/* trace.c (description) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2002 Colin Thompson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_IO_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #ifdef HAVE_UNISTD_H # include #endif #include #include "QF/bspfile.h" #include "QF/dstring.h" #include "QF/mathlib.h" #include "QF/plist.h" #include "QF/progs.h" #include "QF/qtypes.h" #include "QF/quakefs.h" #include "QF/script.h" #include "QF/sys.h" #include "QF/va.h" #include "tools/qflight/include/light.h" #include "tools/qflight/include/threads.h" #include "tools/qflight/include/entities.h" #include "tools/qflight/include/options.h" #include "tools/qflight/include/properties.h" entity_t *entities; int num_entities; entity_t *world_entity; /* ENTITY FILE PARSING If a light has a targetname, generate a unique style in the 32-63 range */ int numlighttargets; const char *lighttargets[32]; static int LightStyleForTargetname (const char *targetname, bool alloc) { int i; for (i = 0; i < numlighttargets; i++) if (!strcmp (lighttargets[i], targetname)) return 32 + i; if (!alloc) return -1; lighttargets[i] = targetname; numlighttargets++; return numlighttargets - 1 + 32; } static void MatchTargets (void) { int i, j; for (i = 0; i < num_entities; i++) { if (!entities[i].target || !entities[i].target[0]) continue; for (j = 0; j < num_entities; j++) if (entities[j].targetname && !strcmp (entities[j].targetname, entities[i].target)) { entities[i].targetent = &entities[j]; // set up spotlight values for lighting code to use VectorSubtract (entities[i].targetent->origin, entities[i].origin, entities[i].spotdir); VectorNormalize (entities[i].spotdir); if (!entities[i].angle) entities[i].spotcone = -cos(20 * M_PI / 180); else entities[i].spotcone = -cos(entities[i].angle * M_PI / 360); break; } if (j == num_entities) { printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched " "target\n", (int) entities[i].origin[0], (int) entities[i].origin[1], (int) entities[i].origin[2], entities[i].classname); continue; } // set the style on the source ent for switchable lights if (entities[j].style) { entities[i].style = entities[j].style; SetKeyValue (&entities[i], "style", va (0, "%d", entities[i].style)); } if (entities[i].spotcone >= 0) { VectorZero (entities[i].spotdir); entities[i].spotcone = 0; } } } static void WriteLights (void) { int i; FILE *f; entity_t *e; if (!options.lightsfilename) return; printf ("building .lights file\n"); f = fopen (options.lightsfilename, "wb"); for (i = 0; i < num_entities; i++) { e = entities + i; if (e->light) fprintf(f, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d\n", e->origin[0], e->origin[1], e->origin[2], e->falloff, e->color[0], e->color[1], e->color[2], e->subbrightness, e->spotdir[0], e->spotdir[1], e->spotdir[2], e->spotcone, e->lightoffset, e->style); } fclose (f); } void LoadEntities (void) { double vec[4]; entity_t *entity; float cutoff_range; float intensity; plitem_t *dict; plitem_t *entity_list; plitem_t *keys; int count; script_t *script; const char *field_name; const char *value; int i, j; script = Script_New (); Script_Start (script, "ent data", bsp->entdata); entity_list = ED_ConvertToPlist (script, 1, 0); Script_Delete (script); // start parsing num_entities = PL_A_NumObjects (entity_list); entities = malloc (num_entities * sizeof (entity_t)); // go through all the entities for (i = 0; i < num_entities; i++) { entity = &entities[i]; memset (entity, 0, sizeof (*entity)); VectorSet (1, 1, 1, entity->color); VectorCopy (entity->color, entity->color2); entity->falloff = DEFAULTFALLOFF * DEFAULTFALLOFF; entity->lightradius = 0; entity->lightoffset = LIGHTDISTBIAS; entity->attenuation = options.attenuation; entity->sun_light[0] = -1; entity->sun_light[1] = -1; VectorSet (1, 1, 1, entity->sun_color[0]); VectorSet (1, 1, 1, entity->sun_color[1]); entity->num_suns = 1 + NUMHSUNS * NUMVSUNS; for (j = 0; j < entity->num_suns; j++) { // default to straight down VectorSet (0, 0, 1, entity->sun_dir[j]); } entity->dict = PL_ObjectAtIndex (entity_list, i); dict = PL_NewDictionary (0); // go through all the keys in this entity keys = PL_D_AllKeys (entity->dict); count = PL_A_NumObjects (keys); while (count-- > 0) { field_name = PL_String (PL_ObjectAtIndex (keys, count)); value = PL_String (PL_ObjectForKey (entity->dict, field_name)); if (!strcmp (field_name, "classname")) entity->classname = value; else if (!strcmp (field_name, "target")) entity->target = value; else if (!strcmp (field_name, "targetname")) entity->targetname = value; else if (!strcmp (field_name, "origin")) { // scan into doubles, then assign // which makes it vec_t size independent if (sscanf (value, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3) fprintf (stderr, "LoadEntities: not 3 values for origin"); else VectorCopy (vec, entity->origin); } // the leading _ is so the engine doesn't search for the field, // but it's not wanted in the properties dictionary if (*field_name == '_') field_name++; PL_D_AddObject (dict, field_name, PL_NewString (value)); } if (options.verbosity > 1 && entity->targetname) printf ("%s %g %d\n", entity->targetname, entity->light, entity->style); // all fields have been parsed if (entity->classname) { if (!strcmp (entity->classname, "worldspawn")) { int hsuns = NUMHSUNS; if (world_entity) Sys_Error ("More than one worldspawn entity"); set_sun_properties (entity, dict); if (options.extrabit == 1) hsuns = 6; else if (options.extrabit == 2) hsuns = 16; entity->num_suns = 1 + hsuns * NUMVSUNS; if (entity->sun_light[1] <= 0) entity->num_suns = 1; if (entity->sun_light[0] <= 0) entity->num_suns = 0; world_entity = entity; } else { entity->num_suns = 0; } if (!strncmp (entity->classname, "light", 5)) { set_properties (entity, dict); if (!entity->light) entity->light = DEFAULTLIGHTLEVEL; if (!entity->noise) entity->noise = options.noise; if (!entity->persistence) entity->persistence = 1; } } PL_Release (dict); if (entity->light) { // convert to subtraction to the brightness for the whole light, // so it will fade nicely, rather than being clipped off VectorScale (entity->color2, entity->light * 16384.0 * options.globallightscale, entity->color2); entity->color[0] *= entity->color2[0]; entity->color[1] *= entity->color2[1]; entity->color[2] *= entity->color2[2]; if (entity->lightradius) entity->subbrightness = 1.0 / (entity->lightradius * entity->lightradius * entity->falloff + LIGHTDISTBIAS); if (entity->subbrightness < (1.0 / 1048576.0)) entity->subbrightness = (1.0 / 1048576.0); intensity = entity->light; if (intensity < 0) intensity = -intensity; switch (entity->attenuation) { case LIGHT_RADIUS: // default radius is intensity (same as LIGHT_LINEAR) if (!entity->radius) entity->radius = intensity; break; case LIGHT_LINEAR: // don't allow radius to be greater than intensity if (entity->radius > intensity || entity->radius == 0) entity->radius = intensity; break; case LIGHT_REALISTIC: if (options.cutoff) { // approximate limit for faster lighting cutoff_range = sqrt (intensity / options.cutoff); if (!entity->radius || cutoff_range < entity->radius) entity->radius = cutoff_range; } break; case LIGHT_INVERSE: if (options.cutoff) { // approximate limit for faster lighting cutoff_range = intensity / options.cutoff; if (!entity->radius || cutoff_range < entity->radius) entity->radius = cutoff_range; } break; case LIGHT_NO_ATTEN: break; case LIGHT_LH: break; } } if (entity->classname && !strcmp (entity->classname, "light")) { if (entity->targetname && entity->targetname[0] && !entity->style) { entity->style = LightStyleForTargetname (entity->targetname, true); SetKeyValue (entity, "style", va (0, "%d", entity->style)); } } } if (!world_entity) Sys_Error ("no worldspawn entity"); if (options.verbosity >= 0) printf ("%d entities read\n", num_entities); MatchTargets (); WriteLights(); novislights = (entity_t **)calloc (num_entities, sizeof (entity_t *)); } const char * ValueForKey (entity_t *ent, const char *key) { plitem_t *obj = PL_ObjectForKey (ent->dict, key); const char *val; if (!obj) return ""; val = PL_String (obj); if (!val) return ""; return val; } void SetKeyValue (entity_t *ent, const char *key, const char *value) { plitem_t *obj; obj = PL_NewString (value); PL_D_AddObject (ent->dict, key, obj); } entity_t * FindEntityWithKeyPair (const char *key, const char *value) { int i; entity_t *ent; plitem_t *obj; const char *val; for (i = 0; i < num_entities; i++) { ent = &entities[i]; obj = PL_ObjectForKey (ent->dict, key); if (!obj) continue; val = PL_String (obj); if (!val) break; if (!strcmp (val, value)) return ent; } return 0; } void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec) { const char *k; k = ValueForKey (ent, key); sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]); } void WriteEntitiesToString (void) { dstring_t *buf; int i; plitem_t *keys; int count; const char *field_name; const char *value; buf = dstring_newstr (); if (options.verbosity >= 0) printf ("%i switchable light styles\n", numlighttargets); for (i = 0; i < num_entities; i++) { if (!entities[i].dict) continue; // ent got removed dstring_appendstr (buf, "{\n"); keys = PL_D_AllKeys (entities[i].dict); count = PL_A_NumObjects (keys); while (count-- > 0) { field_name = PL_String (PL_ObjectAtIndex (keys, count)); value = PL_String (PL_ObjectForKey (entities[i].dict, field_name)); dasprintf (buf, "\"%s\" \"%s\"\n", field_name, value); } dstring_appendstr (buf, "}\n"); } BSP_AddEntities (bsp, buf->str, buf->size); }