#version 450 #extension GL_GOOGLE_include_directive : enable layout (set = 0, binding = 0) uniform #include "matrices.h" ; layout (set = 1, binding = 0) uniform sampler2D Input; layout (location = 0) out vec4 frag_color; void main (void) { frag_color = texture (Input, gl_FragCoord.xy * ScreenSize); }