/* snd_dma.c main control for any streaming sound output device Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "winquake.h" #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/dstring.h" #include "QF/model.h" #include "QF/qargs.h" #include "QF/sys.h" #include "QF/sound.h" #include "QF/plugin.h" #include "QF/va.h" #include "QF/quakefs.h" #include "snd_render.h" static qboolean snd_initialized = false; static int snd_blocked = 0; static unsigned soundtime; // sample PAIRS static int sound_started = 0; static cvar_t *nosound; static cvar_t *snd_mixahead; static cvar_t *snd_noextraupdate; static cvar_t *snd_show; static general_data_t plugin_info_general_data; static snd_output_funcs_t *snd_output_funcs; static int *snd_p, snd_linear_count, snd_vol; static short *snd_out; static void SND_WriteLinearBlastStereo16 (void) { int val, i; for (i = 0; i < snd_linear_count; i += 2) { val = (snd_p[i] * snd_vol) >> 8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < (short) 0x8000) snd_out[i] = (short) 0x8000; else snd_out[i] = val; val = (snd_p[i + 1] * snd_vol) >> 8; if (val > 0x7fff) snd_out[i + 1] = 0x7fff; else if (val < (short) 0x8000) snd_out[i + 1] = (short) 0x8000; else snd_out[i + 1] = val; } } static void s_xfer_stereo_16 (int endtime) { int lpaintedtime, lpos; unsigned int *pbuf; snd_vol = snd_volume->value * 256; snd_p = (int *) snd_paintbuffer; lpaintedtime = snd_paintedtime; pbuf = (unsigned int *) snd_shm->buffer; while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = lpaintedtime & ((snd_shm->samples >> 1) - 1); snd_out = (short *) pbuf + (lpos << 1); snd_linear_count = (snd_shm->samples >> 1) - lpos; if (lpaintedtime + snd_linear_count > endtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; // write a linear blast of samples SND_WriteLinearBlastStereo16 (); snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } } static void s_xfer_paint_buffer (int endtime) { int count, out_idx, out_mask, snd_vol, step, val; int *p; unsigned int *pbuf; if (snd_shm->samplebits == 16 && snd_shm->channels == 2) { s_xfer_stereo_16 (endtime); return; } p = (int *) snd_paintbuffer; count = (endtime - snd_paintedtime) * snd_shm->channels; out_mask = snd_shm->samples - 1; out_idx = snd_paintedtime * snd_shm->channels & out_mask; step = 3 - snd_shm->channels; snd_vol = snd_volume->value * 256; pbuf = (unsigned int *) snd_shm->buffer; if (snd_shm->samplebits == 16) { short *out = (short *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p += step; if (val > 0x7fff) val = 0x7fff; else if (val < (short) 0x8000) val = (short) 0x8000; out[out_idx] = val; out_idx = (out_idx + 1) & out_mask; } } else if (snd_shm->samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p += step; if (val > 0x7fff) val = 0x7fff; else if (val < (short) 0x8000) val = (short) 0x8000; out[out_idx] = (val >> 8) + 128; out_idx = (out_idx + 1) & out_mask; } } } static void s_clear_buffer (void) { int clear, i; if (!sound_started || !snd_shm || !snd_shm->buffer) return; if (snd_shm->samplebits == 8) clear = 0x80; else clear = 0; for (i = 0; i < snd_shm->samples * snd_shm->samplebits / 8; i++) snd_shm->buffer[i] = clear; } static void s_stop_all_sounds (void) { SND_StopAllSounds (); s_clear_buffer (); } //============================================================================= static void s_get_soundtime (void) { int fullsamples, samplepos; static int buffers, oldsamplepos; fullsamples = snd_shm->samples / snd_shm->channels; // it is possible to miscount buffers if it has wrapped twice between // calls to s_update. Oh well. if ((samplepos = snd_output_funcs->pS_O_GetDMAPos ()) == -1) return; if (samplepos < oldsamplepos) { buffers++; // buffer wrapped if (snd_paintedtime > 0x40000000) { // time to chop things off to avoid // 32 bit limits buffers = 0; snd_paintedtime = fullsamples; s_stop_all_sounds (); } } oldsamplepos = samplepos; soundtime = buffers * fullsamples + samplepos / snd_shm->channels; } static void s_update_ (void) { unsigned int endtime, samps; if (!sound_started || (snd_blocked > 0)) return; // Updates DMA time s_get_soundtime (); // check to make sure that we haven't overshot if (snd_paintedtime < soundtime) { // Sys_Printf ("S_Update_ : overflow\n"); snd_paintedtime = soundtime; } // mix ahead of current position endtime = soundtime + snd_mixahead->value * snd_shm->speed; samps = snd_shm->samples >> (snd_shm->channels - 1); if (endtime - soundtime > samps) endtime = soundtime + samps; SND_PaintChannels (endtime); snd_output_funcs->pS_O_Submit (); } /* s_update Called once each time through the main loop */ static void s_update (const vec3_t origin, const vec3_t forward, const vec3_t right, const vec3_t up) { if (!sound_started || (snd_blocked > 0)) return; SND_SetListener (origin, forward, right, up); // mix some sound s_update_ (); SND_ScanChannels (); } static void s_extra_update (void) { if (!sound_started || snd_noextraupdate->int_val) return; // don't pollute timings s_update_ (); } static void s_block_sound (void) { if (++snd_blocked == 1) { snd_output_funcs->pS_O_BlockSound (); s_clear_buffer (); } } static void s_unblock_sound (void) { if (!snd_blocked) return; if (!--snd_blocked) { s_clear_buffer (); snd_output_funcs->pS_O_UnblockSound (); } } /* console functions */ static void s_soundinfo_f (void) { if (!sound_started || !snd_shm) { Sys_Printf ("sound system not started\n"); return; } Sys_Printf ("%5d stereo\n", snd_shm->channels - 1); Sys_Printf ("%5d samples\n", snd_shm->samples); Sys_Printf ("%5d samplepos\n", snd_shm->samplepos); Sys_Printf ("%5d samplebits\n", snd_shm->samplebits); Sys_Printf ("%5d submission_chunk\n", snd_shm->submission_chunk); Sys_Printf ("%5d speed\n", snd_shm->speed); Sys_Printf ("0x%p dma buffer\n", snd_shm->buffer); Sys_Printf ("%5d total_channels\n", snd_total_channels); } static void s_stop_all_sounds_f (void) { s_stop_all_sounds (); } static void s_startup (void) { if (!snd_initialized) return; snd_shm = snd_output_funcs->pS_O_Init (); if (!snd_shm) { Sys_Printf ("S_Startup: S_O_Init failed.\n"); sound_started = 0; return; } snd_shm->xfer = s_xfer_paint_buffer; if (snd_shm->speed > 44100) { Sys_Printf ("FIXME clamping Sps to 44100 until resampling is fixed\n"); snd_shm->speed = 44100; } sound_started = 1; } static void s_snd_force_unblock (void) { snd_blocked = 1; s_unblock_sound (); } static void s_init (void) { snd_output_funcs = snd_render_data.output->functions->snd_output; snd_render_data.soundtime = &soundtime; Sys_Printf ("\nSound Initialization\n"); Cmd_AddCommand ("stopsound", s_stop_all_sounds_f, "Stops all sounds currently being played"); Cmd_AddCommand ("soundinfo", s_soundinfo_f, "Report information on the sound system"); Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock, "fix permanently blocked sound"); nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL, "Set to turn sound off"); snd_volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL, "Set the volume for sound playback"); snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL, "control sample interpolation"); snd_loadas8bit = Cvar_Get ("snd_loadas8bit", "0", CVAR_NONE, NULL, "Toggles loading sounds as 8-bit samples"); snd_mixahead = Cvar_Get ("snd_mixahead", "0.1", CVAR_ARCHIVE, NULL, "Delay time for sounds"); snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, NULL, "Toggles the correct value display in " "host_speeds. Usually messes up sound " "playback when in effect"); snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, NULL, "Toggles display of sounds currently being played"); // FIXME // if (host_parms.memsize < 0x800000) { // Cvar_Set (snd_loadas8bit, "1"); // Sys_Printf ("loading all sounds as 8bit\n"); // } snd_initialized = true; s_startup (); if (sound_started == 0) // sound startup failed? Bail out. return; SND_SFX_Init (); SND_Channels_Init (); SND_InitScaletable (); s_stop_all_sounds (); } static void s_shutdown (void) { if (!sound_started) return; sound_started = 0; snd_output_funcs->pS_O_Shutdown (); snd_shm = 0; } static general_funcs_t plugin_info_general_funcs = { s_init, s_shutdown, }; static snd_render_funcs_t plugin_info_render_funcs = { SND_AmbientOff, SND_AmbientOn, SND_TouchSound, SND_StaticSound, SND_StartSound, SND_StopSound, SND_PrecacheSound, s_update, s_stop_all_sounds, s_extra_update, SND_LocalSound, s_block_sound, s_unblock_sound, SND_LoadSound, SND_AllocChannel, SND_ChannelStop, }; static plugin_funcs_t plugin_info_funcs = { &plugin_info_general_funcs, 0, 0, 0, 0, &plugin_info_render_funcs, }; static plugin_data_t plugin_info_data = { &plugin_info_general_data, 0, 0, 0, 0, &snd_render_data, }; static plugin_t plugin_info = { qfp_snd_render, 0, QFPLUGIN_VERSION, "0.1", "Sound Renderer", "Copyright (C) 1996-1997 id Software, Inc.\n" "Copyright (C) 1999,2000,2001 contributors of the QuakeForge " "project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(snd_render, default) { return &plugin_info; }