/*
	world.c

	world query functions

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id$
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif

#include <stdio.h>

#include "QF/console.h"
#include "QF/crc.h"
#include "server.h"
#include "sv_progs.h"
#include "world.h"

/*

entities never clip against themselves, or their owner

line of sight checks trace->crosscontent, but bullets don't

*/


typedef struct {
	vec3_t      boxmins, boxmaxs;		// enclose the test object along
										// entire move
	float      *mins, *maxs;			// size of the moving object
	vec3_t      mins2, maxs2;			// size when clipping against
										// monsters
	float      *start, *end;
	trace_t     trace;
	int         type;
	edict_t    *passedict;
} moveclip_t;


int         SV_HullPointContents (hull_t *hull, int num, vec3_t p);

/*
	HULL BOXES
*/


static hull_t box_hull;
static dclipnode_t box_clipnodes[6];
static mplane_t box_planes[6];

/*
	SV_InitBoxHull

	Set up the planes and clipnodes so that the six floats of a bounding box
	can just be stored out and get a proper hull_t structure.
*/
void
SV_InitBoxHull (void)
{
	int         i;
	int         side;

	box_hull.clipnodes = box_clipnodes;
	box_hull.planes = box_planes;
	box_hull.firstclipnode = 0;
	box_hull.lastclipnode = 5;

	for (i = 0; i < 6; i++) {
		box_clipnodes[i].planenum = i;

		side = i & 1;

		box_clipnodes[i].children[side] = CONTENTS_EMPTY;
		if (i != 5)
			box_clipnodes[i].children[side ^ 1] = i + 1;
		else
			box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;

		box_planes[i].type = i >> 1;
		box_planes[i].normal[i >> 1] = 1;
	}

}


/*
	SV_HullForBox

	To keep everything totally uniform, bounding boxes are turned into small
	BSP trees instead of being compared directly.
*/
hull_t     *
SV_HullForBox (vec3_t mins, vec3_t maxs)
{
	box_planes[0].dist = maxs[0];
	box_planes[1].dist = mins[0];
	box_planes[2].dist = maxs[1];
	box_planes[3].dist = mins[1];
	box_planes[4].dist = maxs[2];
	box_planes[5].dist = mins[2];

	return &box_hull;
}



/*
	SV_HullForEntity

	Returns a hull that can be used for testing or clipping an object of
	mins/maxs size.  Offset is filled in to contain the adjustment that
	must be added to the testing object's origin to get a point to use with
	the returned hull.
*/
hull_t     *
SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
{
	model_t    *model;
	vec3_t      size;
	vec3_t      hullmins, hullmaxs;
	hull_t     *hull;

// decide which clipping hull to use, based on the size
	if (SVFIELD (ent, solid, float) == SOLID_BSP) {
		// explicit hulls in the BSP model
		if (SVFIELD (ent, movetype, float) != MOVETYPE_PUSH)
			SV_Error ("SOLID_BSP without MOVETYPE_PUSH");

		model = sv.models[(int) SVFIELD (ent, modelindex, float)];

		if (!model || model->type != mod_brush)
			SV_Error ("SOLID_BSP with a non bsp model");

		VectorSubtract (maxs, mins, size);
		if (size[0] < 3)
			hull = &model->hulls[0];
		else if (size[0] <= 32)
			hull = &model->hulls[1];
		else
			hull = &model->hulls[2];

// calculate an offset value to center the origin
		VectorSubtract (hull->clip_mins, mins, offset);
		VectorAdd (offset, SVFIELD (ent, origin, vector), offset);
	} else {							// create a temp hull from bounding
										// box sizes

		VectorSubtract (SVFIELD (ent, mins, vector), maxs, hullmins);
		VectorSubtract (SVFIELD (ent, maxs, vector), mins, hullmaxs);
		hull = SV_HullForBox (hullmins, hullmaxs);

		VectorCopy (SVFIELD (ent, origin, vector), offset);
	}


	return hull;
}

/*
	ENTITY AREA CHECKING
*/


areanode_t  sv_areanodes[AREA_NODES];
int         sv_numareanodes;

/*
	SV_CreateAreaNode
*/
areanode_t *
SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
{
	areanode_t *anode;
	vec3_t      size;
	vec3_t      mins1, maxs1, mins2, maxs2;

	anode = &sv_areanodes[sv_numareanodes];
	sv_numareanodes++;

	ClearLink (&anode->trigger_edicts);
	ClearLink (&anode->solid_edicts);

	if (depth == AREA_DEPTH) {
		anode->axis = -1;
		anode->children[0] = anode->children[1] = NULL;
		return anode;
	}

