|
DARRAY_RESIZE (&pass->instances[i].entities, 0);
|
|
}
|
|
pass->index_count = 0;
|
|
}
|
|
|
|
static void
|
|
queue_faces (bsp_pass_t *pass, const bspctx_t *bctx, bspframe_t *bframe)
|
|
{
|
|
pass->indices = bframe->index_data + bframe->index_count;
|
|
for (size_t i = 0; i < bctx->registered_textures.size; i++) {
|
|
__auto_type queue = &pass->face_queue[i];
|
|
if (!queue->size) {
|
|
continue;
|
|
}
|
|
for (size_t j = 0; j < queue->size; j++) {
|
|
__auto_type is = queue->a[j];
|
|
__auto_type f = bctx->faces[is.face];
|
|
|
|
f.flags |= ((is.inst_id & INST_ALPHA)
|
|
>> (BITOP_LOG2(INST_ALPHA)
|
|
- BITOP_LOG2(SURF_DRAWALPHA))) & SURF_DRAWALPHA;
|
|
is.inst_id &= ~INST_ALPHA;
|
|
if (pass->instances[is.inst_id].first_instance == -1) {
|
|
uint32_t count = pass->instances[is.inst_id].entities.size;
|
|
pass->instances[is.inst_id].first_instance = pass->entid_count;
|
|
memcpy (pass->entid_data + pass->entid_count,
|
|
pass->instances[is.inst_id].entities.a,
|
|
count * sizeof (uint32_t));
|
|
pass->entid_count += count;
|
|
}
|
|
|
|
int dq = 0;
|
|
if (f.flags & SURF_DRAWSKY) {
|
|
dq = 1;
|
|
}
|
|
if (f.flags & SURF_DRAWALPHA) {
|
|
dq = 2;
|
|
}
|
|
if (f.flags & SURF_DRAWTURB) {
|
|
dq = 3;
|
|
}
|
|
|
|
size_t dq_size = pass->draw_queues[dq].size;
|
|
bsp_draw_t *draw = &pass->draw_queues[dq].a[dq_size - 1];
|
|
if (!pass->draw_queues[dq].size
|
|
|| draw->tex_id != i
|
|
|| draw->inst_id != is.inst_id) {
|
|
bsp_instance_t *instance = &pass->instances[is.inst_id];
|
|
DARRAY_APPEND (&pass->draw_queues[dq], ((bsp_draw_t) {
|
|
.tex_id = i,
|
|
.inst_id = is.inst_id,
|
|
.instance_count = instance->entities.size,
|
|
.first_index = pass->index_count,
|
|
.first_instance = instance->first_instance,
|
|
}));
|
|
dq_size = pass->draw_queues[dq].size;
|
|
draw = &pass->draw_queues[dq].a[dq_size - 1];
|
|
}
|
|
|
|
memcpy (pass->indices + pass->index_count,
|
|
bctx->poly_indices + f.first_index,
|
|
f.index_count * sizeof (uint32_t));
|
|
draw->index_count += f.index_count;
|
|
pass->index_count += f.index_count;
|
|
}
|
|
}
|
|
bframe->index_count += pass->index_count;
|
|
}
|
|
|
|
static void
|
|
draw_queue (bsp_pass_t *pass, int queue, VkPipelineLayout layout,
|
|
qfv_device_t *device, VkCommandBuffer cmd)
|
|
{
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
for (size_t i = 0; i < pass->draw_queues[queue].size; i++) {
|
|
__auto_type d = pass->draw_queues[queue].a[i];
|
|
if (pass->textures) {
|
|
vulktex_t *tex = pass->textures->a[d.tex_id];
|
|
bind_texture (tex, TEX_SET, layout, dfunc, cmd);
|
|
}
|
|
dfunc->vkCmdDrawIndexed (cmd, d.index_count, d.instance_count,
|
|
d.first_index, 0, d.first_instance);
|
|
}
|
|
}
|
|
|
|
static int
|
|
ent_model_cmp (const void *_a, const void *_b)
|
|
{
|
|
const entity_t *a = _a;
|
|
const entity_t *b = _b;
|
|
renderer_t *ra = Ent_GetComponent (a->id, scene_renderer, a->reg);
|
|
renderer_t *rb = Ent_GetComponent (b->id, scene_renderer, b->reg);
|
|
