#include "QF/sys.h" #include "CameraView.h" #include "Map.h" #include "QuakeEd.h" #include "XYView.h" #include "ZView.h" id cameraview_i; extern NSBezierPath *path; BOOL timedrawing = 0; @implementation CameraView /* ================== initWithFrame: ================== */ - initWithFrame:(NSRect)frameRect { int size; [super initWithFrame: frameRect]; cameraview_i = self; xa = ya = za = 0; [self matrixFromAngles]; origin[0] = 64; origin[1] = 64; origin[2] = 48; move = 16; size = _bounds.size.width * _bounds.size.height; zbuffer = malloc (size * 4); imagebuffer = malloc (size * 4); return self; } -(void)awakeFromNib { NSBezierPath *path; path = zcamera = [NSBezierPath new]; [path setLineWidth: 0.3]; [path moveToPoint: NSMakePoint (-16, 0)]; [path relativeLineToPoint: NSMakePoint (16, 8)]; [path relativeLineToPoint: NSMakePoint (16, -8)]; [path relativeLineToPoint: NSMakePoint (-16, -8)]; [path relativeLineToPoint: NSMakePoint (-16, 8)]; [path relativeLineToPoint: NSMakePoint (32, 0)]; [path moveToPoint: NSMakePoint (-15, -47)]; [path relativeLineToPoint: NSMakePoint (29, 0)]; [path relativeLineToPoint: NSMakePoint (0, 54)]; [path relativeLineToPoint: NSMakePoint (-29, 0)]; [path relativeLineToPoint: NSMakePoint (0, -54)]; path = xycamera = [NSBezierPath new]; [path setLineWidth: 0.3]; [path moveToPoint: NSMakePoint (-16, 0)]; [path relativeLineToPoint: NSMakePoint (16, 8)]; [path relativeLineToPoint: NSMakePoint (16, -8)]; [path relativeLineToPoint: NSMakePoint (-16, -8)]; [path relativeLineToPoint: NSMakePoint (-16, 8)]; [path relativeLineToPoint: NSMakePoint (32, 0)]; path = xycamera_aim = [NSBezierPath new]; [path setLineWidth: 0.3]; [path moveToPoint: NSMakePoint (0, 0)]; [path relativeLineToPoint: NSMakePoint (45, 45)]; [path moveToPoint: NSMakePoint (0, 0)]; [path relativeLineToPoint: NSMakePoint (45, -45)]; } -setXYOrigin:(NSPoint *)pt { origin[0] = pt->x; origin[1] = pt->y; return self; } -setZOrigin:(float)pt { origin[2] = pt; return self; } -setOrigin:(vec3_t)org angle:(float)angle { VectorCopy (org, origin); ya = angle; [self matrixFromAngles]; return self; } -getOrigin:(vec3_t)org { VectorCopy (origin, org); return self; } -(float)yawAngle { return ya; } -upFloor:sender { sb_floor_dir = 1; sb_floor_dist = 99999; [map_i makeAllPerform: @selector (feetToFloor)]; if (sb_floor_dist == 99999) { Sys_Printf ("already on top floor\n"); return self; } Sys_Printf ("up floor\n"); origin[2] += sb_floor_dist; [quakeed_i updateCamera]; return self; } -downFloor:sender { sb_floor_dir = -1; sb_floor_dist = -99999; [map_i makeAllPerform: @selector (feetToFloor)]; if (sb_floor_dist == -99999) { Sys_Printf ("already on bottom floor\n"); return self; } Sys_Printf ("down floor\n"); origin[2] += sb_floor_dist; [quakeed_i updateCamera]; return self; } /* =============================================================================== UI TARGETS =============================================================================== */ /* ============ homeView ============ */ -homeView:sender { xa = za = 0; [self matrixFromAngles]; [quakeed_i updateAll]; Sys_Printf ("homed view angle\n"); return self; } -drawMode:sender { drawmode =[sender selectedColumn]; [quakeed_i updateCamera]; return self; } -setDrawMode:(drawmode_t)mode { drawmode = mode; [mode_radio_i selectCellAtRow: 0 column: mode]; [quakeed_i updateCamera]; return self; } /* =============================================================================== TRANSFORMATION