/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include #include "QF/dstring.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/wad.h" #include "tools/qfbsp/include/brush.h" #include "tools/qfbsp/include/bsp5.h" #include "tools/qfbsp/include/options.h" #include "tools/qfbsp/include/writebsp.h" /** \addtogroup qfbsp_writebsp */ //@{ int headclipnode; int firstface; int FindFinalPlane (const dplane_t *p) { for (size_t i = 0; i < bsp->numplanes; i++) { const dplane_t *dplane = bsp->planes + i; if (p->type != dplane->type) continue; if (p->dist != dplane->dist) continue; if (!VectorCompare (p->normal, dplane->normal)) continue; return i; } // new plane BSP_AddPlane (bsp, p); return bsp->numplanes - 1; } static struct DARRAY_TYPE(int) planemapping = DARRAY_STATIC_INIT (1024); /** Recursively write the nodes' planes to the bsp file. If the plane has already been written, do not write it again. Set the node's output plane number. \param node The current node of which to write the plane. */ static void WriteNodePlanes_r (node_t *node) { dplane_t dplane; plane_t *plane; if (node->planenum == -1) return; if (planemapping.a[node->planenum] == -1) { // a new plane planemapping.a[node->planenum] = bsp->numplanes; plane = &planes.a[node->planenum]; VectorCopy (plane->normal, dplane.normal); dplane.dist = plane->dist; dplane.type = plane->type; BSP_AddPlane (bsp, &dplane); } node->outputplanenum = planemapping.a[node->planenum]; WriteNodePlanes_r (node->children[0]); WriteNodePlanes_r (node->children[1]); } void WriteNodePlanes (node_t *nodes) { DARRAY_RESIZE (&planemapping, planes.size); memset (planemapping.a, -1, planemapping.size * sizeof (planemapping.a[0])); WriteNodePlanes_r (nodes); } /** Recursively write clip nodes to the bsp file. \note The node will be freed. \param node The node to be written to the bsp file. */ static int WriteClipNodes_r (node_t *node) { dclipnode_t cn = { }; int num, c, i; // FIXME: free more stuff? if (node->planenum == -1) { num = node->contents; free (node); return num; } // emit a clipnode c = bsp->numclipnodes; BSP_AddClipnode (bsp, &cn); cn.planenum = node->outputplanenum; for (i = 0; i < 2; i++) cn.children[i] = WriteClipNodes_r (node->children[i]); bsp->clipnodes[c] = cn; free (node); return c; } void WriteClipNodes (node_t *nodes) { headclipnode = bsp->numclipnodes; WriteClipNodes_r (nodes); } /** Write a leaf node to the bsp file. \param node The leaf node to be written to the bsp file. */ static void WriteLeaf (const node_t *node) { dleaf_t leaf_p; face_t **fp, *f; // emit a leaf leaf_p.contents = node->contents; // write bounding box info VectorCopy (node->mins, leaf_p.mins); VectorCopy (node->maxs, leaf_p.maxs); leaf_p.visofs = -1; // no vis info yet // write the marksurfaces leaf_p.firstmarksurface = bsp->nummarksurfaces; for (fp = node->markfaces; *fp; fp++) { // emit a marksurface f = *fp; if (f->texturenum < 0) continue; do { BSP_AddMarkSurface (bsp, f->outputnumber); f = f->original; // grab tjunction split faces } while (f); } leaf_p.nummarksurfaces = bsp->nummarksurfaces - leaf_p.firstmarksurface; memset (leaf_p.ambient_level, 0, sizeof (leaf_p.ambient_level)); BSP_AddLeaf (bsp, &leaf_p); } /** Recursively write the draw nodes of the map bsp. \param node The current node to be written. */ static void WriteDrawNodes_r (const node_t *node) { static dnode_t dummy; dnode_t *n; int i; int nodenum = bsp->numnodes; // emit a node BSP_AddNode (bsp, &dummy); n = &bsp->nodes[nodenum]; VectorCopy (node->mins, n->mins); VectorCopy (node->maxs, n->maxs); n->planenum = node->outputplanenum; n->firstface = node->firstface; n->numfaces = node->numfaces; // recursively output the other nodes for (i = 0; i < 2; i++) { n = &bsp->nodes[nodenum]; if (node->children[i]->planenum == -1) { if (node->children[i]->contents == CONTENTS_SOLID) n->children[i] = -1; else { n->children[i] = -(bsp->numleafs + 1); WriteLeaf (node->children[i]); } } else { n->children[i] = bsp->numnodes; WriteDrawNodes_r (node->children[i]); } } } void WriteDrawNodes (const node_t *headnode) { dmodel_t bm; int start, i; #if 0 if (headnode->contents < 0) Sys_Error ("FinishBSPModel: empty model"); #endif // emit a model bm.headnode[0] = bsp->numnodes; for (i = 1; i < MAX_MAP_HULLS; i++) bm.headnode[i] = 0; bm.firstface = firstface; bm.numfaces = bsp->numfaces - firstface; firstface = bsp->numfaces; start = bsp->numleafs; if (headnode->contents < 0) WriteLeaf (headnode); else WriteDrawNodes_r (headnode); bm.visleafs = bsp->numleafs - start; for (i = 0; i < 3; i++) { bm.mins[i] = headnode->mins[i] + SIDESPACE + 1; // remove the padding bm.maxs[i] = headnode->maxs[i] - SIDESPACE - 1; } VectorZero (bm.origin); BSP_AddModel (bsp, &bm); // FIXME: are all the children decendant of padded nodes? } void BumpModel (int hullnum) { static dmodel_t bm; // emit a model