/* view.h (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // view.h #ifndef __client_view_h #define __client_view_h #include "QF/mathlib.h" #include "QF/simd/types.h" #include "QF/scene/entity.h" typedef struct { int destcolor[3]; int percent; // 0-255 double time; int initialpct; } cshift_t; #define CSHIFT_CONTENTS 0 #define CSHIFT_DAMAGE 1 #define CSHIFT_BONUS 2 #define CSHIFT_POWERUP 3 #define NUM_CSHIFTS 4 #define INFO_CSHIFT_BONUS (1 << 0) #define INFO_CSHIFT_CONTENTS (1 << 1) #define INFO_CSHIFT_DAMAGE (1 << 2) #define INFO_CSHIFT_POWERUP (1 << 3) typedef struct viewstate_s { vec4f_t player_origin; vec3_t player_angles; int chase; vec4f_t movecmd; vec4f_t velocity; vec4f_t punchangle; transform_t camera_transform; double time; double realtime; double last_servermessage; float frametime; float height; int weaponframe; int onground; // -1 when in air unsigned active:1; unsigned loading:1; unsigned watervis:1; unsigned demoplayback:1; unsigned drift_enabled:1; unsigned voffs_enabled:1; unsigned bob_enabled:1; unsigned intermission:1; unsigned decay_punchangle:1; int force_cshifts; // bitfield of server enforced cshifts uint32_t flags; int powerup_index; cshift_t cshifts[NUM_CSHIFTS]; // Color shifts for damage, powerups cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types quat_t cshift_color; // pitch drifting vars float idealpitch; float pitchvel; bool nodrift; float driftmove; double laststop; struct model_s *weapon_model; entity_t weapon_entity; entity_t player_entity; struct chasestate_s *chasestate; } viewstate_t; #define VF_DEAD 1 #define VF_GIB 2 struct msg_s; struct scene_s; void V_NewScene (viewstate_t *vs, struct scene_s *scene); void V_Init (viewstate_t *vs); void V_Init_Cvars (void); void V_RenderView (viewstate_t *vs); float V_CalcRoll (const vec3_t angles, vec4f_t velocity); void V_StartPitchDrift (viewstate_t *vs); void V_StopPitchDrift (viewstate_t *vs); void V_SetContentsColor (viewstate_t *vs, int contents); void V_ParseDamage (struct msg_s *net_message, viewstate_t *vs); void V_PrepBlend (viewstate_t *vs); extern bool noclip_anglehack; #endif // __client_view_h