/* cl_parse.c parse a message received from the server Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cbuf.h" #include "QF/cdaudio.h" #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/msg.h" #include "QF/sys.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sound.h" // FIXME: DEFAULT_SOUND_PACKET_* #include "QF/input.h" #include "client.h" #include "host.h" #include "sbar.h" #include "server.h" #include "game.h" char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console // buffer the string should be \n terminated "svc_setangle", // [vec3] set view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache // [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene" }; /* CL_EntityNum This error checks and tracks the total number of entities */ cl_entity_state_t * CL_EntityNum (int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error ("CL_EntityNum: %i is an invalid number", num); while (cl.num_entities <= num) { cl_baselines[cl.num_entities].ent = &cl_entities[cl.num_entities]; cl_entities[cl.num_entities].colormap = vid.colormap8; cl.num_entities++; } } return &cl_baselines[num]; } void CL_ParseStartSoundPacket (void) { float attenuation; int channel, ent, field_mask, sound_num, volume; vec3_t pos; field_mask = MSG_ReadByte (net_message); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (net_message); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte (net_message) / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort (net_message); sound_num = MSG_ReadByte (net_message); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); MSG_ReadCoordV (net_message, pos); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume / 255.0, attenuation); } /* CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. */ void CL_KeepaliveMessage (void) { byte olddata[8192]; float time; static float lastmsg; int ret; sizebuf_t old; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = *net_message->message; memcpy (olddata, net_message->message->data, net_message->message->cursize); do { ret = CL_GetMessage (); switch (ret) { default: Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error ("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte (net_message) != svc_nop) Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); *net_message->message = old; memcpy (net_message->message->data, olddata, net_message->message->cursize); // check time time = Sys_DoubleTime (); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); } static void map_cfg (const char *mapname, int all) { char *name = malloc (strlen (mapname) + 4 + 1); QFile *f; COM_StripExtension (mapname, name); strcat (name, ".cfg"); if (COM_FOpenFile (name, &f)) { Qclose (f); Cmd_Exec_File (host_cbuf, name); } else { Cmd_Exec_File (host_cbuf, "maps_default.cfg"); } if (all) Cbuf_Execute_Stack (host_cbuf); else Cbuf_Execute_Sets (host_cbuf); free (name); } void CL_NewMap (const char *mapname) { R_NewMap (cl.worldmodel, cl.model_precache, MAX_MODELS); Con_NewMap (); map_cfg (mapname, 1); } void CL_ParseServerInfo (void) { char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; const char *str; int nummodels, numsounds, i; Con_DPrintf ("Serverinfo packet received.\n"); // wipe the client_state_t struct CL_ClearState (); // parse protocol version number i = MSG_ReadLong (net_message); if (i != PROTOCOL_VERSION) { Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); return; } // parse maxclients cl.maxclients = MSG_ReadByte (net_message); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf ("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = Hunk_AllocName (cl.maxclients * sizeof (*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (net_message); // parse signon message str = MSG_ReadString (net_message); strncpy (cl.levelname, str, sizeof (cl.levelname) - 1); // separate the printfs so the server message can have a color Con_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" "\n"); Con_Printf ("%c%s\n", 2, str); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models memset (cl.model_precache, 0, sizeof (cl.model_precache)); for (nummodels = 1;; nummodels++) { str = MSG_ReadString (net_message); if (!str[0]) break; if (nummodels == MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } strcpy (model_precache[nummodels], str); Mod_TouchModel (str); } // precache sounds memset (cl.sound_precache, 0, sizeof (cl.sound_precache)); for (numsounds = 1;; numsounds++) { str = MSG_ReadString (net_message); if (!str[0]) break; if (numsounds == MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); S_TouchSound (str); } // now we try to load everything else until a cache allocation fails if (model_precache[1]) map_cfg (model_precache[1], 0); for (i = 1; i < nummodels; i++) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf ("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage (); } S_BeginPrecaching (); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); CL_KeepaliveMessage (); } S_EndPrecaching (); // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; CL_NewMap (model_precache[1]); Hunk_Check (); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start } int bitcounts[16]; /* CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. */ void CL_ParseUpdate (int bits) { entity_t *ent; cl_entity_state_t *state; int modnum, num, skin, i; model_t *model; qboolean forcelink; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (bits & U_MOREBITS) { i = MSG_ReadByte (net_message); bits |= (i << 8); } if (bits & U_LONGENTITY) num = MSG_ReadShort (net_message); else num = MSG_ReadByte (net_message); state = CL_EntityNum (num); ent = state->ent; for (i = 0; i < 16; i++) if (bits & (1 << i)) bitcounts[i]++; if (state->msgtime != cl.mtime[1]) forcelink = true; // no previous frame to lerp from else forcelink = false; if (forcelink) { // FIXME: do this right (ie, protocol support) ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = ent->colormod[3] = 1.0; ent->scale = 1.0; } state->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte (net_message); if (modnum >= MAX_MODELS) Host_Error ("CL_ParseModel: bad modnum"); } else modnum = state->baseline.modelindex; model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = (float) (rand () & 0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work if (num > 0 && num <= cl.maxclients) { if (!ent->skin) ent->skin = Skin_NewTempSkin (); if (ent->skin) CL_NewTranslation (num - 1, ent->skin); } } if (bits & U_FRAME) ent->frame = MSG_ReadByte (net_message); else ent->frame = state->baseline.frame; if (bits & U_COLORMAP) i = MSG_ReadByte (net_message); else i = state->baseline.colormap; if (!i) ent->colormap = vid.colormap8; else { if (i > cl.maxclients) Sys_Error ("i >= cl.maxclients"); ent->colormap = cl.scores[i - 1].translations; } if (bits & U_SKIN) skin = MSG_ReadByte (net_message); else skin = state->baseline.skin; if (skin != ent->skinnum) { ent->skinnum = skin; if (num > 0 && num <= cl.maxclients) { if (!ent->skin) ent->skin = Skin_NewTempSkin (); if (ent->skin) CL_NewTranslation (num - 1, ent->skin); } } if (bits & U_EFFECTS) state->effects = MSG_ReadByte (net_message); else state->effects = state->baseline.effects; // shift the known values for interpolation VectorCopy (state->msg_origins[0], state->msg_origins[1]); VectorCopy (state->msg_angles[0], state->msg_angles[1]); if (bits & U_ORIGIN1) state->msg_origins[0][0] = MSG_ReadCoord (net_message); else state->msg_origins[0][0] = state->baseline.origin[0]; if (bits & U_ANGLE1) state->msg_angles[0][0] = MSG_ReadAngle (net_message); else state->msg_angles[0][0] = state->baseline.angles[0]; if (bits & U_ORIGIN2) state->msg_origins[0][1] = MSG_ReadCoord (net_message); else state->msg_origins[0][1] = state->baseline.origin[1]; if (bits & U_ANGLE2) state->msg_angles[0][1] = MSG_ReadAngle (net_message); else state->msg_angles[0][1] = state->baseline.angles[1]; if (bits & U_ORIGIN3) state->msg_origins[0][2] = MSG_ReadCoord (net_message); else state->msg_origins[0][2] = state->baseline.origin[2]; if (bits & U_ANGLE3) state->msg_angles[0][2] = MSG_ReadAngle (net_message); else state->msg_angles[0][2] = state->baseline.angles[2]; if (bits & U_NOLERP) forcelink = true; // QSG Start if (bits & U_ALPHA) state->alpha = MSG_ReadByte (net_message); else state->alpha = state->baseline.alpha; if (bits & U_SCALE) state->scale = MSG_ReadByte (net_message); else state->scale = state->baseline.scale; if (bits & U_EFFECTS2) state->effects = (state->effects & 0xFF) | (MSG_ReadByte (net_message) << 8); if (bits & U_GLOWSIZE) state->glow_size = MSG_ReadByte (net_message); else state->glow_size = state->baseline.glow_size; if (bits & U_GLOWCOLOR) state->glow_color = MSG_ReadByte (net_message); else state->glow_color = state->baseline.glow_color; if (bits & U_COLORMOD) state->colormod = MSG_ReadByte (net_message); else state->colormod = state->baseline.colormod; if (!