METHODS =============================================================================== */ -matrixFromAngles { if (xa > M_PI * 0.4) xa = M_PI * 0.4; if (xa < -M_PI * 0.4) xa = -M_PI * 0.4; // vpn matrix[2][0] = cos (xa) * cos (ya); matrix[2][1] = cos (xa) * sin (ya); matrix[2][2] = sin (xa); // vup matrix[1][0] = cos (xa + M_PI / 2) * cos (ya); matrix[1][1] = cos (xa + M_PI / 2) * sin (ya); matrix[1][2] = sin (xa + M_PI / 2); // vright CrossProduct (matrix[2], matrix[1], matrix[0]); return self; } -inverseTransform:(vec_t *)invec to:(vec_t *)outvec { vec3_t inverse[3]; vec3_t temp; int i, j; for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inverse[i][j] = matrix[j][i]; temp[0] = DotProduct (invec, inverse[0]); temp[1] = DotProduct (invec, inverse[1]); temp[2] = DotProduct (invec, inverse[2]); VectorAdd (temp, origin, outvec); return self; } /* =============================================================================== DRAWING METHODS =============================================================================== */ typedef struct { vec3_t trans; int clipflags; vec3_t screen; // valid only if clipflags == 0 } campt_t; #define CLIP_RIGHT 1 #define CLIP_LEFT 2 #define CLIP_TOP 4 #define CLIP_BOTTOM 8 #define CLIP_FRONT 16 int cam_cur; campt_t campts[2]; vec3_t r_matrix[3]; vec3_t r_origin; float mid_x, mid_y; float topscale = (240.0 / 3) / 160; float bottomscale = (240.0 * 2 / 3) / 160; extern plane_t rfrustum[5]; void MakeCampt (vec3_t in, campt_t * pt) { vec3_t temp; float scale; // transform the points VectorSubtract (in, r_origin, temp); pt->trans[0] = DotProduct (temp, r_matrix[0]); pt->trans[1] = DotProduct (temp, r_matrix[1]); pt->trans[2] = DotProduct (temp, r_matrix[2]); // check clip flags if (pt->trans[2] < 1) pt->clipflags = CLIP_FRONT; else pt->clipflags = 0; if (pt->trans[0] > pt->trans[2]) pt->clipflags |= CLIP_RIGHT; else if (-pt->trans[0] > pt->trans[2]) pt->clipflags |= CLIP_LEFT; if (pt->trans[1] > pt->trans[2] * topscale) pt->clipflags |= CLIP_TOP; else if (-pt->trans[1] > pt->trans[2] * bottomscale) pt->clipflags |= CLIP_BOTTOM; if (pt->clipflags) return; // project scale = mid_x / pt->trans[2]; pt->screen[0] = mid_x + pt->trans[0] * scale; pt->screen[1] = mid_y + pt->trans[1] * scale; } void CameraMoveto (vec3_t p) { campt_t *pt; if ([path elementCount] > 2048) lineflush (); pt = &campts[cam_cur]; cam_cur ^= 1; MakeCampt (p, pt); if (!pt->clipflags) { // onscreen, so move there immediately NSPoint point = { pt->screen[0], pt->screen[1] }; [path moveToPoint: point]; } } void ClipLine (vec3_t p1, vec3_t p2, int planenum) { float d, d2, frac; vec3_t new; plane_t *pl; float scale; NSPoint point; if (planenum == 5) { // draw it! scale = mid_x / p1[2]; point.x = mid_x + p1[0] * scale; point.y = mid_y + p1[1] * scale; [path moveToPoint: point]; scale = mid_x / p2[2]; point.x = mid_x + p2[0] * scale; point.y = mid_y + p2[1] * scale; [path lineToPoint: point]; return; } pl = &rfrustum[planenum]; d = DotProduct (p1, pl->normal) - pl->dist; d2 = DotProduct (p2, pl->normal) - pl->dist; if (d <= ON_EPSILON && d2 <= ON_EPSILON) { // off screen return; } if (d >= 0 && d2 >= 0) { // on front ClipLine (p1, p2, planenum + 1); return; } frac = d / (d - d2); new[0] = p1[0] + frac * (p2[0] - p1[0]); new[1] = p1[1] + frac * (p2[1] - p1[1]); new[2] = p1[2] + frac * (p2[2] - p1[2]); if (d > 0) ClipLine (p1, new, planenum + 1); else ClipLine (new, p2, planenum + 1); } int c_off, c_on, c_clip; void CameraLineto (vec3_t p) { campt_t *p1, *p2; int bits; p2 = &campts[cam_cur]; cam_cur ^= 1; p1 = &campts[cam_cur]; MakeCampt (p, p2); if (p1->clipflags & p2->clipflags) { c_off++; return; // entirely off screen } bits = p1->clipflags | p2->clipflags; if (!bits) { NSPoint point1 = { p1->screen[0], p1->screen[1] }; NSPoint point2 = { p2->screen[0], p2->screen[1] }; c_on++; [path moveToPoint: point1]; [path lineToPoint: point2]; return; // entirely on screen } // needs to be clipped c_clip++; ClipLine (p1->trans, p2->trans, 0); } /* ============= drawSolid ============= */ -drawSolid { unsigned char *planes[5]; // // draw it // VectorCopy (origin, r_origin); VectorCopy (matrix[0], r_matrix[0]); VectorCopy (matrix[1], r_matrix[1]); VectorCopy (matrix[2], r_matrix[2]); r_width = _bounds.size.width; r_height = _bounds.size.height; r_picbuffer = imagebuffer; r_zbuffer = zbuffer; r_drawflat = (drawmode == dr_flat); REN_BeginCamera (); REN_ClearBuffers (); // // render the setbrushes // [map_i makeAllPerform: @selector (CameraRenderSelf)]; // // display the output // [[self window] setBackingType: NSBackingStoreRetained]; planes[0] = (unsigned char *) imagebuffer; NSDrawBitmap (_bounds, r_width, r_height, 8, 3, 32, r_width * 4, NO, NO, NSCalibratedRGBColorSpace, (const unsigned char **) planes); [[self window] setBackingType: NSBackingStoreBuffered]; return self; } /* =================== drawWire =================== */ -drawWire:(NSRect)rect { // copy current info to globals for the C callbacks mid_x = _bounds.size.width / 2; mid_y = 2 * _bounds.size.height / 3; VectorCopy (origin, r_origin); VectorCopy (matrix[0], r_matrix[0]); VectorCopy (matrix[1], r_matrix[1]); VectorCopy (matrix[2], r_matrix[2]); r_width = _bounds.size.width; r_height = _bounds.size.height; r_picbuffer = imagebuffer; r_zbuffer = zbuffer; REN_BeginCamera (); // erase window NSEraseRect (rect); // draw all entities linestart (0, 0, 0); [map_i makeUnselectedPerform: @selector (CameraDrawSelf)]; lineflush (); return self; } /* =================== drawSelf =================== */ -drawRect:(NSRect)rects { float drawtime = 0; if (timedrawing) drawtime = Sys_DoubleTime (); if (drawmode == dr_texture || drawmode == dr_flat) [self drawSolid]; else [self drawWire: rects]; if (timedrawing) { drawtime = Sys_DoubleTime () - drawtime; printf ("CameraView drawtime: %5.3f\n", drawtime); } return self; } /* ============= XYDrawSelf ============= */ -XYDrawSelf { NSBezierPath *path; NSAffineTransform *trans; [[NSColor blueColor] set]; trans = [NSAffineTransform transform]; [trans translateXBy: origin[0] yBy: origin[1]]; path = [xycamera copy]; [path transformUsingAffineTransform: trans]; [path stroke]; [path release]; [trans rotateByRadians: ya]; path = [xycamera_aim copy]; [path transformUsingAffineTransform: trans]; [path stroke]; [path release]; return self; } /* ============= ZDrawSelf ============= */ -ZDrawSelf { NSBezierPath *path; NSAffineTransform *trans; [[NSColor blueColor] set]; trans = [NSAffineTransform transform]; [trans translateXBy: 0 yBy: origin[2]]; path = [zcamera copy]; [path transformUsingAffineTransform: trans]; [path stroke]; [path release]; return self; } /* =============================================================================== XYZ mouse view methods =============================================================================== */ /* ================ modalMoveLoop ================ */ -modalMoveLoop:(NSPoint *)basept :(vec3_t)movemod :converter { vec3_t originbase; NSEvent *event = 0; NSPoint newpt; // NSPoint brushpt; vec3_t delta; // id ent; int i; // vec3_t temp; Sys_Printf ("moving camera position\n"); VectorCopy (origin, originbase); // // modal event loop using instance drawing // goto drawentry; while ([event type] != NSLeftMouseUp &&[event type] != NSRightMouseUp) { // // calculate new point // newpt =[event locationInWindow]; newpt =[converter convertPoint: newpt fromView: NULL]; delta[0] = newpt.x - basept->x; delta[1] = newpt.y - basept->y; delta[2] = delta[1]; // height change for (i = 0; i < 3; i++) origin[i] = originbase[i] + movemod[i] * delta[i]; #if 0 // FIXME // // if command is down, look towards brush or entity // if (event->flags & NS_SHIFTMASK) { ent =[quakemap_i selectedEntity]; if (ent) { [ent origin: temp]; brushpt.x = temp[0]; brushpt.y = temp[1]; } else brushpt =[brush_i centerPoint]; ya = atan2 (brushpt.y - newpt.y, brushpt.x - newpt.x); [self matrixFromAngles]; } #endif drawentry: // // instance draw new frame // [quakeed_i newinstance]; [self display]; event = [NSApp nextEventMatchingMask: NSLeftMouseUpMask | NSLeftMouseDraggedMask | NSRightMouseUpMask | NSRightMouseDraggedMask | NSApplicationDefinedMask untilDate: [NSDate distantFuture] inMode: NSEventTrackingRunLoopMode dequeue: YES]; if ([event type] == NSKeyDown) { [self _keyDown: event]; [self display]; goto drawentry; } } return self; } //============================================================================ /* =============== XYmouseDown =============== */ -(BOOL) XYmouseDown:(NSPoint *)pt flags:(int)flags // return YES if brush handled { vec3_t movemod; if (fabs (pt->x - origin[0]) > 16 || fabs (pt->y - origin[1]) > 16) return NO; #if 0 if (flags & NSAlternateKeyMask) { // up / down drag movemod[0] = 0; movemod[1] = 0; movemod[2] = 1; } else #endif { movemod[0] = 1; movemod[1] = 1; movemod[2] = 0; } [self modalMoveLoop: pt : movemod : xyview_i]; return YES; } /* =============== ZmouseDown =============== */ -(BOOL) ZmouseDown:(NSPoint *)pt flags:(int)flags // return YES if brush handled { vec3_t movemod; if (fabs (pt->y - origin[2]) > 16 || pt->x < -8 || pt->x > 8) return NO; movemod[0] = 0; movemod[1] = 0; movemod[2] = 1; [self modalMoveLoop: pt : movemod : zview_i]; return YES; } //============================================================================= /* =================== viewDrag: =================== */ -viewDrag:(NSPoint *)pt { float dx, dy; NSEvent *event = 0; NSPoint newpt; // // modal event loop using instance drawing // goto drawentry; while ([event type] != NSRightMouseUp) { // // calculate new point // newpt =[event locationInWindow]; newpt =[self convertPoint: newpt fromView: NULL]; dx = newpt.x - pt->x; dy = newpt.y - pt->y; *pt = newpt; ya -= dx / _bounds.size.width * M_PI / 2 * 4; xa += dy / _bounds.size.width * M_PI / 2 * 4; [self matrixFromAngles]; drawentry: [quakeed_i newinstance]; [self display]; event = [NSApp nextEventMatchingMask: NSRightMouseUpMask | NSRightMouseDraggedMask untilDate: [NSDate distantFuture] inMode: NSEventTrackingRunLoopMode dequeue: YES]; if ([event type] == NSKeyDown) { [self _keyDown:event]; [self display]; goto drawentry; } } return self; } //============================================================================= /* =================== mouseDown =================== */ -(void) mouseDown:(NSEvent *)theEvent { NSPoint pt; int i; vec3_t p1, p2; float forward, right, up; int flags; pt =[theEvent locationInWindow]; pt =[self convertPoint: pt fromView: NULL]; VectorCopy (origin, p1); forward = 160; right = pt.x - 160; up = pt.y - 240 * 2 / 3; for (i = 0; i < 3; i++) p2[i] = forward * matrix[2][i] + up * matrix[1][i] + right * matrix[0][i]; for (i = 0; i < 3; i++) p2[i] = p1[i] + 100 * p2[i]; flags = [theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask | NSCommandKeyMask); // // bare click to select a texture // if (flags == 0) { [map_i getTextureRay: p1 : p2]; return; } // // shift click to select / deselect a brush from the world // if (flags == NSShiftKeyMask) { [map_i selectRay: p1 : p2 : NO]; return; } // // cmd-shift click to set a target/targetname entity connection // if (flags == (NSShiftKeyMask | NSCommandKeyMask)) { [map_i entityConnect: p1 : p2]; return; } // // alt click = set entire brush texture // if (flags == NSAlternateKeyMask) { if (drawmode != dr_texture) { Sys_Printf ("No texture setting except in texture mode!\n"); NopSound (); return; } [map_i setTextureRay: p1 : p2 : YES]; [quakeed_i updateAll]; return; } // // ctrl-alt click = set single face texture // if (flags == (NSControlKeyMask | NSAlternateKeyMask)) { if (drawmode != dr_texture) { Sys_Printf ("No texture setting except in texture mode!\n"); NopSound (); return; } [map_i setTextureRay: p1 : p2 : NO]; [quakeed_i updateAll]; return; } Sys_Printf ("bad flags for click %x\n", flags); NopSound (); return; } /* =================== rightMouseDown =================== */ -(void) rightMouseDown:(NSEvent *)theEvent { NSPoint pt; int flags; pt =[theEvent locationInWindow]; [self convertPoint: pt fromView: NULL]; flags = [theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask | NSCommandKeyMask); // // click = drag camera // if (flags == 0) { Sys_Printf ("looking\n"); [self viewDrag: &pt]; return; } Sys_Printf ("bad flags for click\n"); NopSound (); return; } /* =============== keyDown =============== */ #define KEY_RIGHTARROW 0xae #define KEY_LEFTARROW 0xac #define KEY_UPARROW 0xad #define KEY_DOWNARROW 0xaf -_keyDown:(NSEvent *)theEvent { int ch; ch = tolower ([[theEvent characters] characterAtIndex: 0]); switch (ch) { case 13: return self; case 'a': case 'A': xa += M_PI / 8; [self matrixFromAngles]; [quakeed_i updateCamera]; return self; case 'z': case 'Z': xa -= M_PI / 8; [self matrixFromAngles]; [quakeed_i updateCamera]; return self; case KEY_RIGHTARROW: ya -= M_PI * move / (64 * 2); [self matrixFromAngles]; [quakeed_i updateCamera]; break; case KEY_LEFTARROW: ya += M_PI * move / (64 * 2); [self matrixFromAngles]; [quakeed_i updateCamera]; break; case KEY_UPARROW: origin[0] += move * cos (ya); origin[1] += move * sin (ya); [quakeed_i updateCamera]; break; case KEY_DOWNARROW: origin[0] -= move * cos (ya); origin[1] -= move * sin (ya); [quakeed_i updateCamera]; break; case '.': origin[0] += move * cos (ya - M_PI_2); origin[1] += move * sin (ya - M_PI_2); [quakeed_i updateCamera]; break; case ',': origin[0] -= move * cos (ya - M_PI_2); origin[1] -= move * sin (ya - M_PI_2); [quakeed_i updateCamera]; break; case 'd': case 'D': origin[2] += move; [quakeed_i updateCamera]; break; case 'c': case 'C': origin[2] -= move; [quakeed_i updateCamera]; break; } return self; } @end