/* glsl_bsp.c GLSL bsps Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/1/7 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/dstring.h" #include "QF/render.h" #include "QF/sys.h" #include "QF/vrect.h" #include "QF/GLSL/defines.h" #include "QF/GLSL/funcs.h" #include "QF/GLSL/qf_bsp.h" #include "QF/GLSL/qf_textures.h" #include "r_local.h" typedef struct { GLushort count; GLushort indices[1]; } glslpoly_t; #define ALLOC_CHUNK 64 instsurf_t *waterchain = NULL; instsurf_t **waterchain_tail = &waterchain; instsurf_t *sky_chain; instsurf_t **sky_chain_tail = &sky_chain; static texture_t **r_texture_chains; static int r_num_texture_chains; static int max_texture_chains; // for world and non-instance models static elechain_t *static_elechains; static elechain_t **static_elechains_tail = &static_elechains; static elechain_t *free_static_elechains; static elements_t *static_elementss; static elements_t **static_elementss_tail = &static_elementss; static elements_t *free_static_elementss; static instsurf_t *static_instsurfs; static instsurf_t **static_instsurfs_tail = &static_instsurfs; static instsurf_t *free_static_instsurfs; // for instance models static elechain_t *elechains; static elechain_t **elechains_tail = &elechains; static elechain_t *free_elechains; static elements_t *elementss; static elements_t **elementss_tail = &elementss; static elements_t *free_elementss; static instsurf_t *instsurfs; static instsurf_t **instsurfs_tail = &instsurfs; static instsurf_t *free_instsurfs; #define CHAIN_SURF_F2B(surf,chain) \ do { \ instsurf_t *inst = (surf)->instsurf; \ if (!inst) (surf)->tinst = inst = get_instsurf (); \ inst->surface = (surf); \ *(chain##_tail) = inst; \ (chain##_tail) = &inst->tex_chain; \ *(chain##_tail) = 0; \ } while (0) #define CHAIN_SURF_B2F(surf,chain) \ do { \ instsurf_t *inst = (surf)->instsurf; \ if (!inst) (surf)->tinst = inst = get_instsurf (); \ inst->surface = (surf); \ inst->tex_chain = (chain); \ (chain) = inst; \ } while (0) #define GET_RELEASE(type,name) \ static inline type * \ get_##name (void) \ { \ type *ele; \ if (!free_##name##s) { \ int i; \ free_##name##s = calloc (ALLOC_CHUNK, sizeof (type)); \ for (i = 0; i < ALLOC_CHUNK - 1; i++) \ free_##name##s[i]._next = &free_##name##s[i + 1]; \ } \ ele = free_##name##s; \ free_##name##s = ele->_next; \ ele->_next = 0; \ *name##s_tail = ele; \ name##s_tail = &ele->_next; \ return ele; \ } \ static inline void \ release_##name##s (void) \ { \ if (name##s) { \ *name##s_tail = free_##name##s; \ free_##name##s = name##s; \ name##s = 0; \ name##s_tail = &name##s; \ } \ } GET_RELEASE (elechain_t, static_elechain) GET_RELEASE (elechain_t, elechain) GET_RELEASE (elements_t, static_elements) GET_RELEASE (elements_t, elements) GET_RELEASE (instsurf_t, static_instsurf) GET_RELEASE (instsurf_t, instsurf) void R_AddTexture (texture_t *tex) { int i; if (r_num_texture_chains == max_texture_chains) { max_texture_chains += 64; r_texture_chains = realloc (r_texture_chains, max_texture_chains * sizeof (texture_t *)); for (i = r_num_texture_chains; i < max_texture_chains; i++) r_texture_chains[i] = 0; } r_texture_chains[r_num_texture_chains++] = tex; tex->tex_chain = 0; tex->tex_chain_tail = &tex->tex_chain; tex->elechain = 0; tex->elechain_tail = &tex->elechain; } void R_ClearTextures (void) { r_num_texture_chains = 0; } void R_InitSurfaceChains (model_t *model) { int i; release_static_instsurfs (); release_instsurfs (); for (i = 0; i < model->nummodelsurfaces; i++) { model->surfaces[i].instsurf = get_static_instsurf (); model->surfaces[i].instsurf->surface = &model->surfaces[i]; } } static void clear_texture_chains (void) { int i; texture_t *tex; for (i = 0; i < r_num_texture_chains; i++) { tex = r_texture_chains[i]; if (!tex) continue; tex->tex_chain = NULL; tex->tex_chain_tail = &tex->tex_chain; } tex = r_notexture_mip; tex->tex_chain = NULL; tex->tex_chain_tail = &tex->tex_chain; release_elechains (); release_elementss (); release_instsurfs (); } void R_ClearElements (void) { release_static_elechains (); release_static_elementss (); release_elechains (); release_elementss (); } static inline void chain_surface (msurface_t *surf, vec_t *transform, float *color) { instsurf_t *sc; if (surf->flags & SURF_DRAWTURB) { CHAIN_SURF_B2F (surf, waterchain); } else if (surf->flags & SURF_DRAWSKY) { CHAIN_SURF_F2B (surf, sky_chain); } else { texture_t *tex; if (!surf->texinfo->texture->anim_total) tex = surf->texinfo->texture; else tex = R_TextureAnimation (surf); CHAIN_SURF_F2B (surf, tex->tex_chain); //XXX R_AddToLightmapChain (surf); } if (!