/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #include #include "QF/console.h" #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/plugin.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/vid.h" #include "QF/va.h" #include "QF/view.h" #include "QF/wad.h" #include "client.h" #include "compat.h" #include "game.h" #include "sbar.h" #include "server.h" int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw qpic_t *rsb_invbar[2]; qpic_t *rsb_weapons[5]; qpic_t *rsb_items[2]; qpic_t *rsb_ammo[3]; qpic_t *rsb_teambord; // PGM 01/19/97 - team color border // MED 01/04/97 added two more weapons + 3 // alternates for grenade launcher qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes // MED 01/04/97 added array to simplify // weapon parsing int hipweapons[4] = { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT }; qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array cvar_t *hud_sbar; cvar_t *hud_swap; cvar_t *hud_scoreboard_gravity; static view_t *sbar_view; static view_t *sbar_inventory_view; static view_t *sbar_frags_view; static view_t *hud_view; static view_t *hud_inventory_view; static view_t *hud_armament_view; static view_t *hud_frags_view; static view_t *overlay_view; static view_t *stuff_view; static void hud_swap_f (cvar_t *var) { if (var->int_val) { hud_armament_view->gravity = grav_southwest; hud_armament_view->children[0]->gravity = grav_northwest; hud_armament_view->children[1]->gravity = grav_southeast; stuff_view->gravity = grav_southeast; } else { hud_armament_view->gravity = grav_southeast; hud_armament_view->children[0]->gravity = grav_northeast; hud_armament_view->children[1]->gravity = grav_southwest; stuff_view->gravity = grav_southwest; } view_move (hud_armament_view, hud_armament_view->xpos, hud_armament_view->ypos); view_move (stuff_view, stuff_view->xpos, stuff_view->ypos); } static void hud_scoreboard_gravity_f (cvar_t *var) { grav_t grav; if (strequal (var->string, "center")) grav = grav_center; else if (strequal (var->string, "northwest")) grav = grav_northwest; else if (strequal (var->string, "north")) grav = grav_north; else if (strequal (var->string, "northeast")) grav = grav_northeast; else if (strequal (var->string, "west")) grav = grav_west; else if (strequal (var->string, "east")) grav = grav_east; else if (strequal (var->string, "southwest")) grav = grav_southwest; else if (strequal (var->string, "south")) grav = grav_south; else if (strequal (var->string, "southeast")) grav = grav_southeast; else grav = grav_center; overlay_view->gravity = grav; view_move (overlay_view, overlay_view->xpos, overlay_view->ypos); } static void calc_sb_lines (cvar_t *var) { int stuff_y; if (var->int_val >= 120) { sb_lines = 0; stuff_y = 0; } else if (var->int_val >= 110) { sb_lines = 24; sbar_inventory_view->visible = 0; hud_inventory_view->visible = 0; hud_armament_view->visible = 0; stuff_y = 32; } else { sb_lines = 48; sbar_inventory_view->visible = 1; hud_inventory_view->visible = 1; hud_armament_view->visible = 1; stuff_y = 48; } if (sb_lines) { sbar_view->visible = 1; hud_view->visible = 1; view_resize (sbar_view, sbar_view->xlen, sb_lines); view_resize (hud_view, hud_view->xlen, sb_lines); } else { sbar_view->visible = 0; hud_view->visible = 0; } view_move (stuff_view, stuff_view->xpos, stuff_y); } static void hud_sbar_f (cvar_t *var) { vid.recalc_refdef = true; if (scr_viewsize) calc_sb_lines (scr_viewsize); r_lineadj = var->int_val ? sb_lines : 0; if (con_module) { if (var->int_val) { view_remove (con_module->data->console->view, con_module->data->console->view->children[0]); view_insert (con_module->data->console->view, sbar_view, 0); } else { view_remove (con_module->data->console->view, con_module->data->console->view->children[0]); view_insert (con_module->data->console->view, hud_view, 0); } } } static void viewsize_f (cvar_t *var) { calc_sb_lines (var); if (hud_sbar) r_lineadj = hud_sbar->int_val ? sb_lines : 0; } static int Sbar_ColorForMap (int m) { return m + 8; // FIXME: Might want this to be // return (bound (0, m, 13) * 16) + 8; } /* Sbar_ShowScores Tab key has been pressed, inform sbar it needs to show scores */ static void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* Sbar_DontShowScores Tab key up, show normal sbar again */ static void Sbar_DontShowScores (void) { if (!sb_showscores) return; sb_showscores = false; sb_updates = 0; } /* Sbar_Changed Call this to signal sbar to redraw next frame. */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } static