/* vulkan_main.c Vulkan rendering Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/1/19 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/image.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "QF/scene/scene.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/qf_alias.h" #include "QF/Vulkan/qf_bsp.h" #include "QF/Vulkan/qf_iqm.h" #include "QF/Vulkan/qf_lighting.h" #include "QF/Vulkan/qf_lightmap.h" #include "QF/Vulkan/qf_main.h" #include "QF/Vulkan/qf_particles.h" #include "QF/Vulkan/qf_scene.h" #include "QF/Vulkan/qf_sprite.h" //#include "QF/Vulkan/qf_textures.h" #include "QF/Vulkan/renderpass.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_vulkan.h" void Vulkan_RenderEntities (entqueue_t *queue, qfv_renderframe_t *rFrame) { if (!r_drawentities) return; #define RE_LOOP(type_name, Type) \ do { \ int begun = 0; \ for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \ i++) { \ entity_t *ent = queue->ent_queues[mod_##type_name].a[i]; \ if (!begun) { \ Vulkan_##Type##Begin (rFrame); \ begun = 1; \ } \ /* hack the depth range to prevent view model */\ /* from poking into walls */\ if (ent == vr_data.view_model) { \ Vulkan_AliasDepthRange (rFrame, 0, 0.3); \ } \ Vulkan_Draw##Type (ent, rFrame); \ /* unhack in case the view_model is not the last */\ if (ent == vr_data.view_model) { \ Vulkan_AliasDepthRange (rFrame, 0, 1); \ } \ } \ if (begun) \ Vulkan_##Type##End (rFrame); \ } while (0) RE_LOOP (alias, Alias); RE_LOOP (iqm, IQM); RE_LOOP (sprite, Sprite); } static void Vulkan_DrawViewModel (vulkan_ctx_t *ctx) { entity_t *ent = vr_data.view_model; if (vr_data.inhibit_viewmodel || !r_drawviewmodel || !r_drawentities || !ent->renderer.model) return; EntQueue_AddEntity (r_ent_queue, ent, ent->renderer.model->type); } void Vulkan_RenderView (qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; if (!r_refdef.worldmodel) { return; } Vulkan_DrawWorld (rFrame); Vulkan_DrawSky (rFrame); if (vr_data.view_model) { Vulkan_DrawViewModel (ctx); } Vulkan_DrawWaterSurfaces (rFrame); Vulkan_Bsp_Flush (ctx); Vulkan_Scene_Flush (ctx); } void Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx) { int i; for (i = 0; i < 256; i++) { d_lightstylevalue[i] = 264; // normal light value } r_refdef.worldmodel = scene->worldmodel; // Force a vis update R_MarkLeaves (0, 0, 0, 0); R_ClearParticles (); Vulkan_RegisterTextures (scene->models, scene->num_models, ctx); //Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx); Vulkan_BuildDisplayLists (scene->models, scene->num_models, ctx); Vulkan_LoadLights (scene, ctx); }