mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-12 22:00:49 +00:00
- add MAX_NET_EDICTS and MAX_NET_EDICTS_MASK defines, which are 512 and 511 respectively - change baselines to access the array directly, rather than through the entity's "data" field - cleanup SV_ReliableSVC_Emit - add entity remapping. the entity number used internally in the server no longer matches the number sent to the client, and it releases the mapping after 10 seconds of inuse, so there's no "512 entity limit" anymore. Still the MAX_EDICTS limit though, which is currently 768, but it can probably be defined to something much higher without any trouble.
252 lines
8.2 KiB
Makefile
252 lines
8.2 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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# Stuff that is common to both client and server
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include
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SDL_LIBS = @SDL_LIBS@
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bin_PROGRAMS= @QW_TARGETS@
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EXTRA_PROGRAMS= qw-client-fbdev qw-client-glx qw-client-mgl qw-client-sdl \
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qw-client-sdl32 qw-client-sgl qw-client-svga qw-client-wgl \
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qw-client-x11 qw-server qw-master
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if ASM_ARCH
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asm= libasm.la
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else
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asm=
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endif
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asm_src= sys_x86.S worlda.S
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libasm_la_SOURCES= $(asm_src)
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noinst_LTLIBRARIES= libqfnet.la $(asm)
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common_sources= buildnum.c com.c game.c pmove.c pmovetst.c
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common_ldflags= -export-dynamic
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# ... Network type
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ipv6_src= net_udp6.c
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ipv4_src= net_udp.c
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if NETTYPE_IPV6
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ipvX_src= $(ipv6_src)
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else
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ipvX_src= $(ipv4_src)
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endif
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libqfnet_la_SOURCES= net_chan.c $(ipvX_src)
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EXTRA_libqfnet_la_SOURCES= $(ipv4_src) $(ipv6_src)
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# Server builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syssv_SRC= sv_sys_win.c
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else
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syssv_SRC= sv_sys_unix.c
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endif
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server_sources= crudefile.c sv_ccmds.c sv_cvar.c sv_ents.c \
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sv_entmap.c sv_init.c sv_main.c sv_model.c sv_move.c \
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sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
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sv_user.c world.c $(syssv_SRC)
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qf_server_LIBS= \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/console/libQFconsole.la \
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$(top_builddir)/libs/util/libQFutil.la \
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$(top_builddir)/libs/net/libQFnet.la
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qw_server_SOURCES= $(common_sources) $(server_sources)
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qw_server_LDADD= libqfnet.la libasm.la $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS)
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qw_server_LDFLAGS= $(common_ldflags)
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qw_server_DEPENDENCIES= libqfnet.la libasm.la $(qf_server_LIBS)
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qw_master_SOURCES= master.c
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qw_master_LDADD= $(NET_LIBS)
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qw_master_LDFLAGS= $(common_ldflags)
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qf_client_LIBS= \
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$(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
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$(top_builddir)/libs/console/filelist.o \
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$(top_builddir)/libs/util/libQFutil.la \
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$(top_builddir)/libs/net/libQFnet.la
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client_LIBS= libqfnet.la libasm.la $(qf_client_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.la libasm.la $(qf_client_LIBS)
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# libQFjs is seperate because it needs to be linked after when building statically
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client_sources= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_ngraph.c cl_parse.c cl_pred.c \
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cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \
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console.c locs.c sbar.c skin.c teamplay.c
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# Software-rendering clients
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# We need libQFrenderer_sw to always be static -- there's assembler in there
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soft_LIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \
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$(top_builddir)/libs/models/libQFmodels_sw.la
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# ... Linux FBDev
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qw_client_fbdev_SOURCES=$(common_sources) $(client_sources) cl_sys_unix.c
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qw_client_fbdev_LDADD= $(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFfbdev.la \
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$(client_LIBS)
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qw_client_fbdev_LDFLAGS=$(common_ldflags)
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qw_client_fbdev_DEPENDENCIES= \
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$(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFfbdev.la \
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$(client_LIB_DEPS)
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# ... SciTech MGL
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qw_client_mgl_SOURCES= $(common_sources) $(client_sources) cl_sys_win.c
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qw_client_mgl_LDADD= $(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFmgl.la \
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$(client_LIBS) $(MGL_LIBS)
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qw_client_mgl_LDFLAGS= $(common_ldflags)
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qw_client_mgl_DEPENDENCIES= \
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$(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFmgl.la \
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$(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.2 and higher
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qw_client_sdl_SOURCES= $(common_sources) $(client_sources) cl_sys_sdl.c
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qw_client_sdl_LDADD= $(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFsdl.la \
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$(client_LIBS) $(SDL_LIBS)
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qw_client_sdl_LDFLAGS= $(common_ldflags)
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qw_client_sdl_DEPENDENCIES= \
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$(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFsdl.la \
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$(client_LIB_DEPS)
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# ... 32-bit software, SDL
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qw_client_sdl32_SOURCES=$(qw_client_sdl_SOURCES)
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qw_client_sdl32_LDADD= $(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
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$(top_builddir)/libs/models/libQFmodels_sw32.la \
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$(top_builddir)/libs/video/targets/libQFsdl32.la \
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$(client_LIBS) $(SDL_LIBS)
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qw_client_sdl32_LDFLAGS=$(common_ldflags)
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qw_client_sdl32_DEPENDENCIES= \
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$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
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$(top_builddir)/libs/models/libQFmodels_sw32.la \
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$(top_builddir)/libs/video/targets/libQFsdl32.la \
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$(client_LIB_DEPS)
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# ... Linux SVGAlib
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qw_client_svga_SOURCES= $(common_sources) $(client_sources) cl_sys_unix.c
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qw_client_svga_LDADD= $(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFsvga.la \
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$(client_LIBS) $(SVGA_LIBS)
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qw_client_svga_LDFAGS= $(common_ldflags)
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qw_client_svga_DEPENDENCIES= \
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$(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFsvga.la \
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$(client_LIB_DEPS)
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# ... X11
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qw_client_x11_SOURCES= $(common_sources) $(client_sources) cl_sys_unix.c
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qw_client_x11_LDADD= $(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFx11.la \
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$(client_LIBS) \
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$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
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qw_client_x11_LDFLAGS= $(common_ldflags)
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qw_client_x11_DEPENDENCIES= \
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$(soft_LIBS) \
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$(top_builddir)/libs/video/targets/libQFx11.la \
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$(client_LIB_DEPS)
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# OpenGL-using clients
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opengl_LIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
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$(top_builddir)/libs/models/libQFmodels_gl.la
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# ... OpenGL in X Window
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qw_client_glx_SOURCES= $(common_sources) $(client_sources) cl_sys_unix.c
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qw_client_glx_LDADD= $(opengl_LIBS) \
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$(top_builddir)/libs/video/targets/libQFglx.la \
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$(client_LIBS) \
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$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 -lXext $(X_EXTRA_LIBS) $(DL_LIBS)
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qw_client_glx_LDFLAGS= $(common_ldflags)
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qw_client_glx_DEPENDENCIES= \
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$(opengl_LIBS) \
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$(top_builddir)/libs/video/targets/libQFglx.la \
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$(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.2 and higher, in GL mode
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qw_client_sgl_SOURCES= $(common_sources) $(client_sources) cl_sys_sdl.c
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qw_client_sgl_LDADD= $(opengl_LIBS) \
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$(top_builddir)/libs/video/targets/libQFsgl.la \
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$(client_LIBS) $(SDL_LIBS) $(DL_LIBS)
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qw_client_sgl_LDFLAGS= $(common_ldflags)
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qw_client_sgl_DEPENDENCIES= \
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$(opengl_LIBS) \
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$(top_builddir)/libs/video/targets/libQFsgl.la \
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$(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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qw_client_wgl_SOURCES= $(common_sources) $(client_sources) cl_sys_win.c
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qw_client_wgl_LDADD= $(opengl_LIBS) \
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$(top_builddir)/libs/video/targets/libQFwgl.la \
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$(client_LIBS) -lgdi32 -lwinmm
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qw_client_wgl_LDFLAGS= $(common_ldflags)
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qw_client_wgl_DEPENDENCIES= \
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$(opengl_LIBS) \
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$(top_builddir)/libs/video/targets/libQFwgl.la \
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$(client_LIB_DEPS)
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= $(asm_src)
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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cl_sys_sdl.o: cl_sys_sdl.c
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@echo '$(COMPILE) $(SDL_CFLAGS) -c $<'; \
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if test -d .deps; then \
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$(COMPILE) $(SDL_CFLAGS) -Wp,-MD,.deps/$(*F).pp -c $<; \
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else \
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$(COMPILE) $(SDL_CFLAGS) -c $<; \
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fi
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@-if test -d .deps; then cp .deps/$(*F).pp .deps/$(*F).P; \
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tr ' ' '\012' < .deps/$(*F).pp \
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| sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \
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>> .deps/$(*F).P; \
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rm .deps/$(*F).pp; \
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fi
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