return ra->model->render_id - rb->model->render_id;
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
qfv_device_t *device = ctx->device;
|
|
//qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
bctx->main_pass.bsp_context = bctx;
|
|
bctx->main_pass.position = r_refdef.frame.position;
|
|
bctx->main_pass.frustum = r_refdef.frustum;
|
|
bctx->main_pass.vis_frame = r_visframecount;
|
|
bctx->main_pass.face_frames = r_face_visframes;
|
|
bctx->main_pass.leaf_frames = r_leaf_visframes;
|
|
bctx->main_pass.node_frames = r_node_visframes;
|
|
bctx->main_pass.entid_data = bframe->entid_data;
|
|
bctx->main_pass.entid_count = 0;
|
|
|
|
bctx->anim_index = r_data->realtime * 5;
|
|
|
|
clear_queues (bctx, &bctx->main_pass); // do this first for water and skys
|
|
bframe->index_count = 0;
|
|
|
|
entity_t worldent = nullentity;
|
|
|
|
int world_id = Vulkan_Scene_AddEntity (ctx, worldent);
|
|
|
|
bctx->main_pass.ent_frame = 0; // world is always frame 0
|
|
bctx->main_pass.inst_id = world_id;
|
|
bctx->main_pass.brush = &r_refdef.worldmodel->brush;
|
|
if (bctx->main_pass.instances) {
|
|
DARRAY_APPEND (&bctx->main_pass.instances[world_id].entities, world_id);
|
|
}
|
|
R_VisitWorldNodes (&bctx->main_pass, ctx);
|
|
if (!bctx->vertex_buffer) {
|
|
return;
|
|
}
|
|
if (r_drawentities) {
|
|
heapsort (r_ent_queue->ent_queues[mod_brush].a,
|
|
r_ent_queue->ent_queues[mod_brush].size,
|
|
sizeof (entity_t), ent_model_cmp);
|
|
for (size_t i = 0; i < r_ent_queue->ent_queues[mod_brush].size; i++) {
|
|
entity_t ent = r_ent_queue->ent_queues[mod_brush].a[i];
|
|
if (!R_DrawBrushModel (ent, &bctx->main_pass, ctx)) {
|
|
Sys_Printf ("Too many entities!\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bframe->entid_count = bctx->main_pass.entid_count;
|
|
|
|
queue_faces (&bctx->main_pass, bctx, bframe);
|
|
|
|
bsp_begin (rFrame);
|
|
|
|
bsp_push_constants_t frag_constants = { .time = vr_data.realtime };
|
|
push_fragconst (&frag_constants, bctx->layout, device,
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
VkPipelineLayout layout = bctx->layout;
|
|
|
|
__auto_type pass = &bctx->main_pass;
|
|
pass->textures = 0;
|
|
draw_queue (pass, 0, layout, device, bframe->cmdSet.a[QFV_bspDepth]);
|
|
pass->textures = &bctx->registered_textures;
|
|
draw_queue (pass, 0, layout, device, bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
bsp_end (ctx);
|
|
}
|
|
|
|
void
|
|
Vulkan_Bsp_Flush (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
size_t atom = device->physDev->properties->limits.nonCoherentAtomSize;
|
|
size_t atom_mask = atom - 1;
|
|
size_t index_offset = bframe->index_offset;
|
|
size_t index_size = bframe->index_count * sizeof (uint32_t);
|
|
size_t entid_offset = bframe->entid_offset;
|
|
size_t entid_size = bframe->entid_count * sizeof (uint32_t);
|
|
|
|
if (!bframe->index_count) {
|
|
return;
|
|
}
|
|
index_offset &= ~atom_mask;
|
|
index_size = (index_size + atom_mask) & ~atom_mask;
|
|
entid_offset &= ~atom_mask;
|
|