inline void draw_pic (view_t *view, int x, int y, qpic_t *pic) { Draw_Pic (view->xabs + x, view->yabs + y, pic); } static inline void draw_cachepic (view_t *view, int x, int y, const char *name, int cent) { qpic_t *pic = Draw_CachePic (name, true); if (cent) x += (view->xlen - pic->width) / 2; Draw_Pic (view->xabs + x, view->yabs + y, pic); } static inline void draw_subpic (view_t *view, int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { Draw_SubPic (view->xabs + x, view->yabs + y, pic, srcx, srcy, width, height); } static inline void draw_transpic (view_t *view, int x, int y, qpic_t *pic) { Draw_Pic (view->xabs + x, view->yabs + y, pic); } // drawing routines are reletive to the status bar location static inline void draw_character (view_t *view, int x, int y, int c) { Draw_Character (view->xabs + x, view->yabs + y, c); } static inline void draw_string (view_t *view, int x, int y, const char *str) { Draw_String (view->xabs + x, view->yabs + y, str); } static inline void draw_altstring (view_t *view, int x, int y, const char *str) { Draw_AltString (view->xabs + x, view->yabs + y, str); } static inline void draw_nstring (view_t *view, int x, int y, const char *str, int n) { Draw_nString (view->xabs + x, view->yabs + y, str, n); } static inline void draw_fill (view_t *view, int x, int y, int w, int h, int col) { Draw_Fill (view->xabs + x, view->yabs + y, w, h, col); } static void draw_num (view_t *view, int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; if (num > 999999999) num = 999999999; l = snprintf (str, sizeof (str), "%d", num); ptr = str; if (l > digits) ptr += (l - digits); if (l < digits) x += (digits - l) * 24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; draw_transpic (view, x, y, sb_nums[color][frame]); x += 24; ptr++; } } static inline void draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored) { char num[4]; packed = packed != 0; // ensure 0 or 1 if (n > 999) n = 999; snprintf (num, sizeof (num), "%3d", n); if (colored) { if (num[0] != ' ') num[0] = 18 + num[0] - '0'; if (num[1] != ' ') num[1] = 18 + num[1] - '0'; if (num[2] != ' ') num[2] = 18 + num[2] - '0'; } draw_character (view, x + packed, y, num[0]); draw_character (view, x + 8, y, num[1]); draw_character (view, x + 16 - packed, y, num[2]); } static void draw_tile (view_t *view) { Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen); } int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; static void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < cl.maxclients; i++) { if (cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < (scoreboardlines - 1 - i); j++) { if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } } } static void draw_solo (view_t *view) { char str[80]; int minutes, seconds, tens, units; int l; draw_pic (view, 0, 0, sb_scorebar); snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); draw_string (view, 8, 4, str); snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); draw_string (view, 8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - (60 * minutes); tens = seconds / 10; units = seconds - (10 * tens); snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units); draw_string (view, 184, 4, str); // draw level name l = strlen (cl.levelname); draw_string (view, 232 - l * 4, 12, cl.levelname); } static void draw_ammo_sbar (view_t *view) { int i, count; for (i = 0; i < 4; i++) { count = cl.stats[STAT_SHELLS + i]; draw_smallnum (view, (6 * i + 1) * 8 - 2, 0, count, 0, 1); } } static void draw_ammo_hud (view_t *view) { int i, count; for (i = 0; i < 4; i++) { count = cl.stats[STAT_SHELLS + i]; draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11); draw_smallnum (view, 7, i * 11, count, 0, 1); } } static int calc_flashon (float time, int mask) { int flashon; flashon = (int) ((cl.time - time) * 10); if (flashon < 0) flashon = 0; if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == mask) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; return flashon; } static void draw_weapons_sbar (view_t *view) { int flashon, i; // weapons for (i = 0; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i); draw_pic (view, i * 24, 0, sb_weapons[flashon][i]); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_weapons_hud (view_t *view) { int flashon, i; for (i = vid.conheight < 204; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i); draw_subpic (view, 0, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_items (view_t *view) { float time; int flashon = 