	VectorSubtract (maxs, mins, size);
	if (size[0] > size[1])
		anode->axis = 0;
	else
		anode->axis = 1;

	anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
	VectorCopy (mins, mins1);
	VectorCopy (mins, mins2);
	VectorCopy (maxs, maxs1);
	VectorCopy (maxs, maxs2);

	maxs1[anode->axis] = mins2[anode->axis] = anode->dist;

	anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
	anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);

	return anode;
}

/*
	SV_ClearWorld
*/
void
SV_ClearWorld (void)
{
	SV_InitBoxHull ();

	memset (sv_areanodes, 0, sizeof (sv_areanodes));
	sv_numareanodes = 0;
	SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
}


/*
	SV_UnlinkEdict
*/
void
SV_UnlinkEdict (edict_t *ent)
{
	if (!ent->area.prev)
		return;							// not linked in anywhere
	RemoveLink (&ent->area);
	ent->area.prev = ent->area.next = NULL;
}


/*
	SV_TouchLinks
*/
void
SV_TouchLinks (edict_t *ent, areanode_t *node)
{
	link_t     *l, *next;
	edict_t    *touch;
	int         old_self, old_other;

// touch linked edicts
	for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
		next = l->next;
		touch = EDICT_FROM_AREA (l);
		if (touch == ent)
			continue;
		if (!SVFIELD (touch, touch, func) || SVFIELD (touch, solid, float) != SOLID_TRIGGER)
			continue;
		if (SVFIELD (ent, absmin, vector)[0] > SVFIELD (touch, absmax, vector)[0]
			|| SVFIELD (ent, absmin, vector)[1] > SVFIELD (touch, absmax, vector)[1]
			|| SVFIELD (ent, absmin, vector)[2] > SVFIELD (touch, absmax, vector)[2]
			|| SVFIELD (ent, absmax, vector)[0] < SVFIELD (touch, absmin, vector)[0]
			|| SVFIELD (ent, absmax, vector)[1] < SVFIELD (touch, absmin, vector)[1]
			|| SVFIELD (ent, absmax, vector)[2] < SVFIELD (touch, absmin, vector)[2])
			continue;

		old_self = *sv_globals.self;
		old_other = *sv_globals.other;

		*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, touch);
		*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, ent);
		*sv_globals.time = sv.time;
		PR_ExecuteProgram (&sv_pr_state, SVFIELD (touch, touch, func));

		*sv_globals.self = old_self;
		*sv_globals.other = old_other;
	}

// recurse down both sides
	if (node->axis == -1)
		return;

	if (SVFIELD (ent, absmax, vector)[node->axis] > node->dist)
		SV_TouchLinks (ent, node->children[0]);
	if (SVFIELD (ent, absmin, vector)[node->axis] < node->dist)
		SV_TouchLinks (ent, node->children[1]);
}


/*
	SV_FindTouchedLeafs
*/
void
SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
{
	mplane_t   *splitplane;
	mleaf_t    *leaf;
	int         sides;
	int         leafnum;

	if (node->contents == CONTENTS_SOLID)
		return;

// add an efrag if the node is a leaf

	if (node->contents < 0) {
		if (ent->num_leafs == MAX_ENT_LEAFS)
			return;

		leaf = (mleaf_t *) node;
		leafnum = leaf - sv.worldmodel->leafs - 1;

		ent->leafnums[ent->num_leafs] = leafnum;
		ent->num_leafs++;
		return;
	}
// NODE_MIXED

	splitplane = node->plane;
	sides = BOX_ON_PLANE_SIDE (SVFIELD (ent, absmin, vector), SVFIELD (ent, absmax, vector), splitplane);

// recurse down the contacted sides
	if (sides & 1)
		SV_FindTouchedLeafs (ent, node->children[0]);

	if (sides & 2)
		SV_FindTouchedLeafs (ent, node->children[1]);
}

/*
	SV_LinkEdict
*/
void
SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
{
	areanode_t *node;

	if (ent->area.prev)
		SV_UnlinkEdict (ent);			// unlink from old position

	if (ent == sv.edicts)
		return;							// don't add the world

	if (ent->free)
		return;

// set the abs box
	VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, absmin, vector));
	VectorAdd (SVFIELD (ent, origin, vector), SVFIELD (ent, maxs, vector), SVFIELD (ent, absmax, vector));

//
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
//
	if ((int) SVFIELD (ent, flags, float) & FL_ITEM) {
		SVFIELD (ent, absmin, vector)[0] -= 15;
		SVFIELD (ent, absmin, vector)[1] -= 15;
		SVFIELD (ent, absmax, vector)[0] += 15;
		SVFIELD (ent, absmax, vector)[1] += 15;
	} else {							// because movement is clipped an
										// epsilon away from an actual edge,
		// we must fully check even when bounding boxes don't quite touch
		SVFIELD (ent, absmin, vector)[0] -= 1;
		SVFIELD (ent, absmin, vector)[1] -= 1;
		SVFIELD (ent, absmin, vector)[2] -= 1;
		SVFIELD (ent, absmax, vector)[0] += 1;
		SVFIELD (ent, absmax, vector)[1] += 1;
		SVFIELD (ent, absmax, vector)[2] += 1;
	}

// link to PVS leafs
	ent->num_leafs = 0;
	if (SVFIELD (ent, modelindex, float))
		SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);

	if (SVFIELD (ent, solid, float) == SOLID_NOT)
		return;

// find the first node that the ent's box crosses
	node = sv_areanodes;
	while (1) {
		if (node->axis == -1)
			break;
		if (SVFIELD (ent, absmin, vector)[node->axis] > node->dist)
			node = node->children[0];
		else if (SVFIELD (ent, absmax, vector)[node->axis] < node->dist)
			node = node->children[1];
		else
			break;						// crosses the node
	}

// link it in   

	if (SVFIELD (ent, solid, float) == SOLID_TRIGGER)
		InsertLinkBefore (&ent->area, &node->trigger_edicts);
	else
		InsertLinkBefore (&ent->area, &node->solid_edicts);

// if touch_triggers, touch all entities at this node and descend for more
	if (touch_triggers)
		SV_TouchLinks (ent, sv_areanodes);
}



/*
	POINT TESTING IN HULLS
*/

#ifndef USE_INTEL_ASM

/*
	SV_HullPointContents
*/
int
SV_HullPointContents (hull_t *hull, int num, vec3_t p)
{
	float       d;
	dclipnode_t *node;
	mplane_t   *plane;

	while (num >= 0) {
		if (num < hull->firstclipnode || num > hull->lastclipnode)
			SV_Error ("SV_HullPointContents: bad node number");

		node = hull->clipnodes + num;
		plane = hull->planes + node->planenum;

		if (plane->type < 3)
			d = p[plane->type] - plane->dist;
		else
			d = DotProduct (plane->normal, p) - plane->dist;
		if (d < 0)
			num = node->children[1];
		else
			num = node->children[0];
	}

	return num;
}

#endif // !USE_INTEL_ASM


/*
	SV_PointContents
*/
int
SV_PointContents (vec3_t p)
{
	return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
}

//===========================================================================

/*
	SV_TestEntityPosition

	A small wrapper around SV_BoxInSolidEntity that never clips against the
	supplied entity.
*/
edict_t    *
SV_TestEntityPosition (edict_t *ent)
{
	trace_t     trace;

	trace =
		SV_Move (SVFIELD (ent, origin, vector), SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), SVFIELD (ent, origin, vector), 0,
				 ent);

	if (trace.startsolid)
		return sv.edicts;

	return NULL;
}

/*
	LINE TESTING IN HULLS
*/

// 1/32 epsilon to keep floating point happy
#define	DIST_EPSILON	(0.03125)

/*
	SV_RecursiveHullCheck
*/
qboolean
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
					   vec3_t p2, trace_t *trace)
{
	dclipnode_t *node;
	mplane_t   *plane;
	float       t1, t2;
	float       frac;
	int         i;
	vec3_t      mid;
	int         side;
	float       midf;

// check for empty
	if (num < 0) {
		if (num != CONTENTS_SOLID) {
			trace->allsolid = false;
			if (num == CONTENTS_EMPTY)
				trace->inopen = true;
			else
				trace->inwater = true;
		} else
			trace->startsolid = true;
		return true;					// empty
	}

	if (num < hull->firstclipnode || num > hull->lastclipnode)
		SV_Error ("SV_RecursiveHullCheck: bad node number");

//
// find the point distances
//
	node = hull->clipnodes + num;
	plane = hull->planes + node->planenum;

	if (plane->type < 3) {
		t1 = p1[plane->type] - plane->dist;
		t2 = p2[plane->type] - plane->dist;
	} else {
		t1 = DotProduct (plane->normal, p1) - plane->dist;
		t2 = DotProduct (plane->normal, p2) - plane->dist;
	}

