/* vulkan_lighting.c Vulkan lighting pass pipeline Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/2/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "qfalloca.h" #include "QF/cvar.h" #include "QF/dstring.h" #include "QF/heapsort.h" #include "QF/plist.h" #include "QF/progs.h" #include "QF/script.h" #include "QF/set.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/scene/scene.h" #include "QF/ui/view.h" #include "QF/Vulkan/qf_draw.h" #include "QF/Vulkan/qf_lighting.h" #include "QF/Vulkan/qf_renderpass.h" #include "QF/Vulkan/qf_texture.h" #include "QF/Vulkan/barrier.h" #include "QF/Vulkan/buffer.h" #include "QF/Vulkan/debug.h" #include "QF/Vulkan/descriptor.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/image.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/projection.h" #include "QF/Vulkan/resource.h" #include "QF/Vulkan/staging.h" #include "compat.h" #include "r_internal.h" #include "vid_vulkan.h" #include "vkparse.h" static void update_lights (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; lightingctx_t *lctx = ctx->lighting_context; lightingdata_t *ldata = lctx->ldata; lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame]; Light_FindVisibleLights (ldata); dlight_t *lights[MaxLights]; qfv_packet_t *packet = QFV_PacketAcquire (ctx->staging); qfv_light_buffer_t *light_data = QFV_PacketExtend (packet, sizeof (*light_data)); float style_intensities[NumStyles]; for (int i = 0; i < NumStyles; i++) { style_intensities[i] = d_lightstylevalue[i] / 65536.0; } light_data->lightCount = 0; R_FindNearLights (r_refdef.frame.position, MaxLights - 1, lights); for (int i = 0; i < MaxLights - 1; i++) { if (!lights[i]) { break; } light_data->lightCount++; VectorCopy (lights[i]->color, light_data->lights[i].color); // dynamic lights seem a tad faint, so 16x map lights light_data->lights[i].color[3] = lights[i]->radius / 16; VectorCopy (lights[i]->origin, light_data->lights[i].position); // dlights are local point sources light_data->lights[i].position[3] = 1; light_data->lights[i].attenuation = (vec4f_t) { 0, 0, 1, 1/lights[i]->radius }; // full sphere, normal light (not ambient) light_data->lights[i].direction = (vec4f_t) { 0, 0, 1, 1 }; } for (size_t i = 0; (i < ldata->lightvis.size && light_data->lightCount < MaxLights); i++) { if (ldata->lightvis.a[i]) { light_t *light = &light_data->lights[light_data->lightCount++]; *light = ldata->lights.a[i]; light->color[3] *= style_intensities[ldata->lightstyles.a[i]]; } } if (developer & SYS_lighting) { Vulkan_Draw_String (vid.width - 32, 8, va (ctx->va_ctx, "%3d", light_data->lightCount), ctx); } qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite]; bb.barrier.buffer = lframe->light_buffer; bb.barrier.size = sizeof (qfv_light_buffer_t); dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages, 0, 0, 0, 1, &bb.barrier, 0, 0); VkBufferCopy copy_region[] = { { packet->offset, 0, sizeof (qfv_light_buffer_t) }, }; dfunc->vkCmdCopyBuffer (packet->cmd, ctx->staging->buffer, lframe->light_buffer, 1, ©_region[0]); bb = bufferBarriers[qfv_BB_TransferWrite_to_UniformRead]; bb.barrier.buffer = lframe->light_buffer; bb.barrier.size = sizeof (qfv_light_buffer_t); dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages, 0, 0, 0, 1, &bb.barrier, 0, 0); QFV_PacketSubmit (packet); } void Vulkan_Lighting_Draw (qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; qfv_renderpass_t *renderpass = rFrame->renderpass; lightingctx_t *lctx = ctx->lighting_context; if (!lctx->scene) { return; } if (lctx->scene->lights) { update_lights (ctx); } lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame]; VkCommandBuffer