/* r_part.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/compat.h" #include "QF/console.h" #include "host.h" #include "QF/qargs.h" #include "QF/quakefs.h" #include "r_dynamic.h" #include "r_local.h" int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 }; int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 }; int ramp3[8] = { 0x6d, 0x6b, 6, 5, 4, 3 }; particle_t *active_particles, *free_particles; particle_t *particles; int r_numparticles; vec3_t r_pright, r_pup, r_ppn; cvar_t *r_particles; /* R_MaxParticlesCheck Misty-chan: EXTREME heavy lifting and bugfixing thanks goes out to taniwha - I built this, and he got it working :) */ void R_MaxParticlesCheck (cvar_t *var) { // Do not use 0 in this! sw doesn't grok 0 and it's going to segfault if we do! r_numparticles = max(var->int_val, 1); /* Debugging code. will print what the above was set to, and is also useful for checking if this is accidentally being run all the time. Con_Printf ("%d", r_numparticles); */ if (particles) free (particles); particles = (particle_t *) calloc (r_numparticles, sizeof (particle_t)); R_ClearParticles (); } /* R_Particles_Init_Cvars */ void R_Particles_Init_Cvars (void) { // Does a callback to R_MaxParticleCheck when the cvar changes. Neat trick. Cvar_Get ("cl_max_particles", "2048", CVAR_ARCHIVE, R_MaxParticlesCheck, "Maximum amount of particles to display. No maximum, minimum is 1."); } /* R_ClearParticles */ void R_ClearParticles (void) { int i; free_particles = &particles[0]; active_particles = NULL; for (i = 0; i < r_numparticles; i++) particles[i].next = &particles[i + 1]; particles[r_numparticles - 1].next = NULL; } void R_ReadPointFile_f (void) { QFile *f; vec3_t org; int r; int c; particle_t *p; char name[MAX_OSPATH]; // FIXME snprintf (name, sizeof (name), "maps/%s.pts", sv.name); COM_FOpenFile (name, &f); if (!f) { Con_Printf ("couldn't open %s\n", name); return; } Con_Printf ("Reading %s...\n", name); c = 0; for (;;) { char buf[64]; Qgets (f, buf, sizeof (buf)); r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]); if (r != 3) break; c++; if (!free_particles) { Con_Printf ("Not enough free particles\n"); break; } p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = 99999; p->color = (-c) & 15; p->type = pt_static; VectorCopy (vec3_origin, p->vel); VectorCopy (org, p->org); } Qclose (f); Con_Printf ("%i points read\n", c); } void R_RunSpikeEffect (vec3_t pos, byte type) { switch (type) { case TE_WIZSPIKE: R_RunParticleEffect (pos, 20, 30); break; case TE_KNIGHTSPIKE: R_RunParticleEffect (pos, 226, 20); break; case TE_SPIKE: R_RunParticleEffect (pos, 0, 10); break; case TE_SUPERSPIKE: R_RunParticleEffect (pos, 0, 20); break; } } void R_RunPuffEffect (vec3_t pos, byte type, byte cnt) { if (!r_particles->int_val) return; switch (type) { case TE_GUNSHOT: R_RunParticleEffect (pos, 0, 20 * cnt); break; case TE_BLOOD: R_RunParticleEffect (pos, 73, 20 * cnt); break; case TE_LIGHTNINGBLOOD: R_RunParticleEffect (pos, 225, 50); break; } } /* R_ParticleExplosion */ void R_ParticleExplosion (vec3_t org) { int i, j; particle_t *p; if (!r_particles->int_val) return; for (i = 0; i < 1024; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand () & 3; if (i & 1) { p->type = pt_explode; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand () % 32) - 16); p->vel[j] = (rand () % 512) - 256; } } else { p->type = pt_explode2; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand () % 32) - 16); p->vel[j] = (rand () % 512) - 256; } } } } /* R_BlobExplosion */ void R_BlobExplosion (vec3_t org) { int i, j; particle_t *p; if (!r_particles->int_val) return; for (i = 0; i < 1024; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 1 + (rand () & 8) * 0.05; if (i & 1) { p->type = pt_blob; p->color = 66 + rand () % 6; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand () % 32) - 16); p->vel[j] = (rand () % 512) - 256; } } else { p->type = pt_blob2; p->color = 150 + rand () % 6; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand () % 32) - 16); p->vel[j] = (rand () % 512) - 256; } } } } /* R_RunParticleEffect */ void R_RunParticleEffect (vec3_t org, int color, int count) { int i, j; particle_t *p; int scale; if (!r_particles->int_val) return; if (count > 130) scale = 3; else if (count > 20) scale = 2; else scale = 1; for (i = 0; i < count; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.1 * (rand () % 5); p->color = (color & ~7) + (rand () & 7); p->type = pt_grav; for (j = 0; j < 3; j++) { p->org[j] = org[j] + scale * ((rand () & 15) - 8); p->vel[j] = vec3_origin[j]; // + (rand()%300)-150; } } } /* R_LavaSplash */ void R_LavaSplash (vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; if (!r_particles->int_val) return; for (i = -16; i < 16; i++) for (j = -16; j < 16; j++) for (k = 0; k < 1; k++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 2 + (rand () & 31) * 0.02; p->color = 224 + (rand () & 7); p->type = pt_grav; dir[0] = j * 8 + (rand () & 7); dir[1] = i * 8 + (rand () & 7); dir[2] = 256; p->org[0] = org[0] + dir[0]; p->org[1] = org[1] + dir[1]; p->org[2] = org[2] + (rand () & 63); VectorNormalize (dir); vel = 50 + (rand () & 63); VectorScale (dir, vel, p->vel); } } /* R_TeleportSplash */ void R_TeleportSplash (vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; if (!r_particles->int_val) return; for (i = -16; i < 16; i += 4) for (j = -16; j < 16; j += 4) for (k = -24; k < 32; k += 4) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.2 + (rand () & 7) * 0.02; p->color = 7 + (rand () & 7); p->type = pt_grav; dir[0] = j * 8; dir[1] = i * 8; dir[2] = k * 8; p->org[0] = org[0] + i + (rand () & 3); p->org[1] = org[1] + j + (rand () & 3); p->org[2] = org[2] + k + (rand () & 3); VectorNormalize (dir); vel = 50 + (rand () & 63); VectorScale (dir, vel, p->vel); } } void R_RocketTrail (int type, entity_t *ent) { vec3_t vec; float len; int j; particle_t *p; if (!r_particles->int_val) return; VectorSubtract (ent->origin, ent->old_origin, vec); len = VectorNormalize (vec); while (len > 0) { len -= 3; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; VectorCopy (vec3_origin, p->vel); p->die = cl.time + 2; if (type == 4) { // slight blood p->type = pt_slowgrav; p->color = 67 + (rand () & 3); for (j = 0; j < 3; j++) p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3); len -= 3; } else if (type == 2) { // blood p->type = pt_slowgrav; p->color = 67 + (rand () & 3); for (j = 0; j < 3; j++) p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3); } else if (type == 6) { // voor trail p->color = 9 * 16 + 8 + (rand () & 3); p->type = pt_static; p->die = cl.time + 0.3; for (j = 0; j < 3; j++) p->org[j] = ent->old_origin[j] + ((rand () & 15) - 8); } else if (type == 1) { // smoke smoke p->ramp = (rand () & 3) + 2; p->color = ramp3[(int) p->ramp]; p->type = pt_fire; for (j = 0; j < 3; j++) p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3); } else if (type == 0) { // rocket trail p->ramp = (rand () & 3); p->color = ramp3[(int) p->ramp]; p->type = pt_fire; for (j = 0; j < 3; j++) p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3); } else if (type == 3 || type == 5) { // tracer static int tracercount; p->die = cl.time + 0.5; p->type = pt_static; if (type == 3) p->color = 52 + ((tracercount & 4) << 1); else p->color = 230 + ((tracercount & 4) << 1); tracercount++; VectorCopy (ent->old_origin, p->org); if (tracercount & 1) { p->vel[0] = 30 * vec[1]; p->vel[1] = 30 * -vec[0]; } else { p->vel[0] = 30 * -vec[1]; p->vel[1] = 30 * vec[0]; } } VectorAdd (ent->old_origin, vec, ent->old_origin); } } /* R_DrawParticles */ void R_DrawParticles (void) { particle_t *p, **particle; float grav; int i; float time2, time3; float time1; float dvel; float frametime; D_StartParticles (); VectorScale (vright, xscaleshrink, r_pright); VectorScale (vup, yscaleshrink, r_pup); VectorCopy (vpn, r_ppn); frametime = host_frametime; time3 = frametime * 15; time2 = frametime * 10; // 15; time1 = frametime * 5; grav = frametime * 800 * 0.05; dvel = 4 * frametime; for (particle = &active_particles; *particle;) { if ((*particle)->die < cl.time) { p = (*particle)->next; (*particle)->next = free_particles; free_particles = (*particle); (*particle) = p; } else { p = *particle; particle = &(*particle)->next; D_DrawParticle (p); p->org[0] += p->vel[0] * frametime; p->org[1] += p->vel[1] * frametime; p->org[2] += p->vel[2] * frametime; switch (p->type) { case pt_static: break; case pt_fire: p->ramp += time1; if (p->ramp >= 6) p->die = -1; else p->color = ramp3[(int) p->ramp]; p->vel[2] += grav; break; case pt_explode: p->ramp += time2; if (p->ramp >= 8) p->die = -1; else p->color = ramp1[(int) p->ramp]; for (i = 0; i < 3; i++) p->vel[i] += p->vel[i] * dvel; p->vel[2] -= grav; break; case pt_explode2: p->ramp += time3; if (p->ramp >= 8) p->die = -1; else p->color = ramp2[(int) p->ramp]; for (i = 0; i < 3; i++) p->vel[i] -= p->vel[i] * frametime; p->vel[2] -= grav; break; case pt_blob: for (i = 0; i < 3; i++) p->vel[i] += p->vel[i] * dvel; p->vel[2] -= grav; break; case pt_blob2: for (i = 0; i < 2; i++) p->vel[i] -= p->vel[i] * dvel; p->vel[2] -= grav; break; case pt_slowgrav: case pt_grav: p->vel[2] -= grav; break; } } } D_EndParticles (); }