/*
	gl_defines.h

	GL defines.

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

*/

#ifndef __gl_defines_h
#define __gl_defines_h

#include "QF/qtypes.h"

/*
 *
 * Constants
 *
 */

/* Boolean values */
#define GL_FALSE						0x0
#define GL_TRUE							0x1

/* Data types */
#define GL_BYTE							0x1400
#define GL_UNSIGNED_BYTE				0x1401
#define GL_SHORT						0x1402
#define GL_UNSIGNED_SHORT				0x1403
#define GL_INT							0x1404
#define GL_UNSIGNED_INT					0x1405
#define GL_FLOAT						0x1406
#define GL_DOUBLE						0x140A
#define GL_2_BYTES						0x1407
#define GL_3_BYTES						0x1408
#define GL_4_BYTES						0x1409

/* Primitives */
#define GL_POINTS						0x0000
#define GL_LINES						0x0001
#define GL_LINE_LOOP					0x0002
#define GL_LINE_STRIP					0x0003
#define GL_TRIANGLES					0x0004
#define GL_TRIANGLE_STRIP				0x0005
#define GL_TRIANGLE_FAN					0x0006
#define GL_QUADS						0x0007
#define GL_QUAD_STRIP					0x0008
#define GL_POLYGON						0x0009

/* Vertex Arrays */
#define GL_VERTEX_ARRAY					0x8074
#define GL_NORMAL_ARRAY					0x8075
#define GL_COLOR_ARRAY					0x8076
#define GL_INDEX_ARRAY					0x8077
#define GL_TEXTURE_COORD_ARRAY			0x8078
#define GL_EDGE_FLAG_ARRAY				0x8079
#define GL_VERTEX_ARRAY_SIZE			0x807A
#define GL_VERTEX_ARRAY_TYPE			0x807B
#define GL_VERTEX_ARRAY_STRIDE			0x807C
#define GL_NORMAL_ARRAY_TYPE			0x807E
#define GL_NORMAL_ARRAY_STRIDE			0x807F
#define GL_COLOR_ARRAY_SIZE				0x8081
#define GL_COLOR_ARRAY_TYPE				0x8082
#define GL_COLOR_ARRAY_STRIDE			0x8083
#define GL_INDEX_ARRAY_TYPE				0x8085
#define GL_INDEX_ARRAY_STRIDE			0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE	0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
#define GL_VERTEX_ARRAY_POINTER			0x808E
#define GL_NORMAL_ARRAY_POINTER			0x808F
#define GL_COLOR_ARRAY_POINTER			0x8090
#define GL_INDEX_ARRAY_POINTER			0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER	0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
#define GL_V2F							0x2A20
#define GL_V3F							0x2A21
#define GL_C4UB_V2F						0x2A22
#define GL_C4UB_V3F						0x2A23
#define GL_C3F_V3F						0x2A24
#define GL_N3F_V3F						0x2A25
#define GL_C4F_N3F_V3F					0x2A26
#define GL_T2F_V3F						0x2A27
#define GL_T4F_V4F						0x2A28
#define GL_T2F_C4UB_V3F					0x2A29
#define GL_T2F_C3F_V3F					0x2A2A
#define GL_T2F_N3F_V3F					0x2A2B
#define GL_T2F_C4F_N3F_V3F				0x2A2C
#define GL_T4F_C4F_N3F_V4F				0x2A2D

/* Matrix Mode */
#define GL_MATRIX_MODE					0x0BA0
#define GL_MODELVIEW					0x1700
#define GL_PROJECTION					0x1701
#define GL_TEXTURE						0x1702

/* Points */
#define GL_POINT_SMOOTH					0x0B10
#define GL_POINT_SIZE					0x0B11
#define GL_POINT_SIZE_GRANULARITY 		0x0B13
#define GL_POINT_SIZE_RANGE				0x0B12

/* Lines */
#define GL_LINE_SMOOTH					0x0B20
#define GL_LINE_STIPPLE					0x0B24
#define GL_LINE_STIPPLE_PATTERN			0x0B25
#define GL_LINE_STIPPLE_REPEAT			0x0B26
#define GL_LINE_WIDTH					0x0B21
#define GL_LINE_WIDTH_GRANULARITY		0x0B23
#define GL_LINE_WIDTH_RANGE				0x0B22

