/* vid_render_vulkan.c Vulkan version of the renderer Copyright (C) 2019 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "vulkan/namehack.h" #include "QF/sys.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/swapchain.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_vulkan.h" #include "vulkan/namehack.h" static vulkan_ctx_t *vulkan_ctx; static void vulkan_R_Init (void) { if (vulkan_ctx) Sys_Quit (); } static vid_model_funcs_t model_funcs = { 0,//vulkan_Mod_LoadExternalTextures, 0,//vulkan_Mod_LoadLighting, 0,//vulkan_Mod_SubdivideSurface, 0,//vulkan_Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, 0,//vulkan_Mod_MakeAliasModelDisplayLists, 0,//vulkan_Mod_LoadSkin, 0,//vulkan_Mod_FinalizeAliasModel, 0,//vulkan_Mod_LoadExternalSkins, 0,//vulkan_Mod_IQMFinish, 0, 0,//vulkan_Mod_SpriteLoadTexture, Skin_SetColormap, Skin_SetSkin, 0,//vulkan_Skin_SetupSkin, Skin_SetTranslation, 0,//vulkan_Skin_ProcessTranslation, 0,//vulkan_Skin_InitTranslations, }; vid_render_funcs_t vulkan_vid_render_funcs = { vulkan_Draw_Init, vulkan_Draw_Character, vulkan_Draw_String, vulkan_Draw_nString, vulkan_Draw_AltString, vulkan_Draw_ConsoleBackground, vulkan_Draw_Crosshair, vulkan_Draw_CrosshairAt, vulkan_Draw_TileClear, vulkan_Draw_Fill, vulkan_Draw_TextBox, vulkan_Draw_FadeScreen, vulkan_Draw_BlendScreen, vulkan_Draw_CachePic, vulkan_Draw_UncachePic, vulkan_Draw_MakePic, vulkan_Draw_DestroyPic, vulkan_Draw_PicFromWad, vulkan_Draw_Pic, vulkan_Draw_Picf, vulkan_Draw_SubPic, 0,//vulkan_SCR_UpdateScreen, SCR_DrawRam, SCR_DrawTurtle, SCR_DrawPause, 0,//vulkan_SCR_CaptureBGR, 0,//vulkan_SCR_ScreenShot, SCR_DrawStringToSnap, 0,//vulkan_Fog_Update, 0,//vulkan_Fog_ParseWorldspawn, vulkan_R_Init, 0,//vulkan_R_ClearState, 0,//vulkan_R_LoadSkys, 0,//vulkan_R_NewMap, R_AddEfrags, R_RemoveEfrags, R_EnqueueEntity, 0,//vulkan_R_LineGraph, R_AllocDlight, R_AllocEntity, 0,//vulkan_R_RenderView, R_DecayLights, 0,//vulkan_R_ViewChanged, 0,//vulkan_R_ClearParticles, 0,//vulkan_R_InitParticles, 0,//vulkan_SCR_ScreenShot_f, 0,//vulkan_r_easter_eggs_f, 0,//vulkan_r_particles_style_f, 0, &model_funcs }; static void set_palette (const byte *palette) { //FIXME really don't want this here: need an application domain //so Quake can be separated from QuakeForge (ie, Quake itself becomes //an app using the QuakeForge engine) } static void vulkan_vid_render_choose_visual (void) { Vulkan_CreateDevice (vulkan_ctx); vulkan_ctx->choose_visual (vulkan_ctx); Sys_Printf ("vk choose visual %p %p\n", vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue); } static void vulkan_vid_render_create_context (void) { vulkan_ctx->create_window (vulkan_ctx); vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx); Sys_Printf ("vk create context %p\n", vulkan_ctx->surface); Vulkan_CreateSwapchain (vulkan_ctx); Sys_Printf ("%p %d", vulkan_ctx->swapchain->swapchain, vulkan_ctx->swapchain->numImages); for (int32_t i = 0; i < vulkan_ctx->swapchain->numImages; i++) { Sys_Printf (" %p", vulkan_ctx->swapchain->images[i]); } Sys_Printf ("\n"); } static void vulkan_vid_render_init (void) { vulkan_ctx = vr_data.vid->vid_internal->vulkan_context (); vulkan_ctx->load_vulkan (vulkan_ctx); Vulkan_Init_Common (vulkan_ctx); vr_data.vid->vid_internal->set_palette = set_palette; vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual; vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context; vr_funcs = &vulkan_vid_render_funcs; m_funcs = &model_funcs; } static void vulkan_vid_render_shutdown (void) { Vulkan_Shutdown_Common (vulkan_ctx); } static general_funcs_t plugin_info_general_funcs = { vulkan_vid_render_init, vulkan_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { &plugin_info_general_funcs, 0, 0, 0, 0, 0, &vulkan_vid_render_funcs, }; static plugin_data_t plugin_info_data = { &plugin_info_general_data, 0, 0, 0, 0, 0, &vid_render_data, }; static plugin_t plugin_info = { qfp_vid_render, 0, QFPLUGIN_VERSION, "0.1", "Vulkan Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2019 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, vulkan) { return &plugin_info; }