cmd = lframe->cmd; DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passLighting], cmd); dfunc->vkResetCommandBuffer (cmd, 0); VkCommandBufferInheritanceInfo inherit = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0, renderpass->renderpass, QFV_passLighting, rFrame->framebuffer, 0, 0, 0, }; VkCommandBufferBeginInfo beginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit, }; dfunc->vkBeginCommandBuffer (cmd, &beginInfo); QFV_duCmdBeginLabel (device, cmd, "lighting", { 0.6, 0.5, 0.6, 1}); dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, lctx->pipeline); lframe->bufferInfo[0].buffer = lframe->light_buffer; lframe->attachInfo[0].imageView = renderpass->attachment_views->a[QFV_attachDepth]; lframe->attachInfo[1].imageView = renderpass->attachment_views->a[QFV_attachColor]; lframe->attachInfo[2].imageView = renderpass->attachment_views->a[QFV_attachEmission]; lframe->attachInfo[3].imageView = renderpass->attachment_views->a[QFV_attachNormal]; lframe->attachInfo[4].imageView = renderpass->attachment_views->a[QFV_attachPosition]; dfunc->vkUpdateDescriptorSets (device->dev, LIGHTING_DESCRIPTORS, lframe->descriptors, 0, 0); VkDescriptorSet sets[] = { lframe->attachWrite[0].dstSet, lframe->bufferWrite[0].dstSet, lframe->shadowWrite.dstSet, }; dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, lctx->layout, 0, 3, sets, 0, 0); dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport); dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor); dfunc->vkCmdDraw (cmd, 3, 1, 0, 0); QFV_duCmdEndLabel (device, cmd); dfunc->vkEndCommandBuffer (cmd); } static void lighting_draw_maps (qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; lightingctx_t *lctx = ctx->lighting_context; if (rFrame->subpassCmdSets[0].size) { __auto_type sets = &rFrame->subpassCmdSets[0]; dfunc->vkFreeCommandBuffers (device->dev, lctx->cmdpool, sets->size, sets->a); sets->size = 0; } if (!lctx->ldata || !lctx->ldata->lights.size) { return; } if (!lctx->light_renderers.a[0].renderPass) { //FIXME goes away when lighting implemented properly return; } __auto_type bufferset = QFV_AllocCommandBufferSet (1, alloca); QFV_AllocateCommandBuffers (device, lctx->cmdpool, 0, bufferset); VkCommandBuffer cmd = bufferset->a[0]; QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER, cmd, va (ctx->va_ctx, "lighting:%d", ctx->curFrame)); VkCommandBufferBeginInfo beginInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, }; dfunc->vkBeginCommandBuffer (cmd, &beginInfo); __auto_type rp = rFrame->renderpass; QFV_CmdBeginLabel (device, cmd, rp->name, rp->color); __auto_type lr = &lctx->light_renderers.a[0]; VkRenderPassBeginInfo renderPassInfo = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderArea = { {0, 0}, {lr->size, lr->size} }, .framebuffer = lr->framebuffer, .renderPass = lr->renderPass, .pClearValues = lctx->qfv_renderpass->clearValues->a, }; __auto_type subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS; if (renderPassInfo.renderPass) { dfunc->vkCmdBeginRenderPass (cmd, &renderPassInfo, subpassContents); //... dfunc->vkCmdEndRenderPass (cmd); } QFV_CmdEndLabel (device, cmd); dfunc->vkEndCommandBuffer (cmd); DARRAY_APPEND (&rFrame->subpassCmdSets[0], cmd); } void Vulkan_Lighting_CreateRenderPasses (vulkan_ctx_t *ctx) { lightingctx_t *lctx = calloc (1, sizeof (lightingctx_t)); ctx->lighting_context = lctx; // extents are dynamic and filled in for each light // frame buffers are highly dynamic __auto_type rp = QFV_RenderPass_New (ctx, "shadow", lighting_draw_maps); QFV_RenderPass_CreateRenderPass (rp); rp->primary_commands = 1; rp->order = QFV_rp_shadowmap; DARRAY_APPEND (&ctx->renderPasses, rp); lctx->qfv_renderpass = rp; } static VkDescriptorBufferInfo base_buffer_info = { 0, 0, VK_WHOLE_SIZE }; static VkDescriptorImageInfo base_image_info = { 0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; static VkWriteDescriptorSet base_buffer_write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0, 0, 0, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, 0, 0 }; static VkWriteDescriptorSet base_attachment_write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0, 0, 0, 1, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 0, 0, 0 }; static VkWriteDescriptorSet base_image_write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0, 0, 0, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, 0, 0 }; void Vulkan_Lighting_Init (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; qfvPushDebug (ctx, "lighting init"); // lighting_context initialized in Vulkan_Lighting_CreateRenderPasses Vulkan_Script_SetOutput (ctx, &(qfv_output_t) { .format = VK_FORMAT_X8_D24_UNORM_PACK32 }); lightingctx_t *lctx = ctx->lighting_context; plitem_t *rp_def = lctx->qfv_renderpass->renderpassDef; plitem_t *rp_cfg = PL_ObjectForKey (rp_def, "renderpass_6"); lctx->renderpass_6 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def); rp_cfg = PL_ObjectForKey (rp_def, "renderpass_4"); lctx->renderpass_4 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def); rp_cfg = PL_ObjectForKey (rp_def, "renderpass_1"); lctx->renderpass_1 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def); lctx->cmdpool = QFV_CreateCommandPool (device, device->queue.queueFamily, 1, 1); DARRAY_INIT (&lctx->light_mats, 16); DARRAY_INIT (&lctx->light_images, 16); DARRAY_INIT (&lctx->light_renderers, 16); size_t frames = ctx->frames.size; DARRAY_INIT (&lctx->frames, frames); DARRAY_RESIZE (&lctx->frames, frames); lctx->frames.grow = 0; lctx->pipeline = Vulkan_CreateGraphicsPipeline (ctx, "lighting"); lctx->layout = Vulkan_CreatePipelineLayout (ctx, "lighting_layout"); lctx->sampler = Vulkan_CreateSampler (ctx, "shadow_sampler"); __auto_type lbuffers = QFV_AllocBufferSet (frames, alloca); for (size_t i = 0; i < frames; i++) { lbuffers->a[i] = QFV_CreateBuffer (device, sizeof (qfv_light_buffer_t), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, lbuffers->a[i], va (ctx->va_ctx, "buffer:lighting:%zd", i)); } VkMemoryRequirements requirements; dfunc->vkGetBufferMemoryRequirements (device->dev, lbuffers->a[0], &requirements); size_t light_size = QFV_NextOffset (requirements.size, &requirements); lctx->light_memory = QFV_AllocBufferMemory (device, lbuffers->a[0], VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, frames * light_size, 0); QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, lctx->light_memory, "memory:lighting"); __auto_type cmdSet = QFV_AllocCommandBufferSet (1, alloca); __auto_type attach = QFV_AllocDescriptorSetLayoutSet (frames, alloca); __auto_type lights = QFV_AllocDescriptorSetLayoutSet (frames, alloca); __auto_type shadow = QFV_AllocDescriptorSetLayoutSet (frames, alloca); for (size_t i = 0; i < frames; i++) { attach->a[i] = Vulkan_CreateDescriptorSetLayout (ctx, "lighting_attach"); lights->a[i] = Vulkan_CreateDescriptorSetLayout (ctx, "lighting_lights"); shadow->a[i] = Vulkan_CreateDescriptorSetLayout (ctx, "lighting_shadow"); } __auto_type attach_pool = Vulkan_CreateDescriptorPool (ctx, "lighting_attach_pool"); __auto_type lights_pool = Vulkan_CreateDescriptorPool (ctx, "lighting_lights_pool"); __auto_type shadow_pool = Vulkan_CreateDescriptorPool (ctx, "lighting_shadow_pool"); __auto_type attach_set = QFV_AllocateDescriptorSet (device, attach_pool, attach); __auto_type lights_set = QFV_AllocateDescriptorSet (device, lights_pool, lights); __auto_type shadow_set = QFV_AllocateDescriptorSet (device, shadow_pool, shadow); VkDeviceSize light_offset = 0; for (size_t i = 0; i < frames; i++) { __auto_type lframe = &lctx->frames.a[i]; QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET, attach_set->a[i], va (ctx->va_ctx, "lighting:attach_set:%zd", i)); QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET, lights_set->a[i], va (ctx->va_ctx, "lighting:lights_set:%zd", i)); QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET, shadow_set->a[i], va (ctx->va_ctx, "lighting:shadow_set:%zd", i)); QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdSet); lframe->cmd = cmdSet->a[0]; lframe->light_buffer = lbuffers->a[i]; QFV_BindBufferMemory (device, lbuffers->a[i], lctx->light_memory, light_offset); light_offset += light_size; QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER, lframe->cmd, "cmd:lighting"); for (int j = 0; j < LIGHTING_BUFFER_INFOS; j++) { lframe->bufferInfo[j] = base_buffer_info; lframe->bufferWrite[j] = base_buffer_write; lframe->bufferWrite[j].dstSet = lights_set->a[i]; lframe->bufferWrite[j].dstBinding = j; lframe->bufferWrite[j].pBufferInfo = &lframe->bufferInfo[j]; } for (int j = 0; j < LIGHTING_ATTACH_INFOS; j++) { lframe->attachInfo[j] = base_image_info; lframe->attachInfo[j].sampler = 0; lframe->attachWrite[j] = base_attachment_write; lframe->attachWrite[j].dstSet = attach_set->a[i]; lframe->attachWrite[j].dstBinding = j; lframe->attachWrite[j].pImageInfo = &lframe->attachInfo[j]; } for (int j = 0; j < LIGHTING_SHADOW_INFOS; j++) { lframe->shadowInfo[j] = base_image_info; lframe->shadowInfo[j].sampler = lctx->sampler; lframe->shadowInfo[j].imageView = ctx->default_black->view; } lframe->shadowWrite = base_image_write; lframe->shadowWrite.dstSet = shadow_set->a[i]; lframe->shadowWrite.dstBinding = 0; lframe->shadowWrite.descriptorCount = LIGHTING_SHADOW_INFOS; lframe->shadowWrite.pImageInfo = lframe->shadowInfo; } free (shadow_set); free (attach_set); free (lights_set); qfvPopDebug (ctx); } static void clear_shadows (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; lightingctx_t *lctx = ctx->lighting_context; for (size_t i = 0; i < lctx->light_renderers.size; i++) { __auto_type lr = &lctx->light_renderers.a[i]; dfunc->vkDestroyFramebuffer (device->dev, lr->framebuffer, 0); dfunc->vkDestroyImageView (device->dev, lr->view, 0); } if (lctx->shadow_resources) { QFV_DestroyResource (device, lctx->shadow_resources); free (lctx->shadow_resources); lctx->shadow_resources = 0; } lctx->light_images.size = 0; lctx->light_renderers.size = 0; } void Vulkan_Lighting_Shutdown (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; lightingctx_t *lctx = ctx->lighting_context; clear_shadows (ctx); dfunc->vkDestroyCommandPool (device->dev, lctx->cmdpool, 0); dfunc->vkDestroyRenderPass (device->dev, lctx->renderpass_6, 0); dfunc->vkDestroyRenderPass (device->dev, lctx->renderpass_4, 0); dfunc->vkDestroyRenderPass (device->dev, lctx->renderpass_1, 0); for (size_t i = 0; i < lctx->frames.size; i++) { lightingframe_t *lframe = &lctx->frames.a[i]; dfunc->vkDestroyBuffer (device->dev, lframe->light_buffer, 0); } dfunc->vkFreeMemory (device->dev, lctx->light_memory, 0); dfunc->vkDestroyPipeline (device->dev, lctx->pipeline, 0); DARRAY_CLEAR (&lctx->light_mats); DARRAY_CLEAR (&lctx->light_images); DARRAY_CLEAR (&lctx->light_renderers); free (lctx->frames.a); free (lctx); } static vec4f_t ref_direction = { 0, 0, 1, 0 }; static void create_light_matrices (lightingctx_t *lctx) { lightingdata_t *ldata = lctx->ldata; DARRAY_RESIZE (&lctx->light_mats, ldata->lights.size); for (size_t i = 0; i < ldata->lights.size; i++) { light_t *light = &ldata->lights.a[i]; mat4f_t view; mat4f_t proj; int mode = ST_NONE; if (!light->position[3]) { mode = ST_CASCADE; } else { if (light->direction[3] > -0.5) { mode = ST_CUBE; } else { mode = ST_PLANE; } } switch (mode) { default: case ST_NONE: case ST_CUBE: mat4fidentity (view); break; case ST_CASCADE: case ST_PLANE: //FIXME will fail for -ref_direction vec4f_t dir = light->direction; dir[3] = 0; mat4fquat (view, qrotf (dir, ref_direction)); break; } VectorNegate (light->position, view[3]); switch (mode) { case ST_NONE: mat4fidentity (proj); break; case ST_CUBE: QFV_PerspectiveTan (proj, 1, 1); break; case ST_CASCADE: // dependent on view fustrum and cascade level mat4fidentity (proj); break; case ST_PLANE: QFV_PerspectiveCos (proj, -light->direction[3]); break; } mmulf (lctx->light_mats.a[i], proj, view); } } static int light_compare (const void *_li2, const void *_li1, void *_ldata) { const int *li1 = _li1; const int *li2 = _li2; lightingdata_t *ldata = _ldata; const light_t *l1 = &ldata->lights.a[*li1]; const light_t *l2 = &ldata->lights.a[*li2]; int s1 = abs ((int) l1->color[3]); int s2 = abs ((int) l2->color[3]); if (s1 == s2) { return (l1->position[3] == l2->position[3]) && (l1->direction[3] > -0.5) == (l2->direction[3] > -0.5); } return s1 - s2; } static VkImageView create_view (const light_renderer_t *lr, int id, vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; VkImageViewType type = 0; const char *viewtype = 0; switch (lr->mode) { case ST_NONE: return 0; case ST_PLANE: type = VK_IMAGE_VIEW_TYPE_2D; viewtype = "plane"; break; case ST_CASCADE: type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; viewtype = "cascade"; break; case ST_CUBE: type = VK_IMAGE_VIEW_TYPE_CUBE; viewtype = "cube"; break; } VkImageViewCreateInfo createInfo = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, 0, 0, lr->image, type, VK_FORMAT_X8_D24_UNORM_PACK32, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, }, { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, lr->layer, lr->numLayers } }; VkImageView view; dfunc->vkCreateImageView (device->dev, &createInfo, 0, &view); QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, view, va (ctx->va_ctx, "iview:shadowmap:%s:%d", viewtype, id)); (void) viewtype;//silence unused warning when vulkan debug disabled return view; } static VkFramebuffer create_framebuffer (const light_renderer_t *lr, vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; VkFramebuffer framebuffer; VkFramebufferCreateInfo cInfo = { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .renderPass = lr->renderPass, .attachmentCount = 1, .pAttachments = &lr->view, .width = lr->size, .height = lr->size, .layers = 1, }; dfunc->vkCreateFramebuffer (device->dev, &cInfo, 0, &framebuffer); return framebuffer; } static void build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx) { typedef struct { int size; int layers; int cube; } mapdesc_t; qfv_device_t *device = ctx->device; qfv_physdev_t *physDev = device->physDev; int maxLayers = physDev->properties->limits.maxImageArrayLayers; lightingdata_t *ldata = lctx->ldata; light_t *lights = ldata->lights.a; int numLights = ldata->lights.size; int size = -1; int numLayers = 0; int totalLayers = 0; int *imageMap = alloca (numLights * sizeof (int)); int *lightMap = alloca (numLights * sizeof (int)); int numMaps = 0; mapdesc_t *maps = alloca (numLights * sizeof (mapdesc_t)); for (int i = 0; i < numLights; i++) { lightMap[i] = i; } heapsort_r (lightMap, numLights, sizeof (int), light_compare, ldata); DARRAY_RESIZE (&lctx->light_renderers, numLights); for (int i = 0; i < numLights; i++) { int layers = 1; int li = lightMap[i]; __auto_type lr = &lctx->light_renderers.a[li]; *lr = (light_renderer_t) {}; if (!lights[li].position[3]) { if (!VectorIsZero (lights[li].direction)) { lr->mode = ST_CASCADE; } } else { if (lights[li].direction[3] > -0.5) { lr->mode = ST_CUBE; } else { lr->mode = ST_PLANE; } } if (lr->mode == ST_CASCADE || lr->mode == ST_NONE) { // cascade shadows will be handled separately, and "none" has no // shadow map at all imageMap[li] = -1; continue; } if (lr->mode == ST_CUBE) { layers = 6; } if (size != abs ((int) lights[li].color[3]) || numLayers + layers > maxLayers) { if (numLayers) { maps[numMaps++] = (mapdesc_t) { .size = size, .layers = numLayers, .cube = 1, }; numLayers = 0; } size = abs ((int) lights[li].color[3]); } imageMap[li] = numMaps; lr->size = size; lr->layer = numLayers; lr->numLayers = layers; numLayers += layers; totalLayers += layers; } if (numLayers) { maps[numMaps++] = (mapdesc_t) { .size = size, .layers = numLayers, .cube = 1, }; } numLayers = 0; size = 1024; for (int i = 0; i < numLights; i++) { int layers = 4; int li = lightMap[i]; __auto_type lr = &lctx->light_renderers.a[li]; if (lr->mode != ST_CASCADE) { continue; } if (numLayers + layers > maxLayers) { maps[numMaps++] = (mapdesc_t) { .size = size, .layers = numLayers, .cube = 0, }; numLayers = 0; } imageMap[li] = numMaps; lr->size = size; lr->layer = numLayers; lr->numLayers = layers; numLayers += layers; totalLayers += layers; } if (numLayers) { maps[numMaps++] = (mapdesc_t) { .size = size, .layers = numLayers, .cube = 0, }; } if (numMaps) { qfv_resource_t *shad = calloc (1, sizeof (qfv_resource_t) + numMaps * sizeof (qfv_resobj_t)); lctx->shadow_resources = shad; *shad = (qfv_resource_t) { .name = "shadow", .va_ctx = ctx->va_ctx, .memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, .num_objects = numMaps, .objects = (qfv_resobj_t *) &shad[1], }; for (int i = 0; i < numMaps; i++) { shad->objects[i] = (qfv_resobj_t) { .name = "map", .type = qfv_res_image, .image = { .cubemap = maps[i].layers < 6 ? 0 : maps[i].cube, .type = VK_IMAGE_TYPE_2D, .format = VK_FORMAT_X8_D24_UNORM_PACK32, .extent = { maps[i].size, maps[i].size, 1 }, .num_mipmaps = 1, .num_layers = maps[i].layers, .samples = VK_SAMPLE_COUNT_1_BIT, .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, }, }; } QFV_CreateResource (device, shad); for (int i = 0; i < numMaps; i++) { DARRAY_APPEND (&lctx->light_images, shad->objects[i].image.image); } } for (int i = 0; i < numLights; i++) { int li = lightMap[i]; __auto_type lr = &lctx->light_renderers.a[li]; if (imageMap[li] == -1) { continue; } switch (lr->numLayers) { case 6: lr->renderPass = lctx->renderpass_6; break; case 4: lr->renderPass = lctx->renderpass_4; break; case 1: lr->renderPass = lctx->renderpass_1; break; default: Sys_Error ("build_shadow_maps: invalid light layer count: %u", lr->numLayers); } lr->image = lctx->light_images.a[imageMap[li]]; lr->view = create_view (lr, li, ctx); lr->framebuffer = create_framebuffer(lr, ctx); } Sys_MaskPrintf (SYS_vulkan, "shadow maps: %d layers in %zd images: %"PRId64"\n", totalLayers, lctx->light_images.size, lctx->shadow_resources->size); } void Vulkan_LoadLights (scene_t *scene, vulkan_ctx_t *ctx) { lightingctx_t *lctx = ctx->lighting_context; lctx->scene = scene; lctx->ldata = scene ? scene->lights : 0; clear_shadows (ctx); if (lctx->ldata && lctx->ldata->lights.size) { build_shadow_maps (lctx, ctx); create_light_matrices (lctx); } }