/* Polygons */
#define GL_POINT						0x1B00
#define GL_LINE							0x1B01
#define GL_FILL							0x1B02
#define GL_CW							0x0900
#define GL_CCW							0x0901
#define GL_FRONT						0x0404
#define GL_BACK							0x0405
#define GL_POLYGON_MODE					0x0B40
#define GL_POLYGON_SMOOTH				0x0B41
#define GL_POLYGON_STIPPLE				0x0B42
#define GL_EDGE_FLAG					0x0B43
#define GL_CULL_FACE					0x0B44
#define GL_CULL_FACE_MODE				0x0B45
#define GL_FRONT_FACE					0x0B46
#define GL_POLYGON_OFFSET_FACTOR		0x8038
#define GL_POLYGON_OFFSET_UNITS			0x2A00
#define GL_POLYGON_OFFSET_POINT			0x2A01
#define GL_POLYGON_OFFSET_LINE			0x2A02
#define GL_POLYGON_OFFSET_FILL			0x8037

/* Display Lists */
#define GL_COMPILE						0x1300
#define GL_COMPILE_AND_EXECUTE			0x1301
#define GL_LIST_BASE					0x0B32
#define GL_LIST_INDEX					0x0B33
#define GL_LIST_MODE					0x0B30

/* Depth buffer */
#define GL_NEVER						0x0200
#define GL_LESS							0x0201
#define GL_EQUAL						0x0202
#define GL_LEQUAL						0x0203
#define GL_GREATER						0x0204
#define GL_NOTEQUAL						0x0205
#define GL_GEQUAL						0x0206
#define GL_ALWAYS						0x0207
#define GL_DEPTH_TEST					0x0B71
#define GL_DEPTH_BITS					0x0D56
#define GL_DEPTH_CLEAR_VALUE			0x0B73
#define GL_DEPTH_FUNC					0x0B74
#define GL_DEPTH_RANGE					0x0B70
#define GL_DEPTH_WRITEMASK				0x0B72
#define GL_DEPTH_COMPONENT				0x1902

/* Lighting */
#define GL_LIGHTING						0x0B50
#define GL_LIGHT0						0x4000
#define GL_LIGHT1						0x4001
#define GL_LIGHT2						0x4002
#define GL_LIGHT3						0x4003
#define GL_LIGHT4						0x4004
#define GL_LIGHT5						0x4005
#define GL_LIGHT6						0x4006
#define GL_LIGHT7						0x4007
#define GL_SPOT_EXPONENT				0x1205
#define GL_SPOT_CUTOFF					0x1206
#define GL_CONSTANT_ATTENUATION			0x1207
#define GL_LINEAR_ATTENUATION			0x1208
#define GL_QUADRATIC_ATTENUATION		0x1209
#define GL_AMBIENT						0x1200
#define GL_DIFFUSE						0x1201
#define GL_SPECULAR						0x1202
#define GL_SHININESS					0x1601
#define GL_EMISSION						0x1600
#define GL_POSITION						0x1203
#define GL_SPOT_DIRECTION				0x1204
#define GL_AMBIENT_AND_DIFFUSE			0x1602
#define GL_COLOR_INDEXES				0x1603
#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
#define GL_LIGHT_MODEL_AMBIENT			0x0B53
#define GL_FRONT_AND_BACK				0x0408
#define GL_SHADE_MODEL					0x0B54
#define GL_FLAT							0x1D00
#define GL_SMOOTH						0x1D01
#define GL_COLOR_MATERIAL				0x0B57
#define GL_COLOR_MATERIAL_FACE			0x0B55
#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
#define GL_NORMALIZE					0x0BA1

/* User clipping planes */
#define GL_CLIP_PLANE0					0x3000
#define GL_CLIP_PLANE1					0x3001
#define GL_CLIP_PLANE2					0x3002
#define GL_CLIP_PLANE3					0x3003
#define GL_CLIP_PLANE4					0x3004
#define GL_CLIP_PLANE5					0x3005

/* Accumulation buffer */
#define GL_ACCUM_RED_BITS				0x0D58
#define GL_ACCUM_GREEN_BITS				0x0D59
#define GL_ACCUM_BLUE_BITS				0x0D5A
#define GL_ACCUM_ALPHA_BITS				0x0D5B
#define GL_ACCUM_CLEAR_VALUE			0x0B80
#define GL_ACCUM						0x0100
#define GL_ADD							0x0104
#define GL_LOAD							0x0101
#define GL_MULT							0x0103
#define GL_RETURN						0x0102

/* Alpha testing */
#define GL_ALPHA_TEST					0x0BC0
#define GL_ALPHA_TEST_REF				0x0BC2
#define GL_ALPHA_TEST_FUNC				0x0BC1

/* Blending */
#define GL_BLEND						0x0BE2
#define GL_BLEND_SRC					0x0BE1
#define GL_BLEND_DST					0x0BE0
#define GL_ZERO							0x0
#define GL_ONE							0x1
#define GL_SRC_COLOR					0x0300
#define GL_ONE_MINUS_SRC_COLOR			0x0301
#define GL_DST_COLOR					0x0306
#define GL_ONE_MINUS_DST_COLOR			0x0307
#define GL_SRC_ALPHA					0x0302
#define GL_ONE_MINUS_SRC_ALPHA			0x0303
#define GL_DST_ALPHA					0x0304
#define GL_ONE_MINUS_DST_ALPHA			0x0305
#define GL_SRC_ALPHA_SATURATE			0x0308
#define GL_CONSTANT_COLOR				0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
#define GL_CONSTANT_ALPHA				0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004

/* Render Mode */
#define GL_FEEDBACK						0x1C01
#define GL_RENDER						0x1C00
#define GL_SELECT						0x1C02

/* Feedback */
#define GL_2D							0x0600
#define GL_3D							0x0601
#define GL_3D_COLOR						0x0602
#define GL_3D_COLOR_TEXTURE				0x0603
#define GL_4D_COLOR_TEXTURE				0x0604
#define GL_POINT_TOKEN					0x0701
#define GL_LINE_TOKEN					0x0702
#define GL_LINE_RESET_TOKEN				0x0707
#define GL_POLYGON_TOKEN				0x0703
#define GL_BITMAP_TOKEN					0x0704
#define GL_DRAW_PIXEL_TOKEN				0x0705
#define GL_COPY_PIXEL_TOKEN				0x0706
#define GL_PASS_THROUGH_TOKEN			0x0700
#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2

/* Selection */
#define GL_SELECTION_BUFFER_POINTER		0x0DF3
#define GL_SELECTION_BUFFER_SIZE		0x0DF4

/* Fog */
#define GL_FOG							0x0B60
#define GL_FOG_MODE						0x0B65
#define GL_FOG_DENSITY					0x0B62
#define GL_FOG_COLOR					0x0B66
#define GL_FOG_INDEX					0x0B61
#define GL_FOG_START					0x0B63
#define GL_FOG_END						0x0B64
#define GL_LINEAR						0x2601
#define GL_EXP							0x0800
#define GL_EXP2							0x0801

/* Logic Ops */
#define GL_LOGIC_OP						0x0BF1
#define GL_INDEX_LOGIC_OP				0x0BF1
#define GL_COLOR_LOGIC_OP				0x0BF2
#define GL_LOGIC_OP_MODE				0x0BF0
#define GL_CLEAR						0x1500
#define GL_SET							0x150F
#define GL_COPY							0x1503
#define GL_COPY_INVERTED				0x150C
#define GL_NOOP							0x1505
#define GL_INVERT						0x150A
#define GL_AND							0x1501
#define GL_NAND							0x150E
#define GL_OR							0x1507
#define GL_NOR							0x1508
#define GL_XOR							0x1506
#define GL_EQUIV						0x1509
#define GL_AND_REVERSE					0x1502
#define GL_AND_INVERTED					0x1504
#define GL_OR_REVERSE					0x150B
#define GL_OR_INVERTED					0x150D

/* Stencil */
#define GL_STENCIL_TEST					0x0B90
#define GL_STENCIL_WRITEMASK			0x0B98
#define GL_STENCIL_BITS					0x0D57
#define GL_STENCIL_FUNC					0x0B92
#define GL_STENCIL_VALUE_MASK			0x0B93
#define GL_STENCIL_REF					0x0B97
#define GL_STENCIL_FAIL					0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
#define GL_STENCIL_CLEAR_VALUE			0x0B91
#define GL_STENCIL_INDEX				0x1901
#define GL_KEEP							0x1E00
#define GL_REPLACE						0x1E01
#define GL_INCR							0x1E02
#define GL_DECR							0x1E03