(sc = surf->instsurf)) sc = surf->tinst; sc->transform = transform; sc->color = color; } static void register_textures (model_t *model) { int i; texture_t *tex; for (i = 0; i < model->numtextures; i++) { tex = model->textures[i]; if (!tex) continue; R_AddTexture (tex); } } static elechain_t * add_elechain (texture_t *tex, int ec_index) { elechain_t *ec; if (ec_index < 0) { ec = get_elechain (); ec->elements = get_elements (); } else { ec = get_static_elechain (); ec->elements = get_static_elements (); } ec->index = ec_index; ec->transform = 0; *tex->elechain_tail = ec; tex->elechain_tail = &ec->next; return ec; } static void build_surf_displist (model_t **models, msurface_t *fa, int base, dstring_t *vert_list) { int numverts; int numtris; int numindices; int i; vec_t *vec; mvertex_t *vertices; medge_t *edges; int *surfedges; int index; bspvert_t *verts; glslpoly_t *poly; GLushort *ind; float s, t; if (fa->ec_index < 0) { vertices = models[-fa->ec_index - 1]->vertexes; edges = models[-fa->ec_index - 1]->edges; surfedges = models[-fa->ec_index - 1]->surfedges; } else { vertices = r_worldentity.model->vertexes; edges = r_worldentity.model->edges; surfedges = r_worldentity.model->surfedges; } numverts = fa->numedges; numtris = numverts - 2; numindices = numtris * 3; verts = alloca (numverts * sizeof (bspvert_t)); //FIXME leak poly = malloc (field_offset (glslpoly_t, indices[numindices])); poly->count = numindices; for (i = 0, ind = poly->indices; i < numtris; i++) { *ind++ = base; *ind++ = base + i + 1; *ind++ = base + i + 2; } fa->polys = (glpoly_t *) poly; for (i = 0; i < numverts; i++) { index = surfedges[fa->firstedge + i]; if (index > 0) vec = vertices[edges[index].v[0]].position; else vec = vertices[edges[-index].v[1]].position; s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3]; t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3]; VectorCopy (vec, verts[i].vertex); verts[i].vertex[3] = 1; verts[i].tlst[0] = s / fa->texinfo->texture->width; verts[i].tlst[1] = t / fa->texinfo->texture->height; //lightmap texture coordinates if (!fa->lightpic) { // sky and water textures don't have lightmaps verts[i].tlst[2] = 0; verts[i].tlst[3] = 0; continue; } s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3]; t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3]; s -= fa->texturemins[0]; t -= fa->texturemins[1]; s += fa->lightpic->rect->x * 16 + 8; t += fa->lightpic->rect->y * 16 + 8; s /= 16; t /= 16; verts[i].tlst[2] = s * fa->lightpic->size; verts[i].tlst[3] = t * fa->lightpic->size; } dstring_append (vert_list, (char *) verts, numverts * sizeof (bspvert_t)); } void R_BuildDisplayLists (model_t **models, int num_models) { int i, j; int vertex_index_base; model_t *m; dmodel_t *dm; msurface_t *surf; dstring_t *vertices; R_InitSurfaceChains (r_worldentity.model); R_AddTexture (r_notexture_mip); register_textures (r_worldentity.model); for (i = 0; i < num_models; i++) { m = models[i]; if (!m) continue; // sub-models are done as part of the main model if (*m->name == '*') continue; // world has already been done, not interested in non-brush models if (m == r_worldentity.model || m->type != mod_brush) continue; m->numsubmodels = 1; // no support for submodels in non-world model register_textures (m); } // now run through all surfaces, chaining them to their textures, thus // effectively sorting the surfaces by texture (without worrying about // surface order on the same texture chain). for (i = 0; i < num_models; i++) { m = models[i]; if (!m) continue; // sub-models are done as part of the main model if (*m->name == '*') continue; // non-bsp models don't have surfaces. dm = m->submodels; for (j = 0; j < m->numsurfaces; j++) { texture_t *tex; if (j == dm->firstface + dm->numfaces) { dm++; if (dm - m->submodels == m->numsubmodels) { // limit the