/* vid_mgl.c Win32 Scitech MGL video driver Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/cmd.h" #include "QF/cdaudio.h" #include "QF/console.h" #include "QF/draw.h" #include "QF/keys.h" #include "QF/input.h" #include "QF/qargs.h" #include "QF/qendian.h" #include "QF/screen.h" #include "QF/sound.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/wad.h" #include "d_local.h" #include "in_win.h" #include "resource.h" #include "winquake.h" #define MINIMUM_MEMORY 0x550000 #define MAX_MODE_LIST 30 #define VID_ROW_SIZE 3 /* Unused */ int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar; byte *VGA_pagebase; qboolean dibonly; HWND mainwindow; HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); int DIBWidth, DIBHeight; qboolean DDActive; RECT WindowRect; DWORD WindowStyle, ExWindowStyle; int window_center_x, window_center_y, window_x, window_y, window_width, window_height; RECT window_rect; static DEVMODE gdevmode; static qboolean startwindowed = 0, windowed_mode_set = 0; static int firstupdate = 1; static qboolean vid_palettized; static int lockcount; static int vid_fulldib_on_focus_mode; static qboolean force_minimized, in_mode_set, is_mode0x13, force_mode_set; static int vid_stretched, windowed_mouse; static qboolean palette_changed, syscolchg, vid_mode_set, hide_window, pal_is_nostatic; static HICON hIcon; #define MODE_WINDOWED 0 #define MODE_SETTABLE_WINDOW 2 #define NO_MODE (MODE_WINDOWED - 1) #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3) // Note that 0 is MODE_WINDOWED cvar_t *vid_mode; // Note that 0 is MODE_WINDOWED // Note that 3 is MODE_FULLSCREEN_DEFAULT cvar_t *_vid_default_mode_win; cvar_t *vid_nopageflip; cvar_t *vid_config_x; cvar_t *vid_config_y; cvar_t *vid_stretch_by_2; cvar_t *vid_windowed_mode; cvar_t *block_switch; cvar_t *vid_window_x; cvar_t *vid_window_y; typedef struct { int width; int height; } lmode_t; lmode_t lowresmodes[] = { {320, 200}, {320, 240}, {400, 300}, {512, 384}, }; int vid_modenum = NO_MODE; int vid_testingmode, vid_realmode; double vid_testendtime; int vid_default = MODE_WINDOWED; static int windowed_default; modestate_t modestate = MS_UNINIT; static byte *vid_surfcache; static int vid_surfcachesize; static int VID_highhunkmark; unsigned char vid_curpal[256 * 3]; int driver = grDETECT, mode; qboolean useWinDirect = true, useDirectDraw = true; MGLDC *mgldc = NULL, *memdc = NULL, *dibdc = NULL, *windc = NULL; typedef struct { modestate_t type; int width; int height; int modenum; int mode13; int stretched; int dib; int fullscreen; int bpp; int halfscreen; char modedesc[13]; } vmode_t; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; int aPage; // Current active display page int vPage; // Current visible display page int waitVRT = true; // True to wait for retrace on flip static vmode_t badmode; static byte backingbuf[48 * 24]; void VID_MenuDraw (void); void VID_MenuKey (int key); LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void AppActivate (BOOL fActive, BOOL minimize); void VID_RememberWindowPos (void) { RECT rect; if (GetWindowRect (mainwindow, &rect)) { if ((rect.left < GetSystemMetrics (SM_CXSCREEN)) && (rect.top < GetSystemMetrics (SM_CYSCREEN)) && (rect.right > 0) && (rect.bottom > 0)) { Cvar_SetValue (vid_window_x, rect.left); Cvar_SetValue (vid_window_y, rect.top); } } } void VID_CheckWindowXY (void) { if ((vid_window_x->int_val > (GetSystemMetrics (SM_CXSCREEN) - 160)) || (vid_window_y->int_val > (GetSystemMetrics (SM_CYSCREEN) - 120)) || (vid_window_x->int_val < 0) || (vid_window_y->int_val < 0)) { Cvar_SetValue (vid_window_x, 0.0); Cvar_SetValue (vid_window_y, 0.0); } } void VID_UpdateWindowStatus (int w_x, int w_y) { window_rect.left = window_x = w_x; window_rect.top = window_y = w_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; window_center_x = (window_rect.left + window_rect.right) / 2; window_center_y = (window_rect.top + window_rect.bottom) / 2; IN_UpdateClipCursor (); } qboolean VID_CheckAdequateMem (int width, int height) { return true; } qboolean VID_AllocBuffers (int width, int height) { int zbuffersize, cachesize; // Calculate the sizes we want first zbuffersize = width * height * sizeof (*d_pzbuffer); cachesize = D_SurfaceCacheForRes (width, height); // Free the old z-buffer if (d_pzbuffer) { free (d_pzbuffer); d_pzbuffer = NULL; } // Free the old surface cache vid_surfcache = D_SurfaceCacheAddress (); if (vid_surfcache) { D_FlushCaches (); free (vid_surfcache); vid_surfcache = NULL; } // Allocate the new z-buffer d_pzbuffer = calloc (zbuffersize, 1); if (!d_pzbuffer) { Sys_Error ("Not enough memory for video mode"); return false; } // Allocate the new surface cache; free the z-buffer if we fail vid_surfcache = calloc (cachesize, 1); if (!vid_surfcache) { free (d_pzbuffer); d_pzbuffer = NULL; Sys_Error ("Not enough memory for video mode"); return false; } vid_surfcachesize = cachesize; return true; } void initFatalError (void) { MGL_exit (); MGL_fatalError (MGL_errorMsg (MGL_result ())); exit (EXIT_FAILURE); } #if 0 // def NEW_SUSPEND int VID_Suspend (MGLDC * dc, int flags) { int i; if (flags & MGL_DEACTIVATE) { IN_RestoreOriginalMouseState (); CDAudio_Pause (); // keep WM_PAINT from trying to redraw in_mode_set = true; block_drawing = true; } else if (flags & MGL_REACTIVATE) { IN_SetQuakeMouseState (); // fix leftover Alt from any Alt-Tab or the like that switched us away IN_ClearStates (); CDAudio_Resume (); in_mode_set = false; block_drawing = false; // vid.recalc_refdef = 1; force_mode_set = 1; i = msg_suppress_1; msg_suppress_1 = 1; VID_Fullscreen_f (); msg_suppress_1 = i; force_mode_set = 0; } return 1; } #else int VID_Suspend (MGLDC * dc, int flags) { if (flags & MGL_DEACTIVATE) { // FIXME: this doesn't currently work on NT if (block_switch->int_val && !WinNT) { return MGL_NO_DEACTIVATE; } S_BlockSound (); S_ClearBuffer (); IN_RestoreOriginalMouseState (); CDAudio_Pause (); // keep WM_PAINT from trying to redraw in_mode_set = true; block_drawing = true; // so we don't try to draw while // switched away } else if (flags & MGL_REACTIVATE) { IN_SetQuakeMouseState (); // fix leftover Alt from any Alt-Tab or the like that switched us away IN_ClearStates (); CDAudio_Resume (); S_UnblockSound (); in_mode_set = false; vid.recalc_refdef = 1; block_drawing = false; } return MGL_NO_SUSPEND_APP; } #endif void registerAllDispDrivers (void) { /* Event though these driver require WinDirect, we register * them so that they will still be available even if DirectDraw * is present and the user has disable the high performance * WinDirect modes. */ MGL_registerDriver (MGL_VGA8NAME, VGA8_driver); // MGL_registerDriver(MGL_VGAXNAME, VGAX_driver); /* Register display drivers */ if (useWinDirect) { /* we don't want VESA 1.X drivers MGL_registerDriver(MGL_SVGA8NAME, SVGA8_driver); */ MGL_registerDriver (MGL_LINEAR8NAME, LINEAR8_driver); if (!COM_CheckParm ("-novbeaf")) MGL_registerDriver (MGL_ACCEL8NAME, ACCEL8_driver); } if (useDirectDraw) { MGL_registerDriver (MGL_DDRAW8NAME, DDRAW8_driver); } } void registerAllMemDrivers (void) { /* Register memory context drivers */ MGL_registerDriver (MGL_PACKED8NAME, PACKED8_driver); } void VID_InitMGLFull (HINSTANCE hInstance) { int i, xRes, yRes, bits, lowres, curmode, temp; int lowstretchedres, stretchedmode = 0, lowstretched; uchar *m; // FIXME: NT is checked for because MGL currently has a bug that causes it // to try to use WinDirect modes even on NT if (COM_CheckParm ("-nowindirect") || COM_CheckParm ("-nowd") || COM_CheckParm ("-novesa") || WinNT) { useWinDirect = false; } if (COM_CheckParm ("-nodirectdraw") || COM_CheckParm ("-noddraw") || COM_CheckParm ("-nodd")) useDirectDraw = false; // Initialise the MGL MGL_unregisterAllDrivers (); registerAllDispDrivers (); registerAllMemDrivers (); MGL_detectGraph (&driver, &mode); m = MGL_availableModes (); if (m[0] != 0xFF) { lowres = lowstretchedres = 99999; lowstretched = 0; curmode = 0; // find the lowest-res mode, or a mode we can stretch up to and get // lowest-res that way for (i = 0; m[i] != 0xFF; i++) { MGL_modeResolution (m[i], &xRes, &yRes, &bits); if ((bits == 8) && (xRes <= MAXWIDTH) && (yRes <= MAXHEIGHT) && (curmode < MAX_MODE_LIST)) { if (m[i] == grVGA_320x200x256) is_mode0x13 = true; if (!COM_CheckParm ("-noforcevga")) { if (m[i] == grVGA_320x200x256) { mode = i; break; } } if (xRes < lowres) { lowres = xRes; mode = i; } if ((xRes < lowstretchedres) && ((xRes >> 1) >= 320)) { lowstretchedres = xRes >> 1; stretchedmode = i; } } curmode++; } // if there's a mode we can stretch by 2 up to, thereby effectively // getting a lower-res mode than the lowest-res real but still at least // 320x200, that will be our default mode if (lowstretchedres < lowres) { mode = stretchedmode; lowres = lowstretchedres; lowstretched = 1; } // build the mode list, leaving room for the low-res stretched mode, // if any nummodes++; // leave room for default mode for (i = 0; m[i] != 0xFF; i++) { MGL_modeResolution (m[i], &xRes, &yRes, &bits); if ((bits == 8) && (xRes <= MAXWIDTH) && (yRes <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) { if (i == mode) { if (lowstretched) { stretchedmode = nummodes; curmode = nummodes++; } else { curmode = MODE_FULLSCREEN_DEFAULT; } } else { curmode = nummodes++; } modelist[curmode].type = MS_FULLSCREEN; modelist[curmode].width = xRes; modelist[curmode].height = yRes; snprintf (modelist[curmode].modedesc, sizeof (modelist[curmode].modedesc), "%dx%d", xRes, yRes); if (m[i] == grVGA_320x200x256) modelist[curmode].mode13 = 1; else modelist[curmode].mode13 = 0; modelist[curmode].modenum = m[i]; modelist[curmode].stretched = 0; modelist[curmode].dib = 0; modelist[curmode].fullscreen = 1; modelist[curmode].halfscreen = 0; modelist[curmode].bpp = 8; } } if (lowstretched) { modelist[MODE_FULLSCREEN_DEFAULT] = modelist[stretchedmode]; modelist[MODE_FULLSCREEN_DEFAULT].stretched = 1; modelist[MODE_FULLSCREEN_DEFAULT].width >>= 1; modelist[MODE_FULLSCREEN_DEFAULT].height >>= 1; snprintf (modelist[MODE_FULLSCREEN_DEFAULT].modedesc, sizeof (modelist[MODE_FULLSCREEN_DEFAULT].modedesc), "%dx%d", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); } vid_default = MODE_FULLSCREEN_DEFAULT; temp = m[0]; if (!MGL_init (&driver, &temp, "")) { initFatalError (); } } MGL_setSuspendAppCallback (VID_Suspend); } /* createDisplayDC Returns pointer to the MGL device context to use for the application Initialises the MGL and creates an appropriate display device context to be used by the GUI. This creates and apropriate device context depending on the system being compile for, and should be the only place where system specific code is required. */ MGLDC * createDisplayDC (int forcemem) { MGLDC *dc; pixel_format_t pf; int npages; // Start the specified video mode if (!MGL_changeDisplayMode (mode)) initFatalError (); npages = MGL_availablePages (mode); if (npages > 3) npages = 3; if (!COM_CheckParm ("-notriplebuf")) { if (npages > 2) { npages = 2; } } if ((dc = MGL_createDisplayDC (npages)) == NULL) return NULL; if (!forcemem && (MGL_surfaceAccessType (dc)) == MGL_LINEAR_ACCESS && (dc->mi.maxPage > 0)) { MGL_makeCurrentDC (dc); memdc = NULL; } else { // Set up for blitting from a memory buffer memdc = MGL_createMemoryDC (MGL_sizex (dc) + 1, MGL_sizey (dc) + 1, 8, &pf); MGL_makeCurrentDC (memdc); } // Enable page flipping even for even for blitted surfaces if (forcemem) { vid.numpages = 1; } else { vid.numpages = dc->mi.maxPage + 1; if (vid.numpages > 1) { // Set up for page flipping MGL_setActivePage (dc, aPage = 1); MGL_setVisualPage (dc, vPage = 0, false); } if (vid.numpages > 3) vid.numpages = 3; } if (vid.numpages == 2) waitVRT = true; else waitVRT = false; return dc; } void VID_InitMGLDIB (HINSTANCE hInstance) { WNDCLASS wc; HDC hdc; hIcon = LoadIcon (hInstance, MAKEINTRESOURCE (IDI_ICON1)); /* Register the frame class */ wc.style = 0; wc.lpfnWndProc = (WNDPROC) MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = 0; wc.hCursor = LoadCursor (NULL, IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = 0; wc.lpszClassName = "WinQuake"; if (!RegisterClass (&wc)) Sys_Error ("Couldn't register window class"); /* Find the size for the DIB window */ /* Initialise the MGL for windowed operation */ MGL_setAppInstance (hInstance); registerAllMemDrivers (); MGL_initWindowed (""); modelist[0].type = MS_WINDOWED; modelist[0].width = 320; modelist[0].height = 240; strcpy (modelist[0].modedesc, "320x240"); modelist[0].mode13 = 0; modelist[0].modenum = MODE_WINDOWED; modelist[0].stretched = 0; modelist[0].dib = 1; modelist[0].fullscreen = 0; modelist[0].halfscreen = 0; modelist[0].bpp = 8; modelist[1].type = MS_WINDOWED; modelist[1].width = 640; modelist[1].height = 480; strcpy (modelist[1].modedesc, "640x480"); modelist[1].mode13 = 0; modelist[1].modenum = MODE_WINDOWED + 1; modelist[1].stretched = 1; modelist[1].dib = 1; modelist[1].fullscreen = 0; modelist[1].halfscreen = 0; modelist[1].bpp = 8; modelist[2].type = MS_WINDOWED; modelist[2].width = 800; modelist[2].height = 600; strcpy (modelist[2].modedesc, "800x600"); modelist[2].mode13 = 0; modelist[2].modenum = MODE_WINDOWED + 2; modelist[2].stretched = 1; modelist[2].dib = 1; modelist[2].fullscreen = 0; modelist[2].halfscreen = 0; modelist[2].bpp = 8; // automatically stretch default mode up if > 640x480 desktop resolution hdc = GetDC (NULL); if ((GetDeviceCaps (hdc, HORZRES) > 640) && !COM_CheckParm ("-noautostretch")) { vid_default = MODE_WINDOWED + 1; } else { vid_default = MODE_WINDOWED; } windowed_default = vid_default; ReleaseDC (NULL, hdc); nummodes = 3; // reserve space for windowed mode DDActive = 0; } void VID_InitFullDIB (HINSTANCE hInstance) { DEVMODE devmode; int i, j, modenum, existingmode, originalnummodes, lowestres; int numlowresmodes, bpp, done; int cstretch, istretch, mstretch = 0; BOOL stat; // enumerate 8 bpp modes originalnummodes = nummodes; modenum = 0; lowestres = 99999; do { stat = EnumDisplaySettings (NULL, modenum, &devmode); if ((devmode.dmBitsPerPel == 8) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) { devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].mode13 = 0; modelist[nummodes].stretched = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%ldx%ld", devmode.dmPelsWidth, devmode.dmPelsHeight); // if the width is more than twice the height, reduce it by // half because this // is probably a dual-screen monitor if (!COM_CheckParm ("-noadjustaspect")) { if (modelist[nummodes].width > (modelist[nummodes].height << 1)) { modelist[nummodes].width >>= 1; modelist[nummodes].halfscreen = 1; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%dx%d", modelist[nummodes].width, modelist[nummodes].height); } } for (i = originalnummodes, existingmode = 0; i < nummodes; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height)) { existingmode = 1; break; } } if (!existingmode) { if (modelist[nummodes].width < lowestres) lowestres = modelist[nummodes].width; nummodes++; } } } modenum++; } while (stat); // see if any of them were actually settable; if so, this is our mode list, // else enumerate all modes; our mode list is whichever ones are settable // with > 8 bpp if (nummodes == originalnummodes) { modenum = 