/* vid_render_vulkan.c Vulkan version of the renderer Copyright (C) 2019 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/darray.h" #include "QF/dstring.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/Vulkan/qf_alias.h" #include "QF/Vulkan/qf_bsp.h" #include "QF/Vulkan/qf_compose.h" #include "QF/Vulkan/qf_draw.h" #include "QF/Vulkan/qf_lighting.h" #include "QF/Vulkan/qf_lightmap.h" #include "QF/Vulkan/qf_main.h" #include "QF/Vulkan/qf_particles.h" #include "QF/Vulkan/qf_texture.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/capture.h" #include "QF/Vulkan/command.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/image.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/renderpass.h" #include "QF/Vulkan/swapchain.h" #include "QF/ui/view.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_vulkan.h" static vulkan_ctx_t *vulkan_ctx; static tex_t * vulkan_SCR_CaptureBGR (void) { return 0; } static tex_t * vulkan_SCR_ScreenShot (unsigned width, unsigned height) { return 0; } static void vulkan_Fog_Update (float density, float red, float green, float blue, float time) { } static void vulkan_Fog_ParseWorldspawn (struct plitem_s *worldspawn) { } static void vulkan_R_Init (void) { Vulkan_CreateStagingBuffers (vulkan_ctx); Vulkan_CreateMatrices (vulkan_ctx); Vulkan_CreateSwapchain (vulkan_ctx); Vulkan_CreateFrames (vulkan_ctx); Vulkan_CreateCapture (vulkan_ctx); Vulkan_CreateRenderPass (vulkan_ctx); Vulkan_CreateFramebuffers (vulkan_ctx); Vulkan_Texture_Init (vulkan_ctx); Vulkan_Alias_Init (vulkan_ctx); Vulkan_Bsp_Init (vulkan_ctx); Vulkan_Draw_Init (vulkan_ctx); Vulkan_Particles_Init (vulkan_ctx); Vulkan_Lighting_Init (vulkan_ctx); Vulkan_Compose_Init (vulkan_ctx); Skin_Init (); SCR_Init (); } static void vulkan_R_RenderFrame (SCR_Func scr_3dfunc, SCR_Func *scr_funcs) { const VkSubpassContents subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS; uint32_t imageIndex = 0; qfv_device_t *device = vulkan_ctx->device; qfv_devfuncs_t *dfunc = device->funcs; VkDevice dev = device->dev; qfv_queue_t *queue = &vulkan_ctx->device->queue; __auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame]; dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000); QFV_AcquireNextImage (vulkan_ctx->swapchain, frame->imageAvailableSemaphore, 0, &imageIndex); vulkan_ctx->swapImageIndex = imageIndex; frame->framebuffer = vulkan_ctx->framebuffers->a[imageIndex]; scr_3dfunc (); view_draw (vr_data.scr_view); while (*scr_funcs) { (*scr_funcs) (); scr_funcs++; } Vulkan_FlushText (vulkan_ctx); Vulkan_Lighting_Draw (vulkan_ctx); Vulkan_Compose_Draw (vulkan_ctx); VkCommandBufferBeginInfo beginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; VkRenderPassBeginInfo renderPassInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, 0, vulkan_ctx->renderpass, 0, { {0, 0}, vulkan_ctx->swapchain->extent }, vulkan_ctx->clearValues->size, vulkan_ctx->clearValues->a }; dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo); renderPassInfo.framebuffer = frame->framebuffer; dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo, subpassContents); for (int i = 0; i < frame->cmdSetCount; i++) { if (frame->cmdSets[i].size) { dfunc->vkCmdExecuteCommands (frame->cmdBuffer, frame->cmdSets[i].size, frame->cmdSets[i].a); } // reset for next time around frame->cmdSets[i].size = 0; if (i < frame->cmdSetCount - 1) { dfunc->vkCmdNextSubpass (frame->cmdBuffer, subpassContents); } } dfunc->vkCmdEndRenderPass (frame->cmdBuffer); if (vulkan_ctx->capture_callback) { VkImage srcImage = vulkan_ctx->swapchain->images->a[imageIndex]; VkCommandBuffer cmd = QFV_CaptureImage (vulkan_ctx->capture, srcImage, vulkan_ctx->curFrame); dfunc->vkCmdExecuteCommands (frame->cmdBuffer, 