entid_size = (entid_size + atom_mask) & ~atom_mask;
|
|
|
|
VkMappedMemoryRange ranges[] = {
|
|
{ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
|
|
bctx->index_memory, index_offset, index_size
|
|
},
|
|
{ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
|
|
bctx->entid_memory, entid_offset, entid_size
|
|
},
|
|
};
|
|
dfunc->vkFlushMappedMemoryRanges (device->dev, 2, ranges);
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawWaterSurfaces (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
qfv_device_t *device = ctx->device;
|
|
//qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
if (!bctx->main_pass.draw_queues[3].size)
|
|
return;
|
|
|
|
turb_begin (rFrame);
|
|
|
|
VkPipelineLayout layout = bctx->layout;
|
|
bsp_push_constants_t frag_constants = {
|
|
.time = vr_data.realtime,
|
|
.alpha = 1,
|
|
.turb_scale = 0,
|
|
};
|
|
push_fragconst (&frag_constants, layout, device,
|
|
bframe->cmdSet.a[QFV_bspTurb]);
|
|
|
|
__auto_type pass = &bctx->main_pass;
|
|
pass->textures = &bctx->registered_textures;
|
|
draw_queue (pass, 2, layout, device, bframe->cmdSet.a[QFV_bspTurb]);
|
|
|
|
frag_constants.alpha = r_wateralpha;
|
|
frag_constants.turb_scale = 1;
|
|
push_fragconst (&frag_constants, bctx->layout, device,
|
|
bframe->cmdSet.a[QFV_bspTurb]);
|
|
draw_queue (pass, 3, layout, device, bframe->cmdSet.a[QFV_bspTurb]);
|
|
|
|
turb_end (ctx);
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawSky (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
if (!bctx->main_pass.draw_queues[1].size)
|
|
return;
|
|
|
|
sky_begin (rFrame);
|
|
vulktex_t skybox = { .descriptor = bctx->skybox_descriptor };
|
|
bind_texture (&skybox, SKYBOX_SET, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspSky]);
|
|
bsp_push_constants_t frag_constants = { .time = vr_data.realtime };
|
|
push_fragconst (&frag_constants, bctx->layout, device,
|
|
bframe->cmdSet.a[QFV_bspSky]);
|
|
|
|
VkPipelineLayout layout = bctx->layout;
|
|
__auto_type pass = &bctx->main_pass;
|
|
pass->textures = &bctx->registered_textures;
|
|
draw_queue (pass, 1, layout, device, bframe->cmdSet.a[QFV_bspSky]);
|
|
|
|
sky_end (ctx);
|
|
}
|
|
|
|
static void
|
|
create_default_skys (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
VkImage skybox;
|
|
VkImage skysheet;
|
|
VkDeviceMemory memory;
|
|
VkImageView boxview;
|
|
VkImageView sheetview;
|
|
|
|
bctx->default_skybox = calloc (2, sizeof (qfv_tex_t));
|
|
bctx->default_skysheet = bctx->default_skybox + 1;
|
|
|
|
VkExtent3D extents = { 1, 1, 1 };
|
|
skybox = QFV_CreateImage (device, 1, VK_IMAGE_TYPE_2D,
|
|
VK_FORMAT_B8G8R8A8_UNORM, extents, 1, 1,
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT
|
|
| VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skybox,
|
|
"bsp:image:default_skybox");
|
|
|
|
skysheet = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
|
|
VK_FORMAT_B8G8R8A8_UNORM, extents, 1, 2,
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT
|
|
| VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skysheet,
|
|
"bsp:image:default_skysheet");
|
|
|
|
VkMemoryRequirements requirements;
|
|
dfunc->vkGetImageMemoryRequirements (device->dev, skybox, &requirements);
|
|
size_t boxsize = requirements.size;
|
|
dfunc->vkGetImageMemoryRequirements (device->dev, skysheet, &requirements);
|
|
size_t sheetsize = requirements.size;
|
|
|
|
memory = QFV_AllocImageMemory (device, skybox,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
boxsize + sheetsize,
|
|
VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
|
| VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, memory,
|
|
"bsp:memory:default_skys");
|
|
|
|
QFV_BindImageMemory (device, skybox, memory, 0);
|
|
QFV_BindImageMemory (device, skysheet, memory, boxsize);
|
|
|
|
boxview = QFV_CreateImageView (device, skybox, VK_IMAGE_VIEW_TYPE_CUBE,
|
|
VK_FORMAT_B8G8R8A8_UNORM,
|
|
VK_IMAGE_ASPECT_COLOR_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, boxview,
|
|
"bsp:iview:default_skybox");
|
|
|
|
sheetview = QFV_CreateImageView (device, skysheet,
|
|
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
|
|
VK_FORMAT_B8G8R8A8_UNORM,
|
|
VK_IMAGE_ASPECT_COLOR_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, sheetview,
|
|
"bsp:iview:default_skysheet");
|
|
|
|
bctx->default_skybox->image = skybox;
|
|
bctx->default_skybox->view = boxview;
|
|
bctx->default_skybox->memory = memory;
|
|
bctx->default_skysheet->image = skysheet;
|
|
bctx->default_skysheet->view = sheetview;
|
|
|
|
// temporarily commandeer the light map's staging buffer
|
|
qfv_packet_t *packet = QFV_PacketAcquire (bctx->light_stage);
|
|
|
|
qfv_imagebarrier_t ib = imageBarriers[qfv_LT_Undefined_to_TransferDst];
|
|
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
|
|
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
|
VkImageMemoryBarrier barriers[2] = { ib.barrier, ib.barrier };
|
|
barriers[0].image = skybox;
|
|
barriers[1].image = skysheet;
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
|
|
0, 0, 0, 0, 0,
|
|
2, barriers);
|
|
|
|
VkClearColorValue color = {};
|
|
VkImageSubresourceRange range = {
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
0, VK_REMAINING_MIP_LEVELS,
|
|
0, VK_REMAINING_ARRAY_LAYERS
|
|
};
|
|
dfunc->vkCmdClearColorImage (packet->cmd, skybox,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&color, 1, &range);
|
|
dfunc->vkCmdClearColorImage (packet->cmd, skysheet,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&color, 1, &range);
|
|
|
|
ib = imageBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
|
|
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
|
|
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
|
barriers[0] = ib.barrier;
|
|
barriers[1] = ib.barrier;
|
|
barriers[0].image = skybox;
|
|
barriers[1].image = skysheet;
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
|
|
0, 0, 0, 0, 0,
|
|
2, barriers);
|
|
QFV_PacketSubmit (packet);
|
|
}
|
|
|
|
static void
|
|
create_notexture (vulkan_ctx_t *ctx)
|
|
{
|
|
const char *missing = "Missing";
|
|
byte data[2][64 * 64 * 4]; // 2 * 64x64 rgba (8x8 chars)
|
|
tex_t tex[2] = {
|
|
{ .width = 64,
|
|
.height = 64,
|
|
.format = tex_rgba,
|
|
.loaded = 1,
|
|
.data = data[0],
|
|
},
|
|
{ .width = 64,
|
|
.height = 64,
|
|
.format = tex_rgba,
|
|
.loaded = 1,
|
|
.data = data[1],
|
|
},
|
|
};
|
|
|
|
for (int i = 0; i < 64 * 64; i++) {
|
|
data[0][i * 4 + 0] = 0x20;
|
|
data[0][i * 4 + 1] = 0x20;
|
|
data[0][i * 4 + 2] = 0x20;
|
|
data[0][i * 4 + 3] = 0xff;
|
|
|
|
data[1][i * 4 + 0] = 0x00;
|
|
data[1][i * 4 + 1] = 0x00;
|
|
data[1][i * 4 + 2] = 0x00;
|
|
data[1][i * 4 + 3] = 0xff;
|
|
}
|
|
int x = 4;
|
|
int y = 4;
|
|
for (const char *c = missing; *c; c++) {
|
|
byte *bitmap = font8x8_data + *c * 8;
|
|
for (int l = 0; l < 8; l++) {
|
|
byte d = *bitmap++;
|
|
for (int b = 0; b < 8; b++) {
|
|
if (d & 0x80) {
|
|
int base = ((y + l) * 64 + x + b) * 4;
|
|
data[0][base + 0] = 0x00;
|
|
data[0][base + 1] = 0x00;
|
|
data[0][base + 2] = 0x00;
|
|
data[0][base + 3] = 0xff;
|
|
|
|
data[1][base + 0] = 0xff;
|
|
data[1][base + 1] = 0x00;
|
|
data[1][base + 2] = 0xff;
|
|
data[1][base + 3] = 0xff;
|
|
}
|
|
d <<= 1;
|
|
}
|
|
}
|
|
x += 8;
|
|
}
|
|
for (int i = 1; i < 7; i++) {
|
|
y += 8;
|
|
memcpy (data[0] + y * 64 * 4, data[0] + 4 * 64 * 4, 8 * 64 * 4);
|
|
memcpy (data[1] + y * 64 * 4, data[1] + 4 * 64 * 4, 8 * 64 * 4);
|
|
}
|
|
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bctx->notexture.tex = Vulkan_LoadTexArray (ctx, tex, 2, 1, "notexture");
|
|
}
|
|
|
|
void
|
|
Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
qfvPushDebug (ctx, "bsp init");
|
|
|
|
bspctx_t *bctx = calloc (1, sizeof (bspctx_t));
|
|
ctx->bsp_context = bctx;
|
|
|
|
bctx->light_scrap = QFV_CreateScrap (device, "lightmap_atlas", 2048,
|
|
tex_frgba, ctx->staging);
|
|
size_t size = QFV_ScrapSize (bctx->light_scrap);
|
|
bctx->light_stage = QFV_CreateStagingBuffer (device, "lightmap", size,
|
|
ctx->cmdpool);
|
|
|
|
create_default_skys (ctx);
|
|
create_notexture (ctx);
|
|
|
|
DARRAY_INIT (&bctx->registered_textures, 64);
|
|
|
|
bctx->main_pass.num_queues = 4;//solid, sky, water, transparent
|
|
bctx->main_pass.draw_queues = malloc (bctx->main_pass.num_queues
|
|
* sizeof (bsp_drawset_t));
|
|
for (int i = 0; i < bctx->main_pass.num_queues; i++) {
|
|
DARRAY_INIT (&bctx->main_pass.draw_queues[i], 64);
|
|
}
|
|
|
|
size_t frames = ctx->frames.size;
|
|
DARRAY_INIT (&bctx->frames, frames);
|
|
DARRAY_RESIZE (&bctx->frames, frames);
|
|
bctx->frames.grow = 0;
|
|
|
|
bctx->depth = Vulkan_CreateGraphicsPipeline (ctx, "bsp_depth");
|
|
bctx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "bsp_gbuf");
|
|
bctx->skybox = Vulkan_CreateGraphicsPipeline (ctx, "bsp_skybox");
|
|
bctx->skysheet = Vulkan_CreateGraphicsPipeline (ctx, "bsp_skysheet");
|
|
bctx->turb = Vulkan_CreateGraphicsPipeline (ctx, "bsp_turb");
|
|
bctx->layout = Vulkan_CreatePipelineLayout (ctx, "quakebsp_layout");
|