/* Buffers, Pixel Drawing/Reading */
#define GL_NONE							0x0
#define GL_LEFT							0x0406
#define GL_RIGHT						0x0407
/*GL_FRONT						0x0404 */
/*GL_BACK						0x0405 */
/*Gl_FRONT_AND_BACK				0x0408 */
#define GL_FRONT_LEFT					0x0400
#define GL_FRONT_RIGHT					0x0401
#define GL_BACK_LEFT					0x0402
#define GL_BACK_RIGHT					0x0403
#define GL_AUX0							0x0409
#define GL_AUX1							0x040A
#define GL_AUX2							0x040B
#define GL_AUX3							0x040C
#define GL_COLOR_INDEX					0x1900
#define GL_RED							0x1903
#define GL_GREEN						0x1904
#define GL_BLUE							0x1905
#define GL_ALPHA						0x1906
#define GL_LUMINANCE					0x1909
#define GL_LUMINANCE_ALPHA				0x190A
#define GL_ALPHA_BITS					0x0D55
#define GL_RED_BITS						0x0D52
#define GL_GREEN_BITS					0x0D53
#define GL_BLUE_BITS					0x0D54
#define GL_INDEX_BITS					0x0D51
#define GL_SUBPIXEL_BITS				0x0D50
#define GL_AUX_BUFFERS					0x0C00
#define GL_READ_BUFFER					0x0C02
#define GL_DRAW_BUFFER					0x0C01
#define GL_DOUBLEBUFFER					0x0C32
#define GL_STEREO						0x0C33
#define GL_BITMAP						0x1A00
#define GL_COLOR						0x1800
#define GL_DEPTH						0x1801
#define GL_STENCIL						0x1802
#define GL_DITHER						0x0BD0
#define GL_RGB							0x1907
#define GL_RGBA							0x1908

/* Implementation limits */
#define GL_MAX_LIST_NESTING					0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH			0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
#define GL_MAX_NAME_STACK_DEPTH				0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH			0x0D39
#define GL_MAX_EVAL_ORDER					0x0D30
#define GL_MAX_LIGHTS						0x0D31
#define GL_MAX_CLIP_PLANES					0x0D32
#define GL_MAX_TEXTURE_SIZE					0x0D33
#define GL_MAX_PIXEL_MAP_TABLE				0x0D34
#define GL_MAX_VIEWPORT_DIMS				0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B

/* Gets */
#define GL_ATTRIB_STACK_DEPTH				0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
#define GL_COLOR_CLEAR_VALUE				0x0C22
#define GL_COLOR_WRITEMASK					0x0C23
#define GL_CURRENT_INDEX					0x0B01
#define GL_CURRENT_COLOR					0x0B00
#define GL_CURRENT_NORMAL					0x0B02
#define GL_CURRENT_RASTER_COLOR				0x0B04
#define GL_CURRENT_RASTER_DISTANCE			0x0B09
#define GL_CURRENT_RASTER_INDEX				0x0B05
#define GL_CURRENT_RASTER_POSITION			0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
#define GL_CURRENT_TEXTURE_COORDS			0x0B03
#define GL_INDEX_CLEAR_VALUE				0x0C20
#define GL_INDEX_MODE						0x0C30
#define GL_INDEX_WRITEMASK					0x0C21
#define GL_MODELVIEW_MATRIX					0x0BA6
#define GL_MODELVIEW_STACK_DEPTH			0x0BA3
#define GL_NAME_STACK_DEPTH					0x0D70
#define GL_PROJECTION_MATRIX				0x0BA7
#define GL_PROJECTION_STACK_DEPTH			0x0BA4
#define GL_RENDER_MODE						0x0C40
#define GL_RGBA_MODE						0x0C31
#define GL_TEXTURE_MATRIX					0x0BA8
#define GL_TEXTURE_STACK_DEPTH				0x0BA5
#define GL_VIEWPORT							0x0BA2