#if 1
	if (t1 >= 0 && t2 >= 0)
		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
									  trace);
	if (t1 < 0 && t2 < 0)
		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
									  trace);
#else
	if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
									  trace);
	if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
									  trace);
#endif

// put the crosspoint DIST_EPSILON pixels on the near side
	if (t1 < 0)
		frac = (t1 + DIST_EPSILON) / (t1 - t2);
	else
		frac = (t1 - DIST_EPSILON) / (t1 - t2);
	if (frac < 0)
		frac = 0;
	if (frac > 1)
		frac = 1;

	midf = p1f + (p2f - p1f) * frac;
	for (i = 0; i < 3; i++)
		mid[i] = p1[i] + frac * (p2[i] - p1[i]);

	side = (t1 < 0);

// move up to the node
	if (!SV_RecursiveHullCheck
		(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;

#ifdef PARANOID
	if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
		== CONTENTS_SOLID) {
		Con_Printf ("mid PointInHullSolid\n");
		return false;
	}
#endif

	if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
		!= CONTENTS_SOLID)
// go past the node
		return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f,
									  mid, p2, trace);

	if (trace->allsolid)
		return false;					// never got out of the solid area

//==================
// the other side of the node is solid, this is the impact point
//==================
	if (!side) {
		VectorCopy (plane->normal, trace->plane.normal);
		trace->plane.dist = plane->dist;
	} else {
		VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
		trace->plane.dist = -plane->dist;
	}

	while (SV_HullPointContents (hull, hull->firstclipnode, mid)
		   == CONTENTS_SOLID) {			// shouldn't really happen, but does
										// occasionally
		frac -= 0.1;
		if (frac < 0) {
			trace->fraction = midf;
			VectorCopy (mid, trace->endpos);
			Con_Printf ("backup past 0\n");
			return false;
		}
		midf = p1f + (p2f - p1f) * frac;
		for (i = 0; i < 3; i++)
			mid[i] = p1[i] + frac * (p2[i] - p1[i]);
	}

	trace->fraction = midf;
	VectorCopy (mid, trace->endpos);

	return false;
}


/*
	SV_ClipMoveToEntity

	Handles selection or creation of a clipping hull, and offseting (and
	eventually rotation) of the end points
*/
trace_t
SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
					 vec3_t end)
{
	trace_t     trace;
	vec3_t      offset;
	vec3_t      start_l, end_l;
	hull_t     *hull;

// fill in a default trace
	memset (&trace, 0, sizeof (trace_t));

	trace.fraction = 1;
	trace.allsolid = true;
	VectorCopy (end, trace.endpos);

// get the clipping hull
	hull = SV_HullForEntity (ent, mins, maxs, offset);

	VectorSubtract (start, offset, start_l);
	VectorSubtract (end, offset, end_l);

// trace a line through the apropriate clipping hull
	SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
						   &trace);

// fix trace up by the offset
	if (trace.fraction != 1)
		VectorAdd (trace.endpos, offset, trace.endpos);

// did we clip the move?
	if (trace.fraction < 1 || trace.startsolid)
		trace.ent = ent;

	return trace;
}

//===========================================================================

/*
	SV_ClipToLinks

	Mins and maxs enclose the entire area swept by the move
*/
void
SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
{
	link_t     *l, *next;
	edict_t    *touch;
	trace_t     trace;

// touch linked edicts
	for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
		next = l->next;
		touch = EDICT_FROM_AREA (l);
		if (SVFIELD (touch, solid, float) == SOLID_NOT)
			continue;
		if (touch == clip->passedict)
			continue;
		if (SVFIELD (touch, solid, float) == SOLID_TRIGGER)
			SV_Error ("Trigger in clipping list");

		if (clip->type == MOVE_NOMONSTERS && SVFIELD (touch, solid, float) != SOLID_BSP)
			continue;

		if (clip->boxmins[0] > SVFIELD (touch, absmax, vector)[0]
			|| clip->boxmins[1] > SVFIELD (touch, absmax, vector)[1]
			|| clip->boxmins[2] > SVFIELD (touch, absmax, vector)[2]
			|| clip->boxmaxs[0] < SVFIELD (touch, absmin, vector)[0]
			|| clip->boxmaxs[1] < SVFIELD (touch, absmin, vector)[1]
			|| clip->boxmaxs[2] < SVFIELD (touch, absmin, vector)[2])
			continue;

		if (clip->passedict != 0 && SVFIELD (clip->passedict, size, vector)[0]
			&& !SVFIELD (touch, size, vector)[0]) continue;	// points never interact

