mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
00cade072c
It's a bit flaky for particles, especially at higher frame rates, but that's due to supporting only 64 overlapping pixels. A reasonable solution is probably switching to a priority heap for the "sort" and upping the limit. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |