include_qf = \ include/QF/alloc.h \ include/QF/bspfile.h \ include/QF/cbuf.h \ include/QF/cdaudio.h \ include/QF/cexpr.h \ include/QF/checksum.h \ include/QF/clip_hull.h \ include/QF/cmd.h \ include/QF/cmem.h \ include/QF/console.h \ include/QF/crc.h \ include/QF/csqc.h \ include/QF/cvar.h \ include/QF/darray.h \ include/QF/dstring.h \ include/QF/draw.h \ include/QF/fbsearch.h \ include/QF/gib.h \ include/QF/hash.h \ include/QF/heapsort.h \ include/QF/idparse.h \ include/QF/image.h \ include/QF/info.h \ include/QF/input.h \ include/QF/iqm.h \ include/QF/joystick.h \ include/QF/keys.h \ include/QF/link.h \ include/QF/listener.h \ include/QF/llist.h \ include/QF/mathlib.h \ include/QF/mdfour.h \ include/QF/mersenne.h \ include/QF/model.h \ include/QF/modelgen.h \ include/QF/msg.h \ include/QF/object.h \ include/QF/pak.h \ include/QF/pakfile.h \ include/QF/pcx.h \ include/QF/png.h \ include/QF/plist.h \ include/QF/plugin.h \ include/QF/pqueue.h \ include/QF/progs.h \ include/QF/pvsfile.h \ include/QF/qargs.h \ include/QF/qdefs.h \ include/QF/qendian.h \ include/QF/qtypes.h \ include/QF/quakefs.h \ include/QF/quakeio.h \ include/QF/render.h \ include/QF/riff.h \ include/QF/ringbuffer.h \ include/QF/ruamoko.h \ include/QF/screen.h \ include/QF/script.h \ include/QF/segtext.h \ include/QF/set.h \ include/QF/sizebuf.h \ include/QF/skin.h \ include/QF/sound.h \ include/QF/spritegn.h \ include/QF/sys.h \ include/QF/sys_developer.h \ include/QF/teamplay.h \ include/QF/tga.h \ include/QF/va.h \ include/QF/ver_check.h \ include/QF/vid.h \ include/QF/wad.h \ include/QF/wadfile.h \ include/QF/winding.h \ include/QF/zone.h include_qf_gl = \ include/QF/GL/ati.h \ include/QF/GL/defines.h \ include/QF/GL/extensions.h \ include/QF/GL/funcs.h \ include/QF/GL/qf_draw.h \ include/QF/GL/qf_explosions.h \ include/QF/GL/qf_funcs_list.h \ include/QF/GL/qf_iqm.h \ include/QF/GL/qf_lightmap.h \ include/QF/GL/qf_rlight.h \ include/QF/GL/qf_rmain.h \ include/QF/GL/qf_rsurf.h \ include/QF/GL/qf_sky.h \ include/QF/GL/qf_textures.h \ include/QF/GL/qf_vid.h \ include/QF/GL/types.h include_qf_glsl = \ include/QF/GLSL/defines.h \ include/QF/GLSL/funcs.h \ include/QF/GLSL/qf_alias.h \ include/QF/GLSL/qf_bsp.h \ include/QF/GLSL/qf_draw.h \ include/QF/GLSL/qf_funcs_list.h \ include/QF/GLSL/qf_iqm.h \ include/QF/GLSL/qf_lightmap.h \ include/QF/GLSL/qf_particles.h \ include/QF/GLSL/qf_sprite.h \ include/QF/GLSL/qf_textures.h \ include/QF/GLSL/qf_vid.h \ include/QF/GLSL/types.h include_qf_input = \ include/QF/input/binding.h \ include/QF/input/event.h \ include/QF/input/event_names.h \ include/QF/input/imt.h include_qf_math = \ include/QF/math/bitop.h \ include/QF/math/dual.h \ include/QF/math/half.h \ include/QF/math/matrix3.h \ include/QF/math/matrix4.h \ include/QF/math/quaternion.h \ include/QF/math/vector.h include_qf_plugin = \ include/QF/plugin/cd.h \ include/QF/plugin/console.h \ include/QF/plugin/general.h \ include/QF/plugin/input.h \ include/QF/plugin/snd_output.h \ include/QF/plugin/snd_render.h \ include/QF/plugin/vid_render.h include_qf_progs = \ include/QF/progs/pr_comp.h \ include/QF/progs/pr_debug.h \ include/QF/progs/pr_obj.h \ include/QF/progs/pr_type.h \ include/QF/progs/pr_type_names.h include_qf_scene = \ include/QF/scene/camera.h \ include/QF/scene/entity.h \ include/QF/scene/hierarchy.h \ include/QF/scene/transform.h \ include/QF/scene/scene.h \ include/QF/scene/types.h include_qf_simd = \ include/QF/simd/mat4f.h \ include/QF/simd/types.h \ include/QF/simd/vec2d.h \ include/QF/simd/vec2f.h \ include/QF/simd/vec2i.h \ include/QF/simd/vec4d.h \ include/QF/simd/vec4f.h \ include/QF/simd/vec4i.h include_qf_ui = \ include/QF/ui/inputline.h \ include/QF/ui/txtbuffer.h \ include/QF/ui/view.h \ include/QF/ui/vrect.h include_qf_vulkan = \ include/QF/Vulkan/barrier.h \ include/QF/Vulkan/buffer.h \ include/QF/Vulkan/capture.h \ include/QF/Vulkan/command.h \ include/QF/Vulkan/cvars.h \ include/QF/Vulkan/debug.h \ include/QF/Vulkan/descriptor.h \ include/QF/Vulkan/device.h \ include/QF/Vulkan/draw.h \ include/QF/Vulkan/funclist.h \ include/QF/Vulkan/image.h \ include/QF/Vulkan/instance.h \ include/QF/Vulkan/memory.h \ include/QF/Vulkan/pipeline.h \ include/QF/Vulkan/projection.h \ include/QF/Vulkan/qf_alias.h \ include/QF/Vulkan/qf_bsp.h \ include/QF/Vulkan/qf_compose.h \ include/QF/Vulkan/qf_draw.h \ include/QF/Vulkan/qf_lighting.h \ include/QF/Vulkan/qf_lightmap.h \ include/QF/Vulkan/qf_main.h \ include/QF/Vulkan/qf_matrices.h \ include/QF/Vulkan/qf_model.h \ include/QF/Vulkan/qf_particles.h \ include/QF/Vulkan/qf_sprite.h \ include/QF/Vulkan/qf_texture.h \ include/QF/Vulkan/qf_vid.h \ include/QF/Vulkan/renderpass.h \ include/QF/Vulkan/scrap.h \ include/QF/Vulkan/shader.h \ include/QF/Vulkan/staging.h \ include/QF/Vulkan/swapchain.h # headers shared with ruamoko qfcc_include_qf = include/QF/input.h qfcc_include_qf_progs = include/QF/progs/pr_type_names.h qfcc_include_qf_input = \ include/QF/input/binding.h \ include/QF/input/imt.h qf_includedir = $(includedir)/QF qf_gl_includedir = $(includedir)/QF/GL qf_glsl_includedir = $(includedir)/QF/GLSL qf_input_includedir = $(includedir)/QF/input qf_math_includedir = $(includedir)/QF/math qf_plugin_includedir = $(includedir)/QF/plugin qf_progs_includedir = $(includedir)/QF/progs qf_scene_includedir = $(includedir)/QF/scene qf_simd_includedir = $(includedir)/QF/simd qf_ui_includedir = $(includedir)/QF/ui qf_vulkan_includedir = $(includedir)/QF/Vulkan qf_include_HEADERS = @qfac_include_qf@ qf_gl_include_HEADERS = @qfac_include_qf_gl@ qf_glsl_include_HEADERS = @qfac_include_qf_glsl@ qf_input_include_HEADERS = @qfac_include_qf_input@ qf_math_include_HEADERS = @qfac_include_qf_math@ qf_plugin_include_HEADERS = @qfac_include_qf_plugin@ qf_progs_include_HEADERS = @qfac_include_qf_progs@ qf_scene_include_HEADERS = @qfac_include_qf_scene@ qf_simd_include_HEADERS = @qfac_include_qf_simd@ qf_ui_include_HEADERS = @qfac_include_qf_ui@ qf_vulkan_include_HEADERS = @qfac_include_qf_vulkan@ ruamoko_qf_includedir = $(ruamoko_includedir)/QF ruamoko_qf_input_includedir = $(ruamoko_includedir)/QF/input ruamoko_qf_progs_includedir = $(ruamoko_includedir)/QF/progs ruamoko_qf_include_HEADERS = @qfac_qfcc_include_qf@ ruamoko_qf_input_include_HEADERS = @qfac_qfcc_include_qf_input@ ruamoko_qf_progs_include_HEADERS = @qfac_qfcc_include_qf_progs@ EXTRA_DIST += \ $(include_qf) \ $(include_qf_gl) \ $(include_qf_glsl) \ $(include_qf_input) \ $(include_qf_math) \ $(include_qf_plugin) \ $(include_qf_progs) \ $(include_qf_scene) \ $(include_qf_simd) \ $(include_qf_ui) \ $(include_qf_vulkan) \ $(qfcc_include_qf) \ $(qfcc_include_qf_input)