/* Evaluators */
#define GL_AUTO_NORMAL					0x0D80
#define GL_MAP1_COLOR_4					0x0D90
#define GL_MAP1_GRID_DOMAIN				0x0DD0
#define GL_MAP1_GRID_SEGMENTS			0x0DD1
#define GL_MAP1_INDEX					0x0D91
#define GL_MAP1_NORMAL					0x0D92
#define GL_MAP1_TEXTURE_COORD_1			0x0D93
#define GL_MAP1_TEXTURE_COORD_2			0x0D94
#define GL_MAP1_TEXTURE_COORD_3			0x0D95
#define GL_MAP1_TEXTURE_COORD_4			0x0D96
#define GL_MAP1_VERTEX_3				0x0D97
#define GL_MAP1_VERTEX_4				0x0D98
#define GL_MAP2_COLOR_4					0x0DB0
#define GL_MAP2_GRID_DOMAIN				0x0DD2
#define GL_MAP2_GRID_SEGMENTS			0x0DD3
#define GL_MAP2_INDEX					0x0DB1
#define GL_MAP2_NORMAL					0x0DB2
#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
#define GL_MAP2_VERTEX_3				0x0DB7
#define GL_MAP2_VERTEX_4				0x0DB8
#define GL_COEFF						0x0A00
#define GL_DOMAIN						0x0A02
#define GL_ORDER						0x0A01

/* Hints */
#define GL_FOG_HINT						0x0C54
#define GL_LINE_SMOOTH_HINT				0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT	0x0C50
#define GL_POINT_SMOOTH_HINT			0x0C51
#define GL_POLYGON_SMOOTH_HINT			0x0C53
#define GL_DONT_CARE					0x1100
#define GL_FASTEST						0x1101
#define GL_NICEST						0x1102

/* Scissor box */
#define GL_SCISSOR_TEST					0x0C11
#define GL_SCISSOR_BOX					0x0C10

/* Pixel Mode / Transfer */
#define GL_MAP_COLOR					0x0D10
#define GL_MAP_STENCIL					0x0D11
#define GL_INDEX_SHIFT					0x0D12
#define GL_INDEX_OFFSET					0x0D13
#define GL_RED_SCALE					0x0D14
#define GL_RED_BIAS						0x0D15
#define GL_GREEN_SCALE					0x0D18
#define GL_GREEN_BIAS					0x0D19
#define GL_BLUE_SCALE					0x0D1A
#define GL_BLUE_BIAS					0x0D1B
#define GL_ALPHA_SCALE					0x0D1C
#define GL_ALPHA_BIAS					0x0D1D
#define GL_DEPTH_SCALE					0x0D1E
#define GL_DEPTH_BIAS					0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
#define GL_PIXEL_MAP_S_TO_S				0x0C71
#define GL_PIXEL_MAP_I_TO_I				0x0C70
#define GL_PIXEL_MAP_I_TO_R				0x0C72
#define GL_PIXEL_MAP_I_TO_G				0x0C73
#define GL_PIXEL_MAP_I_TO_B				0x0C74
#define GL_PIXEL_MAP_I_TO_A				0x0C75
#define GL_PIXEL_MAP_R_TO_R				0x0C76
#define GL_PIXEL_MAP_G_TO_G				0x0C77
#define GL_PIXEL_MAP_B_TO_B				0x0C78
#define GL_PIXEL_MAP_A_TO_A				0x0C79
#define GL_PACK_ALIGNMENT				0x0D05
#define GL_PACK_LSB_FIRST				0x0D01
#define GL_PACK_ROW_LENGTH				0x0D02
#define GL_PACK_SKIP_PIXELS				0x0D04
#define GL_PACK_SKIP_ROWS				0x0D03
#define GL_PACK_SWAP_BYTES				0x0D00
#define GL_UNPACK_ALIGNMENT				0x0CF5
#define GL_UNPACK_LSB_FIRST				0x0CF1
#define GL_UNPACK_ROW_LENGTH			0x0CF2
#define GL_UNPACK_SKIP_PIXELS			0x0CF4
#define GL_UNPACK_SKIP_ROWS				0x0CF3
#define GL_UNPACK_SWAP_BYTES			0x0CF0
#define GL_ZOOM_X						0x0D16
#define GL_ZOOM_Y						0x0D17

