/* screen.c master for refresh, status bar, console, chat, notify, etc Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cvar.h" #include "QF/draw.h" #include "QF/dstring.h" #include "QF/image.h" #include "QF/pcx.h" #include "QF/quakefs.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "r_cvar.h" #include "r_dynamic.h" #include "r_local.h" #include "r_screen.h" #include "sbar.h" #include "clview.h" static void SCR_ApplyBlend (void) // Used to be V_UpdatePalette { int r, g, b, i; byte *basepal, *newpal; byte pal[768]; switch(r_pixbytes) { case 1: { basepal = vid.basepal; newpal = pal; for (i = 0; i < 256; i++) { r = basepal[0]; g = basepal[1]; b = basepal[2]; basepal += 3; r += (int) (v_blend[3] * (v_blend[0] * 256 - r)); g += (int) (v_blend[3] * (v_blend[1] * 256 - g)); b += (int) (v_blend[3] * (v_blend[2] * 256 -g)); newpal[0] = gammatable[r]; newpal[1] = gammatable[g]; newpal[2] = gammatable[b]; newpal += 3; } VID_ShiftPalette (pal); } break; case 2: { unsigned int g1, g2, x, y; unsigned short rramp[32], gramp[64], bramp[32], *temp; for (i = 0; i < 32; i++) { r = i << 3; g1 = i << 3; g2 = g1 + 4; b = i << 3; r += (int) (v_blend[3] * (v_blend[0] * 256 - r)); g1 += (int) (v_blend[3] * (v_blend[1] - g1)); g2 += (int) (v_blend[3] * (v_blend[1] - g2)); b += (int) (v_blend[3] * (v_blend[2] - b)); rramp[i] = (gammatable[r] << 8) & 0xF800; gramp[i*2+0] = (gammatable[g1] << 3) & 0x07E0; gramp[i*2+1] = (gammatable[g2] << 3) & 0x07E0; bramp[i] = (gammatable[b] >> 3) & 0x001F; } temp = vid.buffer; for (y = 0;y < vid.height;y++, temp += (vid.rowbytes >> 1)) for (x = 0;x < vid.width;x++) temp[x] = rramp[(temp[x] & 0xF800) >> 11] + gramp[(temp[x] & 0x07E0) >> 5] + bramp[temp[x] & 0x001F]; } break; case 4: { unsigned int x, y; byte ramp[256][4], *temp; for (i = 0; i < 256; i++) { r = i; g = i; b = i; r += (int) (v_blend[3] * (v_blend[0] * 256 - r)); g += (int) (v_blend[3] * (v_blend[1] * 256 - g)); b += (int) (v_blend[3] * (v_blend[2] * 256 - b)); ramp[i][0] = gammatable[r]; ramp[i][1] = gammatable[g]; ramp[i][2] = gammatable[b]; ramp[i][3] = 0; } temp = vid.buffer; for (y = 0;y < vid.height;y++, temp += vid.rowbytes) { for (x = 0;x < vid.width;x++) { temp[x*4+0] = ramp[temp[x*4+0]][0]; temp[x*4+1] = ramp[temp[x*4+1]][1]; temp[x*4+2] = ramp[temp[x*4+2]][2]; temp[x*4+3] = 0; } } } break; default: Sys_Error("V_UpdatePalette: unsupported r_pixbytes %i", r_pixbytes); } } /* SCREEN SHOTS */ VISIBLE tex_t * SCR_CaptureBGR (void) { int count, x, y; tex_t *tex; const byte *src; byte *dst; count = vid.width * vid.height; tex = malloc (field_offset (tex_t, data[count * 3])); SYS_CHECKMEM (tex); tex->width = vid.width; tex->height = vid.height; tex->format = tex_rgb; tex->palette = 0; D_EnableBackBufferAccess (); src = vid.buffer; for (y = 0; y < tex->height; y++) { dst = tex->data + (tex->height - 1 - y) * tex->width * 3; for (x = 0; x < tex->width; x++) { *dst++ = vid.basepal[*src * 3 + 2]; // blue *dst++ = vid.basepal[*src * 3 + 1]; // green *dst++ = vid.basepal[*src * 3 + 0]; // red src++; } } D_DisableBackBufferAccess (); return tex; } VISIBLE tex_t * SCR_ScreenShot (int width, int height) { return 0; } void SCR_ScreenShot_f (void) { dstring_t *pcxname = dstring_new (); pcx_t *pcx = 0; int pcx_len; // find a file name to save it to if (!QFS_NextFilename (pcxname, va ("%s/qf", qfs_gamedir->dir.shots), ".pcx")) { Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PCX"); } else { // enable direct drawing of console to back buffer D_EnableBackBufferAccess (); // save the pcx file switch(r_pixbytes) { case 1: pcx = EncodePCX (vid.buffer, vid.width, vid.height, vid.rowbytes, vid.basepal, false, &pcx_len); break; case 2: Sys_Printf("SCR_ScreenShot_f: FIXME - add 16bit support\n"); break; case 4: Sys_Printf("SCR_ScreenShot_f: FIXME - add 32bit support\n"); break; default: Sys_Error("SCR_ScreenShot_f: unsupported r_pixbytes %i", r_pixbytes); } // for adapters that can't stay mapped in for linear writes all the time D_DisableBackBufferAccess (); if (pcx) { QFS_WriteFile (pcxname->str, pcx, pcx_len); Sys_Printf ("Wrote %s/%s\n", qfs_userpath, pcxname->str); } } dstring_delete (pcxname); } /* SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! */ VISIBLE void SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs) { vrect_t vrect; if (scr_skipupdate) return; r_realtime = realtime; scr_copytop = 0; scr_copyeverything = 0; if (!scr_initialized) return; // not initialized yet if (oldfov != scr_fov->value) { // determine size of refresh window oldfov = scr_fov->value; vid.recalc_refdef = true; } if (vid.recalc_refdef) SCR_CalcRefdef (); // do 3D refresh drawing, and then update the screen D_EnableBackBufferAccess (); // of all overlay stuff if drawing // directly if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear (0, 0, vid.width, vid.height); Sbar_Changed (); } pconupdate = NULL; SCR_SetUpToDrawConsole (); D_DisableBackBufferAccess (); // for adapters that can't stay mapped // in for linear writes all the time VID_LockBuffer (); V_RenderView (); VID_UnlockBuffer (); D_EnableBackBufferAccess (); // of all overlay stuff if drawing // directly while (*scr_funcs) { (*scr_funcs)(); scr_funcs++; } D_DisableBackBufferAccess (); // for adapters that can't stay mapped // in for linear writes all the time if (pconupdate) { D_UpdateRects (pconupdate); } SCR_ApplyBlend (); // update one of three areas if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.next = 0; VID_Update (&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - r_lineadj; vrect.next = 0; VID_Update (&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.next = 0; VID_Update (&vrect); } }