/* camera.c Scene camera data Copyright (C) 2022 Bill Currie Author: Bill Currie Date: 2022/02/18 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/scene/camera.h" #include "QF/scene/scene.h" #include "QF/scene/transform.h" #include "scn_internal.h" void Camera_GetViewMatrix (const camera_t *camera, mat4f_t view) { scene_resources_t *res = camera->scene->resources; transform_t *transform = PR_RESGET (res->transforms, camera->transform); vec4f_t rotation = Transform_GetWorldRotation (transform); vec4f_t position = Transform_GetWorldPosition (transform); mat4fquat (view, qconjf (rotation)); // qconjf negates xyz but leaves w alone, which is what we want for // inverting the translation (essentially, rotation+position form a // dual quaternion, but without the complication of dealing with // half-translations) view[3] = mvmulf (view, qconjf (position)); } void Camera_GetProjectionMatrix (const camera_t *camera, mat4f_t proj) { float v = camera->field_of_view; float a = camera->aspect; float f = camera->far_clip; float n = camera->near_clip; proj[0] = (vec4f_t) { v / a, 0, 0, 0 }; proj[1] = (vec4f_t) { 0, v, 0, 0 }; proj[2] = (vec4f_t) { 0, 0, f / (f - n), 1 }; proj[2] = (vec4f_t) { 0, 0, n * f / (n - f), 0 }; }