/* Texture mapping */
#define GL_TEXTURE_ENV					0x2300
#define GL_TEXTURE_ENV_MODE				0x2200
#define GL_TEXTURE_1D					0x0DE0
#define GL_TEXTURE_2D					0x0DE1
#define GL_TEXTURE_WRAP_S				0x2802
#define GL_TEXTURE_WRAP_T				0x2803
#define GL_TEXTURE_MAG_FILTER			0x2800
#define GL_TEXTURE_MIN_FILTER			0x2801
#define GL_TEXTURE_ENV_COLOR			0x2201
#define GL_TEXTURE_GEN_S				0x0C60
#define GL_TEXTURE_GEN_T				0x0C61
#define GL_TEXTURE_GEN_MODE				0x2500
#define GL_TEXTURE_BORDER_COLOR			0x1004
#define GL_TEXTURE_WIDTH				0x1000
#define GL_TEXTURE_HEIGHT				0x1001
#define GL_TEXTURE_BORDER				0x1005
#define GL_TEXTURE_COMPONENTS			0x1003
#define GL_TEXTURE_RED_SIZE				0x805C
#define GL_TEXTURE_GREEN_SIZE			0x805D
#define GL_TEXTURE_BLUE_SIZE			0x805E
#define GL_TEXTURE_ALPHA_SIZE			0x805F
#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
#define GL_TEXTURE_INTENSITY_SIZE		0x8061
#define GL_NEAREST_MIPMAP_NEAREST		0x2700
#define GL_NEAREST_MIPMAP_LINEAR		0x2702
#define GL_LINEAR_MIPMAP_NEAREST		0x2701
#define GL_LINEAR_MIPMAP_LINEAR			0x2703
#define GL_OBJECT_LINEAR			0x2401
#define GL_OBJECT_PLANE				0x2501
#define GL_EYE_LINEAR				0x2400
#define GL_EYE_PLANE				0x2502
#define GL_SPHERE_MAP				0x2402
#define GL_DECAL				0x2101
#define GL_MODULATE				0x2100
#define GL_NEAREST				0x2600
#define GL_REPEAT				0x2901
#define GL_CLAMP				0x2900
#define GL_S					0x2000
#define GL_T					0x2001
#define GL_R					0x2002
#define GL_Q					0x2003
#define GL_TEXTURE_GEN_R			0x0C62
#define GL_TEXTURE_GEN_Q			0x0C63

/* GL 1.1 texturing */
#define GL_PROXY_TEXTURE_1D			0x8063
#define GL_PROXY_TEXTURE_2D			0x8064
#define GL_TEXTURE_PRIORITY			0x8066
#define GL_TEXTURE_RESIDENT			0x8067
#define GL_TEXTURE_BINDING_1D			0x8068
#define GL_TEXTURE_BINDING_2D			0x8069
#define GL_TEXTURE_INTERNAL_FORMAT		0x1003

/* GL 1.2 texturing */
#define GL_PACK_SKIP_IMAGES			0x806B
#define GL_PACK_IMAGE_HEIGHT			0x806C
#define GL_UNPACK_SKIP_IMAGES			0x806D
#define GL_UNPACK_IMAGE_HEIGHT			0x806E
#define GL_TEXTURE_3D				0x806F
#define GL_PROXY_TEXTURE_3D			0x8070
#define GL_TEXTURE_DEPTH			0x8071
#define GL_TEXTURE_WRAP_R			0x8072
#define GL_MAX_3D_TEXTURE_SIZE			0x8073
#define GL_TEXTURE_BINDING_3D			0x806A

/* Internal texture formats (GL 1.1) */
#define GL_ALPHA4				0x803B
#define GL_ALPHA8				0x803C
#define GL_ALPHA12				0x803D
#define GL_ALPHA16				0x803E
#define GL_LUMINANCE4				0x803F
#define GL_LUMINANCE8				0x8040
#define GL_LUMINANCE12				0x8041
#define GL_LUMINANCE16				0x8042
#define GL_LUMINANCE4_ALPHA4			0x8043
#define GL_LUMINANCE6_ALPHA2			0x8044
#define GL_LUMINANCE8_ALPHA8			0x8045
#define GL_LUMINANCE12_ALPHA4			0x8046
#define GL_LUMINANCE12_ALPHA12			0x8047
#define GL_LUMINANCE16_ALPHA16			0x8048
#define GL_INTENSITY				0x8049
#define GL_INTENSITY4				0x804A
#define GL_INTENSITY8				0x804B
#define GL_INTENSITY12				0x804C
#define GL_INTENSITY16				0x804D
#define GL_R3_G3_B2				0x2A10
#define GL_RGB4					0x804F
#define GL_RGB5					0x8050
#define GL_RGB8					0x8051
#define GL_RGB10				0x8052
#define GL_RGB12				0x8053
#define GL_RGB16				0x8054
#define GL_RGBA2				0x8055
#define GL_RGBA4				0x8056
#define GL_RGB5_A1				0x8057
#define GL_RGBA8				0x8058
#define GL_RGB10_A2				0x8059
#define GL_RGBA12				0x805A
#define GL_RGBA16				0x805B

