{ "## Comment" = "Do NOT change this file, Gorm maintains it"; CameraView = { Actions = ( "drawMode:", "homeView:", "upFloor:", "downFloor:" ); Outlets = ( mode_radio_i ); Super = NSView; }; Clipper = { Actions = ( ); Outlets = ( ); Super = NSObject; }; FirstResponder = { Actions = ( "BSP_FastVis:", "BSP_Full:", "BSP_NoVis:", "BSP_entities:", "BSP_relight:", "BSP_stop:", "UIChanged:", "addPair:", "appDidInit:", "appWillTerminate:", "applyRegion:", "centerCamera:", "centerZChecker:", "changeInspector:", "changeXYLookUp:", "clear:", "clearBspOutput:", "clearTexinfo:", "clickedOnMap:", "clickedOnWad:", "cloneSelection:", "decRotate:", "decXScale:", "decXShift:", "decYScale:", "decYShift:", "delPair:", "doubleClickEntity:", "downFloor:", "drawMode:", "flip_x:", "flip_y:", "flip_z:", "homeView:", "incRotate:", "incXScale:", "incXShift:", "incYScale:", "incYShift:", "makeEntity:", "onlyShowMapTextures:", "openProject:", "reloadEntityClasses:", "rotate_x:", "rotate_y:", "rotate_z:", "save:", "saveAs:", "searchForTexture:", "selectCompleteEntity:", "selectCompletelyInside:", "selectEntity:", "selectPartiallyInside:", "setAngle:", "setBrushRegion:", "setBspSound:", "setCurrentEntity:", "setCurrentProject:", "setFlags:", "setModeRadio:", "setParent:", "setXYRegion:", "shortBrush:", "subtractSelection:", "tallBrush:", "textCommand:", "texturedefChanged:", "upFloor:", "updateAll:" ); Super = NSObject; }; InspectorControl = { Actions = ( "changeInspector:" ); Outlets = ( inspectorView_i, inspectorSubview_i, contentList, windowList, obj_textures_i, obj_genkeypair_i, popUpButton_i, popUpMatrix_i, itemList, win_project_i, win_textures_i, win_things_i, win_prefs_i, win_settings_i, win_output_i, win_help_i, itemProject_i, itemTextures_i, itemThings_i, itemPrefs_i, itemSettings_i, itemOutput_i, itemHelp_i ); Super = NSObject; }; Map = { Actions = ( "setCurrentEntity:", "cloneSelection:", "makeEntity:", "subtractSelection:", "selectCompletelyInside:", "selectPartiallyInside:", "tallBrush:", "shortBrush:", "rotate_x:", "rotate_y:", "rotate_z:", "flip_x:", "flip_y:", "flip_z:", "selectCompleteEntity:" ); Outlets = ( currentEntity, oldselection ); Super = NSMutableArray; }; Preferences = { Actions = ( "setBspSound:", "setCurrentProject:", "UIChanged:" ); Outlets = ( bspSound_i, startproject_i, bspSoundField_i, brushOffset_i, showBSP_i, startwad_i, xlight_i, ylight_i, zlight_i ); Super = NSObject; }; Project = { Actions = ( "clearBspOutput:", "clickedOnMap:", "clickedOnWad:" ); Outlets = ( projectInfo, basepathinfo_i, mapbrowse_i, currentmap_i, mapList, descList, wadList, pis_panel_i, pis_basepath_i, pis_wads_i, pis_fullvis_i, pis_fastvis_i, pis_novis_i, pis_relight_i, pis_leaktest_i, BSPoutput_i ); Super = NSObject; }; QuakeEd = { Actions = ( "updateAll:", "appDidInit:", "appWillTerminate:", "openProject:", "textCommand:", "applyRegion:", "clear:", "centerCamera:", "centerZChecker:", "changeXYLookUp:", "setBrushRegion:", "setXYRegion:", "open:", "save:", "saveAs:", "BSP_Full:", "BSP_FastVis:", "BSP_NoVis:", "BSP_relight:", "BSP_stop:", "BSP_entities:" ); Outlets = ( brushcount_i, entitycount_i, regionbutton_i, show_coordinates_i, show_names_i, filter_light_i, filter_path_i, filter_entities_i, filter_clip_i, filter_water_i, filter_world_i, cmd_in_i, cmd_out_i, xy_drawmode_i ); Super = NSWindow; }; TexturePalette = { Actions = ( "searchForTexture:", "clearTexinfo:", "incXShift:", "decXShift:", "incYShift:", "decYShift:", "incRotate:", "decRotate:", "incXScale:", "decXScale:", "incYScale:", "decYScale:", "texturedefChanged:", "onlyShowMapTextures:" ); Outlets = ( textureList_i, textureView_i, searchField_i, sizeField_i, field_Xshift_i, field_Yshift_i, field_Xscale_i, field_Yscale_i, field_Rotate_i ); Super = NSObject; }; TextureView = { Actions = ( "setParent:" ); Outlets = ( parent_i ); Super = NSView; }; Things = { Actions = ( "reloadEntityClasses:", "selectEntity:", "doubleClickEntity:", "addPair:", "delPair:", "setAngle:", "setFlags:" ); Outlets = ( entity_browser_i, entity_comment_i, prog_path_i, keyInput_i, valueInput_i, flags_i ); Super = NSObject; }; XYView = { Actions = ( "setModeRadio:", "drawMode:", "drawMode:" ); Outlets = ( mode_radio_i ); Super = NSView; }; ZView = { Actions = ( ); Outlets = ( ); Super = NSView; }; }