(bits & U_EXTEND2)) goto link; if (bits & U_GLOWTRAIL) state->effects |= EF_GLOWTRAIL; if (bits & U_FRAME2) ent->frame = (ent->frame & 0xFF) | (MSG_ReadByte (net_message) << 8); // QSG End link: if (forcelink) { // didn't have an update last message VectorCopy (state->msg_origins[0], state->msg_origins[1]); VectorCopy (state->msg_origins[0], ent->origin); VectorCopy (state->msg_angles[0], state->msg_angles[1]); VectorCopy (state->msg_angles[0], ent->angles); state->forcelink = true; } } void CL_ParseBaseline (cl_entity_state_t *state) { state->baseline.modelindex = MSG_ReadByte (net_message); state->baseline.frame = MSG_ReadByte (net_message); state->baseline.colormap = MSG_ReadByte (net_message); state->baseline.skin = MSG_ReadByte (net_message); MSG_ReadCoordAngleV (net_message, state->baseline.origin, state->baseline.angles); // LordHavoc: set up baseline for new effects (alpha, colormod, etc) state->baseline.alpha = 255; state->baseline.scale = 16; state->baseline.glow_size = 0; state->baseline.glow_color = 254; state->baseline.colormod = 255; } /* CL_ParseClientdata Server information pertaining to this client only */ void CL_ParseClientdata (int bits) { int i, j; if (bits & SU_VIEWHEIGHT) cl.viewheight = ((signed char) MSG_ReadByte (net_message)); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = ((signed char) MSG_ReadByte (net_message)); else cl.idealpitch = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { if (bits & (SU_PUNCH1 << i)) cl.punchangle[i] = ((signed char) MSG_ReadByte (net_message)); else cl.punchangle[i] = 0; if (bits & (SU_VELOCITY1 << i)) cl.mvelocity[0][i] = ((signed char) MSG_ReadByte (net_message)) * 16; else cl.mvelocity[0][i] = 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong (net_message); if (cl.stats[STAT_ITEMS] != i) { // set flash times Sbar_Changed (); for (j = 0; j < 32; j++) if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j))) cl.item_gettime[j] = cl.time; cl.stats[STAT_ITEMS] = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; if (bits & SU_WEAPONFRAME) cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message); else cl.stats[STAT_WEAPONFRAME] = 0; if (bits & SU_ARMOR) i = MSG_ReadByte (net_message); else i = 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } if (bits & SU_WEAPON) i = MSG_ReadByte (net_message); else i = 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed (); } i = MSG_ReadShort (net_message); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed (); } i = MSG_ReadByte (net_message); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed (); } for (i = 0; i < 4; i++) { j = MSG_ReadByte (net_message); if (cl.stats[STAT_SHELLS + i] != j) { cl.stats[STAT_SHELLS + i] = j; Sbar_Changed (); } } i = MSG_ReadByte (net_message); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed (); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) { cl.stats[STAT_ACTIVEWEAPON] = (1 << i); Sbar_Changed (); } } } void CL_ParseStatic (void) { cl_entity_state_t state; entity_t *ent; int i; i = cl.num_statics; if (i >= MAX_STATIC_ENTITIES) Host_Error ("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline (&state); // copy it to the current state VectorCopy (state.baseline.origin, ent->origin); VectorCopy (state.baseline.angles, ent->angles); ent->model = cl.model_precache[state.baseline.modelindex]; ent->frame = state.baseline.frame; ent->colormap = vid.colormap8; ent->skinnum = state.baseline.skin; if (state.baseline.colormod == 255) { ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1.0; } else { ent->colormod[0] = ((float) ((state.baseline.colormod >> 5) & 7)) * (1.0 / 7.0); ent->colormod[1] = ((float) ((state.baseline.colormod >> 2) & 7)) * (1.0 / 7.0); ent->colormod[2] = ((float) (state.baseline.colormod & 3)) * (1.0 / 3.0); } ent->colormod[3] = state.baseline.alpha / 255.0; ent->scale = state.baseline.scale / 16.0; R_AddEfrags (ent); } void CL_ParseStaticSound (void) { int sound_num, vol, atten; vec3_t org; MSG_ReadCoordV (net_message, org); sound_num = MSG_ReadByte (net_message); vol = MSG_ReadByte (net_message); atten = MSG_ReadByte (net_message); S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } #define SHOWNET(x) if(cl_shownet->int_val==2)Con_Printf ("%3i:%s\n", net_message->readcount-1, x); int viewentity; void CL_ParseServerMessage (void) { int cmd, i; // if recording demos, copy the message out if (cl_shownet->int_val == 1) Con_Printf ("%i ", net_message->message->cursize); else if (cl_shownet->int_val == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // parse the message MSG_BeginReading (net_message); while (1) { if (net_message->badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (net_message); if (cmd == -1) { SHOWNET ("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET ("fast update"); CL_ParseUpdate (cmd & 127); continue; } SHOWNET (svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("CL_ParseServerMessage: Illegible server " "message\n"); break; case svc_nop: break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (net_message); break; case svc_clientdata: i = MSG_ReadShort (net_message); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (net_message); if (i != PROTOCOL_VERSION) Host_Error ("CL_ParseServerMessage: Server is protocol %i " "instead of %i\n", i, PROTOCOL_VERSION); break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString (net_message)); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString (net_message)); break; case svc_stufftext: Cbuf_AddText (host_cbuf, MSG_ReadString (net_message)); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: MSG_ReadAngleV (net_message, cl.viewangles); break; case svc_setview: cl.viewentity = MSG_ReadShort (net_message); viewentity = cl.viewentity; // FIXME: evil hack break; case svc_lightstyle: i = MSG_ReadByte (net_message); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); strcpy (r_lightstyle[i].map, MSG_ReadString (net_message)); r_lightstyle[i].length = strlen (r_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket (); break; case svc_stopsound: i = MSG_ReadShort (net_message); S_StopSound (i >> 3, i & 7); break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (net_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > " "MAX_SCOREBOARD"); strcpy (cl.scores[i].name, MSG_ReadString (net_message)); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (net_message); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > " "MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort (net_message); break; case svc_updatecolors: Sbar_Changed (); i = MSG_ReadByte (net_message); if (i >= cl.maxclients) { Host_Error ("CL_ParseServerMessage: svc_updatecolors > " "MAX_SCOREBOARD"); } else { entity_t *ent = &cl_entities[i+1]; cl.scores[i].colors = MSG_ReadByte (net_message); if (!ent->skin) ent->skin = Skin_NewTempSkin (); if (ent->skin) CL_NewTranslation (i, ent->skin); } break; case svc_particle: CL_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (net_message); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum (i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: { cl.paused = MSG_ReadByte (net_message); if (cl.paused) { CDAudio_Pause (); IN_HandlePause (true); VID_HandlePause (true); } else { VID_HandlePause (false); IN_HandlePause (false); CDAudio_Resume (); } } break; case svc_signonnum: i = MSG_ReadByte (net_message); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (net_message); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (net_message);; break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (net_message); cl.looptrack = MSG_ReadByte (net_message); if ((cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1)) CDAudio_Play ((byte) cls.forcetrack, true); else CDAudio_Play ((byte) cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString (net_message)); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString (net_message)); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; } } }