/* quakefs.h quake virtual filesystem definitions Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __quakefs_h #define __quakefs_h /** \defgroup quakefs Quake Filesystem \ingroup utils */ //@{ #include "QF/qtypes.h" #include "QF/quakeio.h" //============================================================================ #define MAX_OSPATH 128 // max length of a filesystem pathname #define MAX_GAMEDIR_CALLBACKS 128 // most QFS_GamedirCallback calls. typedef struct filelist_s { char **list; int count; int size; } filelist_t; typedef struct searchpath_s { char filename[MAX_OSPATH]; struct pack_s *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; typedef struct gamedir_s { const char *name; const char *gamedir; const char *path; const char *gamecode; struct { const char *def; const char *skins; const char *progs; const char *sound; const char *maps; } dir; } gamedir_t; typedef void gamedir_callback_t (void); extern searchpath_t *qfs_searchpaths; extern gamedir_t *qfs_gamedir; extern struct cvar_s *fs_sharepath; extern struct cvar_s *fs_userpath; extern const char *qfs_userpath; extern int file_from_pak; extern int qfs_filesize; struct cache_user_s; struct dstring_s; void QFS_Init (const char *game); void QFS_Gamedir (const char *dir); QFile *QFS_Open (const char *path, const char *mode); QFile *QFS_WOpen (const char *path, int zip); void QFS_WriteFile (const char *filename, const void *data, int len); void QFS_WriteBuffers (const char *filename, int count, ...); int _QFS_FOpenFile (const char *filename, QFile **gzfile, struct dstring_s *foundname, int zip); int QFS_FOpenFile (const char *filename, QFile **gzfile); byte *QFS_LoadFile (const char *path, int usehunk); byte *QFS_LoadStackFile (const char *path, void *buffer, int bufsize); byte *QFS_LoadTempFile (const char *path); byte *QFS_LoadHunkFile (const char *path); void QFS_LoadCacheFile (const char *path, struct cache_user_s *cu); int QFS_CreatePath (const char *path); int QFS_Rename (const char *old_path, const char *new_path); int QFS_Remove (const char *path); int QFS_NextFilename (struct dstring_s *filename, const char *prefix, const char *ext); char *QFS_FileBase (const char *in); void QFS_DefaultExtension (char *path, const char *extension); void QFS_StripExtension (const char *in, char *out); char *QFS_CompressPath (const char *pth); const char *QFS_SkipPath (const char *pathname); const char *QFS_FileExtension (const char *in); void QFS_GamedirCallback (gamedir_callback_t *); filelist_t *QFS_FilelistNew (void); void QFS_FilelistAdd (filelist_t *filelist, const char *fname, const char *ext); void QFS_FilelistFill (filelist_t *list, const char *path, const char *ext, int strip); void QFS_FilelistFree (filelist_t *list); void QFS_FilelistEnumerate(filelist_t* list, const char* path); qboolean QFS_IsDirectory (const char *path); // FIXME: This is here temporarily until fs_usercfg gets sorted out char *expand_squiggle (const char *path); //@} #endif // __quakefs_h