/* QF/plugin/vid_render.h Video Renderer plugin data types Copyright (C) 2001 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_plugin_vid_render_h #define __QF_plugin_vid_render_h #include #include #include #include #include struct plitem_s; struct cvar_s; struct skin_s; struct mod_alias_ctx_s; /* All video plugins must export these functions */ typedef struct vid_particle_funcs_s { void (*R_RocketTrail) (const struct entity_s *ent); void (*R_GrenadeTrail) (const struct entity_s *ent); void (*R_BloodTrail) (const struct entity_s *ent); void (*R_SlightBloodTrail) (const struct entity_s *ent); void (*R_WizTrail) (const struct entity_s *ent); void (*R_FlameTrail) (const struct entity_s *ent); void (*R_VoorTrail) (const struct entity_s *ent); void (*R_GlowTrail) (const struct entity_s *ent, int glow_color); void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir, int color, int count); void (*R_BloodPuffEffect) (const vec3_t org, int count); void (*R_GunshotEffect) (const vec3_t org, int count); void (*R_LightningBloodEffect) (const vec3_t org); void (*R_SpikeEffect) (const vec3_t org); void (*R_KnightSpikeEffect) (const vec3_t org); void (*R_SuperSpikeEffect) (const vec3_t org); void (*R_WizSpikeEffect) (const vec3_t org); void (*R_BlobExplosion) (const vec3_t org); void (*R_ParticleExplosion) (const vec3_t org); void (*R_ParticleExplosion2) (const vec3_t org, int colorStart, int colorLength); void (*R_LavaSplash) (const vec3_t org); void (*R_TeleportSplash) (const vec3_t org); void (*R_DarkFieldParticles) (const struct entity_s *ent); void (*R_EntityParticles) (const struct entity_s *ent); void (*R_Particle_New) (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp); void (*R_Particle_NewRandom) (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp); } vid_particle_funcs_t; typedef struct vid_model_funcs_s { size_t texture_render_size;// size of renderer specific texture data void (*Mod_LoadLighting) (model_t *mod, bsp_t *bsp); void (*Mod_SubdivideSurface) (model_t *mod, msurface_t *fa); void (*Mod_ProcessTexture) (model_t *mod, texture_t *tx); void (*Mod_LoadIQM) (model_t *mod, void *buffer); void (*Mod_LoadAliasModel) (model_t *mod, void *buffer, cache_allocator_t allocator); void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer); void (*Mod_MakeAliasModelDisplayLists) (struct mod_alias_ctx_s *alias_ctx, void *_m, int _s, int extra); void *(*Mod_LoadSkin) (struct mod_alias_ctx_s *alias_ctx, byte *skin, int skinsize, int snum, int gnum, qboolean group, maliasskindesc_t *skindesc); void (*Mod_FinalizeAliasModel) (struct mod_alias_ctx_s *alias_ctx); void (*Mod_LoadExternalSkins) (struct mod_alias_ctx_s *alias_ctx); void (*Mod_IQMFinish) (model_t *mod); int alias_cache; void (*Mod_SpriteLoadTexture) (model_t *mod, mspriteframe_t *pspriteframe, int framenum); struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap); struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap, const char *skinname); void (*Skin_SetupSkin) (struct skin_s *skin, int cmap); void (*Skin_SetTranslation) (int cmap, int top, int bottom); void (*Skin_ProcessTranslation) (int cmap, const byte *translation); void (*Skin_InitTranslations) (void); } vid_model_funcs_t; typedef struct vid_render_funcs_s { void (*init) (void); void (*Draw_Character) (int x, int y, unsigned ch); void (*Draw_String) (int x, int y, const char *str); void (*Draw_nString) (int x, int y, const char *str, int count); void (*Draw_AltString) (int x, int y, const char *str); void (*Draw_ConsoleBackground) (int lines, byte alpha); void (*Draw_Crosshair) (void); void (*Draw_CrosshairAt) (int ch, int x, int y); void (*Draw_TileClear) (int x, int y, int w, int h); void (*Draw_Fill) (int x, int y, int w, int h, int c); void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha); void (*Draw_FadeScreen) (void); void (*Draw_BlendScreen) (quat_t color); qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha); void (*Draw_UncachePic) (const char *path); qpic_t *(*Draw_MakePic) (int width, int height, const byte *data); void (*Draw_DestroyPic) (qpic_t *pic); qpic_t *(*Draw_PicFromWad) (const char *name); void (*Draw_Pic) (int x, int y, qpic_t *pic); void (*Draw_Picf) (float x, float y, qpic_t *pic); void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height); void (*SCR_SetFOV) (float fov); void (*SCR_DrawRam) (void); void (*SCR_DrawTurtle) (void); void (*SCR_DrawPause) (void); struct tex_s *(*SCR_CaptureBGR) (void); struct tex_s *(*SCR_ScreenShot) (unsigned width, unsigned height); void (*SCR_DrawStringToSnap) (const char *s, struct tex_s *tex, int x, int y); void (*Fog_Update) (float density, float red, float green, float blue, float time); void (*Fog_ParseWorldspawn) (struct plitem_s *worldspawn); void (*R_Init) (void); void (*R_RenderFrame) (SCR_Func scr_3dfunc, SCR_Func *scr_funcs); void (*R_ClearState) (void); void (*R_LoadSkys) (const char *); void (*R_NewMap) (model_t *worldmodel, model_t **models, int num_models); void (*R_AddEfrags) (mod_brush_t *brush, entity_t *ent); void (*R_RemoveEfrags) (entity_t *ent); void (*R_LineGraph) (int x, int y, int *h_vals, int count, int height); dlight_t *(*R_AllocDlight) (int key); entity_t *(*R_AllocEntity) (void); void (*R_MaxDlightsCheck) (struct cvar_s *var); void (*R_RenderView) (void); void (*R_DecayLights) (double frametime); void (*R_ViewChanged) (void); void (*R_ClearParticles) (void); void (*R_InitParticles) (void); void (*SCR_ScreenShot_f) (void); void (*r_easter_eggs_f) (struct cvar_s *var); void (*r_particles_style_f) (struct cvar_s *var); vid_particle_funcs_t *particles; vid_model_funcs_t *model_funcs; } vid_render_funcs_t; typedef struct vid_render_data_s { viddef_t *vid; refdef_t *refdef; struct view_s *scr_view; int scr_copytop; int scr_copyeverything; int scr_fullupdate; // set to 0 to force full redraw void (*viewsize_callback) (struct cvar_s *); struct cvar_s *scr_viewsize; struct cvar_s *graphheight; float min_wateralpha; qboolean force_fullscreen; qboolean inhibit_viewmodel; qboolean paused; int lineadj; struct entity_s *view_model; struct entity_s *player_entity; float gravity; double frametime; double realtime; lightstyle_t *lightstyle; vec_t *origin; vec_t *vpn; vec_t *vright; vec_t *vup; } vid_render_data_t; #endif // __QF_plugin_vid_render_h