surfaces // probably never hit Sys_Printf ("R_BuildDisplayLists: too many surfaces\n"); m->numsurfaces = j; break; } } surf = m->surfaces + j; surf->ec_index = dm - m->submodels; if (!surf->ec_index && m != r_worldentity.model) surf->ec_index = -1 - i; // instanced model tex = surf->texinfo->texture; CHAIN_SURF_F2B (surf, tex->tex_chain); if (surf->instsurf) surf->instsurf->elements = 0; else surf->tinst->elements = 0; } } // All vertices from all brush models go into one giant vbo. vertices = dstring_new (); vertex_index_base = 0; // All usable surfaces have been chained to the (base) texture they use. // Run through the textures, using their chains to build display maps. // For animated textures, if a surface is on one texture of the group, it // will be on all. for (i = 0; i < r_num_texture_chains; i++) { texture_t *tex; instsurf_t *is; elechain_t *ec = 0; elements_t *el = 0; tex = r_texture_chains[i]; for (is = tex->tex_chain; is; is = is->tex_chain) { msurface_t *surf = is->surface; if (!tex->elechain) { ec = add_elechain (tex, surf->ec_index); el = ec->elements; el->base = (byte *) vertices->size; vertex_index_base = 0; } if (surf->ec_index != ec->index) { // next sub-model ec = add_elechain (tex, surf->ec_index); el = ec->elements; el->base = (byte *) vertices->size; vertex_index_base = 0; } if (vertex_index_base + surf->numedges > 65535) { // elements index overflow if (surf->ec_index < 0) el->next = get_elements (); else el->next = get_static_elements (); el = el->next; el->base = (byte *) vertices->size; vertex_index_base = 0; } // we don't use it now, but pre-initializing the list won't hurt if (!el->list) el->list = dstring_new (); dstring_clear (el->list); is->elements = el; build_surf_displist (models, surf, vertex_index_base, vertices); vertex_index_base += surf->numedges; } } clear_texture_chains (); Sys_Printf ("%ld verts total\n", vertices->size / sizeof (bspvert_t)); } static inline void visit_leaf (mleaf_t *leaf) { // deal with model fragments in this leaf if (leaf->efrags) R_StoreEfrags (leaf->efrags); } static inline int get_side (mnode_t *node) { // find which side of the node we are on plane_t *plane = node->plane; if (plane->type < 3) return (r_origin[plane->type] - plane->dist) < 0; return (DotProduct (r_origin, plane->normal) - plane->dist) < 0; } static inline void visit_node (mnode_t *node, int side) { int c; msurface_t *surf; // sneaky hack for side = side ? SURF_PLANEBACK : 0; side = (~side + 1) & SURF_PLANEBACK; // draw stuff if ((c = node->numsurfaces)) { surf = r_worldentity.model->surfaces + node->firstsurface; for (; c; c--, surf++) { if (surf->visframe != r_visframecount) continue; // side is either 0 or SURF_PLANEBACK if (side ^ (surf->flags & SURF_PLANEBACK)) continue; // wrong side //chain_surface (surf, 0, 0); } } } static inline int test_node (mnode_t *node) { if (node->contents < 0) return 0; if (node->visframe != r_visframecount) return 0; if (R_CullBox (node->minmaxs, node->minmaxs + 3)) return 0; return 1; } static void R_VisitWorldNodes (mnode_t *node) { #define NODE_STACK 1024 struct { mnode_t *node; int side; } *node_ptr, node_stack[NODE_STACK]; mnode_t *front; int side; node_ptr = node_stack; while (1) { while (test_node (node)) { side = get_side (node); front = node->children[side]; if (test_node (front)) { if (node_ptr - node_stack == NODE_STACK) Sys_Error ("node_stack overflow"); node_ptr->node = node; node_ptr->side = side; node_ptr++; node = front; continue; } if (front->contents < 0 && front->contents != CONTENTS_SOLID) visit_leaf ((mleaf_t *) front); visit_node (node, side); node = node->children[!side]; } if (node->contents < 0 && node->contents != CONTENTS_SOLID) visit_leaf ((mleaf_t *) node); if (node_ptr != node_stack) { node_ptr--; node = node_ptr->node; side = node_ptr->side; visit_node (node, side); node = node->children[!side]; continue; } break; } if (node->contents < 0 && node->contents != CONTENTS_SOLID) visit_leaf ((mleaf_t *) node); } void R_DrawWorld (void) { entity_t worldent; memset (&worldent, 0, sizeof (worldent)); worldent.model = r_worldentity.model; currententity = &worldent; R_VisitWorldNodes (worldent.model->nodes); clear_texture_chains (); }