/* r_misc.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/sys.h" #include "QF/console.h" #include "host.h" #include "r_local.h" #include "render.h" #include "sbar.h" #include "server.h" #include "view.h" /* =============== R_CheckVariables =============== */ void R_CheckVariables (void) { static int oldbright; if (r_fullbright->int_val != oldbright) { oldbright = r_fullbright->int_val; D_FlushCaches (); // so all lighting changes } } /* ============ Show Debugging use ============ */ void Show (void) { vrect_t vr; vr.x = vr.y = 0; vr.width = vid.width; vr.height = vid.height; vr.pnext = NULL; VID_Update (&vr); } /* ==================== R_TimeRefresh_f For program optimization ==================== */ void R_TimeRefresh_f (void) { int i; float start, stop, time; int startangle; vrect_t vr; startangle = r_refdef.viewangles[1]; start = Sys_DoubleTime (); for (i = 0; i < 128; i++) { r_refdef.viewangles[1] = i / 128.0 * 360.0; VID_LockBuffer (); R_RenderView (); VID_UnlockBuffer (); vr.x = r_refdef.vrect.x; vr.y = r_refdef.vrect.y; vr.width = r_refdef.vrect.width; vr.height = r_refdef.vrect.height; vr.pnext = NULL; VID_Update (&vr); } stop = Sys_DoubleTime (); time = stop - start; Con_Printf ("%f seconds (%f fps)\n", time, 128 / time); r_refdef.viewangles[1] = startangle; } /* ================ R_LineGraph Only called by R_DisplayTime ================ */ void R_LineGraph (int x, int y, int h) { int i; byte *dest; int s; // FIXME: should be disabled on no-buffer adapters, or should be in the driver x += r_refdef.vrect.x; y += r_refdef.vrect.y; dest = vid.buffer + vid.rowbytes * y + x; s = r_graphheight->int_val; if (h > s) h = s; for (i = 0; i < h; i++, dest -= vid.rowbytes * 2) { dest[0] = 0xff; *(dest - vid.rowbytes) = 0x30; } for (; i < s; i++, dest -= vid.rowbytes * 2) { dest[0] = 0x30; *(dest - vid.rowbytes) = 0x30; } } /* ============== R_TimeGraph Performance monitoring tool ============== */ #define MAX_TIMINGS 100 extern float mouse_x, mouse_y; void R_TimeGraph (void) { static int timex; int a; float r_time2; static byte r_timings[MAX_TIMINGS]; int x; r_time2 = Sys_DoubleTime (); a = (r_time2 - r_time1) / 0.01; //a = fabs(mouse_y * 0.05); //a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight->value; //a = fabs(velocity[0])/20; //a = ((int)fabs(origin[0])/8)%20; //a = (cl.idealpitch + 30)/5; r_timings[timex] = a; a = timex; if (r_refdef.vrect.width <= MAX_TIMINGS) x = r_refdef.vrect.width - 1; else x = r_refdef.vrect.width - (r_refdef.vrect.width - MAX_TIMINGS) / 2; do { R_LineGraph (x, r_refdef.vrect.height - 2, r_timings[a]); if (x == 0) break; // screen too small to hold entire // thing x--; a--; if (a == -1) a = MAX_TIMINGS - 1; } while (a != timex); timex = (timex + 1) % MAX_TIMINGS; } /* ============= R_PrintTimes ============= */ void R_PrintTimes (void) { float r_time2; float ms; r_time2 = Sys_DoubleTime (); ms = 1000 * (r_time2 - r_time1); Con_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n", ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf); c_surf = 0; } /* ============= R_PrintDSpeeds ============= */ void R_PrintDSpeeds (void) { float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time; r_time2 = Sys_DoubleTime (); dp_time = (dp_time2 - dp_time1) * 1000; rw_time = (rw_time2 - rw_time1) * 1000; db_time = (db_time2 - db_time1) * 1000; se_time = (se_time2 - se_time1) * 1000; de_time = (de_time2 - de_time1) * 1000; dv_time = (dv_time2 - dv_time1) * 1000; ms = (r_time2 - r_time1) * 1000; Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n", (int) ms, dp_time, (int) rw_time, db_time, (int) se_time, de_time, dv_time); } /* ============= R_PrintAliasStats ============= */ void R_PrintAliasStats (void) { Con_Printf ("%3i polygon model drawn\n", r_amodels_drawn); } void WarpPalette (void) { int i, j; byte newpalette[768]; int basecolor[3]; basecolor[0] = 130; basecolor[1] = 80; basecolor[2] = 50; // pull the colors halfway to bright brown for (i = 0; i < 256; i++) { for (j = 0; j < 3; j++) { newpalette[i * 3 + j] = (vid_basepal[i * 3 + j] + basecolor[j]) / 2; } } VID_ShiftPalette (newpalette); } /* =================== R_TransformFrustum =================== */ void R_TransformFrustum (void) { int i; vec3_t v, v2; for (i = 0; i < 4; i++) { v[0] = screenedge[i].normal[2]; v[1] = -screenedge[i].normal[0]; v[2] = screenedge[i].normal[1]; v2[0] = v[1] * vright[0] + v[2] * vup[0] + v[0] * vpn[0]; v2[1] = v[1] * vright[1] + v[2] * vup[1] + v[0] * vpn[1]; v2[2] = v[1] * vright[2] + v[2] * vup[2] + v[0] * vpn[2]; VectorCopy (v2, view_clipplanes[i].normal); view_clipplanes[i].dist = DotProduct (modelorg, v2); } } #ifndef USE_INTEL_ASM /* ================ TransformVector ================ */ void TransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct (in, vright); out[1] = DotProduct (in, vup); out[2] = DotProduct (in, vpn); } #endif /* ================ R_TransformPlane ================ */ void R_TransformPlane (mplane_t *p, float *normal, float *dist) { float d; d = DotProduct (r_origin, p->normal); *dist = p->dist - d; // TODO: when we have rotating entities, this will need to use the view matrix TransformVector (p->normal, normal); } /* =============== R_SetUpFrustumIndexes =============== */ void R_SetUpFrustumIndexes (void) { int i, j, *pindex; pindex = r_frustum_indexes; for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { if (view_clipplanes[i].normal[j] < 0) { pindex[j] = j; pindex[j + 3] = j + 3; } else { pindex[j] = j + 3; pindex[j + 3] = j; } } // FIXME: do just once at start pfrustum_indexes[i] = pindex; pindex += 6; } } /* =============== R_SetupFrame =============== */ void R_SetupFrame (void) { int edgecount; vrect_t vrect; float w, h; // don't allow cheats in multiplayer if (cl.maxclients > 1) { Cvar_Set (r_draworder, "0"); Cvar_Set (r_fullbright, "0"); Cvar_Set (r_ambient, "0"); Cvar_Set (r_drawflat, "0"); } if (r_numsurfs->int_val) { if ((surface_p - surfaces) > r_maxsurfsseen) r_maxsurfsseen = surface_p - surfaces; Con_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces, surf_max - surfaces, r_maxsurfsseen); } if (r_numedges->int_val) { edgecount = edge_p - r_edges; if (edgecount > r_maxedgesseen) r_maxedgesseen = edgecount; Con_Printf ("Used %d of %d edges; %d max\n", edgecount, r_numallocatededges, r_maxedgesseen); } r_refdef.ambientlight = r_ambient->value; if (r_refdef.ambientlight < 0) r_refdef.ambientlight = 0; if (!sv.active) Cvar_SetValue (r_draworder, 0); // don't let cheaters look behind // walls R_CheckVariables (); R_AnimateLight (); r_framecount++; numbtofpolys = 0; // debugging #if 0 r_refdef.vieworg[0] = 80; r_refdef.vieworg[1] = 64; r_refdef.vieworg[2] = 40; r_refdef.viewangles[0] = 0; r_refdef.viewangles[1] = 46.763641357; r_refdef.viewangles[2] = 0; #endif // build the transformation matrix for the given view angles VectorCopy (r_refdef.vieworg, modelorg); VectorCopy (r_refdef.vieworg, r_origin); AngleVectors (r_refdef.viewangles, vpn, vright, vup); // current viewleaf r_oldviewleaf = r_viewleaf; r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); r_dowarpold = r_dowarp; r_dowarp = r_waterwarp->int_val && (r_viewleaf->contents <= CONTENTS_WATER); if ((r_dowarp != r_dowarpold) || r_viewchanged) { if (r_dowarp) { if ((vid.width <= WARP_WIDTH) && (vid.height <= WARP_HEIGHT)) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } else { w = vid.width; h = vid.height; if (w > WARP_WIDTH) { h *= (float) WARP_WIDTH / w; w = WARP_WIDTH; } if (h > WARP_HEIGHT) { h = WARP_HEIGHT; w *= (float) WARP_HEIGHT / h; } vrect.x = 0; vrect.y = 0; vrect.width = (int) w; vrect.height = (int) h; R_ViewChanged (&vrect, (int) ((float) sb_lines * (h / (float) vid.height)), vid.aspect * (h / w) * ((float) vid.width / (float) vid.height)); } } else { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } r_viewchanged = false; } // start off with just the four screen edge clip planes R_TransformFrustum (); // save base values VectorCopy (vpn, base_vpn); VectorCopy (vright, base_vright); VectorCopy (vup, base_vup); VectorCopy (modelorg, base_modelorg); R_SetSkyFrame (); R_SetUpFrustumIndexes (); r_cache_thrash = false; // clear frame counts c_faceclip = 0; d_spanpixcount = 0; r_polycount = 0; r_drawnpolycount = 0; r_wholepolycount = 0; r_amodels_drawn = 0; r_outofsurfaces = 0; r_outofedges = 0; D_SetupFrame (); } void R_TranslatePlayerSkin (int playernum) { // stub }