#include #include "event.h" #include "qwaq-curses.h" #include "qwaq-window.h" #include "qwaq-view.h" @implementation Window +windowWithRect: (Rect) rect { return [[[self alloc] initWithRect: rect] autorelease]; } -initWithRect: (Rect) rect { if (!(self = [super init])) { return nil; } self.rect = rect; window = create_window (rect.xpos, rect.ypos, rect.xlen, rect.ylen); panel = create_panel (window); return self; } -handleEvent: (qwaq_event_t *) event { switch (event.event_type) { case qe_mouse: point.x = event.e.mouse.x; point.y = event.e.mouse.y; for (int i = [views count]; i--> 0; ) { View *v = [views objectAtIndex: i]; if (rectContainsPoint (&v.absRect, &point)) { [v handleEvent: event]; break; } } break; case qe_key: case qe_command: if (focusedView) { [focusedView handleEvent: event]; for (int i = [views count]; event.event_type != qe_none && i--> 0; ) { View *v = [views objectAtIndex: i]; [v handleEvent: event]; } } break; case qe_none: break; } return self; } -addView: (View *) view { [views addObject: view]; view.absRect.xpos = view.rect.xpos + rect.xpos; view.absRect.ypos = view.rect.ypos + rect.ypos; view.window = window; return self; } -setBackground: (int) ch { wbkgd (window, ch); return self; } -takeFocus { return self; } -loseFocus { return self; } -draw { return self; } @end