1, &cmd); } dfunc->vkEndCommandBuffer (frame->cmdBuffer); VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO, 0, 1, &frame->imageAvailableSemaphore, &waitStage, 1, &frame->cmdBuffer, 1, &frame->renderDoneSemaphore, }; dfunc->vkResetFences (dev, 1, &frame->fence); dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence); if (vulkan_ctx->capture_callback) { //FIXME look into "threading" this rather than waiting here dfunc->vkWaitForFences (device->dev, 1, &frame->fence, VK_TRUE, 1000000000ull); vulkan_ctx->capture_callback (QFV_CaptureData (vulkan_ctx->capture, vulkan_ctx->curFrame), vulkan_ctx->capture->extent.width, vulkan_ctx->capture->extent.height); vulkan_ctx->capture_callback = 0; } VkPresentInfoKHR presentInfo = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0, 1, &frame->renderDoneSemaphore, 1, &vulkan_ctx->swapchain->swapchain, &imageIndex, 0 }; dfunc->vkQueuePresentKHR (queue->queue, &presentInfo); vulkan_ctx->curFrame++; vulkan_ctx->curFrame %= vulkan_ctx->frames.size; } static void vulkan_R_ClearState (void) { R_ClearEfrags (); R_ClearDlights (); Vulkan_ClearParticles (vulkan_ctx); } static void vulkan_R_LoadSkys (const char *skyname) { Vulkan_LoadSkys (skyname, vulkan_ctx); } static void vulkan_R_NewMap (model_t *worldmodel, model_t **models, int num_models) { Vulkan_NewMap (worldmodel, models, num_models, vulkan_ctx); } static void vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height) { } static void vulkan_R_RenderView (void) { Vulkan_RenderView (vulkan_ctx); } static void vulkan_Draw_Character (int x, int y, unsigned ch) { Vulkan_Draw_Character (x, y, ch, vulkan_ctx); } static void vulkan_Draw_String (int x, int y, const char *str) { Vulkan_Draw_String (x, y, str, vulkan_ctx); } static void vulkan_Draw_nString (int x, int y, const char *str, int count) { Vulkan_Draw_nString (x, y, str, count, vulkan_ctx); } static void vulkan_Draw_AltString (int x, int y, const char *str) { Vulkan_Draw_AltString (x, y, str, vulkan_ctx); } static void vulkan_Draw_ConsoleBackground (int lines, byte alpha) { Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx); } static void vulkan_Draw_Crosshair (void) { Vulkan_Draw_Crosshair (vulkan_ctx); } static void vulkan_Draw_CrosshairAt (int ch, int x, int y) { Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx); } static void vulkan_Draw_TileClear (int x, int y, int w, int h) { Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx); } static void vulkan_Draw_Fill (int x, int y, int w, int h, int c) { Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx); } static void vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha) { Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx); } static void vulkan_Draw_FadeScreen (void) { Vulkan_Draw_FadeScreen (vulkan_ctx); } static void vulkan_Draw_BlendScreen (quat_t color) { Vulkan_Draw_BlendScreen (color, vulkan_ctx); } static qpic_t * vulkan_Draw_CachePic (const char *path, qboolean alpha) { return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx); } static void vulkan_Draw_UncachePic (const char *path) { Vulkan_Draw_UncachePic (path, vulkan_ctx); } static qpic_t * vulkan_Draw_MakePic (int width, int height, const byte *data) { return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx); } static void vulkan_Draw_DestroyPic (qpic_t *pic) { Vulkan_Draw_DestroyPic (pic, vulkan_ctx); } static qpic_t * vulkan_Draw_PicFromWad (const char *name) { return Vulkan_Draw_PicFromWad (name, vulkan_ctx); } static void vulkan_Draw_Pic (int x, int y, qpic_t *pic) { Vulkan_Draw_Pic (x, y, pic, vulkan_ctx); } static void vulkan_Draw_Picf (float x, float y, qpic_t *pic) { Vulkan_Draw_Picf (x, y, pic, vulkan_ctx); } static void vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx); } static