#include "gui/Size.h" #include "gui/Point.h" #include "gui/Rect.h" #include "gui/View.h" @implementation View - (id) initWithComponents: (integer)x : (integer)y : (integer)w : (integer)h { self = [self init]; xpos = xabs = x; ypos = yabs = y; xlen = w; ylen = h; parent = NIL; return self; } - (id) initWithOrigin: (Point)anOrigin size: (Size)aSize { return [self initWithComponents:anOrigin.x :anOrigin.y :aSize.width :aSize.height]; } - (id) initWithBounds: (Rect)aRect { return [self initWithOrigin:aRect.origin size:aRect.size]; } - (id) canFocus: (integer) cf { flags |= 1; return self; } - (integer) canFocus { return flags & 1; } - (void) setBasePos: (integer) x y: (integer) y { local Point point = [[Point alloc] initWithComponents:x :y]; [self setBasePos:point]; [point release]; } - (void) setBasePos: (Point)pos { xabs = xpos + pos.x; yabs = ypos + pos.y; } -(void) draw { } - (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down { return 0; } @end