mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-21 20:11:24 +00:00
ba8da88f56
Only because I didn't appreciate the warnings about things being obsolete.
114 lines
3.2 KiB
Text
114 lines
3.2 KiB
Text
//This file is formatted for processing with doxygen.
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//unfortunatly, have to wrap the docs in a C comment for doxygen
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// vim:tw=74:formatoptions-=l
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/**
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\page build-install Building and Installing QuakeForge
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This is our new development tree (we're back to "quakeforge"), where we're
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again in the process of merging Quake and QuakeWorld ... but this time,
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it's much better. :), and will eventually provide the 0.6 versions of
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QuakeForge.
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While almost always in working order, it's under heavy development so be
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prepared to encounter some issues (Wear your hard hat!). Please check the
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docs.
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\note UNIX users: because of the diversity of machines on which QuakeForge
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runs , we do not provide UNIX binaries. You need to compile QuakeForge
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yourself, however QuakeForge is very easy to compile once you have the
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necessary packages installed.
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\section req-pack Required Packages
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The following packages are required to build QuakeForge:
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\li GNU autoconf 2.71 or later
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\li GNU automake 1.6 or later
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\li GNU libtool 1.4 or later
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\li GNU bison 2.6 or later
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\li GNU flex
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\li GNU make (BSD make doesn't like some constructs used)
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\li C compiler and preprocessor (gcc and cpp recommended)
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\li libsamplerate
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\section rec-pack Recommended Packages
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The following are recommended:
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\li git (highly recommended for staying up to date with current changes)
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\li zlib devel (highly recommended for compressed file and download support)
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\li curl (for http download support (\ref qw_download_spec))
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\li Ogg Vorbis libs (for compressed sound effects support)
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\li X11 devel (for X11-based clients: software and OpenGL)
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\li glide and mesa or other GL compatible lib
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\li svgalib (for console-based clients: software and 3dfx)
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\section package-names Relevant Package Names
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The following is the list of relevant package names in debian.
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\li build-essential
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\li autoconf
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\li automake
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\li libtool
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\li flex
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\li bison
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\li git
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\li libasound2-dev
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\li libjack-jackd2-dev
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\li libsamplerate0-dev
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\li libflac-dev
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\li libogg-dev
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\li libvorbis-dev
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\li libpng-dev
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\li zlib1g-dev
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\li libcurl4-openssl-dev (or libcurl4-gnutls-dev)
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\li libncurses5-dev
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\li libsdl1.2-dev
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\li libsvga1-dev
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\li libxext-dev
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\li libxxf86dga-dev
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\li libxxf86vm-dev
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\li libvulkan-dev
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\li vulkan-tools
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\li vulkan-validationlayers
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\li glslang-tools
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\section building-and-installing Build and Install Procedure
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Basic process to build and install QuakeForge:
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\verbatim
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./bootstrap
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./configure
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make install
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\endverbatim
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You may want to check <code>./configure --help</code> and select options.
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To build and install only the quakeworld server:
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\verbatim
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./bootstrap
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./configure --without-clients --without-tools --with-servers=qw
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make install
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\endverbatim
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To build documentation (doxygen, graphviz, mscgen and transfig are required),
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in an already configured source tree:
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\verbatim
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cd doc
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make doc
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\endverbatim
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If the tree has not been configured and doing so is not desirable or
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possible, then the documentation may be configured separately:
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\verbatim
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cd doc
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./docstrap
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./configure
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make doc
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\endverbatim
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Then either point your webbrowser to <code>doxygen/html/index.html</code>, or
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copy/move <code>doxygen/html</code> to a webserver and point your browser
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to that. The documentation is currently grossly inadequate, but hopefully
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it is of some help.
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*/
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