#ifndef __vid_vulkan_h #define __vid_vulkan_h #ifndef VK_NO_PROTOTYPES #define VK_NO_PROTOTYPES #endif #include #include "QF/darray.h" typedef struct vulkan_renderpass_s { VkRenderPass renderpass; struct qfv_imageresource_s *colorImage; struct qfv_imageresource_s *depthImage; } vulkan_renderpass_t; typedef struct vulkan_framebuffer_s { VkFramebuffer framebuffer; VkFence fence; VkSemaphore imageAvailableSemaphore; VkSemaphore renderDoneSemaphore; VkCommandBuffer cmdBuffer; } vulkan_framebuffer_t; typedef struct vulkan_framebufferset_s DARRAY_TYPE (vulkan_framebuffer_t) vulkan_framebufferset_t; typedef struct vulkan_ctx_s { void (*load_vulkan) (struct vulkan_ctx_s *ctx); void (*unload_vulkan) (struct vulkan_ctx_s *ctx); const char **required_extensions; struct vulkan_presentation_s *presentation; int (*get_presentation_support) (struct vulkan_ctx_s *ctx, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); void (*choose_visual) (struct vulkan_ctx_s *ctx); void (*create_window) (struct vulkan_ctx_s *ctx); VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx); struct qfv_instance_s *instance; struct qfv_device_s *device; struct qfv_swapchain_s *swapchain; VkSampleCountFlagBits msaaSamples; // FIXME not here? struct hashlink_s *hashlinks; //FIXME want per thread VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain struct hashtab_s *shadermodules; struct shadermodule_s *shadermodule_freelist; VkCommandPool cmdpool; VkCommandBuffer cmdbuffer; VkFence fence; // for ctx->cmdbuffer only vulkan_renderpass_t renderpass; size_t curFrame; vulkan_framebufferset_t framebuffers; #define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname; #define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname; #include "QF/Vulkan/funclist.h" } vulkan_ctx_t; #endif//__vid_vulkan_h