.float x; .vector v; .float z = nil; .float w; .void (float y) func; //.void (float y) bi = #0; .void (float y) ni = nil; .float u; //.void (float y) co = //{ //} void (entity ent) foo = { ent.x = ent.v * ent.v; ent.func (ent.v * ent.v); };