0; lowestres = 99999; Con_Printf ("No 8-bpp fullscreen DIB modes found\n"); do { stat = EnumDisplaySettings (NULL, modenum, &devmode); if ((((devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT)) || (!COM_CheckParm ("-noadjustaspect") && (devmode.dmPelsWidth <= (MAXWIDTH * 2)) && (devmode.dmPelsWidth > (devmode.dmPelsHeight * 2)))) && (nummodes < MAX_MODE_LIST) && (devmode.dmBitsPerPel > 8)) { devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].mode13 = 0; modelist[nummodes].stretched = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%ldx%ld", devmode.dmPelsWidth, devmode.dmPelsHeight); // if the width is more than twice the height, reduce it // by half because this is probably a dual-screen monitor if (!COM_CheckParm ("-noadjustaspect")) { if (modelist[nummodes].width > (modelist[nummodes].height * 2)) { modelist[nummodes].width >>= 1; modelist[nummodes].halfscreen = 1; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%dx%d", modelist[nummodes].width, modelist[nummodes].height); } } for (i = originalnummodes, existingmode = 0; i < nummodes; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height)) { // pick the lowest available bpp if (modelist[nummodes].bpp < modelist[i].bpp) modelist[i] = modelist[nummodes]; existingmode = 1; break; } } if (!existingmode) { if (modelist[nummodes].width < lowestres) lowestres = modelist[nummodes].width; nummodes++; } } } modenum++; } while (stat); } // see if there are any low-res modes that aren't being reported numlowresmodes = sizeof (lowresmodes) / sizeof (lowresmodes[0]); bpp = 8; done = 0; // first make sure the driver doesn't just answer yes to all tests devmode.dmBitsPerPel = 8; devmode.dmPelsWidth = 42; devmode.dmPelsHeight = 37; devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { done = 1; } while (!done) { for (j = 0; (j < numlowresmodes) && (nummodes < MAX_MODE_LIST); j++) { devmode.dmBitsPerPel = bpp; devmode.dmPelsWidth = lowresmodes[j].width; devmode.dmPelsHeight = lowresmodes[j].height; devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].mode13 = 0; modelist[nummodes].stretched = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; snprintf (modelist[nummodes].modedesc, sizeof (modelist[nummodes].modedesc), "%ldx%ld", devmode.dmPelsWidth, devmode.dmPelsHeight); // we only want the lowest-bpp version of each mode for (i = originalnummodes, existingmode = 0; i < nummodes; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp >= modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) { if (modelist[nummodes].width < lowestres) lowestres = modelist[nummodes].width; nummodes++; } } } switch (bpp) { case 8: bpp = 16; break; case 16: bpp = 32; break; case 32: done = 1; break; } } // now add the lowest stretch-by-2 pseudo-modes between 320-wide // (inclusive) and lowest real res (not inclusive) don't bother if we have // a real VGA mode 0x13 mode if (!is_mode0x13) { for (i = originalnummodes, cstretch = 0; i < nummodes; i++) { if (((modelist[i].width >> 1) < lowestres) && ((modelist[i].width >> 1) >= 320)) { lowestres = modelist[i].width >> 1; cstretch = 1; mstretch = i; } } if ((nummodes + cstretch) > MAX_MODE_LIST) cstretch = MAX_MODE_LIST - nummodes; if (cstretch > 0) { for (i = (nummodes - 1); i >= originalnummodes; i--) modelist[i + cstretch] = modelist[i]; nummodes += cstretch; istretch = originalnummodes; modelist[istretch] = modelist[mstretch]; modelist[istretch].width >>= 1; modelist[istretch].height >>= 1; modelist[istretch].stretched = 1; snprintf (modelist[istretch].modedesc, sizeof (modelist[istretch].modedesc), "%dx%d", modelist[istretch].width, modelist[istretch].height); } } if (nummodes != originalnummodes) vid_default = MODE_FULLSCREEN_DEFAULT; else Con_Printf ("No fullscreen DIB modes found\n"); } int VID_NumModes (void) { return nummodes; } vmode_t * VID_GetModePtr (int modenum) { if ((modenum >= 0) && (modenum < nummodes)) return &modelist[modenum]; else return &badmode; } void VID_CheckModedescFixup (int mode) { int x, y, stretch; if (mode == MODE_SETTABLE_WINDOW) { modelist[mode].stretched = vid_stretch_by_2->int_val; stretch = modelist[mode].stretched; Cvar_SetValue (vid_config_x, max (vid_config_x->int_val, 320 << stretch)); Cvar_SetValue (vid_config_y, max (vid_config_y->int_val, 200 << stretch)); x = vid_config_x->int_val; y = vid_config_y->int_val; snprintf (modelist[mode].modedesc, sizeof (modelist[mode].modedesc), "%dx%d", x, y); modelist[mode].width = x; modelist[mode].height = y; } } char * VID_GetModeDescriptionMemCheck (int mode) { char *pinfo; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; VID_CheckModedescFixup (mode); pv = VID_GetModePtr (mode); pinfo = pv->modedesc; if (VID_CheckAdequateMem (pv->width, pv->height)) { return pinfo; } else { return NULL; } } char * VID_GetModeDescription (int mode) { char *pinfo; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; VID_CheckModedescFixup (mode); pv = VID_GetModePtr (mode); pinfo = pv->modedesc; return pinfo; } /* VID_GetModeDescription2 Tacks on "windowed" or "fullscreen" */ char * VID_GetModeDescription2 (int mode) { static char pinfo[40]; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; VID_CheckModedescFixup (mode); pv = VID_GetModePtr (mode); if (modelist[mode].type == MS_FULLSCREEN) { snprintf (pinfo, sizeof (pinfo), "%s fullscreen", pv->modedesc); } else if (modelist[mode].type == MS_FULLDIB) { snprintf (pinfo, sizeof (pinfo), "%s fullscreen", pv->modedesc); } else { snprintf (pinfo, sizeof (pinfo), "%s windowed", pv->modedesc); } return pinfo; } // KJB: Added this to return the mode driver name in description for console char * VID_GetExtModeDescription (int mode) { static char pinfo[40]; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; VID_CheckModedescFixup (mode); pv = VID_GetModePtr (mode); if (modelist[mode].type == MS_FULLSCREEN) { snprintf (pinfo, sizeof (pinfo), "%s fullscreen %s", pv->modedesc, MGL_modeDriverName (pv->modenum)); } else if (modelist[mode].type == MS_FULLDIB) { snprintf (pinfo, sizeof (pinfo), "%s fullscreen DIB", pv->modedesc); } else { snprintf (pinfo, sizeof (pinfo), "%s windowed", pv->modedesc); } return pinfo; } void DestroyDIBWindow (void) { if (modestate == MS_WINDOWED) { // destroy the associated MGL DC's; the window gets reused if (windc) MGL_destroyDC (windc); if (dibdc) MGL_destroyDC (dibdc); windc = dibdc = NULL; } } void DestroyFullscreenWindow (void) { if (modestate == MS_FULLSCREEN) { // destroy the existing fullscreen mode and DC's if (mgldc) MGL_destroyDC (mgldc); if (memdc) MGL_destroyDC (memdc); mgldc = memdc = NULL; } } void DestroyFullDIBWindow (void) { if (modestate == MS_FULLDIB) { ChangeDisplaySettings (NULL, CDS_FULLSCREEN); // Destroy the fullscreen DIB window and associated MGL DC's if (windc) MGL_destroyDC (windc); if (dibdc) MGL_destroyDC (dibdc); windc = dibdc = NULL; } } qboolean VID_SetWindowedMode (int modenum) { HDC hdc; pixel_format_t pf; qboolean stretched; int lastmodestate; if (!windowed_mode_set) { if (COM_CheckParm ("-resetwinpos")) { Cvar_SetValue (vid_window_x, 0.0); Cvar_SetValue (vid_window_y, 0.0); } windowed_mode_set = 1; } VID_CheckModedescFixup (modenum); DDActive = 0; lastmodestate = modestate; DestroyFullscreenWindow (); DestroyFullDIBWindow (); if (windc) MGL_destroyDC (windc); if (dibdc) MGL_destroyDC (dibdc); windc = dibdc = NULL; // KJB: Signal to the MGL that we are going back to windowed mode if (!MGL_changeDisplayMode (grWINDOWED)) initFatalError (); WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; stretched = modelist[modenum].stretched; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; if (stretched) { DIBWidth >>= 1; DIBHeight >>= 1; } WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; ExWindowStyle = 0; AdjustWindowRectEx (&WindowRect, WindowStyle, FALSE, 0); // the first time we're called to set the mode, create the window we'll use // for the rest of the session if (!vid_mode_set) { mainwindow = CreateWindowEx (ExWindowStyle, "WinQuake", PROGRAM, WindowStyle, 0, 0, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, NULL, NULL, global_hInstance, NULL); if (!mainwindow) Sys_Error ("Couldn't create DIB window"); // tell MGL to use this window for fullscreen modes MGL_registerFullScreenWindow (mainwindow); vid_mode_set = true; } else { SetWindowLong (mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE); SetWindowLong (mainwindow, GWL_EXSTYLE, ExWindowStyle); } if (!SetWindowPos (mainwindow, NULL, 0, 0, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_HIDEWINDOW)) { Sys_Error ("Couldn't resize DIB window"); } if (hide_window) return true; // position and show the DIB window VID_CheckWindowXY (); SetWindowPos (mainwindow, NULL, vid_window_x->int_val, vid_window_y->int_val, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); if (force_minimized) ShowWindow (mainwindow, SW_MINIMIZE); else ShowWindow (mainwindow, SW_SHOWDEFAULT); UpdateWindow (mainwindow); modestate = MS_WINDOWED; vid_fulldib_on_focus_mode = 0; // because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), // we clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC (mainwindow); PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS); ReleaseDC (mainwindow, hdc); /* Create the MGL window DC and the MGL memory DC */ if ((windc = MGL_createWindowedDC (mainwindow)) == NULL) MGL_fatalError ("Unable to create Windowed DC!"); if ((dibdc = MGL_createMemoryDC (DIBWidth, DIBHeight, 8, &pf)) == NULL) MGL_fatalError ("Unable to create Memory DC!"); MGL_makeCurrentDC (dibdc); vid.buffer = vid.conbuffer = vid.direct = dibdc->surface; vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine; vid.numpages = 1; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.height = vid.conheight = DIBHeight; vid.width = vid.conwidth = DIBWidth; vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0); vid_stretched = stretched; SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon); return true; } qboolean VID_SetFullscreenMode (int modenum) { DDActive = 1; DestroyDIBWindow (); DestroyFullDIBWindow (); mode = modelist[modenum].modenum; // Destroy old DC's, resetting back to fullscreen mode if (mgldc) MGL_destroyDC (mgldc); if (memdc) MGL_destroyDC (memdc); mgldc = memdc = NULL; if ((mgldc = createDisplayDC (modelist[modenum].stretched || vid_nopageflip->int_val)) == NULL) { return false; } modestate = MS_FULLSCREEN; vid_fulldib_on_focus_mode = 0; vid.buffer = vid.conbuffer = vid.direct = NULL; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; DIBHeight = vid.height = vid.conheight = modelist[modenum].height; DIBWidth = vid.width = vid.conwidth = modelist[modenum].width; vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0); vid_stretched = modelist[modenum].stretched; // needed because we're not getting WM_MOVE messages fullscreen on NT window_x = 0; window_y = 0; // set the large icon, so the Quake icon will show up in the taskbar SendMessage (mainwindow, WM_SETICON, (WPARAM) 1, (LPARAM) hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM) 0, (LPARAM) hIcon); // shouldn't be needed, but Kendall needs to let us get the activation // message for this not to be needed on NT AppActivate (true, false); return true; } qboolean VID_SetFullDIBMode (int modenum) { HDC hdc; pixel_format_t pf; int lastmodestate; DDActive = 0; DestroyFullscreenWindow (); DestroyDIBWindow (); if (windc) MGL_destroyDC (windc); if (dibdc) MGL_destroyDC (dibdc); windc = dibdc = NULL; // KJB: Signal to the MGL that we are going back to windowed mode if (!MGL_changeDisplayMode (grWINDOWED)) initFatalError (); gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; gdevmode.dmBitsPerPel = modelist[modenum].bpp; gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum]. stretched << modelist[modenum].halfscreen; gdevmode.dmPelsHeight = modelist[modenum].height << modelist[modenum].stretched; gdevmode.dmSize = sizeof (gdevmode); if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) Sys_Error ("Couldn't set fullscreen DIB mode"); lastmodestate = modestate; modestate = MS_FULLDIB; vid_fulldib_on_focus_mode = modenum; WindowRect.top = WindowRect.left = 0; hdc = GetDC (NULL); WindowRect.right = modelist[modenum].width << modelist[modenum].stretched; WindowRect.bottom = modelist[modenum].height << modelist[modenum].stretched; ReleaseDC (NULL, hdc); DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_POPUP | WS_SYSMENU | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; ExWindowStyle = 0; AdjustWindowRectEx (&WindowRect, WindowStyle, FALSE, 0); SetWindowLong (mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE); SetWindowLong (mainwindow, GWL_EXSTYLE, ExWindowStyle); if (!SetWindowPos (mainwindow, NULL, 0, 0, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, SWP_NOCOPYBITS | SWP_NOZORDER)) { Sys_Error ("Couldn't resize DIB window"); } // position and show the DIB window SetWindowPos (mainwindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME); ShowWindow (mainwindow, SW_SHOWDEFAULT); UpdateWindow (mainwindow); // Because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), we // clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC (mainwindow); PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS); ReleaseDC (mainwindow, hdc); /* Create the MGL window DC and the MGL memory DC */ if ((windc = MGL_createWindowedDC (mainwindow)) == NULL) MGL_fatalError ("Unable to create Fullscreen DIB DC!"); if ((dibdc = MGL_createMemoryDC (DIBWidth, DIBHeight, 8, &pf)) == NULL) MGL_fatalError ("Unable to create Memory DC!"); MGL_makeCurrentDC (dibdc); vid.buffer = vid.conbuffer = vid.direct = dibdc->surface; vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine; vid.numpages = 1; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.height = vid.conheight = DIBHeight; vid.width = vid.conwidth = DIBWidth; vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0); vid_stretched = modelist[modenum].stretched; // needed because we're not getting WM_MOVE messages fullscreen on NT window_x = 0; window_y = 0; return true; } void VID_RestoreOldMode (int original_mode) { static qboolean inerror = false; if (inerror) return; in_mode_set = false; inerror = true; // make sure mode set happens (video mode changes) vid_modenum = original_mode - 1; if (!VID_SetMode (original_mode, vid_curpal)) { vid_modenum = MODE_WINDOWED - 1; if (!VID_SetMode (windowed_default, vid_curpal)) Sys_Error ("Can't set any video mode"); } inerror = false; } void VID_SetDefaultMode (void) { if (vid.initialized) VID_SetMode (0, vid_curpal); IN_DeactivateMouse (); } int VID_SetMode (int modenum, unsigned char *palette) { int original_mode, temp; qboolean stat; MSG msg; HDC hdc; while ((modenum >= nummodes) || (modenum < 0)) { if (vid_modenum == NO_MODE) { if (modenum == vid_default) { modenum = windowed_default; } else { modenum = vid_default; } Cvar_SetValue (vid_mode, modenum); } else { Cvar_SetValue (vid_mode, vid_modenum); return 0; } } if (!force_mode_set && (modenum == vid_modenum)) return true; // so Con_Printfs don't mess us up by forcing vid and snd updates temp = scr_disabled_for_loading; scr_disabled_for_loading = true; in_mode_set = true; CDAudio_Pause (); S_ClearBuffer (); if (vid_modenum == NO_MODE) original_mode = windowed_default; else original_mode = vid_modenum; // Set either the fullscreen or windowed mode if (modelist[modenum].type == MS_WINDOWED) { if (in_grab->int_val && key_dest == key_game) { stat = VID_SetWindowedMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } else { IN_DeactivateMouse (); IN_ShowMouse (); stat = VID_SetWindowedMode (modenum); } } else if (modelist[modenum].type == MS_FULLDIB) { stat = VID_SetFullDIBMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } else { stat = VID_SetFullscreenMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } window_width = vid.width << vid_stretched; window_height = vid.height << vid_stretched; VID_UpdateWindowStatus (window_x, window_y); CDAudio_Resume (); scr_disabled_for_loading = temp; if (!stat) { VID_RestoreOldMode (original_mode); return false; } if (hide_window) return true; // now we try to make sure we get the focus on the mode switch, because // sometimes in some systems we don't. We grab the foreground, then // finish setting up, pump all our messages, and sleep for a little while // to let messages finish bouncing around the system, then we put // ourselves at the top of the z order, then grab the foreground again, // Who knows if it helps, but it probably doesn't hurt if (!force_minimized) SetForegroundWindow (mainwindow); hdc = GetDC (NULL); if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) vid_palettized = true; else vid_palettized = false; VID_SetPalette (palette); ReleaseDC (NULL, hdc); vid_modenum = modenum; Cvar_SetValue (vid_mode, vid_modenum); if (!VID_AllocBuffers (vid.width, vid.height)) { // couldn't get memory for this mode; try to fall back to previous // mode VID_RestoreOldMode (original_mode); return false; } D_InitCaches (vid_surfcache, vid_surfcachesize); while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Sleep (100); if (!force_minimized) { SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); SetForegroundWindow (mainwindow); } // fix the leftover Alt from any Alt-Tab or the like that switched us away IN_ClearStates (); Con_Printf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); VID_SetPalette (palette); in_mode_set = false; vid.recalc_refdef = 1; return true; } void VID_LockBuffer (void) { if (dibdc) return; lockcount++; if (lockcount > 1) return; MGL_beginDirectAccess (); if (memdc) { // Update surface pointer for linear access modes vid.buffer = vid.conbuffer = vid.direct = memdc->surface; vid.rowbytes = vid.conrowbytes = memdc->mi.bytesPerLine; } else if (mgldc) { // Update surface pointer for linear access modes vid.buffer = vid.conbuffer = vid.direct = mgldc->surface; vid.rowbytes = vid.conrowbytes = mgldc->mi.bytesPerLine; } if (r_dowarp) d_viewbuffer = r_warpbuffer; else d_viewbuffer = (void *) (byte *) vid.buffer; if (r_dowarp) screenwidth = WARP_WIDTH; else screenwidth = vid.rowbytes; } void VID_UnlockBuffer (void) { if (dibdc) return; lockcount--; if (lockcount > 0) return; if (lockcount < 0) Sys_Error ("Unbalanced unlock"); MGL_endDirectAccess (); // to turn up any unlocked accesses vid.buffer = vid.conbuffer = vid.direct = d_viewbuffer = NULL; } int VID_ForceUnlockedAndReturnState (void) { int lk; if (!lockcount) return 0; lk = lockcount; if (dibdc) { lockcount = 0; } else { lockcount = 1; VID_UnlockBuffer (); } return lk; } void VID_ForceLockState (int lk) { if (!dibdc && lk) { lockcount = 0; VID_LockBuffer (); } lockcount = lk; } void VID_SetPalette (unsigned char *palette) { INT i; palette_t pal[256]; HDC hdc; if (!Minimized) { palette_changed = true; // make sure we have the static colors if we're the active app hdc = GetDC (NULL); if (vid_palettized && ActiveApp) { if (GetSystemPaletteUse (hdc) == SYSPAL_STATIC) { // switch to SYSPAL_NOSTATIC and remap the colors SetSystemPaletteUse (hdc, SYSPAL_NOSTATIC); syscolchg = true; pal_is_nostatic = true; } } ReleaseDC (NULL, hdc); // Translate the palette values to an MGL palette array and // set the values. for (i = 0; i < 256; i++) { pal[i].red = palette[i * 3]; pal[i].green = palette[i * 3 + 1]; pal[i].blue = palette[i * 3 + 2]; } if (DDActive) { if (!mgldc) return; MGL_setPalette (mgldc, pal, 256, 0); MGL_realizePalette (mgldc, 256, 0, false); if (memdc) MGL_setPalette (memdc, pal, 256, 0); } else { if (!windc) return; MGL_setPalette (windc, pal, 256, 0); MGL_realizePalette (windc, 256, 0, false); if (dibdc) { MGL_setPalette (dibdc, pal, 256, 0); MGL_realizePalette (dibdc, 256, 0, false); } } } memcpy (vid_curpal, palette, sizeof (vid_curpal)); if (syscolchg) { PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM) 0, (LPARAM) 0); syscolchg = false; } } void VID_DescribeCurrentMode_f (void) { Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); } void VID_NumModes_f (void) { if (nummodes == 1) Con_Printf ("%d video mode is available\n", nummodes); else Con_Printf ("%d video modes are available\n", nummodes); } void VID_DescribeMode_f (void) { int modenum; modenum = atoi (Cmd_Argv (1)); Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); } void VID_DescribeModes_f (void) { int i, lnummodes; char *pinfo; qboolean na; vmode_t *pv; na = false; lnummodes = VID_NumModes (); for (i = 0; i < lnummodes; i++) { pv = VID_GetModePtr (i); pinfo = VID_GetExtModeDescription (i); if (VID_CheckAdequateMem (pv->width, pv->height)) { Con_Printf ("%2d: %s\n", i, pinfo); } else { Con_Printf ("**: %s\n", pinfo); na = true; } } if (na) { Con_Printf ("\n[**: not enough system RAM for mode]\n"); } } void VID_TestMode_f (void) { int modenum; double testduration; if (!vid_testingmode) { modenum = atoi (Cmd_Argv (1)); if (VID_SetMode (modenum, vid_curpal)) { vid_testingmode = 1; testduration = atof (Cmd_Argv (2)); if (testduration == 0) testduration = 5.0; vid_testendtime = realtime + testduration; } } } void VID_Windowed_f (void) { VID_SetMode (vid_windowed_mode->int_val, vid_curpal); } void VID_Fullscreen_f (void) { VID_SetMode (vid_fullscreen_mode->int_val, vid_curpal); } void VID_Minimize_f (void) { // we only support minimizing windows; if you're fullscreen, // switch to windowed first if (modestate == MS_WINDOWED) ShowWindow (mainwindow, SW_MINIMIZE); } void VID_ForceMode_f (void) { int modenum; if (!vid_testingmode) { modenum = atoi (Cmd_Argv (1)); force_mode_set = 1; VID_SetMode (modenum, vid_curpal); force_mode_set = 0; } } void VID_Init (unsigned char *palette) { int i, bestmatch = 0, bestmatchmetric, t, dr, dg, db; int basenummodes; byte *ptmp; Cmd_AddCommand ("vid_testmode", VID_TestMode_f, "Switch to another video " "mode temporarily for 5-seconds to test it.\n" "(vid_testmode (mode))"); Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "Reports the total number " "of video modes available"); Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "Report current video mode."); Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "Report " "information on specified video mode, default is " "current.