#include "List.h" struct list_bucket_s { struct list_bucket_s *next; struct list_bucket_s **prev; id obj; }; typedef struct list_bucket_s list_bucket_t; @implementation List - (id) init { count = 0; head = nil; tail = &head; return self; } - (void) dealloc { local list_bucket_t *e, *t = nil; //FIXME t uninitialized for (e = head; e; e = t) { t = e.next; [e.obj release]; obj_free (e); } [super dealloc]; } - (id) getItemAt: (integer) index { local list_bucket_t *e; if (index < 0 || index >= count) return nil; for (e = head; e && index; index--) e = e.next; return e.obj; } -(id) head { if (!head) return nil; return head.obj; } -(id) tail { local list_bucket_t *e = (list_bucket_t *) tail; if (!e) return nil; return e.obj; } -(void) addItemAtHead: (id) item { local list_bucket_t *e = obj_malloc (@sizeof (list_bucket_t)); e.obj = item; e.next = head; e.prev = &head; if (head) head.prev = &e.next; head = e; count++; } -(void) addItemAtTail: (id) item { local list_bucket_t *e = obj_malloc (@sizeof (list_bucket_t)); e.obj = item; e.next = nil; e.prev = tail; tail[0] = e; tail = &e.next; count++; } - (id) removeItem: (id) item { local list_bucket_t *e; for (e = head; e; e = e.next) { if (e.obj == item) { e.prev[0] = e.next; if (e.next) e.next.prev = e.prev; obj_free (e); count--; return item; } } return nil; } - (id) removeItemAtHead { local list_bucket_t *e; local id obj; if (!count) return nil; e = head; obj = e.obj; e.prev[0] = e.next; if (e.next) e.next.prev = e.prev; if (tail == &e.next) tail = e.prev; obj_free (e); count--; return obj; } - (id) removeItemAtTail { local list_bucket_t *e; local id obj; if (!count) return nil; e = (list_bucket_t *) tail; obj = e.obj; e.prev[0] = e.next; if (e.next) e.next.prev = e.prev; obj_free (e); count--; return obj; } - (integer) count { return count; } -(void)makeObjectsPerformSelector:(SEL)selector { local list_bucket_t *e; for (e = head; e; e = e.next) [e.obj performSelector:selector]; } -(void)makeObjectsPerformSelector:(SEL)selector withObject:(id)arg { local list_bucket_t *e; for (e = head; e; e = e.next) [e.obj performSelector:selector withObject:arg]; } @end