bm.headnode[hullnum] = headclipnode; BSP_AddModel (bsp, &bm); } typedef struct wadlist_s { struct wadlist_s *next; const char *path; wad_t *wad; } wadlist_t; wadlist_t *wadlist; /** Load a texture wad file. \param path The path to the wad file. */ static int TEX_InitFromWad (const char *path) { wadlist_t *wl; wad_t *wad; wad = wad_open (path); #ifdef HAVE_ZLIB if (!wad) wad = wad_open (path = va (0, "%s.gz", path)); #endif if (!wad) return -1; printf ("wadfile: %s\n", path); wl = calloc (1, sizeof (wadlist_t)); wl->path = strdup (path); wl->wad = wad; wl->next = wadlist; wadlist = wl; return 0; } /** Read a lump's data. Searches all loaded wad files for the lump. \param name The name of the lump for which to search. \param dest The destination buffer to which the lump's data will be written. \return The size of the lump's data or 0 if the lump was not found. */ static int LoadLump (const char *name, dstring_t *dest) { int r; int ofs = dest->size; wadlist_t *wl; lumpinfo_t *lump; QFile *texfile; for (wl = wadlist; wl; wl = wl->next) { if ((lump = wad_find_lump (wl->wad, name))) { dest->size += lump->disksize; dstring_adjust (dest); texfile = Qopen (wl->path, "rbz"); if (!texfile) { printf ("couldn't open %s\n", wl->path); continue; } r = Qseek (texfile, lump->filepos, SEEK_SET); if (r == -1) { printf ("seek error: %s:%s %d\n", wl->path, lump->name, lump->filepos); Qclose (texfile); continue; } r = Qread (texfile, dest->str + ofs, lump->disksize); Qclose (texfile); if (r != lump->disksize) { printf ("seek error: %s:%s %d\n", wl->path, lump->name, lump->disksize); continue; } return lump->disksize; } } printf ("WARNING: texture %s not found\n", name); return 0; } /** Search loaded miptex for animated textures and load their animations. */ static void AddAnimatingTextures (void) { int base, i, j; char name[32]; wadlist_t *wl; base = nummiptexnames; name[sizeof (name) - 1] = 0; for (i = 0; i < base; i++) { if (miptexnames[i][0] != '+') continue; strncpy (name, miptexnames[i], sizeof (name) - 1); for (j = 0; j < 20; j++) { if (j < 10) name[1] = '0' + j; else name[1] = 'A' + j - 10; // alternate animation // see if this name exists in the wadfile for (wl = wadlist; wl; wl = wl->next) { if (wad_find_lump (wl->wad, name)) { FindMiptex (name); // add to the miptex list break; } } } } if (nummiptexnames - base) printf ("added %i texture frames\n", nummiptexnames - base); } /** Write the miptex data to the bsp file. The miptex data is read from the wad files specified by the \c wad or \c _wad key of the world entity. The files are a semi-colon separated list (this is a QuakeForge extension). The \c wadpath is used to search for the files. */ static void WriteMiptex (void) { dstring_t *data; char *wad_list, *wad, *w; char *path_list, *path, *p; dstring_t *fullpath; dmiptexlump_t *l; int i, len, res = -1; wad_list = (char *) ValueForKey (&entities[0], "_wad"); if (!wad_list || !wad_list[0]) { wad_list = (char *) ValueForKey (&entities[0], "wad"); if (!wad_list || !wad_list[0]) { printf ("WARNING: no wadfile specified\n"); bsp->texdatasize = 0; return; } } fullpath = dstring_new (); wad = wad_list = strdup (wad_list); w = strchr (wad, ';'); if (w) *w++ = 0; while (1) { path = path_list = strdup (options.wadpath); p = strchr (path, ';'); if (p) *p++ = 0; while (1) { dsprintf (fullpath, "%s%s%s", path, path[0] ? "/" : "", wad); res = TEX_InitFromWad (fullpath->str); if (!res) break; path = p; if (!path || !*path) break; p = strchr (path, ';'); if (p) *p++ = 0; } free (path_list); if (res == -1) Sys_Error ("couldn't open %s[.gz]", wad); wad = w; if (!wad || !*wad) break; w = strchr (wad, ';'); if (w) *w++ = 0; } free (wad_list); dstring_delete (fullpath); AddAnimatingTextures (); data = dstring_new (); data->size = sizeof (dmiptexlump_t); dstring_adjust (data); l = (dmiptexlump_t *) data->str; l->nummiptex = nummiptexnames; data->size = (char *) &l->dataofs[nummiptexnames] - data->str; dstring_adjust (data); for (i = 0; i < nummiptexnames; i++) { l = (dmiptexlump_t *) data->str; l->dataofs[i] = data->size; len = LoadLump (miptexnames[i], data); l = (dmiptexlump_t *) data->str; if (!len) l->dataofs[i] = -1; // didn't find the texture } BSP_AddTextures (bsp, (byte *) data->str, data->size); } void BeginBSPFile (void) { static dedge_t edge; static dleaf_t leaf; // edge 0 is not used, because 0 can't be negated BSP_AddEdge (bsp, &edge); // leaf 0 is common solid with no faces leaf.contents = CONTENTS_SOLID; leaf.visofs = -1; BSP_AddLeaf (bsp, &leaf); firstface = 0; } void FinishBSPFile (void) { QFile *f; printf ("--- FinishBSPFile ---\n"); WriteMiptex (); // XXX PrintBSPFileSizes (); printf ("WriteBSPFile: %s\n", options.bspfile); f = Qopen (options.bspfile, "wb"); if (!f) Sys_Error ("couldn't open %s. %s", options.bspfile, strerror(errno)); WriteBSPFile (bsp, f); Qclose (f); } //@}