#import "qedefs.h" /* NOTE: I am specifically not using cached image reps, because the data is also needed for texturing the views, and a cached rep would waste tons of space. */ @implementation TextureView - init { deselectIndex = -1; return self; } - setParent:(id)from { parent_i = from; return self; } - (BOOL)acceptsFirstMouse { return YES; } - drawSelf:(const NSRect *)rects :(int)rectCount { int i; int max; id list_i; texpal_t *t; int x; int y; NSPoint p; NSRect r; int selected; selected = [parent_i getSelectedTexture]; list_i = [parent_i getList]; PSselectfont("Helvetica-Medium",FONTSIZE); PSrotate(0); PSsetgray(NSLightGray); PSrectfill(rects->origin.x, rects->origin.y, rects->size.width, rects->size.height); if (!list_i) // WADfile didn't init return self; if (deselectIndex != -1) { t = [list_i elementAtIndex:deselectIndex]; r = t->r; r.origin.x -= TEX_INDENT; r.origin.y -= TEX_INDENT; r.size.width += TEX_INDENT*2; r.size.height += TEX_INDENT*2; PSsetgray(NSGrayComponent(NSGray)); PSrectfill(r.origin.x, r.origin.y, r.size.width, r.size.height); p = t->r.origin; p.y += TEX_SPACING; [t->image drawAtPoint:p]; PSsetgray(0); x = t->r.origin.x; y = t->r.origin.y + 7; PSmoveto(x,y); PSshow(t->name); PSstroke(); deselectIndex = -1; } max = [list_i count]; PSsetgray(0); for (i = 0;i < max; i++) { t = [list_i elementAtIndex:i]; r = t->r; r.origin.x -= TEX_INDENT/2; r.size.width += TEX_INDENT; r.origin.y += 4; if (NSIntersectsRect(rects[0],r) == YES && t->display) { if (selected == i) { PSsetgray(1); PSrectfill(r.origin.x,r.origin.y, r.size.width,r.size.height); PSsetrgbcolor(1,0,0); PSrectstroke(r.origin.x, r.origin.y, r.size.width, r.size.height); PSsetgray(0); } p = t->r.origin; p.y += TEX_SPACING; [t->image drawAtPoint:p]; x = t->r.origin.x; y = t->r.origin.y + 7; PSmoveto(x,y); PSshow(t->name); } } PSstroke(); return self; } - deselect { deselectIndex = [parent_i getSelectedTexture]; return self; } - mouseDown:(NSEvent *)theEvent { NSPoint loc; int i; int max; int oldwindowmask; texpal_t *t; id list; NSRect r; oldwindowmask = [[self window] addToEventMask:NSLeftMouseDraggedMask]; loc = [theEvent locationInWindow]; [self convertPoint:loc fromView:NULL]; list = [parent_i getList]; max = [list count]; for (i = 0;i < max; i++) { t = [list elementAtIndex:i]; r = t->r; if (NSPointInRect(loc,r) == YES) { [self deselect]; [parent_i setSelectedTexture:i]; break; } } [[self window] setEventMask:oldwindowmask]; return self; } @end