\n(vid_describemode (mode))"); Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "Report " "information on all video modes."); Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f, "Force QuakeWorld to " "use a certain video mode. (vid_forcemode (mode))"); Cmd_AddCommand ("vid_windowed", VID_Windowed_f, "Switch to windowed mode"); Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f, "Switch to full " "screen mode"); Cmd_AddCommand ("vid_minimize", VID_Minimize_f, "Minimize windowed Quake"); if (COM_CheckParm ("-dibonly")) dibonly = true; VID_InitMGLDIB (global_hInstance); basenummodes = nummodes; if (!dibonly) VID_InitMGLFull (global_hInstance); // if there are no non-windowed modes, or only windowed and mode 0x13, // then use fullscreen DIBs as well if (((nummodes == basenummodes) || ((nummodes == (basenummodes + 1)) && is_mode0x13)) && !COM_CheckParm ("-nofulldib")) { VID_InitFullDIB (global_hInstance); } vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap8 = vid_colormap; vid.fullbright = 256 - LittleLong (*((int *) vid.colormap8 + 2048)); vid_testingmode = 0; // GDI doesn't let us remap palette index 0, so we'll remap color // mappings from that black to another one bestmatchmetric = 256 * 256 * 3; for (i = 1; i < 256; i++) { dr = palette[0] - palette[i * 3]; dg = palette[1] - palette[i * 3 + 1]; db = palette[2] - palette[i * 3 + 2]; t = (dr * dr) + (dg * dg) + (db * db); if (t < bestmatchmetric) { bestmatchmetric = t; bestmatch = i; if (t == 0) break; } } for (i = 0, ptmp = vid.colormap8; i < (1 << (VID_CBITS + 8)); i++, ptmp++) { if (*ptmp == 0) *ptmp = bestmatch; } if (COM_CheckParm ("-startwindowed") || COM_CheckParm ("-window")) { startwindowed = 1; vid_default = windowed_default; } #ifdef SPLASH_SCREEN if (hwnd_dialog) DestroyWindow (hwnd_dialog); #endif // sound initialization has to go here, preceded by a windowed mode set, // so there's a window for DirectSound to work with but we're not yet // fullscreen so the "hardware already in use" dialog is visible if it // gets displayed // keep the window minimized until we're ready for the first real mode set hide_window = true; VID_SetMode (MODE_WINDOWED, palette); hide_window = false; // S_Init (); vid.initialized = true; force_mode_set = true; VID_SetMode (vid_default, palette); force_mode_set = false; vid_realmode = vid_modenum; VID_SetPalette (palette); vid_menudrawfn = VID_MenuDraw; vid_menukeyfn = VID_MenuKey; strcpy (badmode.modedesc, "Bad mode"); } void VID_Init_Cvars () { vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "Set the video " "mode"); vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, NULL, "Toggles the use of page flipping"); _vid_default_mode_win = Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, NULL, "Default windowed " "video mode"); vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, NULL, "Maximum x-axis screen size"); vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, NULL, "Maximum y-axis screen size"); vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, NULL, "Stretch the pixles by a two fold to acheive " "proper view"); in_grab = Cvar_Get ("in_grab", "0", CVAR_ARCHIVE, NULL, "Have quake grab the mouse from X when you " "play"); vid_fullscreen_mode = Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, NULL, "Set the full screen video mode."); vid_windowed_mode = Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, NULL, "Set the windowed video mode"); block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, NULL, "If " "set, won't allow you to task switch while " "playing"); vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, NULL, "The " "x-axis location of the window, if windowed"); vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, NULL, "The " "y-axis location of the window, if windowed"); } void VID_Shutdown (void) { #ifdef SPLASH_SCREEN if (hwnd_dialog) DestroyWindow (hwnd_dialog); #endif if (vid.initialized) { if (modestate == MS_FULLDIB) ChangeDisplaySettings (NULL, CDS_FULLSCREEN); PostMessage (HWND_BROADCAST, WM_PALETTECHANGED, (WPARAM) mainwindow, (LPARAM) 0); PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM) 0, (LPARAM) 0); AppActivate (false, false); DestroyDIBWindow (); DestroyFullscreenWindow (); DestroyFullDIBWindow (); if (mainwindow) DestroyWindow (mainwindow); MGL_exit (); vid_testingmode = 0; vid.initialized = 0; } } void FlipScreen (vrect_t *rects) { /* Flip the surfaces */ if (DDActive) { if (mgldc) { if (memdc) { while (rects) { if (vid_stretched) { MGL_stretchBltCoord (mgldc, memdc, rects->x, rects->y, rects->x + rects->width, rects->y + rects->height, rects->x << 1, rects->y << 1, (rects->x + rects->width) << 1, (rects->y + rects->height) << 1); } else { MGL_bitBltCoord (mgldc, memdc, rects->x, rects->y, (rects->x + rects->width), (rects->y + rects->height), rects->x, rects->y, MGL_REPLACE_MODE); } rects = rects->pnext; } } if (vid.numpages > 1) { // We have a flipping surface, so do a hard page flip aPage = (aPage + 1) % vid.numpages; vPage = (vPage + 1) % vid.numpages; MGL_setActivePage (mgldc, aPage); MGL_setVisualPage (mgldc, vPage, waitVRT); } } } else { HDC hdcScreen; hdcScreen = GetDC (mainwindow); if (windc && dibdc) { MGL_setWinDC (windc, hdcScreen); while (rects) { if (vid_stretched) { MGL_stretchBltCoord (windc, dibdc, rects->x, rects->y, rects->x + rects->width, rects->y + rects->height, rects->x << 1, rects->y << 1, (rects->x + rects->width) << 1, (rects->y + rects->height) << 1); } else { MGL_bitBltCoord (windc, dibdc, rects->x, rects->y, rects->x + rects->width, rects->y + rects->height, rects->x, rects->y, MGL_REPLACE_MODE); } rects = rects->pnext; } } ReleaseDC (mainwindow, hdcScreen); } } void VID_Update (vrect_t *rects) { vrect_t rect; RECT trect; if (!vid_palettized && palette_changed) { palette_changed = false; rect.x = 0; rect.y = 0; rect.width = vid.width; rect.height = vid.height; rect.pnext = NULL; rects = ▭ } if (firstupdate) { if (modestate == MS_WINDOWED) { GetWindowRect (mainwindow, &trect); if ((trect.left != vid_window_x->int_val) || (trect.top != vid_window_y->int_val)) { if (COM_CheckParm ("-resetwinpos")) { Cvar_SetValue (vid_window_x, 0.0); Cvar_SetValue (vid_window_y, 0.0); } VID_CheckWindowXY (); SetWindowPos (mainwindow, NULL, vid_window_x->int_val, vid_window_y->int_val, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); } } if ((_vid_default_mode_win->int_val != vid_default) && (!startwindowed || (_vid_default_mode_win->int_val < MODE_FULLSCREEN_DEFAULT))) { firstupdate = 0; if (COM_CheckParm ("-resetwinpos")) { Cvar_SetValue (vid_window_x, 0.0); Cvar_SetValue (vid_window_y, 0.0); } if ((_vid_default_mode_win->int_val < 0) || (_vid_default_mode_win->int_val >= nummodes)) { Cvar_SetValue (_vid_default_mode_win, windowed_default); } Cvar_SetValue (vid_mode, _vid_default_mode_win->int_val); } } // We've drawn the frame; copy it to the screen FlipScreen (rects); if (vid_testingmode) { if (realtime >= vid_testendtime) { VID_SetMode (vid_realmode, vid_curpal); vid_testingmode = 0; } } else { if (vid_mode->int_val != vid_realmode) { VID_SetMode (vid_mode->int_val, vid_curpal); Cvar_SetValue (vid_mode, vid_modenum); // so if mode set fails, we don't keep on // trying to set that mode vid_realmode = vid_modenum; } } // handle the mouse state when windowed if that's changed if (modestate == MS_WINDOWED) { if (!in_grab->int_val) { if (windowed_mouse) { IN_DeactivateMouse (); IN_ShowMouse (); } windowed_mouse = false; } else { windowed_mouse = true; if (key_dest == key_game && !mouseactive && ActiveApp) { IN_ActivateMouse (); IN_HideMouse (); } else if (mouseactive && key_dest != key_game) { IN_DeactivateMouse (); IN_ShowMouse (); } } } } void D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height) { int i, j, reps, repshift; vrect_t rect; if (!vid.initialized) return; if (vid.aspect > 1.5) { reps = 2; repshift = 1; } else { reps = 1; repshift = 0; } if (vid.numpages == 1) { VID_LockBuffer (); if (!vid.direct) Sys_Error ("NULL vid.direct pointer"); for (i = 0; i < (height << repshift); i += reps) { for (j = 0; j < reps; j++) { memcpy (&backingbuf[(i + j) * 24], vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes, width); memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes, &pbitmap[(i >> repshift) * width], width); } } VID_UnlockBuffer (); rect.x = x; rect.y = y; rect.width = width; rect.height = height << repshift; rect.pnext = NULL; FlipScreen (&rect); } else { // unlock if locked if (lockcount > 0) MGL_endDirectAccess (); // set the active page to the displayed page MGL_setActivePage (mgldc, vPage); // lock the screen MGL_beginDirectAccess (); // save from and draw to screen for (i = 0; i < (height << repshift); i += reps) { for (j = 0; j < reps; j++) { memcpy (&backingbuf[(i + j) * 24], (byte *) mgldc->surface + x + ((y << repshift) + i + j) * mgldc->mi.bytesPerLine, width); memcpy ((byte *) mgldc->surface + x + ((y << repshift) + i + j) * mgldc->mi.bytesPerLine, &pbitmap[(i >> repshift) * width], width); } } // unlock the screen MGL_endDirectAccess (); // restore the original active page MGL_setActivePage (mgldc, aPage); // relock the screen if it was locked if (lockcount > 0) MGL_beginDirectAccess (); } } void D_EndDirectRect (int x, int y, int width, int height) { int i, j, reps, repshift; vrect_t rect; if (!vid.initialized) return; if (vid.aspect > 1.5) { reps = 2; repshift = 1; } else { reps = 1; repshift = 0; } if (vid.numpages == 1) { VID_LockBuffer (); if (!vid.direct) Sys_Error ("NULL vid.direct pointer"); for (i = 0; i < (height << repshift); i += reps) { for (j = 0; j < reps; j++) { memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes, &backingbuf[(i + j) * 24], width); } } VID_UnlockBuffer (); rect.x = x; rect.y = y; rect.width = width; rect.height = height << repshift; rect.pnext = NULL; FlipScreen (&rect); } else { // unlock if locked if (lockcount > 0) MGL_endDirectAccess (); // set the active page to the displayed page MGL_setActivePage (mgldc, vPage); // lock the screen MGL_beginDirectAccess (); // restore to the screen for (i = 0; i < (height << repshift); i += reps) { for (j = 0; j < reps; j++) { memcpy ((byte *) mgldc->surface + x + ((y << repshift) + i + j) * mgldc->mi.bytesPerLine, &backingbuf[(i + j) * 24], width); } } // unlock the screen MGL_endDirectAccess (); // restore the original active page MGL_setActivePage (mgldc, aPage); // relock the screen if it was locked if (lockcount > 0) MGL_beginDirectAccess (); } } //========================================================================== /* AppActivate fActive - True if app is activating If the application is activating, then swap the system into SYSPAL_NOSTATIC mode so that our palettes will display correctly. */ void AppActivate (BOOL fActive, BOOL minimize) { HDC hdc; int i, t; static BOOL sound_active; ActiveApp = fActive; // messy, but it seems to work if (vid_fulldib_on_focus_mode) { Minimized = minimize; if (Minimized) ActiveApp = false; } MGL_appActivate (windc, ActiveApp); if (vid.initialized) { // yield the palette if we're losing the focus hdc = GetDC (NULL); if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) { if (ActiveApp) { if ((modestate == MS_WINDOWED) || (modestate == MS_FULLDIB)) { if (GetSystemPaletteUse (hdc) == SYSPAL_STATIC) { // switch to SYSPAL_NOSTATIC and remap the colors SetSystemPaletteUse (hdc, SYSPAL_NOSTATIC); syscolchg = true; pal_is_nostatic = true; } } } else if (pal_is_nostatic) { if (GetSystemPaletteUse (hdc) == SYSPAL_NOSTATIC) { // switch back to SYSPAL_STATIC and the old mapping SetSystemPaletteUse (hdc, SYSPAL_STATIC); syscolchg = true; } pal_is_nostatic = false; } } if (!Minimized) VID_SetPalette (vid_curpal); scr_fullupdate = 0; ReleaseDC (NULL, hdc); } // enable/disable sound on focus gain/loss if (!ActiveApp && sound_active) { S_BlockSound (); S_ClearBuffer (); sound_active = false; } else if (ActiveApp && !sound_active) { S_UnblockSound (); S_ClearBuffer (); sound_active = true; } // minimize/restore fulldib windows/mouse-capture normal windows on demand if (!in_mode_set) { if (ActiveApp) { if (vid_fulldib_on_focus_mode) { if (vid.initialized) { msg_suppress_1 = true; // don't want to see normal mode // set message VID_SetMode (vid_fulldib_on_focus_mode, vid_curpal); msg_suppress_1 = false; t = in_mode_set; in_mode_set = true; AppActivate (true, false); in_mode_set = t; } IN_ActivateMouse (); IN_HideMouse (); } else if ((modestate == MS_WINDOWED) && in_grab->int_val && key_dest == key_game) { IN_ActivateMouse (); IN_HideMouse (); } } if (!ActiveApp) { if (modestate == MS_FULLDIB) { if (vid.initialized) { force_minimized = true; i = vid_fulldib_on_focus_mode; msg_suppress_1 = true; // don't want to see normal mode // set message VID_SetMode (windowed_default, vid_curpal); msg_suppress_1 = false; vid_fulldib_on_focus_mode = i; force_minimized = false; // we never seem to get WM_ACTIVATE inactive from this // mode set, so we'll do it manually t = in_mode_set; in_mode_set = true; AppActivate (false, true); in_mode_set = t; } IN_DeactivateMouse (); IN_ShowMouse (); } else if ((modestate == MS_WINDOWED) && in_grab->int_val /* && mouseactive */ ) { IN_DeactivateMouse (); IN_ShowMouse (); } } } } void VID_HandlePause (qboolean pause) { #if 0 if ((modestate == MS_WINDOWED) && in_grab->int_val) { if (pause) { IN_DeactivateMouse (); IN_ShowMouse (); } else { IN_ActivateMouse (); IN_HideMouse (); } } #endif } /* MAIN WINDOW */ LONG CDAudio_MessageHandler (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); /* main window procedure */ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LONG lRet = 0; int fActive, fMinimized, temp; int key, unicode; HDC hdc; PAINTSTRUCT ps; extern unsigned int uiWheelMessage; if (uMsg == uiWheelMessage) { uMsg = WM_MOUSEWHEEL; wParam <<= 16; } switch (uMsg) { case WM_CREATE: break; case WM_MOVE: VID_UpdateWindowStatus ((int) LOWORD (lParam), (int) HIWORD (lParam)); if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized) VID_RememberWindowPos (); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: if (!in_mode_set) { MapKey (lParam, 1, &key, &unicode); Key_Event (key, unicode, true); } break; case WM_KEYUP: case WM_SYSKEYUP: if (!in_mode_set) { MapKey (lParam, 0, &key, &unicode); Key_Event (key, unicode, false); } break; case WM_SYSCHAR: // keep Alt-Space from happening break; // this is complicated because Win32 seems to pack multiple mouse // events into one update sometimes, so always check all states and // look for events case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: if (!in_mode_set) { temp = 0; if (wParam & MK_LBUTTON) temp |= 1; if (wParam & MK_RBUTTON) temp |= 2; if (wParam & MK_MBUTTON) temp |= 4; IN_MouseEvent (temp); } break; // JACK: This is the mouse wheel with the Intellimouse // Its delta is either positive or neg, and we generate the proper // Event. case WM_MOUSEWHEEL: if ((short) HIWORD (wParam) > 0) { Key_Event (QFK_MWHEELUP, -1, true); Key_Event (QFK_MWHEELUP, -1, false); } else { Key_Event (QFK_MWHEELDOWN, -1, true); Key_Event (QFK_MWHEELDOWN, -1, false); } break; case WM_SIZE: Minimized = false; if (!(wParam & SIZE_RESTORED)) { if (wParam & SIZE_MINIMIZED) Minimized = true; } break; case WM_CLOSE: // this causes Close in the right-click task bar menu not to work, // but right now bad things happen if Close is handled in that case // (garbage and a crash on Win95) if (!in_mode_set) { if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) { Sys_Quit (); } } break; case WM_ACTIVATE: fActive = LOWORD (wParam); fMinimized = (BOOL) HIWORD (wParam); AppActivate (!