#ifndef __mod_internal_h #define __mod_internal_h #include "QF/model.h" #include "QF/skin.h" void Mod_LoadExternalTextures (model_t *mod); void Mod_LoadLighting (bsp_t *bsp); void Mod_SubdivideSurface (msurface_t *fa); void Mod_ProcessTexture(texture_t *tx); void Mod_LoadAliasModel (model_t *mod, void *buffer, cache_allocator_t allocator); void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Skin_Init (void); skin_t *Skin_SetColormap (skin_t *skin, int cmap); skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname); void Skin_SetupSkin (skin_t *skin, int cmap); void Skin_SetTranslation (int cmap, int top, int bottom); void Skin_ProcessTranslation (int cmap, const byte *translation); void Skin_InitTranslations (void); int Skin_Init_Textures (int base); void Skin_SetPlayerSkin (int width, int height, const byte *data); #endif// __mod_internal_h