void vulkan_R_ViewChanged (void) { Vulkan_CalcProjectionMatrices (vulkan_ctx); } static void vulkan_R_ClearParticles (void) { Vulkan_ClearParticles (vulkan_ctx); } static void vulkan_R_InitParticles (void) { Vulkan_InitParticles (vulkan_ctx); } static int is_bgr (VkFormat format) { return (format >= VK_FORMAT_B8G8R8A8_UNORM && format <= VK_FORMAT_B8G8R8A8_SRGB); } static void capture_screenshot (const byte *data, int width, int height) { dstring_t *name = dstring_new (); // find a file name to save it to if (!QFS_NextFilename (name, va (vulkan_ctx->va_ctx, "%s/qf", qfs_gamedir->dir.shots), ".ppm")) { Sys_Printf ("SCR_ScreenShot_f: Couldn't create a ppm file\n"); } else { QFile *file = QFS_Open (name->str, "wb"); if (!file) { Sys_Printf ("Couldn't open %s\n", name->str); } else { Qprintf (file, "P6\n%d\n%d\n255\n", width, height); if (vulkan_ctx->capture->canBlit || !is_bgr (vulkan_ctx->swapchain->format)) { for (int count = width * height; count-- > 0; ) { Qwrite (file, data, 3); data += 4; } } else { for (int count = width * height; count-- > 0; ) { byte rgb[] = { data[2], data[1], data[0] }; Qwrite (file, rgb, 3); data += 4; } } Qclose (file); } } dstring_delete (name); } static void vulkan_SCR_ScreenShot_f (void) { if (!vulkan_ctx->capture) { Sys_Printf ("Screenshot not supported\n"); return; } vulkan_ctx->capture_callback = capture_screenshot; } static void vulkan_r_easter_eggs_f (struct cvar_s *var) { Vulkan_r_easter_eggs_f (var, vulkan_ctx); } static void vulkan_r_particles_style_f (struct cvar_s *var) { Vulkan_r_particles_style_f (var, vulkan_ctx); } static void vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp) { Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx); } static void vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa) { } static void vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx) { Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx); } static void vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m, int _s, int extra) { Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra, vulkan_ctx); } static void * vulkan_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize, int snum, int gnum, qboolean group, maliasskindesc_t *skindesc) { return Vulkan_Mod_LoadSkin (alias_ctx, skin, skinsize, snum, gnum, group, skindesc, vulkan_ctx); } static void vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx) { Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx); } static void vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx) { } static void vulkan_Mod_IQMFinish (model_t *mod) { } static void vulkan_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe, int framenum) { } static void vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap) { } static void vulkan_Skin_ProcessTranslation (int cmap, const byte *translation) { } static void vulkan_Skin_InitTranslations (void) { } static void set_palette (void *data, const byte *palette) { //FIXME really don't want this here: need an application domain //so Quake can be separated from QuakeForge (ie, Quake itself becomes //an app using the QuakeForge engine) } static void vulkan_vid_render_choose_visual (void *data) { Vulkan_CreateDevice (vulkan_ctx); vulkan_ctx->choose_visual (vulkan_ctx); vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device, vulkan_ctx->device->queue.queueFamily, 0, 1); __auto_type cmdset = QFV_AllocCommandBufferSet (1, alloca); QFV_AllocateCommandBuffers (vulkan_ctx->device, vulkan_ctx->cmdpool, 0, cmdset); vulkan_ctx->cmdbuffer = cmdset->a[0]; vulkan_ctx->fence = QFV_CreateFence (vulkan_ctx->device, 1); Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n", vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue, vulkan_ctx->device->queue.queueFamily, (size_t) vulkan_ctx->cmdpool); } static void vulkan_vid_render_create_context (void *data) { vulkan_ctx->create_window (vulkan_ctx); vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx); Sys_MaskPrintf (SYS_vulkan, "vk create context %#zx\n", (size_t) vulkan_ctx->surface); } static vid_model_funcs_t model_funcs = { sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t), vulkan_Mod_LoadLighting, vulkan_Mod_SubdivideSurface, vulkan_Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, vulkan_Mod_MakeAliasModelDisplayLists, vulkan_Mod_LoadSkin, vulkan_Mod_FinalizeAliasModel, vulkan_Mod_LoadExternalSkins, vulkan_Mod_IQMFinish, 0, vulkan_Mod_SpriteLoadTexture, Skin_SetColormap, Skin_SetSkin, vulkan_Skin_SetupSkin, Skin_SetTranslation, vulkan_Skin_ProcessTranslation, vulkan_Skin_InitTranslations, }; static void vulkan_vid_render_init (void) { if (!vr_data.vid->vid_internal->vulkan_context) { Sys_Error ("Sorry, Vulkan not supported by this program."); } vulkan_ctx = vr_data.vid->vid_internal->vulkan_context (); vulkan_ctx->load_vulkan (vulkan_ctx); Vulkan_Init_Common (vulkan_ctx); vr_data.vid->vid_internal->data = vulkan_ctx; vr_data.vid->vid_internal->set_palette = set_palette; vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual; vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context; vr_funcs = &vulkan_vid_render_funcs; m_funcs = &model_funcs; } static void vulkan_vid_render_shutdown (void) { qfv_device_t *device = vulkan_ctx->device; qfv_devfuncs_t *df = device->funcs; VkDevice dev = device->dev; QFV_DeviceWaitIdle (device); df->vkDestroyFence (dev, vulkan_ctx->fence, 0); df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0); Vulkan_Compose_Shutdown (vulkan_ctx); Vulkan_Lighting_Shutdown (vulkan_ctx); Vulkan_Draw_Shutdown (vulkan_ctx); Vulkan_Bsp_Shutdown (vulkan_ctx); Vulkan_Alias_Shutdown (vulkan_ctx); Mod_ClearAll (); Vulkan_Texture_Shutdown (vulkan_ctx); Vulkan_DestroyFramebuffers (vulkan_ctx); Vulkan_DestroyRenderPass (vulkan_ctx); Vulkan_Shutdown_Common (vulkan_ctx); } vid_render_funcs_t vulkan_vid_render_funcs = { vulkan_vid_render_init, vulkan_Draw_Character, vulkan_Draw_String, vulkan_Draw_nString, vulkan_Draw_AltString, vulkan_Draw_ConsoleBackground, vulkan_Draw_Crosshair, vulkan_Draw_CrosshairAt, vulkan_Draw_TileClear, vulkan_Draw_Fill, vulkan_Draw_TextBox, vulkan_Draw_FadeScreen, vulkan_Draw_BlendScreen, vulkan_Draw_CachePic, vulkan_Draw_UncachePic, vulkan_Draw_MakePic, vulkan_Draw_DestroyPic, vulkan_Draw_PicFromWad, vulkan_Draw_Pic, vulkan_Draw_Picf, vulkan_Draw_SubPic, SCR_SetFOV, SCR_DrawRam, SCR_DrawTurtle, SCR_DrawPause, vulkan_SCR_CaptureBGR, vulkan_SCR_ScreenShot, SCR_DrawStringToSnap, vulkan_Fog_Update, vulkan_Fog_ParseWorldspawn, vulkan_R_Init, vulkan_R_RenderFrame, vulkan_R_ClearState, vulkan_R_LoadSkys, vulkan_R_NewMap, R_AddEfrags, R_RemoveEfrags, vulkan_R_LineGraph, R_AllocDlight, R_AllocEntity, R_MaxDlightsCheck, vulkan_R_RenderView, R_DecayLights, vulkan_R_ViewChanged, vulkan_R_ClearParticles, vulkan_R_InitParticles, vulkan_SCR_ScreenShot_f, vulkan_r_easter_eggs_f, vulkan_r_particles_style_f, 0, &model_funcs }; static general_funcs_t plugin_info_general_funcs = { .shutdown = vulkan_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { .general = &plugin_info_general_funcs, .vid_render = &vulkan_vid_render_funcs, }; static plugin_data_t plugin_info_data = { .general = &plugin_info_general_data, .vid_render = &vid_render_data, }; static plugin_t plugin_info = { qfp_vid_render, 0, QFPLUGIN_VERSION, "0.1", "Vulkan Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2019 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, vulkan) { return &plugin_info; }