/* vid_common_glsl.c Common OpenGLSL video driver functions Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2011 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_MATH_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/input.h" #include "QF/qargs.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/GLSL/defines.h" #include "QF/GLSL/funcs.h" #include "QF/GLSL/qf_vid.h" #include "compat.h" #include "d_iface.h" #include "r_cvar.h" #include "sbar.h" VISIBLE int glsl_palette; VISIBLE int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; VISIBLE int gl_filter_max = GL_LINEAR; VISIBLE float gldepthmin, gldepthmax; VISIBLE qboolean is8bit = false; static void GL_Common_Init_Cvars (void) { } void VID_SetPalette (unsigned char *palette) { byte *pal, *ip, *op; unsigned int r, g, b, v; unsigned short i; unsigned int *table; // 8 8 8 encoding Sys_MaskPrintf (SYS_VID, "Converting 8to24\n"); pal = palette; table = d_8to24table; for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; #ifdef WORDS_BIGENDIAN v = (255 << 0) + (r << 24) + (g << 16) + (b << 8); #else v = (255 << 24) + (r << 0) + (g << 8) + (b << 16); #endif *table++ = v; } d_8to24table[255] = 0; // 255 is transparent Sys_MaskPrintf (SYS_VID, "Converting palette to RGBA texture\n"); pal = malloc (256 * 4); for (i = 0, ip = palette, op = pal; i < 255; i++) { *op++ = *ip++; *op++ = *ip++; *op++ = *ip++; *op++ = 255; // alpha = 1 } QuatZero (op); // color 255 = transparent (alpha = 0) if (!glsl_palette) { GLuint tex; qfglGenTextures (1, &tex); glsl_palette = tex; } qfglBindTexture (GL_TEXTURE_2D, glsl_palette); qfglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pal); qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); qfglGenerateMipmap (GL_TEXTURE_2D); free (pal); } void GL_Init_Common (void) { GLF_FindFunctions (); GL_Common_Init_Cvars (); qfglClearColor (0, 0, 0, 0); qfglEnable (GL_TEXTURE_2D); qfglCullFace (GL_FRONT); qfglEnable (GL_BLEND); qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void VID_Init8bitPalette (void) { } void VID_LockBuffer (void) { } void VID_UnlockBuffer (void) { } void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { }