{ "## Comment" = "Do NOT change this file, Gorm maintains it"; CameraView = { Actions = ( "drawMode:", "homeView:", "upFloor:", "downFloor:" ); Outlets = ( mode_radio_i ); Super = NSView; }; FirstResponder = { Actions = ( "BSP_FastVis:", "BSP_Full:", "BSP_NoVis:", "BSP_entities:", "BSP_relight:", "BSP_stop:", "appDidInit:", "appWillTerminate:", "applyRegion:", "centerCamera:", "centerZChecker:", "changeInspector:", "changeXYLookUp:", "clear:", "downFloor:", "drawMode:", "homeView:", "openProject:", "save:", "saveAs:", "setBrushRegion:", "setModeRadio:", "setXYRegion:", "textCommand:", "upFloor:", "updateAll:" ); Super = NSObject; }; QuakeEd = { Actions = ( "updateAll:", "appDidInit:", "appWillTerminate:", "openProject:", "textCommand:", "applyRegion:", "clear:", "centerCamera:", "centerZChecker:", "changeXYLookUp:", "setBrushRegion:", "setXYRegion:", "open:", "save:", "saveAs:", "BSP_Full:", "BSP_FastVis:", "BSP_NoVis:", "BSP_relight:", "BSP_stop:", "BSP_entities:" ); Outlets = ( brushcount_i, entitycount_i, regionbutton_i, show_coordinates_i, show_names_i, filter_light_i, filter_path_i, filter_entities_i, filter_clip_i, filter_water_i, filter_world_i, cmd_in_i, cmd_out_i, xy_drawmode_i ); Super = NSWindow; }; XYView = { Actions = ( "setModeRadio:", "drawMode:", "drawMode:" ); Outlets = ( mode_radio_i ); Super = NSView; }; ZView = { Actions = ( ); Outlets = ( ); Super = NSView; }; }