/* shader.c Vulkan shader manager Copyright (C) 2020 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/dstring.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "QF/Vulkan/debug.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/shader.h" static #include "libs/video/renderer/vulkan/shader/glyph.vert.spvc" static #include "libs/video/renderer/vulkan/shader/glyph_color.frag.spvc" static #include "libs/video/renderer/vulkan/shader/glyph_coverage.frag.spvc" static #include "libs/video/renderer/vulkan/shader/line.vert.spvc" static #include "libs/video/renderer/vulkan/shader/line.frag.spvc" static #include "libs/video/renderer/vulkan/shader/particle.vert.spvc" static #include "libs/video/renderer/vulkan/shader/particle.geom.spvc" static #include "libs/video/renderer/vulkan/shader/particle.frag.spvc" static #include "libs/video/renderer/vulkan/shader/partphysics.comp.spvc" static #include "libs/video/renderer/vulkan/shader/partupdate.comp.spvc" static #include "libs/video/renderer/vulkan/shader/sprite_gbuf.vert.spvc" static #include "libs/video/renderer/vulkan/shader/sprite_gbuf.frag.spvc" static #include "libs/video/renderer/vulkan/shader/sprite_depth.vert.spvc" static #include "libs/video/renderer/vulkan/shader/sprite_depth.frag.spvc" static #include "libs/video/renderer/vulkan/shader/twod.vert.spvc" static #include "libs/video/renderer/vulkan/shader/twod.frag.spvc" static #include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc" static #include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc" static #include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc" static #include "libs/video/renderer/vulkan/shader/lighting.frag.spvc" static #include "libs/video/renderer/vulkan/shader/compose.frag.spvc" static #include "libs/video/renderer/vulkan/shader/alias.vert.spvc" static #include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc" static #include "libs/video/renderer/vulkan/shader/alias.frag.spvc" static #include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc" static #include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc" static #include "libs/video/renderer/vulkan/shader/iqm.vert.spvc" static #include "libs/video/renderer/vulkan/shader/iqm.frag.spvc" static #include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc" static #include "libs/video/renderer/vulkan/shader/fstriangle.vert.spvc" static #include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc" typedef struct shaderdata_s { const char *name; const uint32_t *data; size_t size; } shaderdata_t; static shaderdata_t builtin_shaders[] = { { "glyph.vert", glyph_vert, sizeof (glyph_vert) }, { "glyph_color.frag", glyph_color_frag, sizeof (glyph_color_frag) }, { "glyph_coverage.frag", glyph_coverage_frag, sizeof (glyph_coverage_frag) }, { "line.vert", line_vert, sizeof (line_vert) }, { "line.frag", line_frag, sizeof (line_frag) }, { "particle.vert", particle_vert, sizeof (particle_vert) }, { "particle.geom", particle_geom, sizeof (particle_geom) }, { "particle.frag", particle_frag, sizeof (particle_frag) }, { "partphysics.comp", partphysics_comp, sizeof (partphysics_comp) }, { "partupdate.comp", partupdate_comp, sizeof (partupdate_comp) }, { "sprite_gbuf.vert", sprite_gbuf_vert, sizeof (sprite_gbuf_vert) }, { "sprite_gbuf.frag", sprite_gbuf_frag, sizeof (sprite_gbuf_frag) }, { "sprite_depth.vert", sprite_depth_vert, sizeof (sprite_depth_vert) }, { "sprite_depth.frag", sprite_depth_frag, sizeof (sprite_depth_frag) }, { "twod.vert", twod_vert, sizeof (twod_vert) }, { "twod.frag", twod_frag, sizeof (twod_frag) }, { "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) }, { "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) }, { "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) }, { "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) }, { "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) }, { "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) }, { "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) }, { "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) }, { "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) }, { "lighting.frag", lighting_frag, sizeof (lighting_frag) }, { "compose.frag", compose_frag, sizeof (compose_frag) }, { "alias.vert", alias_vert, sizeof (alias_vert) }, { "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) }, { "alias.frag", alias_frag, sizeof (alias_frag) }, { "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) }, { "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) }, { "iqm.vert", iqm_vert, sizeof (iqm_vert) }, { "iqm.frag", iqm_frag, sizeof (iqm_frag) }, { "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) }, { "fstriangle.vert", fstriangle_vert, sizeof (fstriangle_vert) }, { "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) }, {} }; #define BUILTIN "$builtin/" #define BUILTIN_SIZE (sizeof (BUILTIN) - 1) #define SHADER "$shader/" #define SHADER_SIZE (sizeof (SHADER) - 1) VkShaderModule QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path) { VkDevice dev = device->dev; qfv_devfuncs_t *dfunc = device->funcs; shaderdata_t _data = {}; shaderdata_t *data = 0; dstring_t *path = 0; QFile *file = 0; VkShaderModule shader = 0; if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) { const char *name = shader_path + BUILTIN_SIZE; for (int i = 0; builtin_shaders[i].name; i++) { if (strcmp (builtin_shaders[i].name, name) == 0) { data = &builtin_shaders[i]; break; } } } else if (strncmp (shader_path, SHADER, SHADER_SIZE)) { path = dstring_new (); dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE); file = Qopen (path->str, "rbz"); } else { file = QFS_FOpenFile (shader_path); } if (file) { _data.size = Qfilesize (file); _data.data = malloc (_data.size); Qread (file, (void *) _data.data, _data.size); Qclose (file); data = &_data; } if (data) { Sys_MaskPrintf (SYS_vulkan, "QFV_CreateShaderModule: creating shader module %s\n", shader_path); VkShaderModuleCreateInfo createInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0, 0, data->size, data->data }; dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader); QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader, shader_path); } else { Sys_MaskPrintf (SYS_vulkan, "QFV_CreateShaderModule: could not find shader %s\n", shader_path); } if (path) { dstring_delete (path); } if (_data.data) { free ((void *) _data.data); } return shader; } void QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module) { VkDevice dev = device->dev; qfv_devfuncs_t *dfunc = device->funcs; dfunc->vkDestroyShaderModule (dev, module, 0); }