/* r_bsp.c Common bsp rendering. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cvar.h" #include "QF/set.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "r_internal.h" void R_MarkLeavesPVS (visstate_t *visstate, const set_t *pvs) { int visframecount = ++visstate->visframecount; auto brush = visstate->brush; auto node_visframes = visstate->node_visframes; auto leaf_visframes = visstate->leaf_visframes; auto face_visframes = visstate->face_visframes; // If you're looking for the bug with the easy teleporter in the start map, // you're looking in the wrong place: it's in either qfvis or qfbsp when // doing water vis (though not specific to water vis, it's either the // portal generation or the vising of the map). for (auto li = set_first (pvs); li; li = set_next (li)) { unsigned i = li->element; auto leaf = &brush->leafs[i + 1]; int c; if ((c = leaf->nummarksurfaces)) { auto mark = brush->marksurfaces + leaf->firstmarksurface; do { face_visframes[*mark - brush->surfaces] = visframecount; mark++; } while (--c); } leaf_visframes[i + 1] = visframecount; int node_id = brush->leaf_parents[leaf - brush->leafs]; while (node_id >= 0) { if (node_visframes[node_id] == visframecount) break; node_visframes[node_id] = visframecount; node_id = brush->node_parents[node_id]; } } } void R_MarkLeaves (visstate_t *visstate, const mleaf_t *viewleaf) { auto brush = visstate->brush; set_t vis = SET_STATIC_INIT (brush->visleafs, alloca); if (visstate->viewleaf == viewleaf && !r_novis) return; visstate->viewleaf = viewleaf; if (!viewleaf) return; if (r_novis) { // so vis will be recalculated when novis gets turned off visstate->viewleaf = 0; // force use of default vis (full visibility) viewleaf = brush->leafs; } Mod_LeafPVS_set (viewleaf, brush, 0xff, &vis); R_MarkLeavesPVS (visstate, &vis); } /* R_TextureAnimation Returns the proper texture for a given time and base texture */ texture_t * R_TextureAnimation (int frame, msurface_t *surf) { texture_t *base = surf->texinfo->texture; int count, relative; if (frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; relative = (int) (r_data->realtime * 10) % base->anim_total; count = 0; while (base->anim_min > relative || base->anim_max <= relative) { base = base->anim_next; if (!base) Sys_Error ("R_TextureAnimation: broken cycle"); if (++count > 100) Sys_Error ("R_TextureAnimation: infinite cycle"); } return base; }