/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. $Id$ */ #ifndef qfbsp_bsp5_h #define qfbsp_bsp5_h #include "QF/mathlib.h" #include "QF/bspfile.h" typedef struct plane_s { vec3_t normal; vec_t dist; int type; } plane_t; #define MAX_THREADS 4 #define ON_EPSILON 0.05 #define BOGUS_RANGE 18000 // the exact bounding box of the brushes is expanded some for the headnode // volume. is this still needed? #define SIDESPACE 24 #define TEX_SKIP -1 #define TEX_HINT -2 typedef struct visfacet_s { struct visfacet_s *next; int planenum; int planeside; // which side is the front of the face int texturenum; int contents[2]; // 0 = front side struct visfacet_s *original; // face on node int outputnumber; // valid only for original faces after // write surfaces qboolean detail; // is a detail face struct winding_s *points; int *edges; } face_t; typedef struct surface_s { struct surface_s *next; struct surface_s *original; // before BSP cuts it up int planenum; int outputplanenum; // valid only after WriteSurfacePlanes vec3_t mins, maxs; qboolean onnode; // true if surface has already been used // as a splitting node qboolean has_detail; // true if the surface has detail brushes qboolean has_struct; // true if the surface has non-detail brushes face_t *faces; // links to all the faces on either side of the surf } surface_t; // there is a node_t structure for every node and leaf in the bsp tree #define PLANENUM_LEAF -1 typedef struct node_s { vec3_t mins,maxs; // bounding volume, not just points inside // information for decision nodes int planenum; // -1 = leaf node int outputplanenum; // valid only after WriteNodePlanes int firstface; // decision node only int numfaces; // decision node only struct node_s *children[2]; // valid only for decision nodes face_t *faces; // decision nodes only, list for both sides // information for leafs int contents; // leaf nodes (0 for decision nodes) face_t **markfaces; // leaf nodes only, point to node faces struct portal_s *portals; int visleafnum; // -1 = solid int valid; // for flood filling int occupied; // light number in leaf for outside filling int o_dist; // distance to nearest entity int detail; // 1 if created by detail split } node_t; extern struct brushset_s *brushset; void qprintf (const char *fmt, ...) __attribute__ ((format (printf, 1, 2))); // prints only if verbose extern int valid; extern qboolean worldmodel; // misc functions face_t *AllocFace (void); void FreeFace (face_t *f); struct portal_s *AllocPortal (void); void FreePortal (struct portal_s *p); surface_t *AllocSurface (void); void FreeSurface (surface_t *s); node_t *AllocNode (void); struct brush_s *AllocBrush (void); //============================================================================= extern bsp_t *bsp; #endif//qfbsp_bsp5_h