/* snd_plugin.c sound plugin wrapper Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #include "QF/cvar.h" #include "QF/sound.h" #include "QF/model.h" #include "QF/plugin.h" #include "QF/sys.h" static cvar_t *snd_output; static cvar_t *snd_render; static plugin_t *snd_render_module = NULL; static plugin_t *snd_output_module = NULL; static snd_render_funcs_t *snd_render_funcs = NULL; SND_OUTPUT_PROTOS static plugin_list_t snd_output_list[] = { SND_OUTPUT_LIST }; SND_RENDER_PROTOS static plugin_list_t snd_render_list[] = { SND_RENDER_LIST }; void S_Init (struct model_s **worldmodel, int *viewentity, double *host_frametime) { if (!*snd_output->string || !*snd_render->string) { Sys_Printf ("Not loading sound due to no renderer/output\n"); return; } PI_RegisterPlugins (snd_output_list); PI_RegisterPlugins (snd_render_list); snd_output_module = PI_LoadPlugin ("snd_output", snd_output->string); if (!snd_output_module) { Sys_Printf ("Loading of sound output module: %s failed!\n", snd_output->string); } else { snd_render_module = PI_LoadPlugin ("snd_render", snd_render->string); if (!snd_render_module) { Sys_Printf ("Loading of sound render module: %s failed!\n", snd_render->string); PI_UnloadPlugin (snd_output_module); snd_output_module = NULL; } else { snd_render_module->data->snd_render->worldmodel = worldmodel; snd_render_module->data->snd_render->viewentity = viewentity; snd_render_module->data->snd_render->host_frametime = host_frametime; snd_render_module->data->snd_render->output = snd_output_module; snd_output_module->data->snd_output->soundtime = snd_render_module->data->snd_render->soundtime; snd_output_module->data->snd_output->paintedtime = snd_render_module->data->snd_render->paintedtime; snd_output_module->functions->general->p_Init (); snd_render_module->functions->general->p_Init (); snd_render_funcs = snd_render_module->functions->snd_render; } } } void S_Init_Cvars (void) { #ifdef _WIN32 snd_output = Cvar_Get ("snd_output", "dx", CVAR_ROM, NULL, "Sound Output Plugin to use"); #else snd_output = Cvar_Get ("snd_output", "oss", CVAR_ROM, NULL, "Sound Output Plugin to use"); #endif snd_render = Cvar_Get ("snd_render", "default", CVAR_ROM, NULL, "Sound Renderer Plugin to use"); } void S_AmbientOff (void) { if (snd_render_funcs) snd_render_funcs->pS_AmbientOff (); } void S_AmbientOn (void) { if (snd_render_funcs) snd_render_funcs->pS_AmbientOn (); } void S_Shutdown (void) { if (snd_render_module) { PI_UnloadPlugin (snd_render_module); snd_render_module = NULL; snd_render_funcs = NULL; } if (snd_output_module) { PI_UnloadPlugin (snd_output_module); snd_output_module = NULL; } } void S_TouchSound (const char *sample) { if (snd_render_funcs) snd_render_funcs->pS_TouchSound (sample); } void S_StaticSound (sfx_t *sfx, const vec3_t origin, float vol, float attenuation) { if (snd_render_funcs) snd_render_funcs->pS_StaticSound (sfx, origin, vol, attenuation); } void S_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin, float fvol, float attenuation) { if (snd_render_funcs) snd_render_funcs->pS_StartSound (entnum, entchannel, sfx, origin, fvol, attenuation); } void S_StopSound (int entnum, int entchannel) { if (snd_render_funcs) snd_render_funcs->pS_StopSound (entnum, entchannel); } sfx_t * S_PrecacheSound (const char *sample) { if (snd_render_funcs) return snd_render_funcs->pS_PrecacheSound (sample); else return NULL; } void S_ClearPrecache (void) { if (snd_render_funcs) snd_render_funcs->pS_ClearPrecache (); } void S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up) { if (snd_render_funcs) snd_render_funcs->pS_Update (origin, v_forward, v_right, v_up); } void S_StopAllSounds (qboolean clear) { if (snd_render_funcs) snd_render_funcs->pS_StopAllSounds (clear); } void S_BeginPrecaching (void) { if (snd_render_funcs) snd_render_funcs->pS_BeginPrecaching (); } void S_EndPrecaching (void) { if (snd_render_funcs) snd_render_funcs->pS_EndPrecaching (); } void S_ExtraUpdate (void) { // if (snd_render_funcs) // snd_render_funcs->pS_ExtraUpdate (); } void S_LocalSound (const char *s) { if (snd_render_funcs) snd_render_funcs->pS_LocalSound (s); } void S_BlockSound (void) { if (snd_render_funcs) snd_render_funcs->pS_BlockSound (); } void S_UnblockSound (void) { if (snd_render_funcs) snd_render_funcs->pS_UnblockSound (); }