		// might intersect, so do an exact clip
		if (clip->trace.allsolid)
			return;
		if (clip->passedict) {
			if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (touch, owner, entity)) == clip->passedict)
				continue;				// don't clip against own missiles
			if (PROG_TO_EDICT (&sv_pr_state, SVFIELD (clip->passedict, owner, entity)) == touch)
				continue;				// don't clip against owner
		}

		if ((int) SVFIELD (touch, flags, float) & FL_MONSTER)
			trace =
				SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
									 clip->maxs2, clip->end);
		else
			trace =
				SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs,
									 clip->end);
		if (trace.allsolid || trace.startsolid
			|| trace.fraction < clip->trace.fraction) {
			trace.ent = touch;
			if (clip->trace.startsolid) {
				clip->trace = trace;
				clip->trace.startsolid = true;
			} else
				clip->trace = trace;
		} else if (trace.startsolid)
			clip->trace.startsolid = true;
	}

// recurse down both sides
	if (node->axis == -1)
		return;

	if (clip->boxmaxs[node->axis] > node->dist)
		SV_ClipToLinks (node->children[0], clip);
	if (clip->boxmins[node->axis] < node->dist)
		SV_ClipToLinks (node->children[1], clip);
}


/*
	SV_MoveBounds
*/
void
SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
			   vec3_t boxmins, vec3_t boxmaxs)
{
#if 0
// debug to test against everything
	boxmins[0] = boxmins[1] = boxmins[2] = -9999;
	boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
#else
	int         i;

	for (i = 0; i < 3; i++) {
		if (end[i] > start[i]) {
			boxmins[i] = start[i] + mins[i] - 1;
			boxmaxs[i] = end[i] + maxs[i] + 1;
		} else {
			boxmins[i] = end[i] + mins[i] - 1;
			boxmaxs[i] = start[i] + maxs[i] + 1;
		}
	}
#endif
}

/*
	SV_Move
*/
trace_t
SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
		 edict_t *passedict)
{
	moveclip_t  clip;
	int         i;

	memset (&clip, 0, sizeof (moveclip_t));

// clip to world
	clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);

	clip.start = start;
	clip.end = end;
	clip.mins = mins;
	clip.maxs = maxs;
	clip.type = type;
	clip.passedict = passedict;

	if (type == MOVE_MISSILE) {
		for (i = 0; i < 3; i++) {
			clip.mins2[i] = -15;
			clip.maxs2[i] = 15;
		}
	} else {
		VectorCopy (mins, clip.mins2);
		VectorCopy (maxs, clip.maxs2);
	}

// create the bounding box of the entire move
	SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
				   clip.boxmaxs);

// clip to entities
	SV_ClipToLinks (sv_areanodes, &clip);

	return clip.trace;
}

//=============================================================================

/*
	SV_TestPlayerPosition
*/
edict_t    *
SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
{
	hull_t     *hull;
	edict_t    *check;
	vec3_t      boxmins, boxmaxs;
	vec3_t      offset;
	int         e;

// check world first
	hull = &sv.worldmodel->hulls[1];
	if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
		CONTENTS_EMPTY) return sv.edicts;

// check all entities
	VectorAdd (origin, SVFIELD (ent, mins, vector), boxmins);
	VectorAdd (origin, SVFIELD (ent, maxs, vector), boxmaxs);

	check = NEXT_EDICT (&sv_pr_state, sv.edicts);
	for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
		if (check->free)
			continue;
		if (SVFIELD (check, solid, float) != SOLID_BSP &&
			SVFIELD (check, solid, float) != SOLID_BBOX && SVFIELD (check, solid, float) != SOLID_SLIDEBOX)
			continue;

		if (boxmins[0] > SVFIELD (check, absmax, vector)[0]
			|| boxmins[1] > SVFIELD (check, absmax, vector)[1]
			|| boxmins[2] > SVFIELD (check, absmax, vector)[2]
			|| boxmaxs[0] < SVFIELD (check, absmin, vector)[0]
			|| boxmaxs[1] < SVFIELD (check, absmin, vector)[1]
			|| boxmaxs[2] < SVFIELD (check, absmin, vector)[2])
			continue;

		if (check == ent)
			continue;

		// get the clipping hull
		hull = SV_HullForEntity (check, SVFIELD (ent, mins, vector), SVFIELD (ent, maxs, vector), offset);

		VectorSubtract (origin, offset, offset);

		// test the point
		if (SV_HullPointContents (hull, hull->firstclipnode, offset) !=
			CONTENTS_EMPTY) return check;
	}

	return NULL;
}