|
bctx->sampler = Vulkan_CreateSampler (ctx, "quakebsp_sampler");
|
|
|
|
size_t entid_count = Vulkan_Scene_MaxEntities (ctx);
|
|
size_t entid_size = entid_count * sizeof (uint32_t);
|
|
size_t atom = device->physDev->properties->limits.nonCoherentAtomSize;
|
|
size_t atom_mask = atom - 1;
|
|
entid_size = (entid_size + atom_mask) & ~atom_mask;
|
|
bctx->entid_buffer
|
|
= QFV_CreateBuffer (device, frames * entid_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, bctx->entid_buffer,
|
|
"buffer:bsp:entid");
|
|
bctx->entid_memory
|
|
= QFV_AllocBufferMemory (device, bctx->entid_buffer,
|
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
|
|
frames * entid_size, 0);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
|
|
bctx->entid_memory, "memory:bsp:entid");
|
|
QFV_BindBufferMemory (device,
|
|
bctx->entid_buffer, bctx->entid_memory, 0);
|
|
uint32_t *entid_data;
|
|
dfunc->vkMapMemory (device->dev, bctx->entid_memory, 0,
|
|
frames * entid_size, 0, (void **) &entid_data);
|
|
|
|
for (size_t i = 0; i < frames; i++) {
|
|
__auto_type bframe = &bctx->frames.a[i];
|
|
|
|
DARRAY_INIT (&bframe->cmdSet, QFV_bspNumPasses);
|
|
DARRAY_RESIZE (&bframe->cmdSet, QFV_bspNumPasses);
|
|
bframe->cmdSet.grow = 0;
|
|
|
|
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &bframe->cmdSet);
|
|
|
|
for (int j = 0; j < QFV_bspNumPasses; j++) {
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
|
|
bframe->cmdSet.a[j],
|
|
va (ctx->va_ctx, "cmd:bsp:%zd:%s", i,
|
|
bsp_pass_names[j]));
|
|
}
|
|
bframe->entid_data = entid_data + i * entid_count;
|
|
bframe->entid_offset = i * entid_size;
|
|
}
|
|
|
|
bctx->skybox_descriptor
|
|
= Vulkan_CreateTextureDescriptor (ctx, bctx->default_skybox,
|
|
bctx->sampler);
|
|
bctx->notexture.descriptor
|
|
= Vulkan_CreateTextureDescriptor (ctx, bctx->notexture.tex,
|
|
bctx->sampler);
|
|
|
|
r_notexture_mip->render = &bctx->notexture;
|
|
|
|
qfvPopDebug (ctx);
|
|
}
|
|
|
|
void
|
|
Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
for (size_t i = 0; i < bctx->frames.size; i++) {
|
|
__auto_type bframe = &bctx->frames.a[i];
|
|
free (bframe->cmdSet.a);
|
|
}
|
|
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->depth, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->gbuf, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->skybox, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->skysheet, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->turb, 0);
|
|
|
|
DARRAY_CLEAR (&bctx->registered_textures);
|
|
for (int i = 0; i < bctx->main_pass.num_queues; i++) {
|
|
DARRAY_CLEAR (&bctx->main_pass.draw_queues[i]);
|
|
}
|
|
|
|
free (bctx->faces);
|
|
free (bctx->models);
|
|
|
|
free (bctx->main_pass.draw_queues);
|
|
for (int i = 0; i < bctx->num_models; i++) {
|
|
DARRAY_CLEAR (&bctx->main_pass.instances[i].entities);
|
|
}
|
|
free (bctx->main_pass.instances);
|
|
DARRAY_CLEAR (&bctx->frames);
|
|
|
|
QFV_DestroyStagingBuffer (bctx->light_stage);
|
|
QFV_DestroyScrap (bctx->light_scrap);
