/* wad.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/wad.h" #include "QF/vfs.h" int wad_numlumps; lumpinfo_t *wad_lumps; byte *wad_base; void SwapPic (qpic_t *pic); /* W_CleanupName Lowercases name and pads with spaces and a terminating 0 to the length of lumpinfo_t->name. Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time Space padding is so names can be printed nicely in tables. Can safely be performed in place. */ void W_CleanupName (const char *in, char *out) { int i; int c; for (i = 0; i < 16; i++) { c = in[i]; if (!c) break; if (c >= 'A' && c <= 'Z') c += ('a' - 'A'); out[i] = c; } for (; i < 16; i++) out[i] = 0; } void W_LoadWadFile (const char *filename) { lumpinfo_t *lump_p; wadinfo_t *header; unsigned int i; int infotableofs; wad_base = COM_LoadHunkFile (filename); if (!wad_base) { Sys_Printf ("\n The following error is somewhat misleading. Most " "likely you don't\n have a file by that name on your " "system because it's stored in a pak\n file. The real " "problem is that it's not where we expect it to be.\n\n" " Game data should be installed into fs_sharepath or " "fs_userpath, in a\n subdirectory named %s.\n\n", fs_basegame->string); Sys_Printf (" fs_sharepath is %s\n", fs_sharepath->string); Sys_Printf (" fs_userpath is %s\n\n", fs_userpath->string); Sys_Error ("W_LoadWadFile: unable to load %s\n\n", filename); } header = (wadinfo_t *) wad_base; if (header->identification[0] != 'W' || header->identification[1] != 'A' || header->identification[2] != 'D' || header->identification[3] != '2') Sys_Error ("Wad file %s doesn't have WAD2 id\n", filename); wad_numlumps = LittleLong (header->numlumps); infotableofs = LittleLong (header->infotableofs); wad_lumps = (lumpinfo_t *) (wad_base + infotableofs); for (i = 0, lump_p = wad_lumps; i < wad_numlumps; i++, lump_p++) { lump_p->filepos = LittleLong (lump_p->filepos); lump_p->size = LittleLong (lump_p->size); W_CleanupName (lump_p->name, lump_p->name); if (lump_p->type == TYP_QPIC) SwapPic ((qpic_t *) (wad_base + lump_p->filepos)); } } lumpinfo_t * W_GetLumpinfo (const char *name) { int i; lumpinfo_t *lump_p; char clean[16]; W_CleanupName (name, clean); for (lump_p = wad_lumps, i = 0; i < wad_numlumps; i++, lump_p++) { if (!strcmp (clean, lump_p->name)) return lump_p; } Sys_Error ("W_GetLumpinfo: %s not found", name); return NULL; } void * W_GetLumpName (const char *name) { lumpinfo_t *lump; lump = W_GetLumpinfo (name); return (void *) (wad_base + lump->filepos); } void * W_GetLumpNum (int num) { lumpinfo_t *lump; if (num < 0 || num > wad_numlumps) Sys_Error ("W_GetLumpNum: bad number: %i", num); lump = wad_lumps + num; return (void *) (wad_base + lump->filepos); } /* automatic byte swapping */ void SwapPic (qpic_t *pic) { pic->width = LittleLong (pic->width); pic->height = LittleLong (pic->height); }