/* Utility */
#define GL_VENDOR				0x1F00
#define GL_RENDERER				0x1F01
#define GL_VERSION				0x1F02
#define GL_EXTENSIONS				0x1F03

/* Errors */
#define GL_NO_ERROR 				0x0
#define GL_INVALID_VALUE			0x0501
#define GL_INVALID_ENUM				0x0500
#define GL_INVALID_OPERATION			0x0502
#define GL_STACK_OVERFLOW			0x0503
#define GL_STACK_UNDERFLOW			0x0504
#define GL_OUT_OF_MEMORY			0x0505


/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL			0x803A
#define GL_CLAMP_TO_EDGE			0x812F
#define GL_MAX_ELEMENTS_VERTICES		0x80E8
#define GL_MAX_ELEMENTS_INDICES			0x80E9
#define GL_BGR					0x80E0
#define GL_BGRA					0x80E1
#define GL_UNSIGNED_BYTE_3_3_2			0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
#define GL_UNSIGNED_SHORT_5_6_5			0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
#define GL_UNSIGNED_INT_8_8_8_8			0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
#define GL_UNSIGNED_INT_10_10_10_2		0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
#define GL_SINGLE_COLOR				0x81F9
#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
#define GL_TEXTURE_MIN_LOD			0x813A
#define GL_TEXTURE_MAX_LOD			0x813B
#define GL_TEXTURE_BASE_LEVEL			0x813C
#define GL_TEXTURE_MAX_LEVEL			0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E



/*
 * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
 */
/* GL_EXT_color_table */
#define GL_COLOR_TABLE				0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
#define GL_PROXY_COLOR_TABLE			0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
#define GL_COLOR_TABLE_SCALE			0x80D6
#define GL_COLOR_TABLE_BIAS			0x80D7
#define GL_COLOR_TABLE_FORMAT			0x80D8
#define GL_COLOR_TABLE_WIDTH			0x80D9
#define GL_COLOR_TABLE_RED_SIZE			0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D			0x8010
#define GL_CONVOLUTION_2D			0x8011
#define GL_SEPARABLE_2D				0x8012
#define GL_CONVOLUTION_BORDER_MODE		0x8013
#define GL_CONVOLUTION_FILTER_SCALE		0x8014
#define GL_CONVOLUTION_FILTER_BIAS		0x8015
#define GL_REDUCE				0x8016
#define GL_CONVOLUTION_FORMAT			0x8017
#define GL_CONVOLUTION_WIDTH			0x8018
#define GL_CONVOLUTION_HEIGHT			0x8019
#define GL_MAX_CONVOLUTION_WIDTH		0x801A
#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
#define GL_CONSTANT_BORDER					0x8151
#define GL_REPLICATE_BORDER					0x8153
#define GL_CONVOLUTION_BORDER_COLOR			0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX						0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH			0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM						0x8024
#define GL_PROXY_HISTOGRAM					0x8025
#define GL_HISTOGRAM_WIDTH					0x8026
#define GL_HISTOGRAM_FORMAT					0x8027
#define GL_HISTOGRAM_RED_SIZE				0x8028
#define GL_HISTOGRAM_GREEN_SIZE			0x8029
#define GL_HISTOGRAM_BLUE_SIZE			0x802A
#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
#define GL_HISTOGRAM_SINK				0x802D
#define GL_MINMAX						0x802E
#define GL_MINMAX_FORMAT				0x802F
#define GL_MINMAX_SINK					0x8030
#define GL_TABLE_TOO_LARGE				0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION				0x8009
#define GL_MIN							0x8007
#define GL_MAX							0x8008
#define GL_FUNC_ADD						0x8006
#define GL_FUNC_SUBTRACT				0x800A
#define GL_FUNC_REVERSE_SUBTRACT		0x800B
#define	GL_BLEND_COLOR					0x8005

