#include "Object.h" #include "AutoreleasePool.h" void __obj_exec_class (obj_module_t *msg) = #0; void (id object, integer code, string fmt, ...) obj_error = #0; void (id object, integer code, string fmt, @va_list args) obj_verror = #0; //obj_error_handler (objc_error_handler func) obj_set_error_handler = #0; IMP (id receiver, SEL op) obj_msg_lookup = #0; IMP (Super class, SEL op) obj_msg_lookup_super = #0; id (id receiver, SEL op, ...) obj_msgSend = #0; id obj_msgSend_super (Super *class, SEL op, ...) = #0; @param (id receiver, SEL op, @va_list args) obj_msg_sendv = #0; void *obj_malloc (integer size) = #0; void *obj_atomic_malloc (integer size) = #0; void *obj_valloc (integer size) = #0; void *obj_realloc (void *mem, integer size) = #0; void *obj_calloc (integer nelem, integer size) = #0; void obj_free (void *mem) = #0; //(void *) (void) obj_get_uninstalled_dtable = #0; Class (string name) obj_get_class = #0; Class (string name) obj_lookup_class = #0; //Class (void **enum_stage) obj_next_class = #0; string (SEL selector) sel_get_name = #0; string (SEL selector) sel_get_type = #0; SEL (string name) sel_get_uid = #0; //SEL (string name) sel_get_any_uid = #0; //SEL (string name) sel_get_any_typed_uid = #0; //SEL (string name, string type) sel_get_typed_uid = #0; SEL (string name) sel_register_name = #0; //SEL (string name, string type) sel_register_typed_name = #0; BOOL (SEL aSel) sel_is_mapped = #0; Method *class_get_class_method (Class class, SEL aSel) = #0; Method *class_get_instance_method (Class class, SEL aSel) = #0; Class (Class imposter, Class superclass) class_pose_as = #0; id (Class class) class_create_instance = #0; string (Class class) class_get_class_name = #0; integer (Class class) class_get_instance_size = #0; Class (Class class) class_get_meta_class = #0; Class (Class class) class_get_super_class = #0; integer (Class class) class_get_version = #0; BOOL (Class class) class_is_class = #0; BOOL (Class class) class_is_meta_class = #0; void (Class class, integer version) class_set_version = #0; void *class_get_gc_object_type (Class class) = #0; void (Class class, string ivarname, BOOL gcInvisible) class_ivar_set_gcinvisible = #0; IMP method_get_imp (Method *method) = #0; IMP (Class class, SEL sel) get_imp = #0; id (id object) object_copy = #0; id (id object) object_dispose = #0; Class (id object) object_get_class = #0; string (id object) object_get_class_name = #0; Class (id object) object_get_meta_class = #0; Class (id object) object_get_super_class = #0; BOOL (id object) object_is_class = #0; BOOL (id object) object_is_instance = #0; BOOL (id object) object_is_meta_class = #0; @implementation Object (error) - (void) error: (string)aString, ... = #0; @end @static BOOL allocDebug; @static Class autoreleaseClass; @static SEL autoreleaseSelector; @static IMP autoreleaseIMP; @implementation Object + (void) initialize { //allocDebug = localinfo ("AllocDebug"); autoreleaseClass = [AutoreleasePool class]; autoreleaseSelector = @selector(addObject:); autoreleaseIMP = [autoreleaseClass methodForSelector: autoreleaseSelector]; return; } + (id) alloc { return class_create_instance (self); } + (Class) class { return self; } + (Class) superclass { return class_get_super_class (self); } + (string) description { return class_get_class_name (self); } + (id) new { return [[self alloc] init]; } + (BOOL) isKindOfClass: (Class)aClass { if (aClass == [Object class]) return YES; return NO; } + (BOOL) conformsToProtocol: (Protocol)aProtocol = #0; + (BOOL) instancesRespondToSelector: (SEL)aSelector { return class_get_instance_method (self, aSelector) != nil; } + (BOOL) respondsToSelector: (SEL)aSelector { return (class_get_class_method (self, aSelector) != nil); } /* Returns a pointer to the function providing the instance method that is used to respond to messages with the selector held in aSelector. */ + (IMP) instanceMethodForSelector: (SEL)aSelector { if (!aSelector) return nil; return method_get_imp (class_get_instance_method (self, aSelector)); } + (void) poseAsClass: (Class)aClass { class_pose_as (self, aClass); } /* INSTANCE METHODS */ - (id) init { retainCount = 1; return self; } - (void) dealloc { object_dispose (self); } - (Class) class { return object_get_class (self); } - (Class) superclass { return object_get_super_class (self); } - (string) description { return object_get_class_name (self); } - (id) self { return self; } - (unsigned) hash = #0; // can't cast pointer to integer - (BOOL) isEqual: (id)anObject { return self == anObject; } - (BOOL) isKindOfClass: (Class)aClass { local Class class; for (class = [self class]; class; class = class_get_super_class (class)) if (class == aClass) return YES; return NO; } - (BOOL) isMemberOfClass: (Class)aClass { return ([self class] == aClass); } - (BOOL) respondsToSelector: (SEL)aSelector { return (class_get_instance_method ([self class], aSelector) != nil); } - (BOOL) conformsToProtocol: (Protocol *)aProtocol { return [[self class] conformsToProtocol: aProtocol]; } /* Returns a pointer to the function providing the method used to respond to aSelector. If "self" is an instance, an instance method is returned. If it's a class, a class method is returned. */ - (IMP) methodForSelector: (SEL)aSelector { local Class myClass = [self class]; if (!aSelector) return nil; return method_get_imp (object_is_instance (self) ? class_get_instance_method (myClass, aSelector) : class_get_class_method (myClass, aSelector)); } //+(struct objc_method_description *)descriptionForInstanceMethod:(SEL)aSel = #0; //-(struct objc_method_description *)descriptionForMethod:(SEL)aSel = #0; - (id) performSelector: (SEL)aSelector { local IMP msg; if (!aSelector || !(msg = obj_msg_lookup (self, aSelector))) [self error: "invalid selector passed to %s: %s", object_get_class_name (self), sel_get_name (aSelector)]; return msg (self, aSelector); } - (id) performSelector: (SEL)aSelector withObject: (id)anObject { local IMP msg; if (!aSelector || !(msg = obj_msg_lookup (self, aSelector))) [self error: "invalid selector passed to %s: %s", object_get_class_name (self), sel_get_name (aSelector)]; return msg (self, aSelector, anObject); } - (id) performSelector: (SEL)aSelector withObject: (id)anObject withObject: (id)anotherObject { local IMP msg; if (!aSelector || !(msg = obj_msg_lookup (self, aSelector))) [self error: "invalid selector passed to %s", sel_get_name (_cmd)]; return msg (self, aSelector, anObject, anotherObject); } - (void) doesNotRecognizeSelector: (SEL)aSelector { [self error: "%s does not recognize %s", object_get_class_name (self), sel_get_name (aSelector)]; } /* MEMORY MANAGEMENT These methods handle the manual garbage collection scheme. */ - (id) retain { retainCount = [self retainCount] + 1; return self; } - (/*oneway*/ void) release { if ([self retainCount] == 1) // don't let retain count actually reach zero [self dealloc]; else retainCount--; } - (id) autorelease { autoreleaseIMP (autoreleaseClass, autoreleaseSelector, self); return self; } - (unsigned) retainCount { return retainCount; } /* CONVENIENCE METHODS These methods exist only so that certain methods always work. */ - (id) copy { return self; } - (id) mutableCopy { return self; } @end