0, i; for (i = 0; i < 6; i++) { if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; if (time && time > (cl.time - 2) && flashon) { // Flash frame sb_updates = 0; } else { draw_pic (view, i * 16, 0, sb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } } static void draw_sigils (view_t *view) { float time; int flashon = 0, i; for (i = 0; i < 4; i++) { if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) { time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { draw_pic (view, i * 8, 0, sb_sigil[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } } static void draw_inventory_sbar (view_t *view) { draw_pic (view, 0, 0, sb_ibar); view_draw (view); } static void draw_frags (view_t *view) { int i, k, l, p = -1; int top, bottom; int x; scoreboard_t *s; if (cl.maxclients == 1) return; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 0; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x + 4, 1, 28, 4, top); draw_fill (view, x + 4, 5, 28, 3, bottom); draw_smallnum (view, x + 6, 0, s->frags, 0, 0); if (k == cl.viewentity - 1) p = i; x += 32; } if (p != -1) { draw_character (view, p * 32, 0, 16); draw_character (view, p * 32 + 26, 0, 17); } } static void draw_face (view_t *view) { int f, anim; if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { draw_pic (view, 112, 0, sb_face_invis_invuln); return; } if (cl.stats[STAT_ITEMS] & IT_QUAD) { draw_pic (view, 112, 0, sb_face_quad); return; } if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { draw_pic (view, 112, 0, sb_face_invis); return; } if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_pic (view, 112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; draw_pic (view, 112, 0, sb_faces[f][anim]); } static void draw_status_bar (view_t *view) { draw_pic (view, 0, 0, sb_sbar); } static inline void draw_armor (view_t *view) { if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_num (view, 24, 0, 666, 3, 1); } else { draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) draw_pic (view, 0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) draw_pic (view, 0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) draw_pic (view, 0, 0, sb_armor[0]); } } static inline void draw_health (view_t *view) { draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); } static inline void draw_ammo (view_t *view) { if (cl.stats[STAT_ITEMS] & IT_SHELLS) draw_pic (view, 224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) draw_pic (view, 224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) draw_pic (view, 224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) draw_pic (view, 224, 0, sb_ammo[3]); draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } static void draw_status (view_t *view) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_armor (view); draw_face (view); draw_health (view); draw_ammo (view); } static void draw_rogue_weapons_sbar (view_t *view) { int i; draw_weapons_sbar (view); // check for powered up weapon. if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) { for (i = 0; i < 5; i++) { if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { draw_pic (view, (i + 2) * 24, 0, rsb_weapons[i]); } } } } static void draw_rogue_weapons_hud (view_t *view) { int flashon, i, j; qpic_t *pic; for (i = vid.conheight < 204; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i); if (i >= 2) { j = i - 2; if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << j)) pic = rsb_weapons[j]; else pic = sb_weapons[flashon][i]; } else { pic = sb_weapons[flashon][i]; } draw_subpic (view, 0, i * 16, pic, 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_rogue_ammo_hud (view_t *view) { int i, count; qpic_t *pic; if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) pic = rsb_invbar[0]; else pic = rsb_invbar[1]; for (i = 0; i < 4; i++) { count = cl.stats[STAT_SHELLS + i]; draw_subpic (view, 0, i * 11, pic, 3 + (i * 48), 0, 42, 11); draw_smallnum (view, 7, i * 11, count, 0, 1); } } static void draw_rogue_items (view_t *view) { int i; float time; draw_items (view); for (i = 0; i < 2; i++) { if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) { time = cl.item_gettime[29 + i]; draw_pic (view, 96 + i * 16, 0, rsb_items[i]); if (time && time > (cl.time - 2)) sb_updates = 0; } } } static void draw_rogue_inventory_sbar (view_t *view) { if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) draw_pic (view, 0, 0, rsb_invbar[0]); else draw_pic (view, 0, 0, rsb_invbar[1]); view_draw (view); } static void draw_rogue_face (view_t *view) { int