|
|
if (bctx->vertex_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
|
|
}
|
|
if (bctx->index_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
|
|
}
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->entid_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->entid_memory, 0);
|
|
|
|
if (bctx->skybox_tex) {
|
|
Vulkan_UnloadTex (ctx, bctx->skybox_tex);
|
|
}
|
|
if (bctx->notexture.tex) {
|
|
Vulkan_UnloadTex (ctx, bctx->notexture.tex);
|
|
}
|
|
|
|
dfunc->vkDestroyImageView (device->dev, bctx->default_skysheet->view, 0);
|
|
dfunc->vkDestroyImage (device->dev, bctx->default_skysheet->image, 0);
|
|
|
|
dfunc->vkDestroyImageView (device->dev, bctx->default_skybox->view, 0);
|
|
dfunc->vkDestroyImage (device->dev, bctx->default_skybox->image, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->default_skybox->memory, 0);
|
|
free (bctx->default_skybox);
|
|
}
|
|
|
|
void
|
|
Vulkan_LoadSkys (const char *sky, vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
const char *name;
|
|
int i;
|
|
tex_t *tex;
|
|
static const char *sky_suffix[] = { "ft", "bk", "up", "dn", "rt", "lf"};
|
|
|
|
if (bctx->skybox_tex) {
|
|
Vulkan_UnloadTex (ctx, bctx->skybox_tex);
|
|
Vulkan_FreeTexture (ctx, bctx->skybox_descriptor);
|
|
}
|
|
bctx->skybox_tex = 0;
|
|
|
|
if (!sky || !*sky) {
|
|
sky = r_skyname;
|
|
}
|
|
|
|
if (!*sky || !strcasecmp (sky, "none")) {
|
|
Sys_MaskPrintf (SYS_vulkan, "Skybox unloaded\n");
|
|
bctx->skybox_descriptor
|
|
= Vulkan_CreateTextureDescriptor (ctx, bctx->default_skybox,
|
|
bctx->sampler);
|
|
return;
|
|
}
|
|
|
|
name = va (ctx->va_ctx, "env/%s_map", sky);
|
|
tex = LoadImage (name, 1);
|
|
if (tex) {
|
|
bctx->skybox_tex = Vulkan_LoadEnvMap (ctx, tex, sky);
|
|
Sys_MaskPrintf (SYS_vulkan, "Loaded %s\n", name);
|
|
} else {
|
|
int failed = 0;
|
|
tex_t *sides[6] = { };
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
name = va (ctx->va_ctx, "env/%s%s", sky, sky_suffix[i]);
|
|
tex = LoadImage (name, 1);
|
|
if (!tex) {
|
|
Sys_MaskPrintf (SYS_vulkan, "Couldn't load %s\n", name);
|
|
// also look in gfx/env, where Darkplaces looks for skies
|
|
name = va (ctx->va_ctx, "gfx/env/%s%s", sky, sky_suffix[i]);
|
|
tex = LoadImage (name, 1);
|
|
if (!tex) {
|
|
Sys_MaskPrintf (SYS_vulkan, "Couldn't load %s\n", name);
|
|
failed = 1;
|
|
continue;
|
|
}
|
|
}
|
|
//FIXME find a better way (also, assumes data and struct together)
|
|
sides[i] = malloc (ImageSize (tex, 1));
|
|
memcpy (sides[i], tex, ImageSize (tex, 1));
|
|
sides[i]->data = (byte *)(sides[i] + 1);
|
|
Sys_MaskPrintf (SYS_vulkan, "Loaded %s\n", name);
|
|
}
|
|
if (!failed) {
|
|
bctx->skybox_tex = Vulkan_LoadEnvSides (ctx, sides, sky);
|
|
}
|
|
for (i = 0; i < 6; i++) {
|
|
free (sides[i]);
|
|
}
|
|
}
|
|
if (bctx->skybox_tex) {
|
|
bctx->skybox_descriptor
|
|
= Vulkan_CreateTextureDescriptor (ctx, bctx->skybox_tex,
|
|
bctx->sampler);
|
|
Sys_MaskPrintf (SYS_vulkan, "Skybox %s loaded\n", sky);
|
|
}
|
|
}
|