(fActive == WA_INACTIVE), fMinimized); // fix leftover Alt from any Alt-Tab or the like that switched us // away IN_ClearStates (); if (!in_mode_set) { if (windc) MGL_activatePalette (windc, true); VID_SetPalette (vid_curpal); } break; case MM_MCINOTIFY: //FIXME lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); break; default: /* pass all unhandled messages to DefWindowProc */ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; case WM_SYSCOMMAND: // Check for maximize being hit switch (wParam & ~0x0F) { case SC_MAXIMIZE: // if minimized, bring up as a window before going // fullscreen, so MGL will have the right state to restore if (Minimized) { force_mode_set = true; VID_SetMode (vid_modenum, vid_curpal); force_mode_set = false; } VID_SetMode (vid_fullscreen_mode->int_val, vid_curpal); break; case SC_SCREENSAVE: case SC_MONITORPOWER: if (modestate != MS_WINDOWED) { // don't call DefWindowProc() because we don't want // to start the screen saver fullscreen break; } // fall through windowed and allow the screen saver to start default: if (!in_mode_set) { S_BlockSound (); S_ClearBuffer (); } lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); if (!in_mode_set) { S_UnblockSound (); } } break; case WM_PAINT: hdc = BeginPaint (hWnd, &ps); if (!in_mode_set && host_initialized) SCR_UpdateWholeScreen (); EndPaint (hWnd, &ps); break; // KJB: Added these new palette functions case WM_PALETTECHANGED: if ((HWND) wParam == hWnd) break; /* Fall through to WM_QUERYNEWPALETTE */ case WM_QUERYNEWPALETTE: hdc = GetDC (NULL); if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) vid_palettized = true; else vid_palettized = false; ReleaseDC (NULL, hdc); scr_fullupdate = 0; if (vid.initialized && !in_mode_set && windc && MGL_activatePalette (windc, false) && !Minimized) { VID_SetPalette (vid_curpal); InvalidateRect (mainwindow, NULL, false); // specifically required if WM_QUERYNEWPALETTE realizes a new // palette lRet = TRUE; } break; case WM_DISPLAYCHANGE: if (!in_mode_set && (modestate == MS_WINDOWED) && !vid_fulldib_on_focus_mode) { force_mode_set = true; VID_SetMode (vid_modenum, vid_curpal); force_mode_set = false; } break; } /* return 0 if handled message, 1 if not */ return lRet; } static int vid_line, vid_wmodes; typedef struct { int modenum; char *desc; int iscur; int ismode13; int width; } modedesc_t; #define MAX_COLUMN_SIZE 5 #define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 6) #define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) static modedesc_t modedescs[MAX_MODEDESCS]; void VID_MenuDraw (void) { qpic_t *p; char *ptr; int lnummodes, i, j, k, column, row, dup, dupmode = 0; char temp[100]; vmode_t *pv; modedesc_t tmodedesc; p = Draw_CachePic ("gfx/vidmodes.lmp", true); M_DrawPic ((320 - p->width) / 2, 4, p); for (i = 0; i < 3; i++) { ptr = VID_GetModeDescriptionMemCheck (i); modedescs[i].modenum = modelist[i].modenum; modedescs[i].desc = ptr; modedescs[i].ismode13 = 0; modedescs[i].iscur = 0; if (vid_modenum == i) modedescs[i].iscur = 1; } vid_wmodes = 3; lnummodes = VID_NumModes (); for (i = 3; i < lnummodes; i++) { ptr = VID_GetModeDescriptionMemCheck (i); pv = VID_GetModePtr (i); // we only have room for 15 fullscreen modes, so don't allow // 360-wide modes, because if there are 5 320-wide modes and // 5 360-wide modes, we'll run out of space if (ptr && ((pv->width != 360) || COM_CheckParm ("-allow360"))) { dup = 0; for (j = 3; j < vid_wmodes; j++) { if (!strcmp (modedescs[j].desc, ptr)) { dup = 1; dupmode = j; break; } } if (dup || (vid_wmodes < MAX_MODEDESCS)) { if (!dup || !modedescs[dupmode].ismode13 || COM_CheckParm ("-noforcevga")) { if (dup) { k = dupmode; } else { k = vid_wmodes; } modedescs[k].modenum = i; modedescs[k].desc = ptr; modedescs[k].ismode13 = pv->mode13; modedescs[k].iscur = 0; modedescs[k].width = pv->width; if (i == vid_modenum) modedescs[k].iscur = 1; if (!dup) vid_wmodes++; } } } } // sort the modes on width (to handle picking up oddball dibonly modes // after all the others) for (i = 3; i < (vid_wmodes - 1); i++) { for (j = (i + 1); j < vid_wmodes; j++) { if (modedescs[i].width > modedescs[j].width) { tmodedesc = modedescs[i]; modedescs[i] = modedescs[j]; modedescs[j] = tmodedesc; } } } M_Print (13 * 8, 36, "Windowed Modes"); column = 16; row = 36 + 2 * 8; for (i = 0; i < 3; i++) { if (modedescs[i].iscur) M_PrintWhite (column, row, modedescs[i].desc); else M_Print (column, row, modedescs[i].desc); column += 13 * 8; } if (vid_wmodes > 3) { M_Print (12 * 8, 36 + 4 * 8, "Fullscreen Modes"); column = 16; row = 36 + 6 * 8; for (i = 3; i < vid_wmodes; i++) { if (modedescs[i].iscur) M_PrintWhite (column, row, modedescs[i].desc); else M_Print (column, row, modedescs[i].desc); column += 13 * 8; if (((i - 3) % VID_ROW_SIZE) == (VID_ROW_SIZE - 1)) { column = 16; row += 8; } } } // line cursor if (vid_testingmode) { snprintf (temp, sizeof (temp), "TESTING %s", modedescs[vid_line].desc); M_Print (13 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 4, temp); M_Print (9 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6, "Please wait 5 seconds..."); } else { M_Print (9 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8, "Press Enter to set mode"); M_Print (6 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 3, "T to test mode for 5 seconds"); ptr = VID_GetModeDescription2 (vid_modenum); if (ptr) { snprintf (temp, sizeof (temp), "D to set default: %s", ptr); M_Print (2 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 5, temp); } ptr = VID_GetModeDescription2 (_vid_default_mode_win->int_val); if (ptr) { snprintf (temp, sizeof (temp), "Current default: %s", ptr); M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6, temp); } M_Print (15 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 8, "Esc to exit"); row = 36 + 2 * 8 + (vid_line / VID_ROW_SIZE) * 8; column = 8 + (vid_line % VID_ROW_SIZE) * 13 * 8; if (vid_line >= 3) row += 3 * 8; M_DrawCharacter (column, row, 12 + ((int) (realtime * 4) & 1)); } } void VID_MenuKey (int key) { if (vid_testingmode) return; switch (key) { case K_ESCAPE: S_LocalSound ("misc/menu1.wav"); M_Menu_Options_f (); break; case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) + ((vid_line + 2) % VID_ROW_SIZE); if (vid_line >= vid_wmodes) vid_line = vid_wmodes - 1; break; case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) + ((vid_line + 4) % VID_ROW_SIZE); if (vid_line >= vid_wmodes) vid_line = (vid_line / VID_ROW_SIZE) * VID_ROW_SIZE; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); vid_line -= VID_ROW_SIZE; if (vid_line < 0) { vid_line += ((vid_wmodes + (VID_ROW_SIZE - 1)) / VID_ROW_SIZE) * VID_ROW_SIZE; while (vid_line >= vid_wmodes) vid_line -= VID_ROW_SIZE; } break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); vid_line += VID_ROW_SIZE; if (vid_line >= vid_wmodes) { vid_line -= ((vid_wmodes + (VID_ROW_SIZE - 1)) / VID_ROW_SIZE) * VID_ROW_SIZE; while (vid_line < 0) vid_line += VID_ROW_SIZE; } break; case K_ENTER: S_LocalSound ("misc/menu1.wav"); VID_SetMode (modedescs[vid_line].modenum, vid_curpal); break; case 'T': case 't': S_LocalSound ("misc/menu1.wav"); // have to set this before setting the mode because WM_PAINT // happens during the mode set and does a VID_Update, which // checks vid_testingmode vid_testingmode = 1; vid_testendtime = realtime + 5.0; if (!VID_SetMode (modedescs[vid_line].modenum, vid_curpal)) { vid_testingmode = 0; } break; case 'D': case 'd': S_LocalSound ("misc/menu1.wav"); firstupdate = 0; Cvar_SetValue (_vid_default_mode_win, vid_modenum); break; default: break; } } void VID_SetCaption (const char *text) { if (text && *text) { char *temp = strdup (text); SetWindowText (mainwindow, (LPSTR) va ("%s %s: %s", PROGRAM, VERSION, text)); free (temp); } else { SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION)); } }