/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT					0x00000001
#define GL_POINT_BIT					0x00000002
#define GL_LINE_BIT						0x00000004
#define GL_POLYGON_BIT					0x00000008
#define GL_POLYGON_STIPPLE_BIT			0x00000010
#define GL_PIXEL_MODE_BIT				0x00000020
#define GL_LIGHTING_BIT					0x00000040
#define GL_FOG_BIT						0x00000080
#define GL_DEPTH_BUFFER_BIT				0x00000100
#define GL_ACCUM_BUFFER_BIT				0x00000200
#define GL_STENCIL_BUFFER_BIT			0x00000400
#define GL_VIEWPORT_BIT					0x00000800
#define GL_TRANSFORM_BIT				0x00001000
#define GL_ENABLE_BIT					0x00002000
#define GL_COLOR_BUFFER_BIT				0x00004000
#define GL_HINT_BIT						0x00008000
#define GL_EVAL_BIT						0x00010000
#define GL_LIST_BIT						0x00020000
#define GL_TEXTURE_BIT					0x00040000
#define GL_SCISSOR_BIT					0x00080000
#define GL_ALL_ATTRIB_BITS				0x000FFFFF

#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF

/* OpenGL 1.3 */
/* GL_ARB_multitexture */
# define GL_TEXTURE0											0x84C0
# define GL_TEXTURE1											0x84C1
# define GL_TEXTURE2											0x84C2
# define GL_TEXTURE3											0x84C3
# define GL_TEXTURE4											0x84C4
# define GL_TEXTURE5											0x84C5
# define GL_TEXTURE6											0x84C6
# define GL_TEXTURE7											0x84C7
# define GL_TEXTURE8											0x84C8
# define GL_TEXTURE9											0x84C9
# define GL_TEXTURE10											0x84CA
# define GL_TEXTURE11											0x84CB
# define GL_TEXTURE12											0x84CC
# define GL_TEXTURE13											0x84CD
# define GL_TEXTURE14											0x84CE
# define GL_TEXTURE15											0x84CF
# define GL_TEXTURE16											0x84D0
# define GL_TEXTURE17											0x84D1
# define GL_TEXTURE18											0x84D2
# define GL_TEXTURE19											0x84D3
# define GL_TEXTURE20											0x84D4
# define GL_TEXTURE21											0x84D5
# define GL_TEXTURE22											0x84D6
# define GL_TEXTURE23											0x84D7
# define GL_TEXTURE24											0x84D8
# define GL_TEXTURE25											0x84D9
# define GL_TEXTURE26											0x84DA
# define GL_TEXTURE27											0x84DB
# define GL_TEXTURE28											0x84DC
# define GL_TEXTURE29											0x84DD
# define GL_TEXTURE30											0x84DE
# define GL_TEXTURE31											0x84DF
# define GL_ACTIVE_TEXTURE										0x84E0
# define GL_CLIENT_ACTIVE_TEXTURE								0x84E1
# define GL_MAX_TEXTURE_UNITS									0x84E2

/* GL_ARB_texture_env_combine */

# define GL_COMBINE												0x8570
# define GL_COMBINE_RGB											0x8571
# define GL_COMBINE_ALPHA										0x8572
# define GL_RGB_SCALE											0x8573
# define GL_ADD_SIGNED											0x8574
# define GL_INTERPOLATE											0x8575
# define GL_CONSTANT											0x8576
# define GL_PRIMARY_COLOR										0x8577
# define GL_PREVIOUS											0x8578
# define GL_SOURCE0_RGB											0x8580
# define GL_SOURCE1_RGB											0x8581
# define GL_SOURCE2_RGB											0x8582
# define GL_SOURCE0_ALPHA										0x8588
# define GL_SOURCE1_ALPHA										0x8589
# define GL_SOURCE2_ALPHA										0x858A
# define GL_OPERAND0_RGB										0x8590
# define GL_OPERAND1_RGB										0x8591
# define GL_OPERAND2_RGB										0x8592
# define GL_OPERAND0_ALPHA										0x8598
# define GL_OPERAND1_ALPHA										0x8599
# define GL_OPERAND2_ALPHA										0x859A

#endif // __gl_defines_h