/* net_svc.c (description) Copyright (C) 2001 Adam Olsen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifndef _WIN32 # ifdef HAVE_UNISTD_H # include # endif #else # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/msg.h" #include "QF/sound.h" #include "compat.h" #include "msg_ucmd.h" // FIXME #include "net_svc.h" qboolean NET_SVC_Print_Parse (net_svc_print_t *block, msg_t *msg) { block->level = MSG_ReadByte (msg); block->message = MSG_ReadString (msg); return msg->badread; } qboolean NET_SVC_Damage_Parse (net_svc_damage_t *block, msg_t *msg) { int i; block->armor = MSG_ReadByte (msg); block->blood = MSG_ReadByte (msg); for (i = 0; i < 3; i++) block->from[i] = MSG_ReadCoord (msg); return msg->badread; } qboolean NET_SVC_ServerData_Parse (net_svc_serverdata_t *block, msg_t *msg) { block->protocolversion = MSG_ReadLong (msg); // I could abort now if the version is wrong, but why bother? block->servercount = MSG_ReadLong (msg); block->gamedir = MSG_ReadString (msg); // high bit means spectator block->playernum = MSG_ReadByte (msg); block->spectator = block->playernum >> 7; block->playernum &= ~(1 << 7); block->levelname = MSG_ReadString (msg); block->movevars.gravity = MSG_ReadFloat (msg); block->movevars.stopspeed = MSG_ReadFloat (msg); block->movevars.maxspeed = MSG_ReadFloat (msg); block->movevars.spectatormaxspeed = MSG_ReadFloat (msg); block->movevars.accelerate = MSG_ReadFloat (msg); block->movevars.airaccelerate = MSG_ReadFloat (msg); block->movevars.wateraccelerate = MSG_ReadFloat (msg); block->movevars.friction = MSG_ReadFloat (msg); block->movevars.waterfriction = MSG_ReadFloat (msg); block->movevars.entgravity = MSG_ReadFloat (msg); return msg->badread; } qboolean NET_SVC_Sound_Parse (net_svc_sound_t *block, msg_t *msg) { int i, header; header = MSG_ReadShort (msg); if (header & SND_VOLUME) block->volume = MSG_ReadByte (msg) / 255.0; else block->volume = DEFAULT_SOUND_PACKET_VOLUME / 255.0; if (header & SND_ATTENUATION) block->attenuation = MSG_ReadByte (msg) / 64.0; else block->attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; block->sound_num = MSG_ReadByte (msg); for (i = 0; i < 3; i++) block->position[i] = MSG_ReadCoord (msg); block->entity = (header >> 3) & 1023; block->channel = header & 7; return msg->badread; } qboolean NET_SVC_TempEntity_Parse (net_svc_tempentity_t *block, msg_t *msg) { int i; block->type = MSG_ReadByte (msg); switch (block->type) { case TE_WIZSPIKE: case TE_KNIGHTSPIKE: case TE_SPIKE: case TE_SUPERSPIKE: case TE_EXPLOSION: case TE_TAREXPLOSION: case TE_LAVASPLASH: case TE_TELEPORT: case TE_LIGHTNINGBLOOD: for (i = 0; i < 3; i++) block->position[i] = MSG_ReadCoord (msg); break; case TE_LIGHTNING1: case TE_LIGHTNING2: case TE_LIGHTNING3: case TE_BEAM: block->beamentity = MSG_ReadShort (msg); for (i = 0; i < 3; i++) block->position[i] = MSG_ReadCoord (msg); for (i = 0; i < 3; i++) block->beamend[i] = MSG_ReadCoord (msg); break; case TE_EXPLOSION2: for (i = 0; i < 3; i++) block->position[i] = MSG_ReadCoord (msg); block->colorstart = MSG_ReadByte (msg); block->colorlength = MSG_ReadByte (msg); break; case TE_GUNSHOT: case TE_BLOOD: block->gunshotcount = MSG_ReadByte (msg); for (i = 0; i < 3; i++) block->position[i] = MSG_ReadCoord (msg); break; } return msg->badread; } qboolean NET_SVC_SpawnStaticSound_Parse (net_svc_spawnstaticsound_t *block, msg_t *msg) { int i; for (i = 0; i < 3; i++) block->position[i] = MSG_ReadCoord (msg); block->sound_num = MSG_ReadByte (msg); block->volume = MSG_ReadByte (msg); block->attenuation = MSG_ReadByte (msg); return msg->badread; } qboolean NET_SVC_UpdateUserInfo_Parse (net_svc_updateuserinfo_t *block, msg_t *msg) { block->slot = MSG_ReadByte (msg); block->userid = MSG_ReadLong (msg); block->userinfo = MSG_ReadString (msg); return msg->badread; } qboolean NET_SVC_SetInfo_Parse (net_svc_setinfo_t *block, msg_t *msg) { block->slot = MSG_ReadByte (msg); block->key = MSG_ReadString (msg); block->value = MSG_ReadString (msg); return msg->badread; } qboolean NET_SVC_ServerInfo_Parse (net_svc_serverinfo_t *block, msg_t *msg) { block->key = MSG_ReadString (msg); block->value = MSG_ReadString (msg); return msg->badread; } qboolean NET_SVC_Download_Parse (net_svc_download_t *block, msg_t *msg) { block->size = MSG_ReadShort (msg); block->percent = MSG_ReadByte (msg); block->name = block->data = 0; if (block->size == -2) block->name = MSG_ReadString (msg); else if (block->size > 0) { // FIXME: this should really be a MSG function if (msg->readcount + block->size <= msg->message->cursize) { block->data = msg->message->data + msg->readcount; msg->readcount += block->size; } else { // size was beyond the end of the packet msg->readcount = msg->message->cursize; msg->badread = true; block->size = 0; } } return msg->badread; } qboolean NET_SVC_Playerinfo_Parse (net_svc_playerinfo_t *block, msg_t *msg) { int i; block->playernum = MSG_ReadByte (msg); block->flags = MSG_ReadShort (msg); for (i = 0; i < 3; i++) block->origin[i] = MSG_ReadCoord (msg); block->frame = MSG_ReadByte (msg); if (block->flags & PF_MSEC) block->msec = MSG_ReadByte (msg); else block->msec = 0; // eww, FIXME if (block->flags & PF_COMMAND) MSG_ReadDeltaUsercmd (&nullcmd, &block->usercmd); for (i = 0; i < 3; i++) { if (block->flags & (PF_VELOCITY1 << i)) block->velocity[i] = MSG_ReadShort (msg); else block->velocity[i] = 0; } if (block->flags & PF_MODEL) block->modelindex = MSG_ReadByte (msg); // FIXME: handle else if (block->flags & PF_SKINNUM) block->skinnum = MSG_ReadByte (msg); else block->skinnum = 0; if (block->flags & PF_EFFECTS) block->effects = MSG_ReadByte (msg); else block->effects = 0; if (block->flags & PF_WEAPONFRAME) block->weaponframe = MSG_ReadByte (msg); else block->weaponframe = 0; return msg->badread; } qboolean NET_SVC_Nails_Parse (net_svc_nails_t *block, msg_t *msg) { int i, j; byte bits[6]; block->numnails = MSG_ReadByte (msg); for (i = 0; i < block->numnails; i++) { for (j = 0; j < 6; j++) bits[j] = MSG_ReadByte (msg); if (i >= MAX_PROJECTILES) continue; // [48 bits] xyzpy 12 12 12 4 8 // format is 12 bits per origin coord, 4 for angles[0], // 8 for angles[1], and 0 for angles[2] block->nails[i].origin[0] = ((bits[0] + ((bits[1] & 15) << 8)) << 1) - 4096; block->nails[i].origin[1] = (((bits[1] >> 4) + (bits[2] << 4)) << 1) - 4096; block->nails[i].origin[2] = ((bits[3] + ((bits[4] & 15) << 8)) << 1) - 4096; block->nails[i].angles[0] = 360 * (bits[4] >> 4) / 16; block->nails[i].angles[1] = 360 * bits[5] / 256; block->nails[i].angles[2] = 0; } return msg->badread; } qboolean NET_SVC_Soundlist_Parse (net_svc_soundlist_t *block, msg_t *msg) { int i; block->startsound = MSG_ReadByte (msg); for (i = 0; i < MAX_MODELS; i++) { block->sounds[i] = MSG_ReadString (msg); if (!*block->sounds[i]) break; } // this is a bit redundant, but I think the robustness is a good thing block->sounds[MAX_SOUNDS] = ""; block->nextsound = MSG_ReadByte (msg); return msg->badread; } qboolean NET_SVC_Modellist_Parse (net_svc_modellist_t *block, msg_t *msg) { int i; block->startmodel = MSG_ReadByte (msg); for (i = 0; i < MAX_MODELS; i++) { block->models[i] = MSG_ReadString (msg); if (!*block->models[i]) break; } // this is a bit redundant, but I think the robustness is a good thing block->models[MAX_MODELS] = ""; block->nextmodel = MSG_ReadByte (msg); return msg->badread; }