#ifdef NH_DEFINE #undef NH_DEFINE #define Draw_Init gl_Draw_Init #define Draw_Character gl_Draw_Character #define Draw_String gl_Draw_String #define Draw_nString gl_Draw_nString #define Draw_AltString gl_Draw_AltString #define Draw_ConsoleBackground gl_Draw_ConsoleBackground #define Draw_Crosshair gl_Draw_Crosshair #define Draw_CrosshairAt gl_Draw_CrosshairAt #define Draw_TileClear gl_Draw_TileClear #define Draw_Fill gl_Draw_Fill #define Draw_TextBox gl_Draw_TextBox #define Draw_FadeScreen gl_Draw_FadeScreen #define Draw_BlendScreen gl_Draw_BlendScreen #define Draw_CachePic gl_Draw_CachePic #define Draw_UncachePic gl_Draw_UncachePic #define Draw_MakePic gl_Draw_MakePic #define Draw_DestroyPic gl_Draw_DestroyPic #define Draw_PicFromWad gl_Draw_PicFromWad #define Draw_Pic gl_Draw_Pic #define Draw_Picf gl_Draw_Picf #define Draw_SubPic gl_Draw_SubPic #define R_AddTexture gl_R_AddTexture #define R_BlendLightmaps gl_R_BlendLightmaps #define R_CalcLightmaps gl_R_CalcLightmaps #define R_ClearState gl_R_ClearState #define R_ClearTextures gl_R_ClearTextures #define R_DrawAliasModel gl_R_DrawAliasModel #define R_DrawBrushModel gl_R_DrawBrushModel #define R_DrawParticles gl_R_DrawParticles #define R_DrawSky gl_R_DrawSky #define R_DrawSkyChain gl_R_DrawSkyChain #define R_DrawSpriteModel gl_R_DrawSpriteModel #define R_DrawWaterSurfaces gl_R_DrawWaterSurfaces #define R_DrawWorld gl_R_DrawWorld #define R_InitBubble gl_R_InitBubble #define R_InitGraphTextures gl_R_InitGraphTextures #define R_InitParticles gl_R_InitParticles #define R_InitSky gl_R_InitSky #define R_InitSprites gl_R_InitSprites #define R_InitSurfaceChains gl_R_InitSurfaceChains #define R_LineGraph gl_R_LineGraph #define R_LoadSky_f gl_R_LoadSky_f #define R_LoadSkys gl_R_LoadSkys #define R_NewMap gl_R_NewMap #define R_Particle_New gl_R_Particle_New #define R_Particle_NewRandom gl_R_Particle_NewRandom #define R_Particles_Init_Cvars gl_R_Particles_Init_Cvars #define R_ReadPointFile_f gl_R_ReadPointFile_f #define R_RenderDlights gl_R_RenderDlights #define R_RenderView gl_R_RenderView #define R_RotateForEntity gl_R_RotateForEntity #define R_SetupFrame gl_R_SetupFrame #define R_TimeRefresh_f gl_R_TimeRefresh_f #define R_ViewChanged gl_R_ViewChanged #define SCR_CaptureBGR gl_SCR_CaptureBGR #define SCR_ScreenShot gl_SCR_ScreenShot #define SCR_ScreenShot_f gl_SCR_ScreenShot_f #define R_RenderFrame gl_R_RenderFrame #define c_alias_polys gl_c_alias_polys #define c_brush_polys gl_c_brush_polys #define r_easter_eggs_f gl_r_easter_eggs_f #define r_particles_style_f gl_r_particles_style_f #define r_world_matrix gl_r_world_matrix #else #undef R_AddTexture #undef R_BlendLightmaps #undef R_CalcLightmaps #undef R_ClearState #undef R_ClearTextures #undef R_DrawAliasModel #undef R_DrawBrushModel #undef R_DrawParticles #undef R_DrawSky #undef R_DrawSkyChain #undef R_DrawSpriteModel #undef R_DrawWaterSurfaces #undef R_DrawWorld #undef R_Init #undef R_InitBubble #undef R_InitGraphTextures #undef R_InitParticles #undef R_InitSky #undef R_InitSprites #undef R_InitSurfaceChains #undef R_LineGraph #undef R_LoadSky_f #undef R_LoadSkys #undef R_NewMap #undef R_Particle_New #undef R_Particle_NewRandom #undef R_Particles_Init_Cvars #undef R_ReadPointFile_f #undef R_RenderDlights #undef R_RenderView #undef R_RotateForEntity #undef R_SetupFrame #undef R_TimeRefresh_f #undef R_ViewChanged #undef SCR_CaptureBGR #undef SCR_ScreenShot #undef SCR_ScreenShot_f #undef R_RenderFrame #undef c_alias_polys #undef c_brush_polys #undef r_easter_eggs_f #undef r_particles_style_f #undef r_world_matrix #endif