{ common = { textureHighlightColor = "0.7 0.7 0.1"; // pickup color flash themeName = "Scout"; }; ammo = { gravity = southeast; texSize = (24, 12); textGrav = east; items = ({ name = shells; texture = sb_shells; location = (-24, 12); }, { name = nails; texture = sb_nails; location = (-24, 24); }); }; crosshair = { gravity = center; texSize = (12, 12); texture = crosshair; }; items = { gravity = west; texSize = (12, 12); items = ({ name = quad; texture = sb_quad; location = (0, 0); }); }; weapons = { gravity = northeast; texSize = (24, 8); items = ({ name = shotgun; texture = sb_shot; location = (-24, 0); }, { name = sshotgun; texture = sb_sshot; location = (-24, 8); }); }; }