/* world.h Client world scene management Copyright (C) 2022 Bill Currie Author: Bill Currie Date: 2022/3/4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __client_world_h #define __client_world_h #include "QF/darray.h" #include "QF/msg.h" #include "QF/qtypes.h" #include "QF/simd/types.h" typedef struct modelset_s DARRAY_TYPE (struct model_s *) modelset_t; typedef struct worldscene_s { struct scene_s *scene; struct plitem_s *edicts; struct plitem_s *worldspawn; modelset_t models; } worldscene_t; extern worldscene_t cl_world; struct msg_s; struct entity_state_s; struct lightingdata_s; void CL_World_Init (void); // PROTOCOL_FITZQUAKE -- flags for entity baseline messages #define B_LARGEMODEL (1<<0) // modelindex is short instead of byte #define B_LARGEFRAME (1<<1) // frame is short instead of byte #define B_ALPHA (1<<2) // 1 byte, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT void CL_ParseBaseline (struct msg_s *msg, struct entity_state_s *baseline, int version); /* Static entities are non-interactive world objects like torches */ void CL_ParseStatic (struct msg_s *msg, int version); void CL_MapCfg (const char *mapname); void CL_World_NewMap (const char *mapname, const char *skyname); void CL_World_Clear (void); void CL_LoadLights (struct plitem_s *entities, struct scene_s *scene); #endif//__client_world_h