top, bottom; scoreboard_t *s; // PGM 01/19/97 - team color drawing s = &cl.scores[cl.viewentity - 1]; top = (s->colors & 0xf0); bottom = ((s->colors & 15) << 4); top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_pic (view, 112, 0, rsb_teambord); draw_fill (view, 113, 3, 22, 9, top); draw_fill (view, 113, 12, 22, 9, bottom); draw_smallnum (view, 108, 3, s->frags, 1, top == 8); } static void draw_rogue_status (view_t *view) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & RIT_ARMOR3) draw_pic (view, 0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2) draw_pic (view, 0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1) draw_pic (view, 0, 0, sb_armor[0]); // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (cl.maxclients != 1 && teamplay->int_val > 3 && teamplay->int_val < 7) draw_rogue_face (view); else draw_face (view); draw_health (view); if (cl.stats[STAT_ITEMS] & RIT_SHELLS) draw_pic (view, 224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_NAILS) draw_pic (view, 224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS) draw_pic (view, 224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & RIT_CELLS) draw_pic (view, 224, 0, sb_ammo[3]); else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS) draw_pic (view, 224, 0, rsb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO) draw_pic (view, 224, 0, rsb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) draw_pic (view, 224, 0, rsb_ammo[2]); draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } static void draw_hipnotic_weapons_sbar (view_t *view) { static int x[] = {0, 24, 48, 72, 96, 120, 144, 176, 200, 96}; static int h[] = {0, 1, 3}; int flashon, i; qpic_t *pic; int mask; float time; for (i = 0; i < 10; i++) { if (i < 7) { mask = IT_SHOTGUN << i; time = cl.item_gettime[i]; } else { mask = 1 << hipweapons[h[i - 7]]; time = cl.item_gettime[hipweapons[h[i - 7]]]; } if (cl.stats[STAT_ITEMS] & mask) { flashon = calc_flashon (time, mask); if (i == 4 && cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[3])) continue; if (i == 9 && cl.stats[STAT_ACTIVEWEAPON] != (1 << hipweapons[3])) continue; if (i < 7) { pic = sb_weapons[flashon][i]; } else { pic = hsb_weapons[flashon][h[i - 7]]; } draw_subpic (view, x[i], 0, pic, 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_hipnotic_weapons_hud (view_t *view) { int flashon, i; static int y[] = {0, 16, 32, 48, 64, 96, 112, 128, 144, 80}; static int h[] = {0, 1, 3}; qpic_t *pic; int mask; float time; for (i = 0; i < 10; i++) { if (i < 7) { mask = IT_SHOTGUN << i; time = cl.item_gettime[i]; } else { mask = 1 << hipweapons[h[i - 7]]; time = cl.item_gettime[hipweapons[h[i - 7]]]; } if (cl.stats[STAT_ITEMS] & mask) { flashon = calc_flashon (time, mask); if (i < 7) { pic = sb_weapons[flashon][i]; } else { pic = hsb_weapons[flashon][h[i - 7]]; } draw_subpic (view, 0, y[i], pic, 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_hipnotic_items (view_t *view) { int i; float time; // items for (i = 2; i < 6; i++) { if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; draw_pic (view, 192 + i * 16, 0, sb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } } // hipnotic items for (i = 0; i < 2; i++) { if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) { time = cl.item_gettime[24 + i]; draw_pic (view, 288 + i * 16, 0, hsb_items[i]); if (time && time > (cl.time - 2)) sb_updates = 0; } } } static void draw_hipnotic_inventory_sbar (view_t *view) { draw_pic (view, 0, 0, sb_ibar); view_draw (view); } static void draw_hipnotic_status (view_t *view) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_armor (view); draw_face (view); draw_health (view); draw_ammo (view); if (cl.stats[STAT_ITEMS] & IT_KEY1) draw_pic (view, 209, 3, sb_items[0]); if (cl.stats[STAT_ITEMS] & IT_KEY2) draw_pic (view, 209, 12, sb_items[1]); } void Sbar_Draw (void) { qboolean headsup; sbar_view->visible = 0; headsup = !