quakeforge/libs/gamecode/engine
Bill Currie 00b2a45ecd change the operator for "address" from "." to "&" so load.p can be implement.
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
pr_debug.c more alpha portability fixes 2001-11-29 19:35:25 +00:00
pr_edict.c ok, structures seem to generate correct code now 2001-12-08 08:19:48 +00:00
pr_exec.c change the operator for "address" from "." to "&" so load.p can be implement. 2001-12-08 20:17:20 +00:00
pr_opcode.c change the operator for "address" from "." to "&" so load.p can be implement. 2001-12-08 20:17:20 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00