(hud_sbar->int_val || scr_viewsize->int_val < 100); if ((sb_updates >= vid.numpages) && !headsup) return; if (con_module && con_module->data->console->lines == vid.height) return; // console is full screen if (cls.state == ca_active && ((cl.stats[STAT_HEALTH] <= 0) || sb_showscores)) overlay_view->visible = 1; else overlay_view->visible = 0; if (!sb_lines) return; sbar_view->visible = 1; scr_copyeverything = 1; sb_updates++; } static void Sbar_DeathmatchOverlay (view_t *view) { int i, k, l; int top, bottom; int x, y; scoreboard_t *s; scr_copyeverything = 1; scr_fullupdate = 0; draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; x = 80; y = 40; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x, y, 40, 4, top); draw_fill (view, x, y + 4, 40, 4, bottom); draw_smallnum (view, x + 12, y, s->frags, 0, 0); if (k == cl.viewentity - 1) draw_character (view, x - 4, y, 12); // draw name draw_string (view, x + 64, y, s->name); y += 10; } } static void Sbar_DrawScoreboard (void) { //Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (overlay_view); } static void draw_overlay (view_t *view) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawScoreboard (); } } static void draw_time (view_t *view) { struct tm *local = NULL; time_t utc = 0; const char *timefmt = NULL; char st[80]; //FIXME: overflow // Get local time utc = time (NULL); local = localtime (&utc); if (hud_time->int_val == 1) { // Use international format timefmt = "%k:%M"; } else if (hud_time->int_val >= 2) { // US AM/PM display timefmt = "%l:%M %P"; } strftime (st, sizeof (st), timefmt, local); draw_string (view, 8, 0, st); } static void draw_fps (view_t *view) { static char st[80]; //FIXME: overflow double t; static double lastframetime; static double lastfps; t = Sys_DoubleTime (); if ((t - lastframetime) >= 0.2) { lastfps = fps_count / (t - lastframetime); fps_count = 0; lastframetime = t; snprintf (st, sizeof (st), "%5.1f FPS", lastfps); } draw_string (view, 80, 8, st); } static void draw_stuff (view_t *view) { if (hud_time->int_val > 0) draw_time (view); if (hud_fps->int_val > 0) draw_fps (view); } static void draw_intermission (view_t *view) { int dig; int num; scr_copyeverything = 1; scr_fullupdate = 0; draw_cachepic (view, 64, 24, "gfx/complete.lmp", 0); draw_cachepic (view, 0, 56, "gfx/inter.lmp", 0); // time dig = cl.completed_time / 60; draw_num (view, 160, 64, dig, 3, 0); num = cl.completed_time - dig * 60; draw_pic (view, 234, 64, sb_colon); draw_pic (view, 246, 64, sb_nums[0][num / 10]); draw_pic (view, 266, 64, sb_nums[0][num % 10]); draw_num (view, 160, 104, cl.stats[STAT_SECRETS], 3, 0); draw_pic (view, 232, 104, sb_slash); draw_num (view, 240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); draw_num (view, 160, 144, cl.stats[STAT_MONSTERS], 3, 0); draw_pic (view, 232, 144, sb_slash); draw_num (view, 240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } void Sbar_IntermissionOverlay (void) { scr_copyeverything = 1; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (overlay_view); return; } draw_intermission (overlay_view); } void Sbar_FinaleOverlay (void) { qpic_t *pic; scr_copyeverything = 1; pic = Draw_CachePic ("gfx/finale.lmp", true); Draw_Pic ((vid.width - pic->width) / 2, 16, pic); } static void init_sbar_views (void) { view_t *view; sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_inventory_sbar; view = view_new (0, 0, 32, 16, grav_southwest); view->draw = draw_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (sbar_view, view); if (vid.width > 320) { int l = (vid.width - 320) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } } static void init_hud_views (void) { view_t *view; hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; hud_view->resize_y = 1; hud_armament_view = view_new (0, 48, 42, 156, grav_southeast); view = view_new (0, 0, 24, 112, grav_northeast); view->draw = draw_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (hud_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (hud_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); view = view_new (0, 0, vid.conwidth, 48, grav_south); view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); if (con_module) view_insert (con_module->data->console->view, hud_view, 0); } static void init_hipnotic_sbar_views (void) { view_t *view; sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_hipnotic_inventory_sbar; view = view_new (0, 0, 224, 16, grav_southwest); view->draw = draw_hipnotic_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 96, 16, grav_southeast); view->draw = draw_hipnotic_items; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_hipnotic_status; view_add (sbar_view, view); if (vid.width > 320) { int l = (vid.width - 320) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } } static void init_hipnotic_hud_views (void) { view_t *view; hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; hud_view->resize_y = 1; if (vid.conheight < 252) { hud_armament_view = view_new (0, min (vid.conheight - 160, 48), 66, 160, grav_southeast); } else { hud_armament_view = view_new (0, 48, 42, 204, grav_southeast); } view = view_new (0, 0, 24, 160, grav_northeast); view->draw = draw_hipnotic_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_hipnotic_status; view_add (hud_view, view); view = view_new (0, 0, 96, 16, grav_southeast); view->draw = draw_hipnotic_items; view_add (hud_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); view = view_new (0, 0, vid.conwidth, 48, grav_south); view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); if (con_module) view_insert (con_module->data->console->view, hud_view, 0); } static void init_rogue_sbar_views (void) { view_t *view; sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_rogue_inventory_sbar; view = view_new (0, 0, 224, 16, grav_southwest); view->draw = draw_rogue_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 128, 16, grav_southeast); view->draw = draw_rogue_items; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_rogue_status; view_add (sbar_view, view); if (vid.width > 320) { int l = (vid.width - 320) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } } static void init_rogue_hud_views (void) { view_t *view; hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; hud_view->resize_y = 1; hud_armament_view = view_new (0, 48, 42, 156, grav_southeast); view = view_new (0, 0, 24, 112, grav_northeast); view->draw = draw_rogue_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_rogue_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_rogue_status; view_add (hud_view, view); view = view_new (0, 0, 128, 16, grav_southeast); view->draw = draw_rogue_items; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); view = view_new (0, 0, vid.conwidth, 48, grav_south); view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); if (con_module) view_insert (con_module->data->console->view, hud_view, 0); } static void init_views (void) { if (vid.conheight > 300) overlay_view = view_new (0, 0, 320, 300, grav_center); else overlay_view = view_new (0, 0, 320, vid.conheight, grav_center); overlay_view->draw = draw_overlay; overlay_view->visible = 0; stuff_view = view_new (0, 48, 152, 16, grav_southwest); stuff_view->draw = draw_stuff; if (con_module) { view_insert (con_module->data->console->view, overlay_view, 0); view_insert (con_module->data->console->view, stuff_view, 0); } if (hipnotic) { init_hipnotic_sbar_views (); init_hipnotic_hud_views (); } else if (rogue) { init_rogue_sbar_views (); init_rogue_hud_views (); } else { init_sbar_views (); init_hud_views (); } } /* Sbar_Init Initialize the status bar's data */ void Sbar_Init (void) { int i; init_views (); for (i = 0; i < 10; i++) { sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i)); sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i = 0; i < 5; i++) { sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1)); sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1)); sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1)); sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description"); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); // MED 01/04/97 added new hipnotic weapons if (hipnotic) { hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); for (i = 0; i < 5; i++) { hsb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_laser", i + 1)); hsb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_mjolnir", i + 1)); hsb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_gren_prox", i + 1)); hsb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_prox_gren", i + 1)); hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1)); } hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); hsb_items[1] = Draw_PicFromWad ("sb_eshld"); } // FIXME: MISSIONHUD if (rogue) { rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); rsb_weapons[0] = Draw_PicFromWad ("r_lava"); rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); rsb_weapons[2] = Draw_PicFromWad ("r_gren"); rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); rsb_items[0] = Draw_PicFromWad ("r_shield1"); rsb_items[1] = Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); } r_viewsize_callback = viewsize_f; hud_sbar = Cvar_Get ("hud_sbar", "0", CVAR_ARCHIVE, hud_sbar_f, "status bar mode"); hud_swap = Cvar_Get ("hud_swap", "0", CVAR_ARCHIVE, hud_swap_f, "new HUD on left side?"); hud_scoreboard_gravity = Cvar_Get ("hud_scoreboard_gravity", "center", CVAR_ARCHIVE, hud_scoreboard_gravity_f, "control placement of scoreboard " "overlay: center, northwest, north, " "northeast, west, east, southwest, " "south, southeast"); }